버그 수정, u장수 관련 특성 수정
- m장은 거병하지 않도록, - 태수국 건국 버그 수정 - Condition "Logic" 이 하위 Condition을 해석하지 못하는 버그 수정 - 시나리오 국가 건국시 type으로 null(랜덤)을 해석하지 못하는 버그 수정 - 시나리오 초반 NPC 등장을 12월(고정)에서 6월또는 12월로 수정
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@@ -48,8 +48,9 @@ class RaiseNPCNation extends \sammo\Event\Action
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}
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}
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$citySum += $city[$key];
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$citySum += $city[$key];
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}
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}
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$city['sum'] = $citySum;
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$targetCities[] = [$city, $citySum];
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$targetCities[] = $city;
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}
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}
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$cityCnt = count($targetCities);
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$cityCnt = count($targetCities);
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@@ -64,7 +65,7 @@ class RaiseNPCNation extends \sammo\Event\Action
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}
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}
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usort($targetCities, function (array $lhs, array $rhs) {
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usort($targetCities, function (array $lhs, array $rhs) {
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return $lhs[1] <=> $rhs[1];
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return $lhs['sum'] <=> $rhs['sum'];
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});
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});
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@@ -152,12 +153,12 @@ class RaiseNPCNation extends \sammo\Event\Action
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'trust' => 100
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'trust' => 100
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];
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];
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foreach (static::CITY_KEYS as $key) {
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foreach (static::CITY_KEYS as $key) {
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$targetCity[$key] = min($targetCity["{$key}_max"], $avgCity[$key]);
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$targetCity[$key] = min($baseCity["{$key}_max"], $avgCity[$key]);
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}
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}
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$pickTypeList = ['무' => 1, '지' => 1];
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$pickTypeList = ['무' => 1, '지' => 1];
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$cityID = $baseCity['id'];
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$cityID = $baseCity['city'];
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$cityName = $baseCity['name'];
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$cityName = $baseCity['name'];
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$nationName = "ⓤ{$cityName}";
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$nationName = "ⓤ{$cityName}";
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@@ -224,9 +225,8 @@ class RaiseNPCNation extends \sammo\Event\Action
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$avgGenCnt = $this->calcAvgNationGeneralCnt();
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$avgGenCnt = $this->calcAvgNationGeneralCnt();
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$serverID = UniqueConst::$serverID;
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$serverID = UniqueConst::$serverID;
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$existNations = $db->queryFirstColumn("SELECT nation FROM `nation`");
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$lastNationID = max(
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$lastNationID = max(
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max($existNations),
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$db->queryFirstField("SELECT max(`nation`) FROM `nation`"),
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$db->queryFirstField("SELECT max(`nation`) FROM `ng_old_nations` WHERE server_id = %s", $serverID),
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$db->queryFirstField("SELECT max(`nation`) FROM `ng_old_nations` WHERE server_id = %s", $serverID),
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);
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);
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@@ -236,6 +236,8 @@ class RaiseNPCNation extends \sammo\Event\Action
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$occupiedCitiesID = array_keys($occupiedCities);
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$occupiedCitiesID = array_keys($occupiedCities);
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$npcCitiesID = [];
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$npcCitiesID = [];
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refreshNationStaticInfo();
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foreach ($emptyCities as $emptyCity) {
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foreach ($emptyCities as $emptyCity) {
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$cityID = $emptyCity['city'];
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$cityID = $emptyCity['city'];
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@@ -1,6 +1,8 @@
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<?php
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<?php
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namespace sammo\Event\Condition;
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namespace sammo\Event\Condition;
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use sammo\Event\Condition;
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class Logic extends \sammo\Event\Condition{
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class Logic extends \sammo\Event\Condition{
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private $mode = 'and';
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private $mode = 'and';
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@@ -24,7 +26,9 @@ class Logic extends \sammo\Event\Condition{
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}
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}
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$this->mode = $mode;
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$this->mode = $mode;
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$this->conditions = $conditions;
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$this->conditions = array_map(function($condition){
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return Condition::build($condition);
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}, $conditions);
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}
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}
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public function eval($env=null){
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public function eval($env=null){
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@@ -3067,6 +3067,9 @@ class GeneralAI
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if($general->getVar('makelimit')){
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if($general->getVar('makelimit')){
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return null;
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return null;
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}
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}
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if($general->getNPCType() > 2){
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return null;
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}
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if(!$this->generalPolicy->can건국){
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if(!$this->generalPolicy->can건국){
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return null;
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return null;
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}
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}
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@@ -76,7 +76,10 @@ class Nation{
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$capital = 0;
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$capital = 0;
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}
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}
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if(strpos($this->type, '_') === FALSE){
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if($this->type === null){
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$type = Util::choiceRandom(GameConst::$availableNationType);
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}
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else if(strpos($this->type, '_') === FALSE){
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$type = 'che_'.$this->type;
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$type = 'che_'.$this->type;
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}
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}
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else{
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else{
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@@ -8,7 +8,7 @@
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},
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},
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"events":[
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"events":[
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[
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[
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["Date", "==", null, 12],
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["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
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["CreateManyNPC", 30],
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["CreateManyNPC", 30],
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["DeleteEvent"]
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["DeleteEvent"]
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],
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],
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@@ -11,7 +11,7 @@
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},
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},
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"events":[
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"events":[
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[
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[
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["Date", "==", null, 12],
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["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
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["CreateManyNPC", 30],
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["CreateManyNPC", 30],
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["DeleteEvent"]
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["DeleteEvent"]
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],
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],
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@@ -15,7 +15,7 @@
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},
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},
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"events":[
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"events":[
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[
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[
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["Date", "==", null, 12],
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["or", ["Date", "==", null, 12], ["Date", "==", null, 6]],
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["CreateManyNPC", 30],
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["CreateManyNPC", 30],
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["DeleteEvent"]
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["DeleteEvent"]
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],
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],
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