BaseWarUnitTrigger, TriggerCaller 구조 변경, 클래스 반영

This commit is contained in:
2019-06-06 22:32:35 +09:00
parent ede1d89569
commit e5a5281e10
41 changed files with 132 additions and 127 deletions
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class WarActivateSkills extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_INIT;
protected $priority = ObjectTrigger::PRIORITY_INIT;
protected $isSelf;
protected $activeSkills;
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_격노발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 600;
protected $priority = ObjectTrigger::PRIORITY_POST + 600;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('격노') && !$self->hasActivatedSkill('진노')){
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_계략발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('계략')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_계략시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
static protected $tableToGeneral = [
'위보'=>[1.2, 1.1],
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_계략실패 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 200;
protected $priority = ObjectTrigger::PRIORITY_POST + 200;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('계략실패')){
@@ -8,8 +8,8 @@ use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
class che_계발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 150;
class che_계발동 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 150;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('반계')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_반계시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_BODY + 300;
protected $priority = ObjectTrigger::PRIORITY_BODY + 300;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$oppose->hasActivatedSkill('계략')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_부상무효 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_BEGIN + 200;
protected $priority = ObjectTrigger::PRIORITY_BEGIN + 200;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_성벽부상무효 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_BEGIN + 100;
protected $priority = ObjectTrigger::PRIORITY_BEGIN + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_위압발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 700;
protected $priority = ObjectTrigger::PRIORITY_POST + 700;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('위압')){
@@ -0,0 +1,38 @@
<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_위압시도 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_BEGIN + 100;
protected $woundMin;
protected $woundMax;
protected $ratio;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
if($self->getPhase() != 0){
return true;
}
if($self->getHP() < 1000){
return true;
}
if($self->getComputedAtmos() < 90){
return true;
}
if($self->getComputedTrain() < 90){
return true;
}
if($self->hasActivatedSkill('위압불가')){
return true;
}
$this->activateSkill('위압');
return true;
}
}
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_저격발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$oppose->hasActivatedSkill('저격')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_저격시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
protected $woundMin;
protected $woundMax;
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_저지발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST; //최우선 순위
protected $priority = ObjectTrigger::PRIORITY_POST; //최우선 순위
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('저지')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_저지시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE; //최 우선 순위
protected $priority = ObjectTrigger::PRIORITY_PRE; //최 우선 순위
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_전투치료발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 300;
protected $priority = ObjectTrigger::PRIORITY_POST + 300;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('치료')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_전투치료시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_필살발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 400;
protected $priority = ObjectTrigger::PRIORITY_POST + 400;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('필살')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_필살시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!($self instanceof WarUnitGeneral)){
@@ -9,7 +9,7 @@ use sammo\Util;
use sammo\ObjectTrigger;
class che_회피발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 500;
protected $priority = ObjectTrigger::PRIORITY_POST + 500;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('회피')){
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_회피시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE + 200;
protected $priority = ObjectTrigger::PRIORITY_PRE + 200;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!($self instanceof WarUnitGeneral)){
+1 -1
View File
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class 능력치변경 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_BEGIN;
protected $priority = ObjectTrigger::PRIORITY_BEGIN;
protected $variable;
protected $operator;