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@@ -17,9 +17,7 @@ class che_격노 extends \sammo\BaseSpecial{
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH,
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SpecialityHelper::STAT_INTEL
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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@@ -17,7 +17,6 @@ class che_견고 extends \sammo\BaseSpecial{
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH
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];
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@@ -17,8 +17,6 @@ class che_공성 extends \sammo\BaseSpecial{
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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SpecialityHelper::STAT_INTEL | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -17,7 +17,6 @@ class che_돌격 extends \sammo\BaseSpecial{
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH
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];
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@@ -14,7 +14,6 @@ class che_무쌍 extends \sammo\BaseSpecial{
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH
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];
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@@ -17,7 +17,6 @@ class che_위압 extends \sammo\BaseSpecial{
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH
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];
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@@ -97,7 +97,7 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
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$self->activateSkill('아이템소모');
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$josaUl = JosaUtil::pick($itemRawName, '을');
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$self->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
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$self->general->deleteItem();
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$self->getGeneral()->deleteItem();
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return true;
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}
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@@ -208,6 +208,7 @@ class che_징병 extends Command\GeneralCommand{
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$general->increaseVar('leadership_exp', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->setAuxVar('armType', $currCrewType->armType);
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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+32
-38
@@ -2120,13 +2120,30 @@ class GeneralAI
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$db = DB::db();
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$dex = [
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GameUnitConst::T_FOOTMAN => sqrt($general->getVar('dex1') + 500),
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GameUnitConst::T_ARCHER => sqrt($general->getVar('dex2') + 500),
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GameUnitConst::T_CAVALRY => sqrt($general->getVar('dex3') + 500),
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GameUnitConst::T_WIZARD => sqrt($general->getVar('dex4') + 500),
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GameUnitConst::T_SIEGE => sqrt($general->getVar('dex5') + 500),
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];
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$armType =$general->getAuxVar('armType');
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if(!$armType){
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$dex = [
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GameUnitConst::T_FOOTMAN => sqrt($general->getVar('dex1') + 500),
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GameUnitConst::T_ARCHER => sqrt($general->getVar('dex2') + 500),
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GameUnitConst::T_CAVALRY => sqrt($general->getVar('dex3') + 500),
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GameUnitConst::T_WIZARD => sqrt($general->getVar('dex4') + 500),
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GameUnitConst::T_SIEGE => sqrt($general->getVar('dex5') + 500),
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];
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$availableArmType = [];
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if($genType & self::t무장){
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$availableArmType[GameUnitConst::T_FOOTMAN] = $dex[GameUnitConst::T_FOOTMAN] * $this->fullStrength;
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$availableArmType[GameUnitConst::T_ARCHER] = $dex[GameUnitConst::T_ARCHER] * $this->fullStrength;
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$availableArmType[GameUnitConst::T_CAVALRY] = $dex[GameUnitConst::T_CAVALRY] * $this->fullStrength;
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}
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if($genType & self::t지장){
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$availableArmType[GameUnitConst::T_WIZARD] = $dex[GameUnitConst::T_WIZARD] * $this->fullIntel * 3;
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}
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$armType = Util::choiceRandomUsingWeight($availableArmType);
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}
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$cities = [];
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@@ -2139,38 +2156,15 @@ class GeneralAI
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$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
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$typesAll = [];
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if ($genType & self::t무장) {
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$types = [];
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$unitType = Util::getKeyOfMaxValue([
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GameUnitConst::T_FOOTMAN => $dex[GameUnitConst::T_FOOTMAN] + Util::randRangeInt(0, 50),
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GameUnitConst::T_ARCHER => $dex[GameUnitConst::T_ARCHER] + Util::randRangeInt(0, 50),
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GameUnitConst::T_CAVALRY => $dex[GameUnitConst::T_CAVALRY] + Util::randRangeInt(0, 50),
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]);
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foreach (GameUnitConst::byType($unitType) as $crewtype) {
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if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
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$score = $dex[$unitType] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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$types = [];
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foreach (GameUnitConst::byType($armType) as $crewtype) {
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if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
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$score = $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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if ($genType & self::t지장) {
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$types = [];
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foreach (GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype) {
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if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
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$score = $dex[GameUnitConst::T_WIZARD] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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foreach ($types as [$crewtype, $score]) {
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$typesAll[$crewtype] = [$crewtype, $score / count($types)];
