npc 처리용 새 클래스 준비중
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@@ -192,8 +192,8 @@ class TurnExecutionHelper
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leader,leader2,power,power2,intel,intel2,weap,book,horse,item,
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experience,dedication,level,gold,rice,crew,crewtype,train,atmos,
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turntime,makenation,makelimit,killturn,block,dedlevel,explevel,
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age,belong,personal,special,special2,term,
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npc,npc_org,npcid,deadyear,
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age,belong,personal,special,special2,term,mode,
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npc,npc_org,npcid,deadyear,npcmsg,
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dex0,dex10,dex20,dex30,dex40,
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warnum,killnum,deathnum,killcrew,deathcrew,recwar,last_turn
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general_turn.`action` AS `action`, general_turn.arg AS arg
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@@ -215,9 +215,7 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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unset($generalWork['action']);
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unset($generalWork['arg']);
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if($generalWork['npc'] >= 2){
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processAI($generalID); // npc AI 처리
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}
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$turnObj = new static($generalWork, $year, $month);
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$hasNationTurn = false;
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if($generalWork['nation'] != 0 && $generalWork['level'] >= 5){
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@@ -231,15 +229,30 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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$generalWork['level']
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))??[];
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$hasNationTurn = true;
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$nationCommand = $rawNationTurn['action'];
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$nationArg = Json::decode($rawNationTurn['arg']);
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}
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$turnObj = new static($generalWork, $year, $month);
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if($generalWork['npc'] >= 2){
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$ai = new GeneralAI($turnObj->getGeneral());
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if($hasNationTurn){
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[$nationCommand, $nationArg] = $ai->chooseNationTurn($generalObj, $nationCommand, $nationArg);
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}
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if($hasNationTurn){
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[$nationCommand, $nationArg] = processAINationTurn($nationCommand, $nationArg);
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}
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[$generalCommand, $generalArg] = $ai->chooseGeneralTurn($generalCommand, $generalArg); // npc AI 처리
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}
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if(!$turnObj->processBlocked()){
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$turnObj->preprocessCommand();
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if($hasNationTurn){
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$resultNationTurn = $turnObj->processNationCommand(
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$rawNationTurn['action'],
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Json::decode($rawNationTurn['arg']),
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$nationCommand,
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$nationArg,
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$lastNationTurn
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);
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$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toJson());
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