유니크 아이템에 효과 추가
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@@ -10,13 +10,19 @@ use sammo\ObjectTrigger;
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class che_반계시도 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_BODY + 300;
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protected $prob;
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public function __construct(WarUnit $unit, int $raiseType = 0, float $prob = 0.4){
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$this->object = $unit;
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$this->prob = $prob;
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}
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$oppose->hasActivatedSkill('계략')){
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return true;
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}
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if(!Util::randBool(0.4)){
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if(!Util::randBool($this->prob)){
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return true;
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}
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@@ -0,0 +1,19 @@
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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class che_퇴각부상무효 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_BEGIN + 300;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
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$self->activateSkill('퇴각부상무효');
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return true;
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}
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}
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