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}
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}
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if ($typesAll) {
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if ($types) {
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$type = Util::choiceRandomUsingWeightPair($types);
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} else {
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$type = GameUnitConst::DEFAULT_CREWTYPE;
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@@ -2178,7 +2172,7 @@ class GeneralAI
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if($this->generalPolicy->can고급병종){
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$currType = $general->getCrewTypeObj()->id;
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if(key_exists($currType, $typesAll) && $typesAll[$currType][1] >= $typesAll[$type][1]){
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if(key_exists($currType, $types) && $types[$currType][1] >= $types[$type][1]){
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$type = $currType;
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}
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}
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@@ -2212,7 +2206,7 @@ class GeneralAI
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'amount' => $crew
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]);
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}
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else if($gold < $cost){
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else if($gold < $cost && $gold * 2 >= $cost){
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$crew *= $gold / $cost;
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$crew = Util::round($crew-49, -2);
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$cmd = buildGeneralCommandClass('che_징병', $general, $env, [
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@@ -78,17 +78,31 @@ class SpecialityHelper{
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$leadership = $general['leadership']??50;
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$strength = $general['strength']??50;
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$intel = $general['intel']??50;
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if ($leadership * 0.95 > $strength && $leadership * 0.95 > $intel) {
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if($leadership > GameConst::$chiefStatMin){
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$myCond |= self::STAT_LEADERSHIP;
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}
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else if($strength >= $intel){
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if($strength >= $intel * 0.95 && $strength > GameConst::$chiefStatMin){
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$myCond |= self::STAT_STRENGTH;
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}
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else {
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if($intel >= $strength * 0.95 && $intel > GameConst::$chiefStatMin){
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$myCond |= self::STAT_INTEL;
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}
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if($myCond === 0){
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if ($leadership * 0.9 > $strength && $leadership * 0.9 > $intel) {
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$myCond |= self::STAT_LEADERSHIP;
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}
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else if($strength >= $intel){
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$myCond |= self::STAT_STRENGTH;
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}
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else {
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$myCond |= self::STAT_INTEL;
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}
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}
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return $myCond;
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}
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@@ -116,7 +130,7 @@ class SpecialityHelper{
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return array_rand($dex);
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}
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return array_keys($dex, max($dex))[0];
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return Util::choiceRandom(array_keys($dex, max($dex)));
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}
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/** @return BaseSpecial[] */
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@@ -222,6 +236,7 @@ class SpecialityHelper{
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$myCond = static::calcCondGeneric($general);
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$myCond |= static::calcCondDexterity($general);
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$myCond |= static::REQ_DEXTERITY;
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foreach(static::getSpecialWarList() as $specialID=>$specialObj){
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$conds = $specialObj::$type;
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@@ -56,6 +56,10 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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function addBonusPhase(int $cnt){
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$this->bonusPhase += $cnt;
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}
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function getMaxPhase():int{
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$phase = $this->getCrewType()->speed;
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$phase = $this->general->onCalcStat($this->general, 'initWarPhase', $phase);
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@@ -17,6 +17,8 @@ class che_격노발동 extends BaseWarUnitTrigger{
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return true;
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}
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/** @var WarUnitGeneral $self */
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$targetAct = $oppose->hasActivatedSkill('필살')?'필살 공격':'회피 시도';
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$is진노 = $self->hasActivatedSkill('진노');
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$reaction = $is진노?'진노':'격노';
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@@ -25,7 +27,7 @@ class che_격노발동 extends BaseWarUnitTrigger{
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$oppose->getLogger()->pushGeneralBattleDetailLog("{$targetAct}에 상대가 <R>{$reaction}</>했다!</>", ActionLogger::PLAIN);
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if($is진노){
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$self->bonusPhase += 1;
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$self->addBonusPhase(1);
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}
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$self->multiplyWarPowerMultiply($self->criticalDamage());
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@@ -22,7 +22,7 @@ class che_저격발동 extends BaseWarUnitTrigger{
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}
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$selfEnv['저격발동'] = true;
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$general = $self->general;
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$general = $self->getGeneral();
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$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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