merge: apply S100 cooldown and growth fixes
This commit is contained in:
+22
-8
@@ -22,8 +22,6 @@ $db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
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increaseRefresh("내정보", 1);
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$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
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$myset = $me->getVar('myset');
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@@ -41,10 +39,26 @@ $lastRefresh = $db->queryFirstField(
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$generalID
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);
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$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
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if ($gameStor->turntime <= $gameStor->opentime) {
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//서버 가오픈시 할 수 있는 행동
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if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
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$nextChange = $me->getAuxVar('next_change');
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if (!is_string($nextChange) || $nextChange === '') {
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$nextChange = null;
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}
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increaseRefresh("내정보", 1);
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if ($gameStor->turntime <= $gameStor->opentime) {
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$targetTime = $me->getAuxVar('prestart_delete_after');
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if (!is_string($targetTime) || $targetTime === '') {
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$targetTime = addTurn(
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$lastRefresh ?: TimeUtil::now(),
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$gameStor->turnterm,
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GameConst::$minTurnDieOnPrestart
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);
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$me->setAuxVar('prestart_delete_after', $targetTime);
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$me->applyDB($db);
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}
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//서버 가오픈시 할 수 있는 행동
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if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
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$showDieOnPrestartBtn = true;
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if ($targetTime <= TimeUtil::now()) {
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$availableDieOnPrestart = true;
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@@ -174,7 +188,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
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<?php endif; ?>
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<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
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다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
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다른 장수 선택 (<?= $nextChange ? substr($nextChange, 0, 19) : '지금' ?>부터)<br>
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<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
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<?php endif; ?>
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@@ -272,4 +286,4 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
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</div>
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</body>
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</html>
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</html>
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@@ -177,6 +177,10 @@ $builder->setOwnerName($userNick);
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$builder->setKillturn(5);
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$builder->setNPCType(0);
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$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
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$builder->setAuxVar(
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'prestart_delete_after',
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addTurn($now, $env['turnterm'], GameConst::$minTurnDieOnPrestart)
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);
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$builder->fillRemainSpecAsZero($env);
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if ($isCentennialAllStar) {
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$candidateCities = $db->queryFirstColumn(
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@@ -39,6 +39,10 @@ class DieOnPrestart extends \sammo\BaseAPI
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$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
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$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
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if (!$general) {
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return '장수가 없습니다';
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}
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$lastRefresh = $db->queryFirstField(
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'SELECT %b FROM general_access_log WHERE %b = %i',
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GeneralAccessLogColumn::lastRefresh->value,
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@@ -46,8 +50,9 @@ class DieOnPrestart extends \sammo\BaseAPI
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$general['no']
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);
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if (!$general) {
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return '장수가 없습니다';
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$generalObj = General::createObjFromDB($general['no']);
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if ($generalObj instanceof DummyGeneral) {
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trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
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}
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increaseRefresh("장수 삭제", 1);
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@@ -61,18 +66,23 @@ class DieOnPrestart extends \sammo\BaseAPI
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return '이미 국가에 소속되어있습니다.';
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}
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$targetTime = $generalObj->getAuxVar('prestart_delete_after');
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if (!is_string($targetTime) || $targetTime === '') {
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$targetTime = addTurn(
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$lastRefresh ?: TimeUtil::now(),
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$gameStor->turnterm,
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GameConst::$minTurnDieOnPrestart
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);
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$generalObj->setAuxVar('prestart_delete_after', $targetTime);
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$generalObj->applyDB($db);
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}
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//서버 가오픈시 할 수 있는 행동
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$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
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if ($targetTime > TimeUtil::now()) {
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$targetTimeShort = substr($targetTime, 0, 19);
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return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
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}
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$generalObj = General::createObjFromDB($general['no']);
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if ($generalObj instanceof DummyGeneral) {
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trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
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}
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$generalName = $generalObj->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 홀연히 모습을 <R>감추었습니다</>");
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@@ -435,6 +435,13 @@ class Join extends \sammo\BaseAPI
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'specage2' => $specage2,
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'special2' => $special2,
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'penalty' => Json::encode($penalty),
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'aux' => Json::encode([
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'prestart_delete_after' => addTurn(
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$now,
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$admin['turnterm'],
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GameConst::$minTurnDieOnPrestart
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),
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]),
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]);
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$generalID = $db->insertId();
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$db->insert('general_access_log', [
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@@ -451,6 +451,7 @@ final class CentennialAllStarGrowthService
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if (!in_array($general->getNPCType(), [3, 4], true)) {
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return null;
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}
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self::initializeGeneratedNPC($general, $targetInfo);
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$result = self::applyTarget(
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$general,
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$targetInfo,
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@@ -462,6 +463,36 @@ final class CentennialAllStarGrowthService
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return $result;
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}
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/**
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* Discards the builder's generic random stat/dex values before applying
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* the selected all-star target. A newly generated NPC has no organic
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* growth yet, so those temporary values must not mask the creation-date
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* event baseline.
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*/
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public static function initializeGeneratedNPC(
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General $general,
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array $targetInfo
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): void {
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foreach (self::STAT_KEYS as $key) {
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$target = min(
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GameConst::$maxLevel,
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max(0, (int) ($targetInfo[$key] ?? 0))
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);
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$general->updateVar(
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$key,
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CentennialAllStarGrowth::statFloor(
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$target,
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GameConst::$defaultStatMin,
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0
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)
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);
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}
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foreach (self::DEX_KEYS as $key) {
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$general->updateVar($key, 0);
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}
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$general->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
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}
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/**
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* Moves the event-backed part of a dex conversion with the converted
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* value and consumes any guaranteed floor crossed by the source value.
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