병종 코드, 숙련 코드 재설정

병종 상성 지정시 병종 단위가 아니라 병종 코드 자체로 지정 가능
This commit is contained in:
2020-04-03 23:54:26 +09:00
parent 8eee11cee9
commit e6ea5824f0
24 changed files with 325 additions and 343 deletions
+8 -8
View File
@@ -7,7 +7,7 @@ class GameUnitConst extends GameUnitConstBase
protected static $_buildData = [
[
-1, self::T_CASTLE, '성벽',
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[],//성벽은 공격할 수 없다.
@@ -17,7 +17,7 @@ class GameUnitConst extends GameUnitConstBase
],
[
0, self::T_FOOTMAN, '보병',
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
@@ -27,7 +27,7 @@ class GameUnitConst extends GameUnitConstBase
],
[
10, self::T_ARCHER, '궁병',
1200, self::T_ARCHER, '궁병',
100, 100, 7, 20, 0, 10, 10,
0, null, null, 0,
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
@@ -37,7 +37,7 @@ class GameUnitConst extends GameUnitConstBase
],
[
20, self::T_CAVALRY, '기병',
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
@@ -47,7 +47,7 @@ class GameUnitConst extends GameUnitConstBase
],
[
30, self::T_WIZARD, '귀병',
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 9, 9,
0, null, null, 0,
[self::T_SIEGE=>1.2],
@@ -56,7 +56,7 @@ class GameUnitConst extends GameUnitConstBase
null, null
],
[
35, self::T_WIZARD, '남귀병',
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 8, 8,
1000, null, null, 0,
[self::T_SIEGE=>1.2],
@@ -66,7 +66,7 @@ class GameUnitConst extends GameUnitConstBase
],
[
40, self::T_SIEGE, '정란',
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 15, 5,
0, null, null, 3,
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
@@ -75,7 +75,7 @@ class GameUnitConst extends GameUnitConstBase
['che_성벽부상무효'], null
],
[
41, self::T_SIEGE, '충차',
1501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 20, 5,
1000, null, null, 3,
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],