refac, wip: 벌점(connect, con) 변경
- 벌점: refreshScoreTotal - 순간벌점: refreshScore
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+10
-5
@@ -102,7 +102,7 @@ if ($gameStor->isunited) {
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6 => ['dedication', true],
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7 => ['officer_level', true],
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8 => ['killturn', false],
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9 => ['connect', true],
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9 => ['refresh_score_total', true],
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10 => ['experience', true],
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11 => ['personal', true],
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12 => ['special', true],
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@@ -111,7 +111,12 @@ if ($gameStor->isunited) {
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15 => ['npc', true],
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][$type];
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$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc ? 'desc' : '');
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$generalList = $db->query(
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'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total
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FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id order by %b %l',
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$orderKey,
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$orderDesc ? 'desc' : ''
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);
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echo "
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<table align=center width=1000 class='tb_layout bg0'>
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@@ -163,7 +168,7 @@ if ($gameStor->isunited) {
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$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
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}
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$general['connect'] = Util::round($general['connect'], -1);
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$general['refresh_score_total'] = Util::round($general['refresh_score_total'], -1);
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$imageTemp = GetImageURL($general['imgsvr']);
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echo "
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@@ -192,8 +197,8 @@ if ($gameStor->isunited) {
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<td align=center>$strength</td>
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<td align=center>$intel</td>
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<td align=center>{$general['killturn']}</td>
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<td align=center>{$general['connect']}";
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echo "<br>【" . getConnect($general['connect']) . "】</td>
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<td align=center>" . $general['refresh_score_total'] ?? 0;
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echo "<br>【" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . "】</td>
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</tr>";
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}
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echo "
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