BaseWarUnitTrigger, TriggerCaller 구조 변경, 클래스 반영

This commit is contained in:
2019-06-06 22:32:35 +09:00
parent ede1d89569
commit e5a5281e10
41 changed files with 132 additions and 127 deletions
+7 -6
View File
@@ -5,9 +5,10 @@ use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTrigger\WarActivateSkills;
use \sammo\WarUnitTrigger\che_반시도;
use \sammo\WarUnitTrigger\che_반발동;
use \sammo\WarUnitTrigger\che_반시도;
use \sammo\WarUnitTrigger\che_반발동;
class che_반계 implements iAction{
use \sammo\DefaultAction;
@@ -30,10 +31,10 @@ class che_반계 implements iAction{
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller([
return new WarUnitTriggerCaller(
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
new che_반시도($unit),
new che_반발동($unit)
]);
new che_반시도($unit),
new che_반발동($unit)
);
}
}