증축, 천도, 감축
This commit is contained in:
@@ -0,0 +1,215 @@
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<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB, Util, JosaUtil,
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General, DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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MessageTarget,
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Message,
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CityConst,
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CityHelper
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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GetImageURL,
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getNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Event\Action;
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class che_감축 extends Command\NationCommand{
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static protected $actionName = '감축';
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static public $reqArg = false;
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protected function argTest():bool{
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$this->arg = [];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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if($general->getNationID()===0){
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$this->reservableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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];
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$this->runnableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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];
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return;
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}
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$this->setCity();
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$this->setNation(['gold', 'rice', 'capset', 'capital']);
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$this->setDestCity($this->nation['capital'], null);
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[$reqGold, $reqRice] = $this->getCost();
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$origCityLevel = CityConst::byID($this->nation['capital'])->level;
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$this->runnableConstraints=[
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqDestCityValue('level', '>', 4, '더이상 감축할 수 없습니다.'),
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ConstraintHelper::ReqDestCityValue('level', '>', $origCityLevel, '더이상 감축할 수 없습니다.')
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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[$reqGold, $reqRice] = array_map('number_format', $this->getCost());
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$amount = number_format($this->env['develcost'] * 5);
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$reqTurn = $this->getPostReqTurn()+1;
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return "{$name}/{$reqTurn}턴(금 {$reqGold}, 쌀 {$reqRice} 회수)";
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}
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public function getCost():array{
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$amount = $this->env['develcost'] * GameConst::$expandCityCostCoef + GameConst::$expandCityDefaultCost / 2;
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return [$amount, $amount];
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}
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public function getPreReqTurn():int{
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return 5;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function addTermStack():bool{
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$lastTurn = $this->getLastTurn();
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$commandName = $this->getName();
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if($lastTurn->getCommand() != $commandName && $lastTurn->getArg() !== $this->arg){
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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1,
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$this->nation['capset']
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));
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return false;
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}
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if($lastTurn->getSeq() < $this->nation['capset']){
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//NOTE: 최근에 천도, 감축이 일어났으면 리셋됨
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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1,
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$this->nation['capset']
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));
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return false;
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}
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if($lastTurn->getTerm() < $this->getPreReqTurn()){
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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$lastTurn->getTerm() + 1,
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$this->nation['capset']
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));
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return false;
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}
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return true;
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}
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public function getBrief():string{
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$commandName = $this->getName();
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return "수도를 {$commandName}";
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$destCity = $this->destCity;
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$destCityID = $destCity['city'];
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$destCityName = $destCity['name'];
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$nationID = $general->getNationID();
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$nationName = $this->nation['name'];
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$logger = $general->getLogger();
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$general->increaseVar(
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'experience',
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$general->onCalcStat($general,
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'experience', 5 * ($this->getPreReqTurn() + 1)
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));
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$general->increaseVar(
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'dedication',
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$general->onCalcStat($general,
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'dedication', 5 * ($this->getPreReqTurn() + 1)
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));
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$josaUl = JosaUtil::pick($destCityName, '을');
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$db->update('city', [
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'level'=>$db->sqleval('level-1'),
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'pop'=>$db->sqleval('greatest(pop - %i, %i)', GameConst::$expandCityPopIncreaseAmount, GameConst::$minAvailableRecruitPop),
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'agri'=>$db->sqleval('greatest(agri - %i, 0)', GameConst::$expandCityDevelIncreaseAmount),
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'comm'=>$db->sqleval('greatest(comm - %i, 0)', GameConst::$expandCityDevelIncreaseAmount),
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'secu'=>$db->sqleval('greatest(secu - %i, 0)', GameConst::$expandCityDevelIncreaseAmount),
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'def'=>$db->sqleval('greatest(def - %i, 0)', GameConst::$expandCityWallIncreaseAmount),
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'wall'=>$db->sqleval('greatest(wall - %i, 0)', GameConst::$expandCityWallIncreaseAmount),
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'pop_max'=>$db->sqleval('pop_max - %i', GameConst::$expandCityPopIncreaseAmount),
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'agri_max'=>$db->sqleval('agri_max - %i', GameConst::$expandCityDevelIncreaseAmount),
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'comm_max'=>$db->sqleval('comm_max - %i', GameConst::$expandCityDevelIncreaseAmount),
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'secu_max'=>$db->sqleval('secu_max - %i', GameConst::$expandCityDevelIncreaseAmount),
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'def_max'=>$db->sqleval('def_max - %i', GameConst::$expandCityWallIncreaseAmount),
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'wall_max'=>$db->sqleval('wall_max - %i', GameConst::$expandCityWallIncreaseAmount),
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], 'city=%i', $destCityID);
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[$reqGold, $reqRice] = $this->getCost();
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$db->update('nation', [
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'capset' => $db->sqleval('capset + 1'),
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'gold' => $db->sqleval('gold + %i', $reqGold),
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'rice' => $db->sqleval('rice + %i', $reqRice),
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], 'nation=%i', $nationID);
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaUl} 감축했습니다. <1>$date</");
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$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>{$josaUl} <M>감축</>");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>감축</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>감축</>하였습니다.");
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$logger->pushGlobalHistoryLog("<M><b>【감축】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>감축</>하였습니다.");
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$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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return true;
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}
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}
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@@ -40,18 +40,12 @@ class che_의병모집 extends Command\NationCommand{
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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if($relYear < 3){
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$this->runnableConstraints = [
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ConstraintHelper::AlwaysFail('현재 초반 제한중입니다.')
