전투 구현 반영

This commit is contained in:
2018-08-18 22:21:25 +09:00
parent 537416190e
commit be65031af4
4 changed files with 156 additions and 66 deletions
+20 -52
View File
@@ -35,7 +35,8 @@ function processWar_NG(
$defender = $city;
if($city->getRawNation()['rice'] <= 0 && $city->getRaw()['supply'] == 1){
$attacker->setOppose(null);
$attacker->setOppose($defender);
$defender->setOppose($attacker);
$attacker->addTrain(1);
$attacker->addWin();
$conquerCity = true;
@@ -80,21 +81,25 @@ function processWar_NG(
$defender->applyBattleBeginSkillAndItem();
}
$attacker->computeWarPower();
$defender->computeWarPower();
$attacker->beginPhase();
$defender->beginPhase();
$attacker->checkPreActiveSkill();
$defender->checkPreActiveSkill();
$attacker->checkActiveSkill();
$defender->checkActiveSkill();
//NOTE: 마법은 checkActiveSkill, checkPostActiveSkill 내에서 반영
$attacker->checkPostActiveSkill();
$defender->checkPostActiveSkill();
//NOTE: 반계류 등의 스킬을 post에서 반영
$attacker->applyActiveSkill();
$defender->applyActiveSkill();
$deadDefender = $attacker->tryAttackInPhase();
$deadAttacker = $defender->tryAttackInPhase();
//NOTE: 마법은 tryAttackInPhase 내에서 반영
$deadDefender = $attacker->calcDamage();
$deadAttacker = $defender->calcDamage();
$attackerHP = $attacker->getHP();
$defenderHP = $defender->getHP();
@@ -189,10 +194,18 @@ function processWar_NG(
}
//TODO: 전투 종료
$attacker->finishBattle();
$defender->finishBattle();
if($defender instanceof WarUnitCity){
$newConflict = $defender->addConflict();
if($newConflict){
$nationName = $attacker->getRawNation()['name'];
$josaYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$defender->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
}
}
($getNextDefender)($defender, false);
//NOTE: 공격자의 applyDB는 함수 호출자가 실행
@@ -204,51 +217,6 @@ function processWar_NG(
}
//////////////////////////////////////////////////////////////
// 표준 공 / 수 반환 수치는 약 0이 되게 (100~550)
//////////////////////////////////////////////////////////////
function addConflict($city, $nationID, $mykillnum) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$nationlist = [];
$killnum = [0];
list($year, $month) = $gameStor->getValuesAsArray(['year', 'month']);
$conflict = Json::decode($city['conflict']);
if(!$conflict || $city['def'] == 0){ // 선타, 막타 보너스
$mykillnum *= 1.05;
}
if (!$conflict) {
$conflict[$nationID] = $mykillnum;
}
else if(key_exists($nationID, $conflict)){
$conflict[$nationID] += $mykillnum;
arsort($conflict);
}
else{
$conflict[$nationID] = $mykillnum;
arsort($conflict);
$nation = getNationStaticInfo($nationID);
$josaYi = JosaUtil::pick($nation['name'], '이');
pushWorldHistory(["<C>●</>{$year}{$month}월:<M><b>【분쟁】</b></><D><b>{$nation['name']}</b></>{$josaYi} <G><b>{$city['name']}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다."]);
}
$rawConflict = Json::encode($conflict);
$city['conflict'] = $rawConflict;
$db->update('city', [
'conflict'=>$rawConflict
], 'city=%i',$city['city']);
return $city;
}
function DeleteConflict($nation) {
$db = DB::db();