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+16
-16
@@ -85,7 +85,7 @@ class GeneralAI
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$this->env = $gameStor->getValues(['startyear', 'year', 'month', 'turnterm', 'killturn', 'scenario', 'gold_rate', 'rice_rate', 'develcost', 'autorun_user']);
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$this->env = $gameStor->getAll(true);
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$this->baseDevelCost = $this->env['develcost'] * 12;
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$this->general = $general;
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if ($general->getRawCity() === null) {
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@@ -1684,6 +1684,10 @@ class GeneralAI
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}
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}
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if(!$cmdList){
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return null;
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}
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return Util::choiceRandomUsingWeightPair($cmdList);
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}
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@@ -2093,7 +2097,7 @@ class GeneralAI
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}
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}
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if(!$cmd){
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if(!$cmdList){
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return null;
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}
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return Util::choiceRandomUsingWeightPair($cmdList);
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@@ -2251,7 +2255,7 @@ class GeneralAI
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return null;
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}
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if($this->general['crew'] >= $this->nationPolicy->minWarCrew){
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if($this->general->getVar('crew') >= $this->nationPolicy->minWarCrew){
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return null;
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}
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@@ -2427,8 +2431,9 @@ class GeneralAI
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protected function do귀환(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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$cityID = $this->general->getCityID();
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if(key_exists($cityID, $this->supplyCities)){
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$general = $this->general;
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$city = $this->city;
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if($city['nation'] == $general->getNationID() && $city['supply']){
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return null;
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}
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@@ -2456,7 +2461,7 @@ class GeneralAI
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$general = $this->general;
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$lordCities = $db->queryFirstColumn('SELECT city.city as city FROM general LEFT JOIN city ON general.city = city.city WHERE general.officer_level = 12 AND city.nation = 0');
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$nationCities = $db->queryFirstColumn('SELECT city a FROM city WHERE nation != 0');+
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$nationCities = $db->queryFirstColumn('SELECT city a FROM city WHERE nation != 0');
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$occupiedCities = [];
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foreach ($lordCities as $tCityId) {
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@@ -2636,7 +2641,7 @@ class GeneralAI
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return null;
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}
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protected function NPC사망대비(): ?GeneralCommand
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protected function doNPC사망대비(): ?GeneralCommand
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{
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$general = $this->getGeneralObj();
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@@ -2865,7 +2870,7 @@ class GeneralAI
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$this->chooseNonLordPromotion();
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}
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if($reservedCommand->isRunnable()){
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if(!($reservedCommand instanceof Command\NationCommand\휴식) && $reservedCommand->isRunnable()){
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return $reservedCommand;
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}
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@@ -2911,11 +2916,6 @@ class GeneralAI
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$npcType = $general->getVar('npc');
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$nationID = $general->getNationID();
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$cmd = $this->NPC사망대비();
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if($cmd){
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return $cmd;
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}
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//특별 메세지 있는 경우 출력 하루 4번
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$term = $this->env['turnterm'];
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if ($general->getVar('npcmsg') && Util::randBool($term / (6 * 60))) {
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@@ -2955,14 +2955,14 @@ class GeneralAI
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return $this->do집합($reservedCommand);
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}
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if($reservedCommand->isRunnable()){
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if(!($reservedCommand instanceof Command\General\휴식) && $reservedCommand->isRunnable()){
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return $reservedCommand;
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}
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if ($general->getVar('injury') > 10) {
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return buildGeneralCommandClass('che_요양', $general, $this->env);
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}
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if($npcType == 2 && $nationID == 0){
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$result = $this->do거병($reservedCommand);
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if($result !== null){
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@@ -2977,7 +2977,7 @@ class GeneralAI
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}
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return $this->do중립($reservedCommand);
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}
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if($npcType >= 2 && $general->getVar('officer_level') == 12 && !$this->nation['capital']){
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//방랑군 건국
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$result = $this->do건국($reservedCommand);
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