전특 대 개편
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@@ -1,34 +1,35 @@
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_전투치료발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 300;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$self->hasActivatedSkill('치료')){
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return true;
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}
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if($selfEnv['치료발동']??false){
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return true;
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}
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$selfEnv['치료발동'] = true;
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$oppose->getLogger()->pushGeneralBattleDetailLog("상대가 <C>치료</>했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralBattleDetailLog("<C>치료</>했다!", ActionLogger::PLAIN);
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$oppose->multiplyWarPowerMultiply(1/1.5);
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$this->processConsumableItem();
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return true;
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}
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_전투치료발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 300;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$self->hasActivatedSkill('치료')){
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return true;
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}
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if($selfEnv['치료발동']??false){
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return true;
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}
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$selfEnv['치료발동'] = true;
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$oppose->getLogger()->pushGeneralBattleDetailLog("상대가 <C>치료</>했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralBattleDetailLog("<C>치료</>했다!", ActionLogger::PLAIN);
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$oppose->multiplyWarPowerMultiply(0.5);
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$self->getGeneral()->setVar('injury', 0);
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$this->processConsumableItem();
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return true;
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}
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}
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