diff --git a/hwe/process_war.old.php b/hwe/process_war.old.php deleted file mode 100644 index c54bc05a..00000000 --- a/hwe/process_war.old.php +++ /dev/null @@ -1,1877 +0,0 @@ - $general'; - - $db = DB::db(); - $gameStor = KVStorage::getStorage($db, 'game_env'); - $connect=$db->get(); - - $templates = new \League\Plates\Engine(__dir__.'/templates'); - - $date = substr($general['turntime'],11,5); - - $admin = $gameStor->getAll(); - - $year = $admin['year']; - $month = $admin['month']; - - $log = []; - $batlog = []; - $batres = []; - - $opplog = []; - $oppbatlog = []; - $oppbatres = []; - - $alllog = []; - $history = []; - - $deadAmount = [ - 'att'=>0, - 'def'=>0 - ]; - - $generalCrewType = GameUnitConst::byID($general['crewtype']); - $warphase = $generalCrewType->speed; //병종간 페이즈 수 얻기 - - // 특기보정 : 돌격 - if($general['special2'] == 60) { $warphase += 1; } - - $genAtmos = 0; - if($general['item'] == 3) { - //탁주 사용 - $genAtmos += 3; - $query = "update general set item=0 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $josaUl = JosaUtil::pick(getItemName($general['item']), '을'); - $log[] = "".getItemName($general['item'])."{$josaUl} 사용!"; - $general['item'] = 0; - } elseif($general['item'] >= 14 && $general['item'] <= 16) { - //의적주, 두강주, 보령압주 사용 - $genAtmos += 5; - } elseif($general['item'] >= 19 && $general['item'] <= 20) { - //춘화첩, 초선화 사용 - $genAtmos += 7; - } - $genTrain = 0; - if($general['item'] == 4) { - //청주 사용 - $genTrain += 3; - $query = "update general set item=0 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $josaUl = JosaUtil::pick($general['item'], '을'); - $log[] = "".getItemName($general['item'])."{$josaUl} 사용!"; - $general['item'] = 0; - } elseif($general['item'] >= 12 && $general['item'] <= 13) { - //과실주, 이강주 사용 - $genTrain += 5; - } elseif($general['item'] >= 17 && $general['item'] <= 18) { - //철벽서, 단결도 사용 - $genTrain += 7; - } - - // 우선 스케일링 - $city['def'] *= 10; - $city['wall'] *= 10; - - $query = "select level from city where city='{$general['city']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $originCity = MYDB_fetch_array($result); - - $query = "select nation,level,name,capital,tech,type from nation where nation='{$general['nation']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $nation = MYDB_fetch_array($result); - - setLeadershipBonus($general, $nation['level']); - - $query = "select nation,level,name,rice,capital,tech,type from nation where nation='{$city['nation']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $destnation = MYDB_fetch_array($result) ?: [ - 'nation'=>0, - 'capital'=>0, - 'level'=>0, - 'rice'=>2000, - 'type'=>0, - 'tech'=>0 - ]; - - //장수수 구함 - $query = "select no from general where nation='{$general['nation']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $gencount = MYDB_num_rows($result); - if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit; - //장수수 구함 - $query = "select no from general where nation='{$destnation['nation']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $destgencount = MYDB_num_rows($result); - if($destgencount < GameConst::$initialNationGenLimit) $destgencount = GameConst::$initialNationGenLimit; - - $genAtmosBonus = 0; $genTrainBonus = 0; - $oppAtmosBonus = 0; $oppTrainBonus = 0; - //공격자 수도보정 - if($nation['capital'] == $general['city']) { $genAtmosBonus += 5; } - //방어자 수도보정 - //if($destnation['capital'] == $city['city']) { $oppTrainBonus += 5; } - //관,진,수진 보정 - if($city['level'] == 1) { $oppTrainBonus += 5; } // 방어도시가 수진이면 방어자 방어보정 - if($originCity['level'] == 2) { $genAtmosBonus += 5; } // 출병도시가 진이면 공격자 공격보정 - if($city['level'] == 3) { $oppTrainBonus += 5; } // 방어도시가 관이면 방어자 방어보정 - - $josaRo = JosaUtil::pick($city['name'], '로'); - $josaYi = JosaUtil::pick($general['name'], '이'); - $alllog[] = "●{$month}월:{$nation['name']}{$general['name']}{$josaYi} {$city['name']}{$josaRo} 진격합니다."; - $log[] = "●{$month}월:{$city['name']}{$josaRo} 진격합니다. <1>$date"; - - // 목표 도시내에 목표 국가 소속 장수 중, 병사가 있는 능력치합+병사수 순으로 훈,사 60, 80 이상 - $query = "select no,name,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,level,rice,leader+power+intel+weap+horse+book+crew/100 as sum,dex0,dex10,dex20,dex30,dex40 from general where city='{$city['city']}' and nation='{$city['nation']}' and nation!=0 and crew>'0' and rice>round(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2)) order by sum desc"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $opposecount = MYDB_num_rows($result); - - $exp = 0; //병사 소진 시킨 만큼 - $opexp = 0; - $exp2 = 1; //능력경험치 - $phase = 0; - while($phase < $warphase) { - // 장수가 없어서 도시 공격하려했으나 병량없을시 - if($opposecount == 0 && $destnation['nation'] > 0 && $destnation['rice'] <= 0 && $city['supply'] == 1) { - $general['train'] += 1; //훈련 상승 - if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; } - $query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - $alllog[] = "●{$month}월:병량 부족으로 {$city['name']}의 수비병들이 패퇴합니다."; - $josaUl = JosaUtil::pick($city['name'], '을'); - $josaYi = JosaUtil::pick($general['name'], '이'); - $history[] = "●{$year}년 {$month}월:【패퇴】{$destnation['name']}{$josaYi} 병량 부족으로 {$city['name']}{$josaUl} 뺏기고 말았습니다."; - pushGenLog($general, $log); - pushGeneralPublicRecord($alllog, $year, $month); - pushWorldHistory($history); - $log = []; - $alllog = []; - $history= []; - - //패퇴시 병량보충 - $destnation['rice'] += 500; - $query = "update nation set rice='{$destnation['rice']}' where nation='{$destnation['nation']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - //내정 피폐 - $query = "update city set agri=agri*0.5,comm=comm*0.5,secu=secu*0.5 where city='{$city['city']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - $city = addConflict($city, $general['nation'], 1);//NOTE: 이 경우 두 국가가 분쟁 중인 경우에는 병량패퇴의 이득이 없다. - - ConquerCity($admin, $general, $city, $nation, $destnation); - break; - // 장수가 없어서 도시 공격 - } elseif($opposecount == 0) { - $opposeCrewType = GameUnitConst::byId(GameUnitConst::T_CASTLE); - $josaRo = JosaUtil::pick($generalCrewType->name, '로'); - $josaYi = JosaUtil::pick($general['name'], '이'); - $alllog[] = "●{$month}월:{$general['name']}{$josaYi} {$generalCrewType->name}{$josaRo} 성벽을 공격합니다."; - $log[] = "●{$generalCrewType->name}{$josaRo} 성벽을 공격합니다."; - - $general['train'] += 1; //훈련 상승 - if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; } - $query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - $mykillnum = 0; $mydeathnum = 0; - while($phase < $warphase) { - $phase++; - - $myAtt = $generalCrewType->getComputedAttack($general, $nation['tech']); - $myDef = $generalCrewType->getComputedDefence($general, $nation['tech']); - $cityAtt = $opposeCrewType->getComputedAttack($city, $destnation['tech']); - $cityDef = $opposeCrewType->getComputedDefence($city, $destnation['tech']); - - // 감소할 병사 수 - $cityCrew = GameConst::$armperphase + $myAtt - $cityDef; - $myCrew = GameConst::$armperphase + $cityAtt - $myDef; - if($cityCrew <= 0) { $cityCrew = rand() % 90 + 10; } - if($myCrew <= 0) { $myCrew = rand() % 90 + 10; } - - //훈련 사기따라 - $myCrew = getCrew($myCrew, $admin['city_rate']+$oppAtmosBonus, CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal'])); - $cityCrew = getCrew($cityCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), $admin['city_rate']+$oppTrainBonus); - //숙련도 따라 - $genDexAtt = getGenDex($general, $general['crewtype']); - $genDexDef = getGenDex($general, GameUnitConst::T_CASTLE); - $cityCrew *= getDexLog($genDexAtt, ($admin['city_rate']-60)*7200); - $myCrew *= getDexLog(($admin['city_rate']-60)*7200, $genDexDef); - - $cityCrew *= $generalCrewType->getAttackCoef($opposeCrewType); - $myCrew *= $generalCrewType->getDefenceCoef($opposeCrewType); - - $avoid = 1; - // 병종간 특성 - if($generalCrewType->magicCoef) { - $int = Util::round(getGeneralIntel($general, true, true, true, false)); - $ratio2 = $int / 100 * $generalCrewType->magicCoef; - - // 특기보정 : 신산 - if($general['special2'] == 41) { $ratio2 += 0.2; } - - if(Util::randBool($ratio2)) { - $ratio = rand() % 100; // 0~99 - // 특기보정 : 귀병, 신산, 환술, 신중 - if($general['special2'] == 40) { $ratio += 20; } - if($general['special2'] == 41) { $ratio += 20; } - if($general['special2'] == 42) { $ratio += 10; } - if($general['special2'] == 44) { $ratio += 100; } - if($ratio >= 30) { - // 특기보정 : 환술, 집중 - if($general['special2'] == 42) { $cityCrew *= 1.3; } - if($general['special2'] == 43) { $cityCrew *= 1.5; } - $type = rand() % 3; - switch($type) { - case 0: - $batlog[] = "급습을 성공했다!"; - $cityCrew *= 1.2; - break; - case 1: - $batlog[] = "위보를 성공했다!"; - $cityCrew *= 1.4; - break; - case 2: - $batlog[] = "혼란을 성공했다!"; - $cityCrew *= 1.6; - break; - } - } else { - $type = rand() % 3; - switch($type) { - case 0: - $batlog[] = "급습을 실패했다!"; - $cityCrew /= 1.2; $myCrew *= 1.2; - break; - case 1: - $batlog[] = "위보를 실패했다!"; - $cityCrew /= 1.4; $myCrew *= 1.4; - break; - case 2: - $batlog[] = "혼란을 실패했다!"; - $cityCrew /= 1.6; $myCrew *= 1.6; - break; - } - } - } - } - - //군주 공격 보정 10% - if($general['level'] == 12) { - $cityCrew = $cityCrew * 1.10; - //참모, 장군 공격 보정 5% - } elseif($general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) { - $cityCrew = $cityCrew * 1.05; - } - //레벨 보정 - $cityCrew = $cityCrew * (100 + $general['explevel']/6)/100; - - // 특기보정 : 공성, 기병, 돌격, 무쌍, 보병, 견고, 의술(청낭서,태평청령) - if($general['special2'] == 53) { $cityCrew *= 2.00; } - if($general['special2'] == 52) { $cityCrew *= 1.20; } - if($general['special2'] == 60) { $cityCrew *= 1.10; } - if($general['special2'] == 61) { $cityCrew *= 1.10; } - if($general['special2'] == 50) { $myCrew *= 0.90; } - if($general['special2'] == 62) { $myCrew *= 0.90; } - $ratio = rand() % 100; // 0 ~ 99 - if(($general['special2'] == 73 || $general['item'] == 23 || $general['item'] == 24) && $ratio > 80 && $avoid == 1) { - $batlog[] = "치료했다!"; - $myCrew /= 1.5; // 66%만 소모 - $avoid = 0; - } - - //크리 - $rd = rand() % 100; // 0 ~ 99 - $ratio = $generalCrewType->getCriticalRatio($general); - // 특기보정 : 무쌍, 필살 - if($general['special2'] == 61) { $ratio += 10; } - if($general['special2'] == 71) { $ratio += 20; } - if($ratio >= $rd && $avoid == 1) { - $batlog[] = "필살공격!"; - $cityCrew = CriticalScore2($cityCrew); - $avoid = 0; - } - //회피 - $ratio = rand() % 100; // 0 ~ 99 - $ratio2 = $generalCrewType->avoid; //회피율 - $ratio2 = Util::round($ratio2 * $general['train'] / 100); //훈련 반영 - //특기보정 : 궁병 - if($general['special2'] == 51) { $ratio2 += 20; } - //도구 보정 : 둔갑천서, 태평요술 - if($general['item'] == 26 || $general['item'] == 25) { $ratio2 += 20; } - LogText('avoid0', [date("Ymd_His"), $generalCrewType->id, $general['train'], $ratio2]); - if($ratio < $ratio2 && $avoid == 1) { - LogText('avoid0', true); - $batlog[] = "회피했다!"; - $myCrew /= 5; // 20%만 소모 - $avoid = 0; - } - - //랜타추가 - $cityCrew *= (rand() % 21 + 90)/100; // 90~110% - $myCrew *= (rand() % 21 + 90)/100; // 90~110% - - //특기보정 : 위압 - if($general['special2'] == 63 && $phase == 1 && $general['crew'] >= 1000 && $general['atmos'] >= 90 && $general['train'] >= 90) { - $batlog[] = "●상대에게 위압을 줬다!"; - $myCrew = 0; - } - - $general['crew'] -= Util::round($myCrew); - $city['def'] -= Util::round($cityCrew); - $city['wall'] -= Util::round($cityCrew); - - $tempMyCrew = $myCrew; $tempCityCrew = $cityCrew; - $tempGeneralCrew = $general['crew']; $tempCityDef = $city['def']; - - if($city['wall'] <= 0) { $city['wall'] = 0; } - - if($general['crew'] <= 0 && $city['def'] <= 0) { - $r1 = $tempGeneralCrew / $tempMyCrew; - $r2 = $tempCityDef / $tempCityCrew; - - if($r1 > $r2) { - $offset = Util::round($tempCityDef*$tempMyCrew/$tempCityCrew); - $myCrew += $offset; - $general['crew'] -= $offset; - $cityCrew += $tempCityDef; - $city['def'] = 0; - } else { - $offset = Util::round($tempGeneralCrew*$tempCityCrew/$tempMyCrew); - $cityCrew += $offset; - $city['def'] -= $offset; - $myCrew += $tempGeneralCrew; - $general['crew'] = 0; - } - } elseif($general['crew'] * $city['def'] <= 0) { - if($city['def'] < 0) { - $offset = Util::round($tempCityDef*$tempMyCrew/$tempCityCrew); - $myCrew += $offset; - $general['crew'] -= $offset; - $cityCrew += $tempCityDef; - $city['def'] = 0; - } - if($general['crew'] < 0) { - $offset = Util::round($tempGeneralCrew*$tempCityCrew/$tempMyCrew); - $cityCrew += $offset; - $city['def'] -= $offset; - $myCrew += $tempGeneralCrew; - $general['crew'] = 0; - } - } - - $exp += $cityCrew; - $opexp += $myCrew; - $general['crew'] = Util::round($general['crew']); - $cityCrew = Util::round($cityCrew); - $myCrew = Util::round($myCrew); - $batlog[] = "● $phase : 【{$general['name']}】 {$general['crew']} (-$myCrew) VS {$city['def']} (-$cityCrew) 【{$city['name']}】"; - - $mykillnum += $cityCrew; $mydeathnum += $myCrew; - - // 중간 쌀 체크 - $myRice = Util::round($exp / 50); - // 성격 보정 - $myRice = CharExperience($myRice, $general['personal']); - // 쌀 소모 - $myRice = ($myRice * 5 * getCrewtypeRice($generalCrewType, $nation['tech'])); - // 결과 쌀 - $myRice = $general['rice'] - $myRice; - - if($myRice <= Util::round($general['crew']/100)) { break; } - - if($city['def'] <= 0) { break; } - if($general['crew'] <= 0) { break; } - } - - $render_attacker = [ - 'crewtype' => mb_substr($generalCrewType->name, 0, 2), - 'name'=> $general['name'], - 'remain_crew' => $general['crew'], - 'killed_crew' => -$mydeathnum - ]; - $render_defender = [ - 'crewtype' => '성벽', - 'name'=> $city['name'], - 'remain_crew' => $city['def'], - 'killed_crew' => -$mykillnum - ]; - - $res = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[ - 'year'=>$year, - 'month'=>$month, - 'war_type'=>'siege', - 'war_type_str'=>'→', - 'me' => $render_attacker, - 'you' => $render_defender, - ])); - - $log[] = $res;//TODO: $log를 출력할 때 date에 대해선 숨겨야 함. - $batlog[] = $res; - $batres[] = $res; - $deadAmount['att'] = $deadAmount['att'] + $mydeathnum; - $deadAmount['def'] = $deadAmount['def'] + $mykillnum; - - // 도시쌀 소모 계산 - $opexp = Util::round($opexp / 50 * 0.8); - $rice = Util::round($opexp * 5 * getCrewtypeRice($opposeCrewType, 0) * ($admin['city_rate']/100 - 0.2)); - $destnation['rice'] -= $rice; - if($destnation['rice'] < 0) { $destnation['rice'] = 0; } - $query = "update nation set rice='{$destnation['rice']}' where nation='{$destnation['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - pushAdminLog(["성벽 쌀 소모 : $rice"]); - - //원래대로 스케일링 - $city['def'] = Util::round($city['def'] / 10); - $city['wall'] = Util::round($city['wall'] / 10); - //내정 감소 - $dec = Util::round($cityCrew / 10); - $city['agri'] -= $dec; - $city['comm'] -= $dec; - $city['secu'] -= $dec; - if($city['agri'] < 0) { $city['agri'] = 0; } - if($city['comm'] < 0) { $city['comm'] = 0; } - if($city['secu'] < 0) { $city['secu'] = 0; } - // 병사수 변경 - $query = "update general set crew='{$general['crew']}',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 숙련도 증가 - addGenDex($general['no'], $general['atmos'], $general['train'], $general['crewtype'], $mykillnum); - addGenDex($general['no'], $general['atmos'], $general['train'], GameUnitConstBase::T_CASTLE, $mydeathnum); - // 죽은수 기술로 누적 - $num = Util::round($mydeathnum * 0.01); - // 국가보정 - if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; } - if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; } - // 부드러운 기술 제한 - if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); } - $query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 죽은수 기술로 누적 - $num = Util::round($mykillnum * 0.01); - // 국가보정 - if($destnation['type'] == 3 || $destnation['type'] == 13){ - $num *= 1.1; - } - if($destnation['type'] == 5 || $destnation['type'] == 6 || $destnation['type'] == 7 || $destnation['type'] == 8 || $destnation['type'] == 12) { - $num *= 0.9; - } - // 부드러운 기술 제한 - if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); } - $query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - //양국 평균 기술가격 - //$techRatio = (getTechCost($nation['tech']) + getTechCost($destnation['tech'])) / 2; - $techRatio = 1.0; - // 죽은수 도시 재정으로 누적 60% - $num = Util::round(($mykillnum+$mydeathnum) * 0.6 * $techRatio); - // 국가보정 - if($destnation['type'] == 1) { $num *= 1.1; } - if($destnation['type'] == 9 || $destnation['type'] == 10) { $num *= 0.9; } - $query = "update city set dead=dead+'$num',def='{$city['def']}',wall='{$city['wall']}',agri='{$city['agri']}',comm='{$city['comm']}',secu='{$city['secu']}' where city='{$city['city']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 죽은수 도시 재정으로 누적 40% - $num = Util::round(($mykillnum+$mydeathnum) * 0.4 * $techRatio); - // 국가보정 - if($nation['type'] == 1) { $num *= 1.1; } - if($nation['type'] == 9 || $nation['type'] == 10) { $num *= 0.9; } - $query = "update city set dead=dead+'$num' where city='{$general['city']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - //분쟁현황에 추가 - $city = addConflict($city, $general['nation'], $mykillnum); - - // 병사 소진시 성 함락 - if($city['def'] <= 0) { - $exp += 1000; - $exp2++; - - pushGenLog($general, $log); - pushBatLog($general, $batlog); - pushBatRes($general, $batres); - pushGeneralPublicRecord($alllog, $year, $month); - pushWorldHistory($history, $year, $month); - $log = []; - $batlog = []; - $batres = []; - $alllog = []; - $history = []; - - ConquerCity($admin, $general, $city, $nation, $destnation); - break; - // 공격 장수 병사 소진시 실패 처리 - } elseif($general['crew'] <= 0) { - $josaYi = JosaUtil::pick($generalCrewType->name, '이'); - $alllog[] = "●{$month}월:{$general['name']}의 {$generalCrewType->name}{$josaYi} 퇴각했습니다."; - $log[] = "●퇴각했습니다."; - - $query = "update general set deathnum=deathnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - break; - } elseif($myRice <= Util::round($general['crew']/100)) { - $josaYi = JosaUtil::pick($generalCrewType->name, '이'); - $alllog[] = "●{$month}월:{$general['name']}의 {$generalCrewType->name}{$josaYi} 퇴각했습니다."; - $log[] = "●군량 부족으로 퇴각합니다."; - - $query = "update general set deathnum=deathnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - break; - } - // 장수 대결 - } else { - $oppose = MYDB_fetch_array($result); - setLeadershipBonus($oppose, $destnation['level']); - $opposeCrewType = GameUnitConst::byId($oppose['crewtype']); - - $josaYi = JosaUtil::pick($opposeCrewType->name, '이'); - $josaWa = JosaUtil::pick($generalCrewType->name, '와'); - $alllog[] = "●{$month}월:{$general['name']}의 ".$generalCrewType->name."{$josaWa} {$oppose['name']}의 ".$opposeCrewType->name."{$josaYi} 대결합니다."; - $josaUl = JosaUtil::pick($opposeCrewType->name, '을'); - $josaRo = JosaUtil::pick($generalCrewType->name, '로'); - $log[] = "●".$generalCrewType->name."{$josaRo} {$oppose['name']}의 ".$opposeCrewType->name."{$josaUl} 공격합니다."; - $josaUl = JosaUtil::pick($generalCrewType->name, '을'); - $opplog[] = "●".$opposeCrewType->name."{$josaRo} {$general['name']}의 ".$generalCrewType->name."{$josaUl} 수비합니다."; - - $oppAtmos = 0; - if($oppose['item'] == 3) { - //탁주 사용 - $oppAtmos += 3; - $query = "update general set item=0 where no='{$oppose['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $josaUl = JosaUtil::pick($oppose['item'], '을'); - $opplog[] = "".getItemName($oppose['item'])."{$josaUl} 사용!"; - $oppose['item'] = 0; - } elseif($oppose['item'] >= 14 && $oppose['item'] <= 16) { - //의적주, 두강주, 보령압주 사용 - $oppAtmos += 5; - } elseif($oppose['item'] >= 19 && $oppose['item'] <= 20) { - //춘화첩, 초선화 사용 - $oppAtmos += 7; - } - $oppTrain = 0; - if($oppose['item'] == 4) { - //청주 사용 - $oppTrain += 3; - $query = "update general set item=0 where no='{$oppose['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $josaUl = JosaUtil::pick($oppose['item'], '을'); - $opplog[] = "".getItemName($oppose['item'])."{$josaUl} 사용!"; - $oppose['item'] = 0; - } elseif($oppose['item'] >= 12 && $oppose['item'] <= 13) { - //과실주, 이강주 사용 - $oppTrain += 5; - } elseif($oppose['item'] >= 17 && $oppose['item'] <= 18) { - //철벽서, 단결도 사용 - $oppTrain += 7; - } - - $general['train'] += 1; //훈련 상승 - if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; } - $oppose['train'] += 1; //훈련 상승 - if($oppose['train'] > GameConst::$maxTrainByWar) { $oppose['train'] = GameConst::$maxTrainByWar; } - - $query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $query = "update general set recwar='{$general['turntime']}',train='{$oppose['train']}',warnum=warnum+1 where no='{$oppose['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - //특기보정 : 저격(수극), 활무기저격 - $snipe = false; - $snipeItem = false; - if(!$snipe && $general['special2'] == 70 && Util::randBool(1/3)){ - $snipe = true; - } - if(!$snipe && in_array($general['weap'], [10, 14, 18, 22]) && Util::randBool(1/5)){ - $snipe = true; - } - if(!$snipe && $general['item'] == 2){ - if(Util::randBool(1/5)){ - $snipe = true; - $snipeItem = true; - } - //수극을 사용했지만 저격 실패한 케이스도 '필요하면' 넣을 것.(밸런스) - - } - if($snipe) { - //수극 사용 - if($snipeItem) { - $josaUl = JosaUtil::pick($general['item'], '을'); - $log[] = "".getItemName($general['item'])."{$josaUl} 사용!"; - $general['item'] = 0; - $db->update('general', ['item'=>0], 'no=%i', $general['no']); - } - $log[] = "●상대를 저격했다!"; - $batlog[] = "●상대를 저격했다!"; - $opplog[] = "●상대에게 저격당했다!"; - $oppbatlog[] = "●상대에게 저격당했다!"; - // 부상 - $oppose['injury'] += rand() % 41 + 20; // 20 ~ 60 - if($oppose['injury'] > 80) { $oppose['injury'] = 80; } - } - else if($snipeItem) { - $db->update('general', ['item'=>0], 'no=%i', $general['no']); - $josaYi = JosaUtil::pick($general['item'], '이'); - $batlog[] = "".getItemName($general['item'])."{$josaYi} 빗나갑니다!"; - $general['item'] = 0; - } - - //특기보정 : 저격(수극), 활무기저격 - $snipe = false; - $snipeItem = false; - if(!$snipe && $oppose['special2'] == 70 && Util::randBool(1/3)){ - $snipe = true; - } - if(!$snipe && in_array($oppose['weap'], [10, 14, 18, 22]) && Util::randBool(1/5)){ - $snipe = true; - } - if(!$snipe && $oppose['item'] == 2){ - if(Util::randBool(1/5)){ - $snipe = true; - $snipeItem = true; - } - //수극을 사용했지만 저격 실패한 케이스도 '필요하면' 넣을 것.(밸런스) - } - if($snipe) { - //수극 사용 - if($snipeItem) { - $josaUl = JosaUtil::pick($oppose['item'], '을'); - $opplog[] = "".getItemName($oppose['item'])."{$josaUl} 사용!"; - $oppose['item'] = 0; - $db->update('general', ['item'=>0], 'no=%i', $oppose['no']); - } - $oppbatlog[] = "●상대를 저격했다!"; - $opplog[] = "●상대를 저격했다!"; - $batlog[] = "●상대에게 저격당했다!"; - $log[] = "●상대에게 저격당했다!"; - // 부상 - $general['injury'] += rand() % 41 + 20; // 20 ~ 60 - if($general['injury'] > 80) { $general['injury'] = 80; } - } - else if($snipeItem) { - $db->update('general', ['item'=>0], 'no=%i', $oppose['no']); - $josaYi = JosaUtil::pick($oppose['item'], '이'); - $oppbatlog[] = "".getItemName($oppose['item'])."