병종 기본 설정 추가 수정

This commit is contained in:
2018-03-31 04:45:12 +09:00
parent a1d37e5697
commit c976e55d72
3 changed files with 70 additions and 59 deletions
+25 -19
View File
@@ -45,20 +45,20 @@ class GameUnitConst{
}
$list = [
[ 0, '보병', 100, 150, 7, 10, 9, 9, 0, '', true],
[ 0, '보병', 100, 150, 7, 10, 9, 9, 0, 0, true],
[ 1, '청주병', 100, 200, 7, 10, 10, 11, 1, '중원', true],
[ 2, '수병', 150, 150, 7, 10, 11, 10, 1, '오월', true],
[ 3, '자객병', 100, 150, 7, 20, 10, 10, 2, '저', true],
[ 4, '근위병', 150, 200, 7, 10, 12, 12, 2, '낙양', true],
[ 5, '등갑병', 100, 250, 7, 5, 13, 10, 1, '남중', true],
[10, '궁병', 100, 100, 7, 20, 10, 10, 0, '', true],
[10, '궁병', 100, 100, 7, 20, 10, 10, 0, 0, true],
[11, '궁기병', 100, 100, 8, 30, 11, 12, 1, '동이', true],
[12, '연노병', 150, 100, 8, 20, 12, 11, 1, '서촉', true],
[13, '강궁병', 150, 150, 7, 20, 13, 13, 2, '양양', true],
[14, '석궁병', 200, 100, 7, 20, 13, 13, 2, '건업', true],
[20, '기병', 150, 100, 7, 5, 11, 11, 0, '', true],
[20, '기병', 150, 100, 7, 5, 11, 11, 0, 0, true],
[21, '백마병', 200, 100, 7, 5, 12, 13, 1, '하북', true],
[22, '중장기병', 150, 150, 7, 5, 13, 12, 1, '서북', true],
[23, '돌격기병', 200, 100, 8, 5, 13, 11, 2,'흉노', true],
@@ -67,20 +67,20 @@ class GameUnitConst{
[26, '맹수병', 250, 200, 6, 0, 16, 16, 2, '남만', true],
[27, '호표기병', 200, 150, 7, 5, 14, 14, 2, '허창', true],
[30, '귀병', 80, 80, 7, 5, 9, 9, 0, '', true],
[30, '귀병', 80, 80, 7, 5, 9, 9, 0, 0, true],
[31, '신귀병', 80, 80, 7, 20, 10, 10, 1,'초', true],
[32, '백귀병', 80, 130, 7, 5, 9, 11, 2, '오환', true],
[33, '흑귀병', 130, 80, 7, 5, 11, 9, 2, '왜', true],
[34, '악귀병', 130, 130, 7, 0, 12, 12, 2, '장안', true],
[35, '남귀병', 60, 60, 7, 10, 8, 8, 0, '', false],
[35, '남귀병', 60, 60, 7, 10, 8, 8, 0, 0, false],
[36, '황귀병', 110, 110, 7, 0, 13, 10, 2, '낙양', true],
[37, '천귀병', 80, 130, 7, 15, 11, 12, 2, '성도', true],
[38, '마귀병', 130, 80, 7, 15, 12, 11, 2, '업', true],
[40, '정란', 100, 100, 6, 0, 15, 5, 0, '', true],
[41, '충차', 150, 100, 6, 0, 20, 5, 0, '', false],
[42, '벽력거', 200, 100, 6, 0, 25, 5, 2, '업', true],
[43, '목우', 50, 200, 5, 0, 30, 5, 2, '성도', true]
[40, '정란', 100, 100, 6, 0, 15, 5, 0, 0, false],
[41, '충차', 150, 100, 6, 0, 20, 5, 0, 1000, false],
[42, '벽력거', 200, 100, 6, 0, 25, 5, 2, '업', false],
[43, '목우', 50, 200, 5, 0, 30, 5, 2, '성도', false]
];
$constID = [];
@@ -99,13 +99,19 @@ class GameUnitConst{
$cost,
$rice,
$recruitType,
$recruitPlace,
$recruitCondition,
$recruitFirst
) = $rawUnit;
$recruitPlace = CityConst::$regionMap[$recruitPlace];
//0인 경우는 기술치이다.
if($recruitType == 1){
$recruitCondition = CityConst::byName($recruitCondition)->id;
}
else if($recruitType == 2){
$recruitCondition = CityConst::$regionMap[$recruitCondition]->id;
}
$unit = new GameUniDetail(
$unit = new GameUnitDetail(
$id,
$name,
$attack,
@@ -115,23 +121,23 @@ class GameUnitConst{
$cost,
$rice,
$recruitType,
$recruitPlace,
$recruitCondition,
$recruitFirst
);
$constID[$id] = $unit;
$constName[$name] = $unit;
if($recruitType == 1){
if(!key_exists($recruitPlace, $constRegion)){
$constRegion[$recruitPlace] = [];
if(!key_exists($recruitCondition, $constRegion)){
$constRegion[$recruitCondition] = [];
}
$constRegion[$recruitPlace][] = $unit;
$constRegion[$recruitCondition][] = $unit;
}
if($recruitType == 2){
if(!key_exists($recruitPlace, $constCity)){
$constCity[$recruitPlace] = [];
if(!key_exists($recruitCondition, $constCity)){
$constCity[$recruitCondition] = [];
}
$constCity[$recruitPlace][] = $unit;
$constCity[$recruitCondition][] = $unit;
}
}