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];
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return;
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}
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$this->runnableConstraints=[
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ConstraintHelper::BeChief(),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::AvailableStrategicCommand()
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ConstraintHelper::AvailableStrategicCommand(),
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ConstraintHelper::NotOpeningPart($relYear),
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];
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}
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@@ -0,0 +1,207 @@
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<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB, Util, JosaUtil,
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General, DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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MessageTarget,
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Message,
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CityConst
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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GetImageURL,
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getNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Event\Action;
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class che_증축 extends Command\NationCommand{
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static protected $actionName = '증축';
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static public $reqArg = false;
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protected function argTest():bool{
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$this->arg = [];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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if($general->getNationID()===0){
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$this->reservableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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];
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$this->runnableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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];
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return;
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}
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$this->setCity();
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$this->setNation(['gold', 'rice', 'capset', 'capital']);
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$this->setDestCity($this->nation['capital'], null);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqDestCityValue('level', '>', 3, '수진, 진, 관문에서는 불가능합니다.'),
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ConstraintHelper::ReqDestCityValue('level', '<', 7, '더이상 증축할 수 없습니다.'),
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ConstraintHelper::ReqNationGold(GameConst::$basegold+$reqGold),
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ConstraintHelper::ReqNationRice(GameConst::$baserice+$reqRice),
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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[$reqGold, $reqRice] = array_map('number_format', $this->getCost());
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$amount = number_format($this->env['develcost'] * 5);
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$reqTurn = $this->getPostReqTurn()+1;
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return "{$name}/{$reqTurn}턴(금 {$reqGold}, 쌀 {$reqRice})";
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}
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public function getCost():array{
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$amount = $this->env['develcost'] * GameConst::$expandCityCostCoef + GameConst::$expandCityDefaultCost;
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return [$amount, $amount];
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}
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public function getPreReqTurn():int{
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return 5;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function addTermStack():bool{
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$lastTurn = $this->getLastTurn();
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$commandName = $this->getName();
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if($lastTurn->getCommand() != $commandName && $lastTurn->getArg() !== $this->arg){
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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1,
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$this->nation['capset']
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));
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return false;
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}
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if($lastTurn->getSeq() < $this->nation['capset']){
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//NOTE: 최근에 천도, 증축이 일어났으면 리셋됨
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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1,
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$this->nation['capset']
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));
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return false;
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}
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if($lastTurn->getTerm() < $this->getPreReqTurn()){
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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$lastTurn->getTerm() + 1,
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$this->nation['capset']
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));
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return false;
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}
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return true;
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}
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public function getBrief():string{
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$commandName = $this->getName();
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return "수도를 {$commandName}";
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$destCity = $this->destCity;
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$destCityID = $destCity['city'];
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$destCityName = $destCity['name'];
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$nationID = $general->getNationID();
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$nationName = $this->nation['name'];
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$logger = $general->getLogger();
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$general->increaseVar(
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'experience',
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$general->onCalcStat($general,
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'experience', 5 * ($this->getPreReqTurn() + 1)
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));
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$general->increaseVar(
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'dedication',
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$general->onCalcStat($general,
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'dedication', 5 * ($this->getPreReqTurn() + 1)
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));
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$josaUl = JosaUtil::pick($destCityName, '을');
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$db->update('city', [
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'level'=>$db->sqleval('level+1'),
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'pop2'=>$db->sqleval('pop_max + %i', GameConst::$expandCityPopIncreaseAmount),
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'agri2'=>$db->sqleval('agri_max + %i', GameConst::$expandCityDevelIncreaseAmount),
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'comm2'=>$db->sqleval('comm_max + %i', GameConst::$expandCityDevelIncreaseAmount),
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'secu2'=>$db->sqleval('secu_max + %i', GameConst::$expandCityDevelIncreaseAmount),
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'def2'=>$db->sqleval('def_max + %i', GameConst::$expandCityWallIncreaseAmount),
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'wall2'=>$db->sqleval('wall_max + %i', GameConst::$expandCityWallIncreaseAmount),
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], 'city=%i', $destCityID);
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[$reqGold, $reqRice] = $this->getCost();
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$db->update('nation', [
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'capset' => $db->sqleval('capset + 1'),
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'gold' => $db->sqleval('gold - %i', $reqGold),
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'rice' => $db->sqleval('rice - %i', $reqRice),
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], 'nation=%i', $nationID);
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaUl} 증축했습니다. <1>$date</");
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$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>{$josaUl} <M>증축</>");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>증축</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>증축</>하였습니다.");
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$logger->pushGlobalHistoryLog("<C><b>【증축】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>증축</>하였습니다.");
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$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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return true;
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}
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}
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@@ -120,7 +120,13 @@ class che_천도 extends Command\NationCommand{
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public function addTermStack():bool{
|
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$lastTurn = $this->getLastTurn();
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$commandName = $this->getName();
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if($lastTurn->getCommand() != $commandName){
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||||
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$nationStor = \sammo\KVStorage::getStorage(DB::db(), 'nation_env');
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$general = $this->getGeneral();
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$nationID = $general->getNationID();
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$nationStor->setValue("last천도Trial_{$nationID}", [$general->getVar('level'), $general->getTurnTime()]);
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|
||||
if($lastTurn->getCommand() != $commandName && $lastTurn->getArg() !== $this->arg){
|
||||
$this->setResultTurn(new LastTurn(
|
||||
$commandName,
|
||||
$this->arg,
|
||||
@@ -215,7 +221,6 @@ class che_천도 extends Command\NationCommand{
|
||||
|
||||
$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user