몰수 조건 강화
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+3
-3
@@ -587,7 +587,7 @@ function processAI($no) {
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if(rand() % 2 == 0) { $type = "gold"; $type2 = 1; }
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if(rand() % 2 == 0) { $type = "gold"; $type2 = 1; }
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else { $type = "rice"; $type2 = 2; }
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else { $type = "rice"; $type2 = 2; }
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if($nation[$type] < $type2*2000) { // 몰수
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if($nation[$type] < $type2*3000) { // 몰수
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// 몰수 대상
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// 몰수 대상
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list($npcGenID, $npcGenValue) = $db->queryFirstList(
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list($npcGenID, $npcGenValue) = $db->queryFirstList(
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'SELECT `no`, %b FROM general WHERE nation=%i AND `no`!=%i AND %b>3000 AND npc >= 2 ORDER BY %b DESC LIMIT 1',
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'SELECT `no`, %b FROM general WHERE nation=%i AND `no`!=%i AND %b>3000 AND npc >= 2 ORDER BY %b DESC LIMIT 1',
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@@ -657,14 +657,14 @@ function processAI($no) {
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if ($genID) {
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if ($genID) {
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if($genID === $npcGenID){
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if($genID === $npcGenID){
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$amount = min(100, intdiv(($nation[$type]-GameConst::$baserice), 5000)*10 + 10);
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$amount = min(100, intdiv(($nation[$type]-($type=='rice'?(GameConst::$baserice):(GameConst::$basegold))), 5000)*10 + 10);
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if($npcLeadership < 40){
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if($npcLeadership < 40){
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$amount = min($amount, intdiv($resrc, 1000)*10 + 10);
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$amount = min($amount, intdiv($resrc, 1000)*10 + 10);
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}
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}
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}
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}
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else{
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else{
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$amount = min(100, intdiv(($nation[$type]-GameConst::$baserice), 2000)*10 + 10);
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$amount = min(100, intdiv(($nation[$type]-($type=='rice'?(GameConst::$baserice):(GameConst::$basegold))), 2000)*10 + 10);
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}
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}
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// 포상
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// 포상
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