From df14d7c306a2619639e5d5856eeb1c0b045443a7 Mon Sep 17 00:00:00 2001 From: hide_d Date: Mon, 8 Nov 2021 15:16:15 +0900 Subject: [PATCH] =?UTF-8?q?game:=20=EB=B0=98=EA=B3=84=20=ED=9A=A8=EA=B3=BC?= =?UTF-8?q?=20=EC=9C=A0=EB=8B=88=ED=81=AC=20=EC=8B=9C=EB=8F=84=20=ED=99=95?= =?UTF-8?q?=EB=A5=A0=20=EB=B0=98=EA=B0=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- hwe/sammo/ActionItem/che_반계_백우선.php | 4 ++-- hwe/sammo/ActionItem/che_반계_파초선.php | 4 ++-- hwe/sammo/ActionItem/che_서적_07_사마법.php | 4 ++-- hwe/sammo/ActionItem/che_서적_12_산해경.php | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/hwe/sammo/ActionItem/che_반계_백우선.php b/hwe/sammo/ActionItem/che_반계_백우선.php index 4a38e014..850f9ede 100644 --- a/hwe/sammo/ActionItem/che_반계_백우선.php +++ b/hwe/sammo/ActionItem/che_반계_백우선.php @@ -15,7 +15,7 @@ class che_반계_백우선 extends \sammo\BaseItem{ protected $id = 45; protected $rawName = '백우선'; protected $name = '백우선(반계)'; - protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림'; + protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 20% 확률로 되돌림'; protected $cost = 200; protected $consumable = false; @@ -29,7 +29,7 @@ class che_반계_백우선 extends \sammo\BaseItem{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ return new WarUnitTriggerCaller( - new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301), + new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*301, 0.2), new che_반계발동($unit) ); } diff --git a/hwe/sammo/ActionItem/che_반계_파초선.php b/hwe/sammo/ActionItem/che_반계_파초선.php index 3a277e3e..5294714c 100644 --- a/hwe/sammo/ActionItem/che_반계_파초선.php +++ b/hwe/sammo/ActionItem/che_반계_파초선.php @@ -15,7 +15,7 @@ class che_반계_파초선 extends \sammo\BaseItem{ protected $id = 45; protected $rawName = '파초선'; protected $name = '파초선(반계)'; - protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림'; + protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 20% 확률로 되돌림'; protected $cost = 200; protected $consumable = false; @@ -29,7 +29,7 @@ class che_반계_파초선 extends \sammo\BaseItem{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ return new WarUnitTriggerCaller( - new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302), + new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM +BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302, 0.2), new che_반계발동($unit) ); } diff --git a/hwe/sammo/ActionItem/che_서적_07_사마법.php b/hwe/sammo/ActionItem/che_서적_07_사마법.php index 87b4a697..cc4b3ed0 100644 --- a/hwe/sammo/ActionItem/che_서적_07_사마법.php +++ b/hwe/sammo/ActionItem/che_서적_07_사마법.php @@ -16,12 +16,12 @@ class che_서적_07_사마법 extends \sammo\BaseStatItem{ public function __construct() { parent::__construct(); - $this->info .= "
[전투] 상대의 계략을 20% 확률로 되돌림"; + $this->info .= "
[전투] 상대의 계략을 10% 확률로 되돌림"; } public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ return new WarUnitTriggerCaller( - new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*207, 0.2), + new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*207, 0.1), new che_반계발동($unit) ); } diff --git a/hwe/sammo/ActionItem/che_서적_12_산해경.php b/hwe/sammo/ActionItem/che_서적_12_산해경.php index 2f73acf9..4380ab0b 100644 --- a/hwe/sammo/ActionItem/che_서적_12_산해경.php +++ b/hwe/sammo/ActionItem/che_서적_12_산해경.php @@ -16,12 +16,12 @@ class che_서적_12_산해경 extends \sammo\BaseStatItem{ public function __construct() { parent::__construct(); - $this->info .= "
[전투] 상대의 계략을 20% 확률로 되돌림"; + $this->info .= "
[전투] 상대의 계략을 10% 확률로 되돌림"; } public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ return new WarUnitTriggerCaller( - new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM, 0.2), + new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM, 0.1), new che_반계발동($unit) ); }