전특 대 개편
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@@ -1,31 +1,31 @@
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<?php
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use \sammo\WarUnitTrigger\che_저격시도;
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use \sammo\WarUnitTrigger\che_저격발동;
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class che_저격 extends \sammo\BaseSpecial{
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protected $id = 70;
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protected $name = '저격';
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protected $info = '[전투] 새로운 상대와 전투 시 1/3 확률로 저격 발동, 성공 시 사기+10';
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH,
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SpecialityHelper::STAT_INTEL
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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new che_저격시도($unit, che_저격시도::TYPE_NONE, 1/3, 20, 60),
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new che_저격발동($unit)
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);
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}
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<?php
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use \sammo\WarUnitTrigger\che_저격시도;
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use \sammo\WarUnitTrigger\che_저격발동;
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class che_저격 extends \sammo\BaseSpecial{
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protected $id = 70;
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protected $name = '저격';
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protected $info = '[전투] 새로운 상대와 전투 시 50% 확률로 저격 발동, 성공 시 사기+10';
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH,
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SpecialityHelper::STAT_INTEL
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 10, 40),
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new che_저격발동($unit)
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);
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}
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}
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