fix: 세력일람 분석에서 자동수행턴을 반영하지 않는 버그 수정
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@@ -10,7 +10,7 @@ $userID = Session::getUserID();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->cacheValues(['killturn', 'autorun_user', 'turnterm']);
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increaseRefresh("세력일람", 2);
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$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
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@@ -33,6 +33,7 @@ if ($con >= 2) {
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<?= WebUtil::printCSS('../d_shared/common.css') ?>
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<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
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<?= WebUtil::printDist('ts', ['common', 'extKingdoms']) ?>
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<?= WebUtil::printStaticValues($gameStor->getValues(['killturn', 'autorun_user', 'turnterm'])) ?>
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</head>
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<body>
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