{$josaYi} 빗나갑니다!"; - $oppose['item'] = 0; - } - - $mykillnum = 0; $mydeathnum = 0; - $opkillnum = 0; $opdeathnum = 0; - while($phase < $warphase) { - $phase++; - - $myAtt = $generalCrewType->getComputedAttack($general, $nation['tech']); - $myDef = $generalCrewType->getComputedDefence($general, $nation['tech']); - - $opAtt = $opposeCrewType->getComputedAttack($oppose, $destnation['tech']); - $opDef = $opposeCrewType->getComputedDefence($oppose, $destnation['tech']); - // 감소할 병사 수 - $myCrew = GameConst::$armperphase + $opAtt - $myDef; - $opCrew = GameConst::$armperphase + $myAtt - $opDef; - if($myCrew <= 0) { $myCrew = rand() % 90 + 10; } - if($opCrew <= 0) { $opCrew = rand() % 90 + 10; } - //훈련 사기따라 - $myCrew = getCrew($myCrew, CharAtmos($oppose['atmos']+$oppAtmos+$oppAtmosBonus, $oppose['personal']), CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal'])); - $opCrew = getCrew($opCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), CharTrain($oppose['train']+$oppTrain+$oppTrainBonus, $oppose['personal'])); - //숙련도 따라 - $genDexAtt = getGenDex($general, $general['crewtype']); - $genDexDef = getGenDex($general, $oppose['crewtype']); - $oppDexAtt = getGenDex($oppose, $oppose['crewtype']); - $oppDexDef = getGenDex($oppose, $general['crewtype']); - $opCrew *= getDexLog($genDexAtt, $oppDexDef); - $myCrew *= getDexLog($oppDexAtt, $genDexDef); - - $myAvoid = 1; - $opAvoid = 1; - // 병종간 특성 - if($generalCrewType->magicCoef) { - $int = Util::round(getGeneralIntel($general, true, true, true, false)); - $ratio2 = $int / 100 * $generalCrewType->magicCoef; - - // 특기보정 : 신산 - if($general['special2'] == 41) { $ratio2 += 0.2; } - - if(Util::randBool($ratio2)) { - $ratio = rand() % 100; - // 특기보정 : 귀병, 신산, 환술, 신중 - if($general['special2'] == 40) { $ratio += 20; } - if($general['special2'] == 41) { $ratio += 20; } - if($general['special2'] == 42) { $ratio += 10; } - if($general['special2'] == 44) { $ratio += 100; } - if($ratio >= 30) { - // 특기보정 : 환술, 집중 - if($general['special2'] == 42) { $opCrew *= 1.3; } - if($general['special2'] == 43) { $opCrew *= 1.5; } - $type = rand() % 5; // 0~4 - switch($type) { - case 0: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($oppose['special2'] == 45 && $ratio > 70) { - $batlog[] = "위보를 역으로 당했다!"; - $oppbatlog[] = "반계로 상대의 위보를 되돌렸다!"; - $myCrew *= 1.2; - } else { - $batlog[] = "위보를 성공했다!"; - $oppbatlog[] = "위보에 당했다!"; - $opCrew *= 1.2; - } - break; - case 1: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($oppose['special2'] == 45 && $ratio > 70) { - $batlog[] = "매복을 역으로 당했다!"; - $oppbatlog[] = "반계로 상대의 매복을 되돌렸다!"; - $myCrew *= 1.4; - } else { - $batlog[] = "매복을 성공했다!"; - $oppbatlog[] = "매복에 당했다!"; - $opCrew *= 1.4; - } - break; - case 2: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($oppose['special2'] == 45 && $ratio > 70) { - $batlog[] = "반목을 역으로 당했다!"; - $oppbatlog[] = "반계로 상대의 반목을 되돌렸다!"; - $myCrew *= 1.6; - } else { - $batlog[] = "반목을 성공했다!"; - $oppbatlog[] = "반목에 당했다!"; - $opCrew *= 1.6; - // 특기보정 : 반계 - if($general['special2'] == 45) { $opCrew *= 2; } - } - break; - case 3: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($oppose['special2'] == 45 && $ratio > 70) { - $batlog[] = "화계를 역으로 당했다!"; - $oppbatlog[] = "반계로 상대의 화계를 되돌렸다!"; - $myCrew *= 1.8; - } else { - $batlog[] = "화계를 성공했다!"; - $oppbatlog[] = "화계에 당했다!"; - $opCrew *= 1.8; - } - break; - case 4: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($oppose['special2'] == 45 && $ratio > 70) { - $batlog[] = "혼란을 역으로 당했다!"; - $oppbatlog[] = "반계로 상대의 혼란을 되돌렸다!"; - $myCrew *= 2.0; - } else { - $batlog[] = "혼란을 성공했다!"; - $oppbatlog[] = "혼란에 당했다!"; - $opCrew *= 2.0; - } - break; - } - } else { - $type = rand() % 5; // 0~4 - switch($type) { - case 0: - $batlog[] = "위보를 실패했다!"; - $oppbatlog[] = "위보를 간파했다!"; - $opCrew /= 1.1; $myCrew *= 1.1; - break; - case 1: - $batlog[] = "매복을 실패했다!"; - $oppbatlog[] = "매복을 간파했다!"; - $opCrew /= 1.2; $myCrew *= 1.2; - break; - case 2: - $batlog[] = "반목을 실패했다!"; - $oppbatlog[] = "반목을 간파했다!"; - $opCrew /= 1.3; $myCrew *= 1.3; - break; - case 3: - $batlog[] = "화계를 실패했다!"; - $oppbatlog[] = "화계를 간파했다!"; - $opCrew /= 1.4; $myCrew *= 1.4; - break; - case 4: - $batlog[] = "혼란을 실패했다!"; - $oppbatlog[] = "혼란을 간파했다!"; - $opCrew /= 1.5; $myCrew *= 1.5; - break; - } - } - } - } - - // 상대 장수 병종간 특성 - if($opposeCrewType->magicCoef) { - $int = Util::round(getGeneralIntel($oppose, true, true, true, false)); - $ratio2 = $int / 100 * $opposeCrewType->magicCoef; - - // 특기보정 : 신산 - if($oppose['special2'] == 41) { $ratio2 += 0.2; } - - if(Util::randBool($ratio2)) { - $ratio = rand() % 100; - // 특기보정 : 귀병, 신산, 환술, 신중 - if($oppose['special2'] == 40) { $ratio += 20; } - if($oppose['special2'] == 41) { $ratio += 20; } - if($oppose['special2'] == 42) { $ratio += 10; } - if($oppose['special2'] == 44) { $ratio += 100; } - if($ratio >= 30) { - // 특기보정 : 환술, 집중 - if($oppose['special2'] == 42) { $myCrew *= 1.3; } - if($oppose['special2'] == 43) { $myCrew *= 1.5; } - $type = rand() % 5; // 0~4 - switch($type) { - case 0: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($general['special2'] == 45 && $ratio > 70) { - $oppbatlog[] = "위보를 역으로 당했다!"; - $batlog[] = "반계로 상대의 위보를 되돌렸다!"; - $opCrew *= 1.2; - } else { - $oppbatlog[] = "위보를 성공했다!"; - $batlog[] = "위보에 당했다!"; - $myCrew *= 1.2; - } - break; - case 1: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($general['special2'] == 45 && $ratio > 70) { - $oppbatlog[] = "매복을 역으로 당했다!"; - $batlog[] = "반계로 상대의 매복을 되돌렸다!"; - $opCrew *= 1.4; - } else { - $oppbatlog[] = "매복을 성공했다!"; - $batlog[] = "매복에 당했다!"; - $myCrew *= 1.4; - } - break; - case 2: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($general['special2'] == 45 && $ratio > 70) { - $oppbatlog[] = "반목을 역으로 당했다!"; - $batlog[] = "반계로 상대의 반목을 되돌렸다!"; - $opCrew *= 1.6; - } else { - $oppbatlog[] = "반목을 성공했다!"; - $batlog[] = "반목에 당했다!"; - $myCrew *= 1.6; - // 특기보정 : 반계 - if($oppose['special2'] == 45) { $myCrew *= 2; } - } - break; - case 3: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($general['special2'] == 45 && $ratio > 70) { - $oppbatlog[] = "화계를 역으로 당했다!"; - $batlog[] = "반계로 상대의 화계을 되돌렸다!"; - $opCrew *= 1.8; - } else { - $oppbatlog[] = "화계를 성공했다!"; - $batlog[] = "화계에 당했다!"; - $myCrew *= 1.8; - } - break; - case 4: - $ratio = rand() % 100; - // 특기보정 : 반계 - if($general['special2'] == 45 && $ratio > 70) { - $oppbatlog[] = "혼란을 역으로 당했다!"; - $batlog[] = "반계로 상대의 혼란을 되돌렸다!"; - $opCrew *= 2.0; - } else { - $oppbatlog[] = "혼란을 성공했다!"; - $batlog[] = "혼란에 당했다!"; - $myCrew *= 2.0; - } - break; - } - } else { - $type = rand() % 5; // 0~4 - switch($type) { - case 0: - $oppbatlog[] = "위보를 실패했다!"; - $batlog[] = "위보를 간파했다!"; - $myCrew /= 1.1; $opCrew *= 1.1; - break; - case 1: - $oppbatlog[] = "매복을 실패했다!"; - $batlog[] = "매복을 간파했다!"; - $myCrew /= 1.2; $opCrew *= 1.2; - break; - case 2: - $oppbatlog[] = "반목을 실패했다!"; - $batlog[] = "반목을 간파했다!"; - $myCrew /= 1.3; $opCrew *= 1.3; - break; - case 3: - $oppbatlog[] = "화계를 실패했다!"; - $batlog[] = "화계를 간파했다!"; - $myCrew /= 1.4; $opCrew *= 1.4; - break; - case 4: - $oppbatlog[] = "혼란을 실패했다!"; - $batlog[] = "혼란을 간파했다!"; - $myCrew /= 1.5; $opCrew *= 1.5; - break; - } - } - } - } - - // 특기보정: 돌격 - //XXX: 목우!!!! - if($oppose['crewtype'] == 43 && $general['special2'] != 60) { // 목우 - $r = 0; - $r += $oppose['atmos'] + $oppAtmos + $oppAtmosBonus; - $r += $oppose['train'] + $oppTrain + $oppTrainBonus; - $ratio = rand() % 400; // 최대 50% 저지 - if($ratio < $r && $opAvoid == 1) { - $batlog[] = "저지당했다!"; - $oppbatlog[] = "●상대를 저지했다!"; - $opAvoid = 0; - continue; - } - } - - $opCrew *= $generalCrewType->getAttackCoef($opposeCrewType); - $myCrew *= $generalCrewType->getDefenceCoef($opposeCrewType); - - //군주 공격 보정 10% - if($general['level'] == 12) { - $opCrew = $opCrew * 1.10; - //참모, 장군 공격 보정 5% - } elseif($general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) { - $opCrew = $opCrew * 1.05; - } - - //상대장수 관직 보정 - //군주 방어 보정 10% - if($oppose['level'] == 12) { - $opCrew = $opCrew * 0.90; - //참모, 모사 방어 보정 5% - } elseif($oppose['level'] == 11 || $oppose['level'] == 9 || $oppose['level'] == 7 || $oppose['level'] == 5) { - $opCrew = $opCrew * 0.95; - } elseif($oppose['level'] == 4 && $oppose['no'] == $city['gen1']) { // 태수 보정 - $opCrew = $opCrew * 0.95; - } elseif($oppose['level'] == 3 && $oppose['no'] == $city['gen2']) { // 군사 보정 - $opCrew = $opCrew * 0.95; - } elseif($oppose['level'] == 2 && $oppose['no'] == $city['gen3']) { // 시중 보정 - $opCrew = $opCrew * 0.95; - } - - //레벨 보정 - $myCrew = $myCrew * (max(1, 100 - $general['explevel']/3)/100); - $opCrew = $opCrew / (max(1, 100 - $general['explevel']/3)/100); - $myCrew = $myCrew / (max(1, 100 - $oppose['explevel']/3)/100); - $opCrew = $opCrew * (max(1, 100 - $oppose['explevel']/3)/100); - - // 특기보정 : 기병, 돌격, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령) - if($general['special2'] == 