feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정

- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
This commit is contained in:
2022-05-17 03:46:59 +09:00
parent 2cb697f3dc
commit c5ceff6fb5
136 changed files with 1000 additions and 784 deletions
+16 -10
View File
@@ -9,6 +9,8 @@ use sammo\DB;
use sammo\GameConst;
use sammo\Json;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\Scenario\GeneralBuilder;
use sammo\Scenario\Nation;
use sammo\UniqueConst;
@@ -28,7 +30,7 @@ class RaiseNPCNation extends \sammo\Event\Action
const MIN_DIST_USERNATION = 3;
const MIN_DIST_NPCNATION = 2;
private function calcAvgNationCity(array $cities)
private function calcAvgNationCity(RandUtil $rng, array $cities)
{
if (count($cities) == 0) {
throw new InvalidArgumentException();
@@ -55,7 +57,7 @@ class RaiseNPCNation extends \sammo\Event\Action
$cityCnt = count($targetCities);
if ($cityCnt == 0) {
$target = Util::choiceRandom($cities);
$target = $rng->choice($cities);
$randCity = [];
foreach (static::CITY_KEYS as $key) {
$randCity[$key] = $target["{$key}_max"];
@@ -136,7 +138,7 @@ class RaiseNPCNation extends \sammo\Event\Action
return Util::toInt($techSum / $nationCnt);
}
private function buildNation(int $nationID, int $tech, array $baseCity, array $avgCity, int $genCnt, $env)
private function buildNation(RandUtil $rng, int $nationID, int $tech, array $baseCity, array $avgCity, int $genCnt, $env)
{
$db = DB::db();
@@ -153,11 +155,11 @@ class RaiseNPCNation extends \sammo\Event\Action
$cityName = $baseCity['name'];
$nationName = "{$cityName}";
$color = Util::choiceRandom(GetNationColors());
$nationObj = new Nation($nationID, $nationName, $color, 0, 2000, "우리도 할 수 있다! {$cityName}", $tech, null, 2, [$cityName]);
$color = $rng->choice(GetNationColors());
$nationObj = new Nation($rng, $nationID, $nationName, $color, 0, 2000, "우리도 할 수 있다! {$cityName}", $tech, null, 2, [$cityName]);
$nationObj->build($env);
$ruler = (new GeneralBuilder("{$cityName}태수", false, null, $nationID))
$ruler = (new GeneralBuilder($rng, "{$cityName}태수", false, null, $nationID))
->setOfficerLevel(12)
->setCityID($cityID)
->setNPCType(6)
@@ -172,9 +174,9 @@ class RaiseNPCNation extends \sammo\Event\Action
$birthYear = $env['year'] - 20;
$deadYearMin = $env['year'] + 10;
foreach (pickGeneralFromPool(DB::db(), 0, $genCnt - 1) as $pickedNPC) {
foreach (pickGeneralFromPool(DB::db(), $rng, 0, $genCnt - 1) as $pickedNPC) {
//대충 10년후부터 6년마다 절반?
$deadYear = $deadYearMin + Util::toInt(60 * (1 - log(Util::randRange(1, 1024), 2) / 10));
$deadYear = $deadYearMin + Util::toInt(60 * (1 - log($rng->nextRange(1, 1024), 2) / 10));
$newNPC = $pickedNPC->getGeneralBuilder();
$newNPC->setNationID($nationID)
->setCityID($cityID)
@@ -204,7 +206,11 @@ class RaiseNPCNation extends \sammo\Event\Action
$occupiedCities = [];
$npcCities = [];
$avgCity = $this->calcAvgNationCity($allCities);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed, 'RaiseNPCNation', $env['year'], $env['month']
)));
$avgCity = $this->calcAvgNationCity($rng, $allCities);
foreach ($allCities as $city) {
if ($city['nation'] == 0) {
@@ -257,7 +263,7 @@ class RaiseNPCNation extends \sammo\Event\Action
//TODO: 거리 측정
$lastNationID += 1;
$this->buildNation($lastNationID, $avgTech, $emptyCity, $avgCity, $avgGenCnt, $env);
$this->buildNation($rng, $lastNationID, $avgTech, $emptyCity, $avgCity, $avgGenCnt, $env);
$npcCities[$cityID] = $emptyCity;
$npcCitiesID[] = $cityID;
}