'지난 턴'을 관리하는 기능 추가
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@@ -10,9 +10,8 @@ class TurnExecutionHelper
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protected $generalObj;
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protected $turn = null;
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protected $nationTurn = null;
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protected $lastNationTurn = null;
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public function __construct(array $rawGeneral, array $turn, ?array $nationTurn, int $year, int $month)
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public function __construct(array $rawGeneral, int $year, int $month)
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{
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$this->generalObj = new General($rawGeneral, null, $year, $month);
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$this->turn = $turn;
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@@ -70,7 +69,7 @@ class TurnExecutionHelper
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return true;
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}
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public function processNationCommand():array{
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public function processNationCommand(string $commandClassName, array $commandArg, LastTurn $commandLast):LastTurn{
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if(!$this->nationTurn){
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throw new \InvalidArgumentException('nationTurn이 없음');
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}
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@@ -79,21 +78,9 @@ class TurnExecutionHelper
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$commandClassName, $commandArg, $commandLast] = $this->nationTurn;
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if(!$commandLast){
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//doNothing
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}
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else if($commandLast['command'] != $commandClassName){
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$commandLast = [];
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}
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else if($commandLast['arg'] != $commandArg){
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$commandLast = [];
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}
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$commandClass = getNationCommandClass($commandClassName);
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/** @var \sammo\Command\NationCommand $commandObj */
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$commandObj = new $commandClass($general, $gameStor->getAll(true), $commandArg);
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$commandObj = new $commandClass($general, $gameStor->getAll(true), $commandLast, $commandArg);
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$failReason = $commandObj->testReservable();
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if($failReason){
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@@ -101,26 +88,24 @@ class TurnExecutionHelper
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$commandName = $commandObj->getName();
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$text = "{$failReason} {$commandName} 실패. <1>{$date}</>";
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$general->getLogger()->pushGeneralActionLog($text);
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$commandLast = [];
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}
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else{
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$commandObj->run();
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$commandLast = $commandObj->getLast();
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}
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return $commandLast;
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return $commandObj->getResultTurn();
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}
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public function processCommand(){
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public function processCommand(string $commandClassName, array $commandArg){
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$general = $this->getGeneral();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$commandClassName, $commandArg] = $this->turn;
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$commandClass = getGeneralCommandClass($commandClassName);
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/** @var \sammo\Command\GeneralCommand $commandObj */
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$commandObj = new $commandClass($general, $gameStor->getAll(true), $commandArg);
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$commandObj = new $commandClass($general, $gameStor->getAll(true), $commandArg, $commandLast);
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$failReason = $commandObj->testReservable();
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if($failReason){
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@@ -134,17 +119,32 @@ class TurnExecutionHelper
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}
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$general->clearActivatedSkill();
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return $general->getResultTurn();
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}
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function updateTurnTime(){
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function updateTurnTime($commandClassName){
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$general = $this->generalObj;
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$general = $this->getGeneral();
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$generalID = $general->getRaw('no');
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$logger = $general->getLogger();
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$generalName = $general->getName();
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$killTurn = $gameStor->killturn;
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if($general->getVar('npc') >= 2){
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$general->increaseVarWithLimit('killturn', -1);
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}
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else if($general->getVar('killturn') > $killTurn){
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$general->increaseVarWithLimit('killturn', -1);
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}
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else if($commandClassName == '휴식'){
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$general->increaseVarWithLimit('killturn', -1);
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}
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else{
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$general->setVar('killturn', $killTurn);
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}
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// 삭턴장수 삭제처리
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if($general->getVar('killturn') <= 0){
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@@ -196,7 +196,7 @@ turntime,makenation,makelimit,killturn,block,dedlevel,explevel,
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age,belong,personal,special,special2,term,
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npc,npc_org,npcid,deadyear,
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dex0,dex10,dex20,dex30,dex40,
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warnum,killnum,deathnum,killcrew,deathcrew,recwar,
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warnum,killnum,deathnum,killcrew,deathcrew,recwar,last_turn
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general_turn.`action` AS `action`, general_turn.arg AS arg
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FROM general LEFT JOIN general_turn ON general.`no` = general_turn.general_id AND turn_idx = 0
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WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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@@ -211,7 +211,8 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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return [true, $currentTurn];
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}
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$turn = [$generalWork['action'], Json::decode($generalWork['arg'])];
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$generalCommand = $generalWork['action'];
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$generalArg = $generalWork['arg'];
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unset($generalWork['action']);
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unset($generalWork['arg']);
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@@ -219,7 +220,7 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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processAI($generalID); // npc AI 처리
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}
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$nationTurn = null;
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$hasNationTurn = false;
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if($generalWork['nation'] != 0 && $generalWork['level'] >= 5){
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$nationStor = KVStorage::getStorage($db, 'nation_env');
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$lastNationTurnKey = "turn_last_{$generalWork['nation']}_{$generalWork['level']}";
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@@ -230,21 +231,25 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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$generalWork['nation'],
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$generalWork['level']
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);
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$nationTurn = [$rawNationTurn['action'], Json::decode($rawNationTurn['arg']), $lastNationTurn];
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$hasNationTurn = true;
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}
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$turnObj = new static($generalWork, $turn, $nationTurn, $year, $month);
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if(!$turnObj->processBlocked()){
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$turnObj->preprocessCommand();
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if($nationTurn){
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$lastNationTurn = $turnObj->processNationCommand();
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$nationStor->setValue($lastNationTurnKey, $lastNationTurn);
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if($hasNationTurn){
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$resultNationTurn = $turnObj->processNationCommand(
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$rawNationTurn['action'],
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Json::decode($rawNationTurn['arg']),
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$lastNationTurn
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);
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$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toJson());
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}
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$turnObj->processCommand();
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$turnObj->processCommand($generalCommand, $generalArg);
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}
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pullNationCommand($generalWork['nation'], $generalWork['level']);
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pullGeneralCommand($generalWork['no']);
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$turnObj->updateTurntime();
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$turnObj->updateTurnTime();
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$turnObj->applyDB();
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$currentTurn = $generalWork['turntime'];
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