city의 officer를 general로 이동
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@@ -22,7 +22,7 @@ class NPC{
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public $leadership;
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public $strength;
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public $intel;
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public $level;
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public $officerLevel;
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public $birth;
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public $death;
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public $ego;
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@@ -67,7 +67,7 @@ class NPC{
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int $leadership,
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int $strength,
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int $intel,
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int $level = 0,
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int $officerLevel = 0,
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int $birth = 160,
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int $death = 300,
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$ego = null,
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@@ -82,7 +82,7 @@ class NPC{
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$this->leadership = $leadership;
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$this->strength = $strength;
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$this->intel = $intel;
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$this->level = $level;
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$this->officerLevel = $officerLevel;
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$this->birth = $birth;
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$this->death = $death;
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$this->ego = $ego;
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@@ -289,9 +289,9 @@ class NPC{
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$experience = $this->experience?:$age * 100;
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$dedication = $this->dedication?:$age * 100;
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$level = $this->level;
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if(!$level || $isNewGeneral){
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$level = $nationID?1:0;
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$officerLevel = $this->officerLevel;
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if(!$officerLevel || $isNewGeneral){
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$officerLevel = $nationID?1:0;
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}
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$turntime = \sammo\getRandTurn($env['turnterm'], new \DateTimeImmutable($env['turntime']));
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@@ -319,7 +319,7 @@ class NPC{
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'intel'=>$this->intel,
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'experience'=>$experience,
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'dedication'=>$dedication,
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'level'=>$level,
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'officer_level'=>$officerLevel,
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'gold'=>$this->gold,
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'rice'=>$this->rice,
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'crew'=>0,
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