game: snipe_combat 제거거

This commit is contained in:
2021-11-08 23:31:56 +09:00
parent ffde727d68
commit d58b9a211f
3 changed files with 35 additions and 33 deletions
+2
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@@ -264,12 +264,14 @@ function processWar_NG(
$attackerCrewTypeCoef = $attacker->getCrewType()->getAttackCoef($defender->getCrewType()) * $defender->getCrewType()->getDefenceCoef($attacker->getCrewType()); $attackerCrewTypeCoef = $attacker->getCrewType()->getAttackCoef($defender->getCrewType()) * $defender->getCrewType()->getDefenceCoef($attacker->getCrewType());
$defenderCrewTypeCoef = $defender->getCrewType()->getAttackCoef($attacker->getCrewType()) * $attacker->getCrewType()->getDefenceCoef($defender->getCrewType()); $defenderCrewTypeCoef = $defender->getCrewType()->getAttackCoef($attacker->getCrewType()) * $attacker->getCrewType()->getDefenceCoef($defender->getCrewType());
/*
if($attackerCrewTypeCoef > $defenderCrewTypeCoef && $attacker instanceof WarUnitGeneral){ if($attackerCrewTypeCoef > $defenderCrewTypeCoef && $attacker instanceof WarUnitGeneral){
$attacker->getGeneral()->increaseInheritancePoint('snipe_combat', 1); $attacker->getGeneral()->increaseInheritancePoint('snipe_combat', 1);
} }
if($defenderCrewTypeCoef > $attackerCrewTypeCoef && $defender instanceof WarUnitGeneral){ if($defenderCrewTypeCoef > $attackerCrewTypeCoef && $defender instanceof WarUnitGeneral){
$defender->getGeneral()->increaseInheritancePoint('snipe_combat', 1); $defender->getGeneral()->increaseInheritancePoint('snipe_combat', 1);
} }
*/
$attackerName = $attacker->getName(); $attackerName = $attacker->getName();
$attackerCrewTypeName = $attacker->getCrewTypeName(); $attackerCrewTypeName = $attacker->getCrewTypeName();
+1 -1
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@@ -58,7 +58,7 @@ class General implements iAction
'lived_month' => [true, 1, '생존'], 'lived_month' => [true, 1, '생존'],
'max_belong' => [false, 10, '최대 임관년 수'], 'max_belong' => [false, 10, '최대 임관년 수'],
'max_domestic_critical' => [true, 1, '최대 연속 내정 성공'], 'max_domestic_critical' => [true, 1, '최대 연속 내정 성공'],
'snipe_combat' => [true, 10, '병종 상성 우위 횟수'], //'snipe_combat' => [true, 10, '병종 상성 우위 횟수'],
'combat' => [['rank', 'warnum'], 5, '전투 횟수'], 'combat' => [['rank', 'warnum'], 5, '전투 횟수'],
'sabotage' => [['rank', 'firenum'], 20, '계략 성공 횟수'], 'sabotage' => [['rank', 'firenum'], 20, '계략 성공 횟수'],
'unifier' => [true, 1, '천통 기여'], 'unifier' => [true, 1, '천통 기여'],
+3 -3
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@@ -272,7 +272,7 @@ type InheritanceType =
| "lived_month" | "lived_month"
| "max_belong" | "max_belong"
| "max_domestic_critical" | "max_domestic_critical"
| "snipe_combat" // | "snipe_combat"
| "combat" | "combat"
| "sabotage" | "sabotage"
| "unifier" | "unifier"
@@ -320,10 +320,10 @@ const inheritanceViewText: Record<
title: "최대 연속 내정 성공", title: "최대 연속 내정 성공",
info: "성공한 내정 중 최대 연속값입니다.", info: "성공한 내정 중 최대 연속값입니다.",
}, },
snipe_combat: { /* snipe_combat: {
title: "병종 상성 우위 횟수", title: "병종 상성 우위 횟수",
info: "유리한 상성을 가지고 전투했습니다.", info: "유리한 상성을 가지고 전투했습니다.",
}, },*/
combat: { combat: {
title: "전투 횟수", title: "전투 횟수",
info: "전투 횟수입니다.", info: "전투 횟수입니다.",