diff --git a/hwe/func_gamerule.php b/hwe/func_gamerule.php index fd9b4e85..871c053e 100644 --- a/hwe/func_gamerule.php +++ b/hwe/func_gamerule.php @@ -167,14 +167,15 @@ function checkSupply() } } -function updateGeneralNumber(){ +function updateGeneralNumber() +{ $db = DB::db(); - foreach($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]){ - if($nationID === 0){ + foreach ($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]) { + if ($nationID === 0) { continue; } $db->update('nation', [ - 'gennum'=>$gennum + 'gennum' => $gennum ], 'nation=%i', $nationID); } refreshNationStaticInfo(); @@ -386,7 +387,7 @@ function postUpdateMonthly() $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env'); $genNum[$nationID] = $nation['gennum']; - $powerValues = $maxPowerValues[$nationID]??[]; + $powerValues = $maxPowerValues[$nationID] ?? []; //약간의 랜덤치 부여 (95% ~ 105%) @@ -405,7 +406,7 @@ function postUpdateMonthly() } // 전쟁기한 세팅 - foreach($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) { + foreach ($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) { $genCount = $genNum[$dip['me']]; // 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산 // 4000 / 10 * 0.25 = 100 @@ -420,7 +421,7 @@ function postUpdateMonthly() } //개전국 로그 - foreach($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip){ + foreach ($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip) { $nation1 = getNationStaticInfo($dip['me']); $name1 = $nation1['name']; $nation2 = getNationStaticInfo($dip['you']); @@ -432,14 +433,13 @@ function postUpdateMonthly() } //휴전국 로그 $stopWarList = []; - foreach($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]){ - if($me < $you){ + foreach ($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]) { + if ($me < $you) { $key = "{$me}_{$you}"; - } - else{ + } else { $key = "{$you}_{$me}"; } - if(!key_exists($key, $stopWarList)){ + if (!key_exists($key, $stopWarList)) { $stopWarList[$key] = true; continue; } @@ -455,8 +455,8 @@ function postUpdateMonthly() $globalLogger->pushGlobalHistoryLog("【휴전】$name1{$josaWa} $name2{$josaYi} 휴전합니다."); $db->update('diplomacy', [ - 'state'=>2, - 'term'=>0, + 'state' => 2, + 'term' => 0, ], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you); } @@ -464,17 +464,17 @@ function postUpdateMonthly() //사상자 초기화, 외교 기한-1 $db->update('diplomacy', [ - 'dead'=>$db->sqleval('if(state!=0, 0, dead)'), - 'term'=>$db->sqleval('greatest(0, term-1)'), + 'dead' => $db->sqleval('if(state!=0, 0, dead)'), + 'term' => $db->sqleval('greatest(0, term-1)'), ], true); //불가침 끝나면 통상으로 $db->update('diplomacy', [ - 'state'=>2, + 'state' => 2, ], 'state = 7 AND term = 0'); //선포 끝나면 교전으로 $db->update('diplomacy', [ - 'state'=>0, - 'term'=>6, + 'state' => 0, + 'term' => 6, ], 'state = 1 AND term = 0'); //초반이후 방랑군 자동 해체 @@ -567,8 +567,8 @@ function updateNationState() $updateVals = [ 'level' => $nationlevel, - 'gold'=>$db->sqleval('gold + %i', $nationlevel*1000), - 'rice'=>$db->sqleval('rice + %i', $nationlevel*1000), + 'gold' => $db->sqleval('gold + %i', $nationlevel * 1000), + 'rice' => $db->sqleval('rice + %i', $nationlevel * 1000), ]; switch ($nationlevel) { @@ -627,11 +627,22 @@ function updateNationState() $chiefID = null; $uniqueLotteryWeightList = []; + + [$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']); + $relYear = $year - $startYear; + $maxTrialCountByYear = 1; + foreach (GameConst::$maxUniqueItemLimit as $tmpVals) { + [$targetYear, $targetTrialCnt] = $tmpVals; + if ($relYear < $targetYear) { + break; + } + $maxTrialCountByYear = $targetTrialCnt; + } foreach ($nationGenList as $nationGen) { if ($nationGen->getVar('officer_level') == 12) { $chiefID = $nationGen->getID(); } - $trialCnt = count(GameConst::$allItems); + $trialCnt = min($maxTrialCountByYear, count(GameConst::$allItems)); foreach ($nationGen->getItems() as $item) { if (!