BaseWarUnitTrigger, TriggerCaller 구조 변경, 클래스 반영

This commit is contained in:
2019-06-06 22:32:35 +09:00
parent ede1d89569
commit e5a5281e10
41 changed files with 132 additions and 127 deletions
+4 -3
View File
@@ -4,6 +4,7 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger;
class che_돌격 implements iAction{
use \sammo\DefaultAction;
@@ -34,8 +35,8 @@ class che_돌격 implements iAction{
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller([
new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가')
]);
return new WarUnitTriggerCaller(
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200)
);
}
}