선동, 탈취, 파괴 구현

This commit is contained in:
2018-11-17 01:57:21 +09:00
parent c8c026af16
commit c6cb3190cf
6 changed files with 217 additions and 577 deletions
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<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
Command
};
class che_선동 extends che_화계{
static protected $actionName = '선동';
static protected $statType = 'leader';
static protected $injuryGeneral = true;
protected function affectDestCity(int $injuryCount){
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$logger = $general->getLogger();
$destCity = $this->destCity;
$destCityName = $destCity['name'];
$destCityID = $destCity['city'];
$commandName = $this->getName();
// 선동 최대 10
$secuAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['secu']);
$trustAmount = Util::valueFit(
Util::randRange(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) / 50,
null,
$destCity['trust']
);
$destCity['secu'] -= $secuAmount;
$destCity['trust'] -= $trustAmount;
$db->update('city', [
'state'=>32,
'secu'=>$destCity['secu'],
'trust'=>$destCity['trust']
], 'city=%i', $destCityID);
$secuAmountText = number_format($secuAmount);
$trustAmountText = number_format($trustAmount, 1);
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>의 백성들이 동요하고 있습니다.");
$josaYi = JosaUtil::pick($commandName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 성공했습니다. <1>$date</>");
$logger->pushGeneralActionLog(
"도시의 치안이 <C>{$secuAmountText}</>, 민심이 <C>{$trustAmountText}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.",
ActionLogger::PLAIN
);
}
}
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<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
Command
};
class che_탈취 extends che_화계{
static protected $actionName = '탈취';
static protected $statType = 'power';
static protected $injuryGeneral = false;
protected function affectDestCity(int $injuryCount){
$general = $this->generalObj;
$nationID = $general->getNationID();
$date = substr($general->getVar('turntime'),11,5);
$logger = $general->getLogger();
$destCity = $this->destCity;
$destCityName = $destCity['name'];
$destCityID = $destCity['city'];
$commandName = $this->getName();
// 탈취 최대 400 * 8
$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
if($destCity['supply']){
[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
$destNationGold -= $gold;
$destNationRice -= $rice;
if($destNationGold < GameConst::$minNationalGold) {
$gold += $destNationGold - GameConst::$minNationalGold;
$destNationGold = GameConst::$minNationalGold;
}
if($destNationRice < GameConst::$minNationalRice) {
$rice += $destNationRice - GameConst::$minNationalRice;
$destNationRice = GameConst::$minNationalRice;
}
$db->update('nation', [
'gold'=>$destNationGold,
'rice'=>$destNationRice
], 'nation=%i', $destNationID);
$db->update('city', [
'state'=>34
], 'city=%i', $destCityID);
}
else{
$db->update('city', [
'comm'=>Util::valueFit($destCity['comm'] - $gold / 12, 0),
'agri'=>Util::valueFit($destCity['agri'] - $rice / 12, 0),
'state'=>34
], 'city=%i', $destCityID);
}
// 본국으로 일부 회수, 재야이면 본인이 전량 소유
if($nationID != 0) {
$db->update('nation', [
'gold' => $db->sqleval('gold + %i', Util::round($gold * 0.7)),
'rice' => $db->sqleval('rice + %i', Util::round($rice * 0.7))
], 'nation=%i', $nationID);
$general->increaseVar('gold', $gold - Util::round($gold * 0.7));
$general->increaseVar('rice', $rice - Util::round($rice * 0.7));
} else {
$general->increaseVar('gold', $gold);
$general->increaseVar('rice', $rice);
}
$db->update('city', [
'state'=>32,
'agri'=>$destCity['agri'],
'comm'=>$destCity['comm']
], 'city=%i', $destCityID);
$goldText = number_format($gold);
$riceText = number_format($rice);
$josaYi = JosaUtil::pick($destCityName, '이');
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>에서 금과 쌀을 도둑맞았습니다.");
$josaYi = JosaUtil::pick($commandName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 성공했습니다. <1>$date</>");
$logger->pushGeneralActionLog("금<C>{$goldText}</> 쌀<C>{$riceText}</>을 획득했습니다.", ActionLogger::PLAIN);
}
}
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<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
Command
};
class che_파괴 extends che_화계{
static protected $actionName = '파괴';
static protected $statType = 'power';
static protected $injuryGeneral = true;
protected function affectDestCity(int $injuryCount){
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$logger = $general->getLogger();
$destCity = $this->destCity;
$destCityName = $destCity['name'];
$destCityID = $destCity['city'];
$commandName = $this->getName();
// 파괴
$defAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['def']);
$wallAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['wall']);
if($defAmount < 0){ $defAmount = 0; }
if($wallAmount < 0){ $wallAmount = 0; }
$destCity['def'] -= $defAmount;
$destCity['wall'] -= $wallAmount;
$db->update('city', [
'state'=>32,
'def'=>$destCity['def'],
'wall'=>$destCity['wall']
], 'city=%i', $destCityID);
$defAmountText = number_format($defAmount);
$wallAmountText = number_format($wallAmount);
$josaYi = JosaUtil::pick($destCityName, '이');
$logger->pushGlobalActionLog("누군가가 <G><b>{$destCityName}</b></>의 성벽을 허물었습니다.");
$josaYi = JosaUtil::pick($commandName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 성공했습니다. <1>$date</>");
$logger->pushGeneralActionLog(
"도시의 수비가 <C>{$defAmountText}</>, 성벽이 <C>{$wallAmountText}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.",
ActionLogger::PLAIN
);
}
}