52) { $opCrew *= 1.20; } - if($general['special2'] == 60) { $opCrew *= 1.10; } - if($general['special2'] == 61) { $opCrew *= 1.10; } - if($general['special2'] == 50) { $myCrew *= 0.90; } - if($general['special2'] == 62) { $myCrew *= 0.90; } - if($general['special2'] == 75) { - if($opposeCrewType->reqCities || $opposeCrewType->reqRegions) - { - $opCrew *= 1.1; $myCrew *= 0.9; - } - } - $ratio = rand() % 100; // 0 ~ 99 - if(($general['special2'] == 73 || $general['item'] == 23 || $general['item'] == 24) && $ratio > 80 && $myAvoid == 1) { - $batlog[] = "치료했다!"; - $myCrew /= 1.5; // 66%만 소모 - $myAvoid = 0; - } - - // 상대 특기보정 : 기병, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령) - if($oppose['special2'] == 52) { $myCrew *= 1.10; } - if($oppose['special2'] == 61) { $myCrew *= 1.10; } - if($oppose['special2'] == 50) { $opCrew *= 0.80; } - if($oppose['special2'] == 62) { $myCrew *= 1.10; } - if($oppose['special2'] == 75) { - if($generalCrewType->reqCities || $generalCrewType->reqRegions) - { - $myCrew *= 1.1; $opCrew *= 0.9; - } - } - $ratio = rand() % 100; // 0 ~ 99 - if(($oppose['special2'] == 73 || $oppose['item'] == 23 || $oppose['item'] == 24) && $ratio > 80 && $opAvoid == 1) { - $oppbatlog[] = "치료했다!"; - $opCrew /= 1.5; // 66%만 소모 - $opAvoid = 0; - } - - //크리 - $rd = rand() % 100; // 0 ~ 99 - $ratio = $generalCrewType->getCriticalRatio($general); - // 특기보정 : 무쌍, 필살 - if($general['special2'] == 61) { $ratio += 10; } - if($general['special2'] == 71) { $ratio += 20; } - if($ratio >= $rd && $myAvoid == 1) { - $batlog[] = "필살공격!"; - $oppbatlog[] = "●상대의 필살공격!"; - $opCrew = CriticalScore2($opCrew); - $myAvoid = 0; - - // 특기보정 : 격노 - if($oppose['special2'] == 74) { - if(rand() % 100 < 50) { - $batlog[] = "●필살 공격에 상대가 격노했다!"; - $oppbatlog[] = "●상대의 필살 공격에 격노했다!"; - $myCrew = CriticalScore2($myCrew); - $opAvoid = 0; - } - } - } - //크리 - $rd = rand() % 100; // 0 ~ 99 - $ratio = $opposeCrewType->getCriticalRatio($oppose); - // 특기보정 : 필살 - if($oppose['special2'] == 71) { $ratio += 20; } - if($ratio >= $rd && $opAvoid == 1) { - $oppbatlog[] = "필살공격!"; - $batlog[] = "●상대의 필살공격!"; - $myCrew = CriticalScore2($myCrew); - $opAvoid = 0; - - // 특기보정 : 격노 - if($general['special2'] == 74) { - if(rand() % 100 < 33) { - $oppbatlog[] = "●필살 공격에 상대가 진노했다!"; - $batlog[] = "●상대의 필살 공격에 진노했다!"; - $opCrew = CriticalScore2($opCrew); - $myAvoid = 0; - $warphase++; - } elseif(rand() % 100 < 33) { - $oppbatlog[] = "●필살 공격에 상대가 격노했다!"; - $batlog[] = "●상대의 필살 공격에 격노했다!"; - $opCrew = CriticalScore2($opCrew); - $myAvoid = 0; - } - } - } - - //회피 - $ratio = rand() % 100; // 0 ~ 99 - $ratio2 = $generalCrewType->avoid; //회피율 - $ratio2 = Util::round($ratio2 * $general['train'] / 100); //훈련 반영 - //특기보정 : 돌격, 궁병 - if($oppose['special2'] == 60) { $ratio2 -= 100; } - if($general['special2'] == 51) { $ratio2 += 20; } - //도구 보정 : 둔갑천서, 태평요술 - if($general['item'] == 26 || $general['item'] == 25) { $ratio2 += 20; } - LogText('avoid1', [date("Ymd_His"), $generalCrewType->id, $general['train'], $ratio2]); - if($ratio < $ratio2 && $myAvoid == 1) { - // 특기보정 : 격노 - if($oppose['special2'] == 74 && rand() % 100 < 50) { - $batlog[] = "●회피 시도에 상대가 격노했다!"; - $oppbatlog[] = "●상대의 회피 시도에 격노했다!"; - $myCrew = CriticalScore2($myCrew); - $opAvoid = 0; - } else { - LogText('avoid1', true); - $batlog[] = "회피했다!"; - $oppbatlog[] = "●상대가 회피했다!"; - $myCrew /= 5; // 20%만 소모 - $myAvoid = 0; - } - } - //회피 - $ratio = rand() % 100; // 0 ~ 99 - $ratio2 = $opposeCrewType->avoid; //회피율 - $ratio2 = Util::round($ratio2 * $oppose['train'] / 100); //훈련 반영 - // 특기보정 : 돌격, 궁병 - if($general['special2'] == 60) { $ratio2 -= 100; } - if($oppose['special2'] == 51) { $ratio2 += 20; } - //도구 보정 : 둔갑천서, 태평요술 - if($oppose['item'] == 26 || $oppose['item'] == 25) { $ratio2 += 20; } - LogText('avoid2', [date("Ymd_His"), $opposeCrewType->id, $oppose['train'], $ratio2]); - if($ratio < $ratio2 && $opAvoid == 1) { - // 특기보정 : 격노 - if($general['special2'] == 74 && rand() % 100 < 33) { - $oppbatlog[] = "●회피 시도에 상대가 진노했다!"; - $batlog[] = "●상대의 회피 시도에 진노했다!"; - $opCrew = CriticalScore2($opCrew); - $myAvoid = 0; - $warphase++; - } elseif($general['special2'] == 74 && rand() % 100 < 33) { - $oppbatlog[] = "●회피 시도에 상대가 격노했다!"; - $batlog[] = "●상대의 회피 시도에 격노했다!"; - $opCrew = CriticalScore2($opCrew); - $myAvoid = 0; - } else { - LogText('avoid2', true); - $oppbatlog[] = "회피했다!"; - $batlog[] = "●상대가 회피했다!"; - $opCrew /= 5; // 20%만 소모 - $opAvoid = 0; - } - } - - //랜타추가 - $opCrew *= (rand() % 21 + 90)/100; // 90~110% - $myCrew *= (rand() % 21 + 90)/100; // 90~110% - - //특기보정 : 위압 - if($general['special2'] == 63 && $phase == 1 && $general['crew'] >= 1000 && $general['atmos'] >= 90 && $general['train'] >= 90) { - $batlog[] = "●상대에게 위압을 줬다!"; - $oppbatlog[] = "●상대에게 위압받았다!"; - $myCrew = 0; - } - //특기보정: 위압 - if($oppose['special2'] == 63 && $phase == 1 && $oppose['crew'] >= 1000 && $oppose['atmos'] >= 90 && $oppose['train'] >= 90) { - $batlog[] = "●상대에게 위압받았다!"; - $oppbatlog[] = "●상대에게 위압을 줬다!"; - $opCrew = 0; - } - - $general['crew'] -= Util::round($myCrew); - $oppose['crew'] -= Util::round($opCrew); - $tempMyCrew = $myCrew; $tempOpCrew = $opCrew; - $tempGeneralCrew = $general['crew']; $tempOpposeCrew = $oppose['crew']; - if($general['crew'] <= 0 && $oppose['crew'] <= 0) { - $r1 = $tempGeneralCrew / $tempMyCrew; - $r2 = $tempOpposeCrew / $tempOpCrew; - - if($r1 > $r2) { - $offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew); - $myCrew += $offset; - $general['crew'] -= $offset; - $opCrew += $tempOpposeCrew; - $oppose['crew'] = 0; - } else { - $offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew); - $opCrew += $offset; - $oppose['crew'] -= $offset; - $myCrew += $tempGeneralCrew; - $general['crew'] = 0; - } - } elseif($general['crew'] * $oppose['crew'] <= 0) { - if($oppose['crew'] < 0) { - $offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew); - $myCrew += $offset; - $general['crew'] -= $offset; - $opCrew += $tempOpposeCrew; - $oppose['crew'] = 0; - } - if($general['crew'] < 0) { - $offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew); - $opCrew += $offset; - $oppose['crew'] -= $offset; - $myCrew += $tempGeneralCrew; - $general['crew'] = 0; - } - } - - $exp += $opCrew; - $opexp += $myCrew; - $general['crew'] = Util::round($general['crew']); - $oppose['crew'] = Util::round($oppose['crew']); - $myCrew = Util::round($myCrew); - $opCrew = Util::round($opCrew); - $batlog[] = "● $phase : 【{$general['name']}】 {$general['crew']} (-$myCrew) VS {$oppose['crew']} (-$opCrew) 【{$oppose['name']}】"; - $oppbatlog[] = "● $phase : 【{$oppose['name']}】 {$oppose['crew']} (-$opCrew) VS {$general['crew']} (-$myCrew) 【{$general['name']}】"; - - $mykillnum += $opCrew; $mydeathnum += $myCrew; - $opkillnum += $myCrew; $opdeathnum += $opCrew; - - // 중간 쌀 체크 - $myRice = Util::round($exp / 50); - // 성격 보정 - $myRice = CharExperience($myRice, $general['personal']); - // 쌀 소모 - $myRice = ($myRice * 5 * getCrewtypeRice($generalCrewType, $nation['tech'])); - // 결과 쌀 - $myRice = $general['rice'] - $myRice; - - // 중간 쌀 체크 - $opRice = Util::round($opexp / 50 * 0.8); - // 성격 보정 - $opRice = CharExperience($opRice, $oppose['personal']); - // 쌀 소모 - $opRice = ($opRice * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech'])); - // 결과 쌀 - $opRice = $oppose['rice'] - $opRice; - - if($opRice <= Util::round($oppose['crew']/100)) { break; } - if($myRice <= Util::round($general['crew']/100)) { break; } - - if($oppose['crew'] <= 0) { break; } - if($general['crew'] <= 0) { break; } - } - - $render_attacker = [ - 'crewtype' => mb_substr($generalCrewType->name, 0, 2), - 'name'=> $general['name'], - 'remain_crew' => $general['crew'], - 'killed_crew' => -$mydeathnum - ]; - $render_defender = [ - 'crewtype' => mb_substr($opposeCrewType->name, 0, 2), - 