$item->isBuyable()) { @@ -670,7 +681,7 @@ function updateNationState() $winnerObj->applyDB($db); } - if($chiefID){ + if ($chiefID) { $chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], 2); $chiefObj->increaseInheritancePoint('unifier', 250 * $levelDiff); $chiefObj->applyDB($db); @@ -701,9 +712,9 @@ function updateNationState() $nation['nation'] ); $npcObj->setAffinity(999)->setStat(10, 10, 10) - ->setSpecialSingle('척사')->setEgo('che_은둔') - ->setKillturn(70)->setGoldRice(0, 0) - ->setNPCType(5)->fillRemainSpecAsZero($admin); + ->setSpecialSingle('척사')->setEgo('che_은둔') + ->setKillturn(70)->setGoldRice(0, 0) + ->setNPCType(5)->fillRemainSpecAsZero($admin); $npcObj->build($admin); $npcID = $npcObj->getGeneralID(); @@ -992,9 +1003,9 @@ function checkEmperior() $nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']); $nationLogger->pushNationalHistoryLog("{$nationName}{$josaYi} 전토를 통일"); - foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){ - if($genObj->getNationID() == $nationID){ - if($genObj->getVar('officer_level') > 4){ + foreach (General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj) { + if ($genObj->getNationID() == $nationID) { + if ($genObj->getVar('officer_level') > 4) { $genObj->increaseInheritancePoint('unifier', 2000); }; } @@ -1010,7 +1021,7 @@ function checkEmperior() [$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city'); $pop = "{$totalPop} / {$totalMaxPop}"; - $poprate = round($totalPop / $totalMaxPop * 100, 2). " %"; + $poprate = round($totalPop / $totalMaxPop * 100, 2) . " %"; $chiefs = Util::convertArrayToDict( $db->query( @@ -1152,29 +1163,30 @@ function checkEmperior() LogHistory(); } -function resetInheritanceUser(int $userID, bool $isRebirth=false):float{ +function resetInheritanceUser(int $userID, bool $isRebirth = false): float +{ $rebirthDegraded = [ - 'dex'=>0.5, + 'dex' => 0.5, ]; $inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}"); $totalPoint = 0; $allPoints = $inheritStor->getAll(); - if(!$allPoints || count($allPoints) == 0){ + if (!$allPoints || count($allPoints) == 0) { //비었으므로 리셋 안함 return 0; } - if(count($allPoints) == 1 && key_exists('previous', $allPoints)){ + if (count($allPoints) == 1 && key_exists('previous', $allPoints)) { //이미 리셋되었으므로 리셋 안함 return $allPoints['previous'][0]; } $userLogger = new UserLogger($userID); - $previousPoint = ($allPoints['previous']??[0,0])[0]; + $previousPoint = ($allPoints['previous'] ?? [0, 0])[0]; - foreach($allPoints as $key=>[$value,]){ - if($isRebirth && key_exists($key, $rebirthDegraded)){ + foreach ($allPoints as $key => [$value,]) { + if ($isRebirth && key_exists($key, $rebirthDegraded)) { $value *= $rebirthDegraded[$key]; } $keyText = General::INHERITANCE_KEY[$key][2]; @@ -1190,13 +1202,14 @@ function resetInheritanceUser(int $userID, bool $isRebirth=false):float{ return $totalPoint; } -function updateMaxDomesticCritical(General $general, $score){ - $maxDomesticCritical = $general->getAuxVar('max_domestic_critical')??0; +function updateMaxDomesticCritical(General $general, $score) +{ + $maxDomesticCritical = $general->getAuxVar('max_domestic_critical') ?? 0; $maxDomesticCritical += $score / 2; $general->setAuxVar('max_domestic_critical', $maxDomesticCritical); $oldMaxDomesticCritical = $general->getInheritancePoint('max_domestic_critical'); - if($maxDomesticCritical > $oldMaxDomesticCritical){ + if ($maxDomesticCritical > $oldMaxDomesticCritical) { $general->setInheritancePoint('max_domestic_critical', $maxDomesticCritical); } -} \ No newline at end of file +}