BaseWarUnitTrigger, TriggerCaller 구조 변경, 클래스 반영
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@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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class che_필살시도 extends BaseWarUnitTrigger{
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static protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
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protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!($self instanceof WarUnitGeneral)){
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