'name'=> $oppose['name'], - 'remain_crew' => $oppose['crew'], - 'killed_crew' => -$opdeathnum - ]; - - $res = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[ - 'year'=>$year, - 'month'=>$month, - 'war_type'=>'attack', - 'war_type_str'=>'→', - 'me' => $render_attacker, - 'you' => $render_defender, - ])); - - $oppres = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[ - 'year'=>$year, - 'month'=>$month, - 'war_type'=>'defense', - 'war_type_str'=>'←', - 'me' => $render_defender, - 'you' => $render_attacker, - ])); - - $log[] = $res; - $batlog[] = $res; - $batres[] = $res; - $opplog[] = $oppres; - $oppbatlog[] = $oppres; - $oppbatres[] = $oppres; - - $deadAmount['att'] = $deadAmount['att'] + $mydeathnum; - $deadAmount['def'] = $deadAmount['def'] + $opdeathnum; - - // 상대장수 부상 - $ratio = rand() % 100; - if($ratio >= 95) { - $opplog[] = "●전투중 부상당했다!"; - $oppose['injury'] += rand() % 71 + 10; // 10 ~ 80 - if($oppose['injury'] > 80) { $oppose['injury'] = 80; } - } - // 병사수 변경 - $query = "update general set injury='{$oppose['injury']}',crew='{$oppose['crew']}',killcrew=killcrew+'$opkillnum',deathcrew=deathcrew+'$opdeathnum' where no='{$oppose['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 숙련도 증가 - addGenDex($oppose['no'], $general['atmos'], $general['train'], $oppose['crewtype'], $opkillnum * 0.9); - addGenDex($oppose['no'], $general['atmos'], $general['train'], $general['crewtype'], $opdeathnum * 0.9); - // 죽은수 기술로 누적 - $num = Util::round($mydeathnum * 0.01); - // 국가보정 - if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; } - if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; } - // 부드러운 기술 제한 - if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); } - $query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - // 장수 부상 - $ratio = rand() % 100; - if($ratio >= 95) { - $log[] = "●전투중 부상당했다!"; - $general['injury'] += rand() % 71 + 10; // 10 ~ 80 - if($general['injury'] > 80) { $general['injury'] = 80; } - } - // 병사수 변경 - $query = "update general set injury='{$general['injury']}',crew='{$general['crew']}',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 숙련도 증가 - addGenDex($general['no'], $general['atmos'], $general['train'], $general['crewtype'], $mykillnum); - addGenDex($general['no'], $general['atmos'], $general['train'], $oppose['crewtype'], $mydeathnum); - // 죽은수 기술로 누적 - $num = Util::round($opdeathnum * 0.01); - // 국가보정 - if($destnation['type'] == 3 || $destnation['type'] == 13) { $num *= 1.1; } - if($destnation['type'] == 5 || $destnation['type'] == 6 || $destnation['type'] == 7 || $destnation['type'] == 8 || $destnation['type'] == 12) { $num *= 0.9; } - // 부드러운 기술 제한 - if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); } - $query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - //양국 평균 기술가격 - //$techRatio = (getTechCost($nation['tech']) + getTechCost($destnation['tech'])) / 2; - $techRatio = 1.0; - // 죽은수 도시 재정으로 누적 60% - $num = Util::round(($mykillnum+$mydeathnum) * 0.6 * $techRatio); - // 국가보정 - if($destnation['type'] == 1) { $num *= 1.1; } - if($destnation['type'] == 9 || $destnation['type'] == 10) { $num *= 0.9; } - $query = "update city set dead=dead+'$num' where city='{$city['city']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 죽은수 도시 재정으로 누적 40% - $num = Util::round(($mykillnum+$mydeathnum) * 0.4 * $techRatio); - // 국가보정 - if($nation['type'] == 1) { $num *= 1.1; } - if($nation['type'] == 9 || $nation['type'] == 10) { $num *= 0.9; } - $query = "update city set dead=dead+'$num' where city='{$general['city']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - // 상대 병사 소진이나 쌀 소진시 다음 장수 - if($oppose['crew'] <= 0 || ($opRice <= Util::round($oppose['crew']/100) && $general['crew'] > 0)) { - if($opRice <= Util::round($oppose['crew']/100)) { - $josaYi = JosaUtil::pick($opposeCrewType->name, '이'); - $alllog[] = "●{$month}월:{$oppose['name']}의 {$opposeCrewType->name}{$josaYi} 패퇴했습니다."; - $log[] = "{$oppose['name']}의 {$opposeCrewType->name}{$josaYi} 패퇴했습니다."; - $opplog[] = "●군량 부족으로 패퇴합니다."; - } else { - $josaYi = JosaUtil::pick($opposeCrewType->name, '이'); - $alllog[] = "●{$month}월:{$oppose['name']}의 {$opposeCrewType->name}{$josaYi} 전멸했습니다."; - $log[] = "{$oppose['name']}의 {$opposeCrewType->name}{$josaYi} 전멸했습니다."; - $opplog[] = "●전멸했습니다."; - } - $opposecount--; - - $general['atmos'] *= 1.1; //사기 증가 - if($general['atmos'] > GameConst::$maxAtmosByWar) { $general['atmos'] = GameConst::$maxAtmosByWar; } - - $query = "update general set atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - $exp2++; - // 상대장수 경험 등등 증가 - $opexp = Util::round($opexp / 50 * 0.8); - // 성격 보정 - $opexp = CharExperience($opexp, $oppose['personal']); - // 쌀 소모 - $oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech'])); - if($oppose['rice'] < 0) { $oppose['rice'] = 0; } - - $query = "update general set deathnum=deathnum+1,rice='{$oppose['rice']}',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='{$oppose['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $opexp = 0; - - pushGenLog($oppose, $opplog); - pushBatLog($oppose, $oppbatlog); - pushBatRes($oppose, $oppbatres); - $oppose = null; - $opplog = []; - $oppbatlog = []; - $oppbatres = []; - // 공격 장수 병사 소진이나 쌀 소진시 실패 처리 - } elseif($general['crew'] <= 0 || $myRice <= Util::round($general['crew']/100)) { - if($myRice <= Util::round($general['crew']/100)) { - $josaYi = JosaUtil::pick($generalCrewType->name, '이'); - $alllog[] = "●{$month}월:{$general['name']}의 {$generalCrewType->name}{$josaYi} 퇴각했습니다."; - $log[] = "●군량 부족으로 퇴각합니다."; - $opplog[] = "{$general['name']}의 {$generalCrewType->name}{$josaYi} 퇴각했습니다."; - } else { - $josaYi = JosaUtil::pick($generalCrewType->name, '이'); - $alllog[] = "●{$month}월:{$general['name']}의 {$generalCrewType->name}{$josaYi} 퇴각했습니다."; - $log[] = "●퇴각했습니다."; - $opplog[] = "{$general['name']}의 {$generalCrewType->name}{$josaYi} 퇴각했습니다."; - } - - // 경험치 상승 - if($opposeCrewType->armType == GameUnitConst::T_WIZARD) { // 귀병 - $oppose['intel2']++; - } elseif($opposeCrewType->armType == GameUnitConst::T_SIEGE) { // 차병 - $oppose['leader2']++; - } else { - $oppose['power2']++; - } - - $oppose['atmos'] *= 1.1; //사기 증가 - if($oppose['atmos'] > GameConst::$maxAtmosByWar) { $oppose['atmos'] = GameConst::$maxAtmosByWar; } - - // 상대장수 경험 등등 증가 - $opexp = Util::round($opexp / 50 * 0.8); - // 성격 보정 - $opexp = CharExperience($opexp, $oppose['personal']); - // 쌀 소모 - $oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech'])); - if($oppose['rice'] < 0) { $oppose['rice'] = 0; } - - $query = "update general set rice='{$oppose['rice']}',leader2='{$oppose['leader2']}',power2='{$oppose['power2']}',intel2='{$oppose['intel2']}',atmos='{$oppose['atmos']}',experience=experience+'$opexp',dedication=dedication+'$opexp',killnum=killnum+1 where no='{$oppose['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $query = "update general set deathnum=deathnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $opexp = 0; - - $opplog = checkAbility($oppose, $opplog); - pushGenLog($oppose, $opplog); - pushBatLog($oppose, $oppbatlog); - pushBatRes($oppose, $oppbatres); - $opplog = []; - $oppbatlog = []; - $oppbatres = []; - // $josaYi = JosaUtil::pick($general['name'], '이'); - // $alllog[] = "●{$month}월:{$general['name']}{$josaYi} }{$city['name']} 공략에 실패했습니다. <1>$date"; - // $log[] = "{$city['name']} 공략에 실패했습니다. <1>$date"; - break; - } else { - // 무승부일때 로그 남김 - pushGenLog($oppose, $opplog); - pushBatLog($oppose, $oppbatlog); - pushBatRes($oppose, $oppbatres); - $opplog = []; - $oppbatlog = []; - $oppbatres = []; - } - } - } - - if(isset($oppose)){ - //마지막 페이즈에 장수가 전멸하지 않은 경우. 