diff --git a/hwe/sammo/GeneralAI.php b/hwe/sammo/GeneralAI.php index 9aba6f8d..5234c3cc 100644 --- a/hwe/sammo/GeneralAI.php +++ b/hwe/sammo/GeneralAI.php @@ -1139,6 +1139,9 @@ class GeneralAI if($targetUserGeneral->getVar($resName) >= $reqHumanMinRes){ break; } + if($targetUserGeneral->getVar('killturn') <= 5){ + continue; + } $crewtype = $targetUserGeneral->getCrewTypeObj(); $reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetUserGeneral->getLeadership(false)) * 100 * 3 * 1.1; @@ -1228,6 +1231,9 @@ class GeneralAI if($targetUserGeneral->getVar($resName) >= $reqHumanMinWarRes){ break; } + if($targetUserGeneral->getVar('killturn') <= 5){ + continue; + } if(key_exists($targetUserGeneral->getID(), $this->userWarGenerals)){ $isWarGeneral = true; @@ -1328,6 +1334,9 @@ class GeneralAI if($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes){ break; } + if($targetNPCGeneral->getVar('killturn') <= 5){ + continue; + } $crewtype = $targetNPCGeneral->getCrewTypeObj(); $reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNPCGeneral->getLeadership(false)) * 100 * 1.5; @@ -1417,6 +1426,9 @@ class GeneralAI if($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes){ break; } + if($targetNPCGeneral->getVar('killturn') <= 5){ + continue; + } $crewtype = $targetNPCGeneral->getCrewTypeObj(); $reqMoney = $crewtype->costWithTech($nation['tech'], $targetNPCGeneral->getLeadership(false)) * 100 * 3 * 1.1;