쌀 소모 후속 처리 - - // 상대장수 경험 등등 증가(페이즈 초과시) - $opexp = Util::round($opexp / 50 * 0.8); - // 성격 보정 - $opexp = CharExperience($opexp, $oppose['personal']); - // 쌀 소모 - $oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech'])); - if($oppose['rice'] < 0) { $oppose['rice'] = 0; } - - $query = "update general set rice='{$oppose['rice']}',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='{$oppose['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - } - - // 경험치 상승 - if($generalCrewType->armType == GameUnitConst::T_WIZARD) { // 귀병 - $general['intel2'] += $exp2; - } elseif($generalCrewType->armType == GameUnitConst::T_SIEGE) { // 차병 - $general['leader2'] += $exp2; - } else { - $general['power2'] += $exp2; - } - $query = "update general set leader2='{$general['leader2']}',power2='{$general['power2']}',intel2='{$general['intel2']}' where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - // 공헌, 명성 상승 - $exp = Util::round($exp / 50); - // 성격 보정 - $exp = CharExperience($exp, $general['personal']); - // 쌀 소모 - $general['rice'] -= ($exp * 5 * getCrewtypeRice($generalCrewType, $nation['tech'])); - if($general['rice'] < 0) { $general['rice'] = 0; } - - $query = "update general set rice='{$general['rice']}',dedication=dedication+'$exp',experience=experience+'$exp' where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - $log = checkAbility($general, $log); - pushGenLog($general, $log); - pushBatLog($general, $batlog); - pushBatRes($general, $batres); - pushGeneralPublicRecord($alllog, $year, $month); - pushWorldHistory($history); - - return $deadAmount; -} - -function CriticalScore2($score) { - $score = Util::round($score * (rand()%8 + 13)/10); // 1.3~2.0 - return $score; -} - -//0 0 : 100 100 이면 최고 무한대 차이 -//30 30 : 100 100 이면 최고 3.3배 차이 -//60 60 : 100 100 이면 최고 1.6배 차이 -function getCrew($crew, $youatmos, $mytrain) { - $ratio = $youatmos / $mytrain; - $crew = $crew * $ratio; - - return $crew; -} - -function getCrewtypeRice($crewtype, $tech) { - $cost = $crewtype->rice / 10; - return $cost * getTechCost($tech); -} - -////////////////////////////////////////////////////////////// -// 표준 공 / 수 반환 수치는 약 0이 되게 (100~550) -////////////////////////////////////////////////////////////// - -function addConflict($city, $nationID, $mykillnum) { - $db = DB::db(); - $gameStor = KVStorage::getStorage($db, 'game_env'); - - $nationlist = []; - $killnum = [0]; - - list($year, $month) = $gameStor->getValuesAsArray(['year', 'month']); - - $conflict = Json::decode($city['conflict']); - - if(!$conflict || $city['def'] == 0){ // 선타, 막타 보너스 - $mykillnum *= 1.05; - } - - if (!$conflict) { - $conflict[$nationID] = $mykillnum; - } - else if(key_exists($nationID, $conflict)){ - $conflict[$nationID] += $mykillnum; - arsort($conflict); - } - else{ - $conflict[$nationID] = $mykillnum; - arsort($conflict); - - $nation = getNationStaticInfo($nationID); - $josaYi = JosaUtil::pick($nation['name'], '이'); - pushWorldHistory(["●{$year}년 {$month}월:【분쟁】{$nation['name']}{$josaYi} {$city['name']} 공략에 가담하여 분쟁이 발생하고 있습니다."]); - } - - $rawConflict = Json::encode($conflict); - $city['conflict'] = $rawConflict; - - $db->update('city', [ - 'conflict'=>$rawConflict - ], 'city=%i',$city['city']); - - return $city; -} - -function DeleteConflict($nation) { - $db = DB::db(); - - foreach($db->queryAllLists('SELECT city, conflict FROM city WHERE conflict!=%s', '{}') as list($cityID, $rawConflict)){ - $conflict = Json::decode($rawConflict); - - if(!$conflict || !is_array($conflict)){ - continue; - } - if(!key_exists($nation, $conflict)){ - continue; - } - - unset($conflict[$nation]); - - $db->update('city', [ - 'conflict'=>Json::encode($conflict) - ], 'city=%i', $cityID); - } -} - -function getConquerNation($city) : int { - $conflict = Json::decode($city['conflict']); - return Util::array_first_key($conflict); -} - -function ConquerCity($admin, $general, $city, $nation, $destnation) { - '@phan-var array $city'; - $db = DB::db(); - $connect=$db->get(); - - $alllog = []; - $log = []; - $history = []; - - if($destnation['nation'] > 0) { - $destnationName = "{$destnation['name']}의"; - } else { - $destnationName = "공백지인"; - } - - $year = $admin['year']; - $month = $admin['month']; - - $josaUl = JosaUtil::pick($city['name'], '을'); - $josaYiNation = JosaUtil::pick($nation['name'], '이'); - $josaYiGen = JosaUtil::pick($general['name'], '이'); - $josaYiCity = JosaUtil::pick($city['name'], '이'); - $alllog[] = "●{$month}월:{$general['name']}{$josaYiGen} {$city['name']} 공략에 성공했습니다."; - $log[] = "{$city['name']} 공략에 성공했습니다."; - $history[] = "●{$year}년 {$month}월:【지배】{$nation['name']}{$josaYiNation} {$city['name']}{$josaUl} 지배했습니다."; - pushGeneralHistory($general, "●{$year}년 {$month}월:{$city['name']}{$josaUl} 함락시킴"); - pushNationHistory($nation, "●{$year}년 {$month}월:{$general['name']}{$josaYiGen} {$destnationName} {$city['name']}{$josaUl} 점령"); - pushNationHistory($destnation, "●{$year}년 {$month}월:{$nation['name']}{$general['name']}에 의해 {$city['name']}{$josaYiCity} 함락"); - - $query = "select city from city where nation='{$city['nation']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $citycount = MYDB_num_rows($result); - - // 국가 멸망시 - //TODO: 국가 멸망 코드를 별도로 작성 - if($citycount == 1 && $city['nation'] != 0) { - $query = "select nation,name,gold,rice from nation where nation='{$city['nation']}'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $losenation = MYDB_fetch_array($result); - - $josaYi = JosaUtil::pick($losenation['name'], '이'); - $josaUl = JosaUtil::pick($losenation['name'], '을'); - $history[] = "●{$year}년 {$month}월:【멸망】{$losenation['name']}{$josaYi} 멸망하였습니다."; - pushNationHistory($nation, "●{$year}년 {$month}월:{$losenation['name']}{$josaUl} 정복"); - - $query = "select no, nation from general where nation='{$general['nation']}' and level='12'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $ruler = MYDB_fetch_array($result); - - //다굴치는 나라들 전방설정을 위해 미리 얻어옴 - $query = "select you from diplomacy where me='{$losenation['nation']}' and state<2"; - $dipResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $dipCount = MYDB_num_rows($dipResult); - - $loseGeneralGold = 0; - $loseGeneralRice = 0; - //멸망국 장수들 역사 기록 및 로그 전달 - $josaYi = JosaUtil::pick($losenation['name'], '이'); - $genlog = ["{$losenation['name']}{$josaYi} 멸망했습니다."]; - - - // 국가 백업 - $oldNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $city['nation']); - $oldNationGenerals = $db->query('SELECT * FROM general WHERE nation=%i', $city['nation']); - $oldNation['generals'] = array_map(function($gen){ - //다른 코드와는 다르게 공용으로 쓰므로 남겨둠 - return $gen['no']; - }, $oldNationGenerals); - $oldNation['aux'] = Json::decode($oldNation['aux']); - - foreach($oldNationGenerals as $gen){ - - $loseGold = intdiv($gen['gold'] * (rand()%30+20), 100); - $loseRice = intdiv($gen['rice'] * (rand()%30+20), 100); - $genlog[1] = "●도주하며 금$loseGold 쌀$loseRice을 분실했습니다."; - - $query = "update general set gold=gold-{$loseGold},rice=rice-{$loseRice} where no={$gen['no']}"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - pushGenLog($gen, $genlog); - - pushGeneralHistory($gen, "●{$year}년 {$month}월:{$losenation['name']}{$josaYi} 멸망"); - pushOldNationStop($gen['no'], $city['nation']); - - $loseGeneralGold += $loseGold; - $loseGeneralRice += $loseRice; - - //모두 등용장 발부 - if($nation['name'] == "강족" || $nation['name'] == "저족" || $nation['name'] == "흉노족" - || $nation['name'] == "남만족" || $nation['name'] == "산월족" || $nation['name'] == "오환족" - || $nation['name'] == "왜족") { - //등용장 미발부 - } elseif(Util::randBool(0.5)) { - $msg = ScoutMessage::buildScoutMessage($general['no'], $gen['no']); - if($msg){ - $msg->send(true); - } - } - - //NPC인 경우 10% 확률로 임관(엔장, 인재, 의병) - if($gen['npc'] >= 2 && $gen['npc'] <= 8 && rand() % 100 < 10) { - $commissionCommand = EncodeCommand(0, 0, $nation['nation'], 25); //임관 - $query = "update general set turn0='$commissionCommand' where no={$gen['no']}"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - } - } - unset($genlog[1]); - - // 승전국 보상 - $losenation['gold'] -= GameConst::$basegold; - $losenation['rice'] -= GameConst::$baserice; - if($losenation['gold'] < 0) { $losenation['gold'] = 0; } - if($losenation['rice'] < 0) { $losenation['rice'] = 0; } - - $losenation['gold'] += $loseGeneralGold; - $losenation['rice'] += $loseGeneralRice; - - $losenation['gold'] = intdiv($losenation['gold'], 2); - $losenation['rice'] = intdiv($losenation['gold'], 2); - - // 기본량 제외 금쌀50% + 장수들 분실 금쌀50% 흡수 - $query = "update nation set gold=gold+'{$losenation['gold']}',rice=rice+'{$losenation['rice']}' where nation='{$general['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - //아국 수뇌부에게 로그 전달 - $query = "select no,name,nation from general where nation='{$general['nation']}' and level>='9'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $gencount = MYDB_num_rows($result); - $genlog[0] = "{$losenation['name']} 정복으로 금{$losenation['gold']} 쌀{$losenation['rice']}을 획득했습니다."; - for($i=0; $i < $gencount; $i++) { - $gen = MYDB_fetch_array($result); - pushGenLog($gen, $genlog); - } - - - //분쟁기록 모두 지움 - DeleteConflict($city['nation']); - // 전 장수 공헌 명성치 깎음 - $query = "update general set dedication=dedication*0.5,experience=experience*0.9 where nation='{$city['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 전 도시 공백지로 - $query = "update city set nation='0',gen1='0',gen2='0',gen3='0',conflict='{}',term=0 where nation='{$city['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 전 장수 소속 무소속으로, 재야로, 부대 탈퇴 - $query = "update general set nation='0',belong='0',level='0',troop='0' where nation='{$city['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 부대도 삭제 - $query = "delete from troop where nation='{$city['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 외교 삭제 - $query = "delete from diplomacy where me='{$city['nation']}' or you='{$city['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - $db->insert('ng_old_nations', [ - 'server_id'=>UniqueConst::$serverID, - 'nation'=>$city['nation'], - 'data'=>Json::encode($oldNation) - ]); - // 국가 삭제 - $query = "delete from nation where nation='{$city['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - // 아까 얻어온 다굴국들 전방설정 - for($i=0; $i < $dipCount; $i++) { - $dip = MYDB_fetch_array($dipResult); - //전방설정 - SetNationFront($dip['you']); - } - // 멸망이 아니면 - } else { - // 태수,군사,시중은 일반으로... - $db->update('general',[ - 'level'=>1 - ], 'no IN %li',[$city['gen1'], $city['gen2'], $city['gen3']]); - - //수도였으면 긴급 천도 - if(isset($destnation['capital']) && $destnation['capital'] == $city['city']) { - $minCity = findNextCapital($city['city'], $destnation['nation']); - - $minCityName = CityConst::byID($minCity)->name; - - $josaYi = JosaUtil::pick($destnation['name'], '이'); - $history[] = "●{$year}년 {$month}월:【긴급천도】{$destnation['name']}{$josaYi} 수도가 함락되어 $minCityName으로 긴급천도하였습니다."; - - //아국 수뇌부에게 로그 전달 - $query = "select no,name,nation from general where nation='{$destnation['nation']}' and level>='5'"; - $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $gencount = MYDB_num_rows($result); - $genlog = ["●수도가 함락되어 $minCityName으로 긴급천도합니다."]; - for($i=0; $i < $gencount; $i++) { - $gen = MYDB_fetch_array($result); - pushGenLog($gen, $genlog); - } - //천도 - $query = "update nation set capital='$minCity',gold=gold*0.5,rice=rice*0.5 where nation='{$destnation['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - //보급도시로 만듬 - $query = "update city set supply=1 where city='$minCity'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - //수뇌부 이동 - $query = "update general set city='$minCity' where nation='{$destnation['nation']}' and level>='5'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - //장수 사기 감소 - $query = "update general set atmos=atmos*0.8 where nation='{$destnation['nation']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - refreshNationStaticInfo(); - } - } - - $general['atmos'] *= 1.1; //사기 증가 - if($general['atmos'] > GameConst::$maxAtmosByWar) { $general['atmos'] = GameConst::$maxAtmosByWar; } - - $conquerNation = getConquerNation($city); - - if($conquerNation == $general['nation']) { - // 이동 및 사기 변경 - $query = "update general set city='{$city['city']}',atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - if($city['level'] > 3) { - // 도시 소속 변경, 태수,군사,시중 초기화 - $query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=1000,wall=1000,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - } else { - // 도시 소속 변경, 태수,군사,시중 초기화 - $query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=def2/2,wall=wall2/2,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - } - //전방설정 - SetNationFront($nation['nation']); - SetNationFront($destnation['nation']); - } else { - $query = "select name,nation from nation where nation='$conquerNation'"; - $conquerResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - $conquerNationArray = MYDB_fetch_array($conquerResult); - - - - $josaUl = JosaUtil::pick($city['name'], '을'); - $josaYi = JosaUtil::pick($conquerNationArray['name'], '이'); - $history[] = "●{$year}년 {$month}월:【분쟁협상】{$conquerNationArray['name']}{$josaYi} 영토분쟁에서 우위를 점하여 {$city['name']}{$josaUl} 양도받았습니다."; - pushNationHistory($nation, "●{$year}년 {$month}월:{$city['name']}{$josaUl} {$conquerNationArray['name']}양도"); - pushNationHistory($conquerNationArray, "●{$year}년 {$month}월:{$nation['name']}에서 {$city['name']}{$josaUl} 양도 받음"); - // 이동X 및 사기 변경 - $query = "update general set atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'"; - MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); - - $query = [ - 'supply'=>1, - 'term'=>0, - 'conflict'=>'{}', - 'agri'=>$db->sqleval('agri*0.7'), - 'comm'=>$db->sqleval('comm*0.7'), - 'secu'=>$db->sqleval('secu*0.7'), - 'nation'=>$conquerNation, - 'gen1'=>0, - 'gen2'=>0, - 'gen3'=>0 - ]; - if($city['level'] > 3) { - $query['def'] = 1000; - $query['wall'] = 1000; - } else { - // 도시 소속 변경, 태수,군사,시중 초기화 - $query['def'] = $db->sqleval('def2/2'); - $query['wall'] = $db->sqleval('wall2/2'); - } - $db->update('city', $query, 'city=%i', (int)$city['city']); - //전방설정 - SetNationFront($destnation['nation']); - SetNationFront($conquerNation); - } - - pushGenLog($general, $log); - pushGeneralPublicRecord($alllog, $year, $month); - pushWorldHistory($history); -} - -function findNextCapital(int $capitalID, int $nationID):int{ - $distList = searchDistance($capitalID, 99, true); - - $cities = []; - foreach( - DB::db()->query( - 'SELECT city, pop FROM city WHERE nation=%i and city!=%i', - $nationID, - $capitalID - ) as $row - ){ - $cities[$row['city']] = $row['pop']; - }; - - - - foreach($distList as $dist=>$distSubList){ - $maxCityPop = 0; - $minCity = 0; - - foreach($distSubList as $cityID){ - if(!key_exists($cityID, $cities)){ - continue; - } - $cityPop = $cities[$cityID]; - - if($cityPop < $maxCityPop){ - continue; - } - $minCity = $cityID; - $maxCityPop = $cityPop; - } - - if($minCity){ - return $minCity; - } - } - throw new \RuntimeException('도시가 남지 않았는데 긴천을 시도하고 있습니다'); -} \ No newline at end of file diff --git a/hwe/process_war.php b/hwe/process_war.php index 5f43e536..c5951491 100644 --- a/hwe/process_war.php +++ b/hwe/process_war.php @@ -180,15 +180,16 @@ function extractBattleOrder($general){ return 0; } - return ( - $general['leader'] + - $general['power'] + - $general['intel'] + - getWeapEff($general['weap']) + - getHorseEff($general['horse']) + - getBookEff($general['book']) + - $general['crew'] / 100 - ); + $staticNation = getNationStaticInfo($general['nation']); + setLeadershipBonus($general, $staticNation['level']); + + $totalStat = + getGeneralLeadership($general, true, true, true, true) + + getGeneralPower($general, true, true, true, true) + + getGeneralIntel($general, true, true, true, true); + + $totalCrew = $general['crew'] / 10000 * $general['train'] * $general['atmos']; + return $totalStat + $totalCrew / 100; } function processWar_NG(