warning 수정
This commit is contained in:
@@ -1,300 +1,292 @@
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<?php
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namespace sammo\Command\General;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery,
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getAllNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_인재탐색 extends Command\GeneralCommand
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{
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static protected $actionName = '인재탐색';
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setNation();
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$env = $this->env;
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$db = DB::db();
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$env = $this->env;
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$maxGenCnt = $env['maxgeneral'];
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
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$foundPropText = number_format($foundProp * 100, 1);
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$title = "{$name}(랜덤경험";
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ", 확률 {$foundPropText}%)";
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return $title;
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}
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public function getCost(): array
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{
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return [$this->env['develcost'], 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
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{
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$remainSlot = $maxGenCnt - $currCnt;
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if ($remainSlot < 0) {
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$remainSlot = 0;
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}
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$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
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$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
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$foundPropBig = 1 / $maxGenCnt;
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if ($totalNpcCnt < 50) {
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$foundProp = max($foundPropMain, $foundPropSmall);
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} else {
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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return $foundProp;
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nationID = $general->getNationID();
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$nationCnt = count(getAllNationStaticInfo());
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
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$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$avgCnt = $currCnt / $nationCnt;
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$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt));
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$logger = $general->getLogger();
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if (!$foundNpc) {
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 100;
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$ded = 70;
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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//인간적으로 너무 길어서 끊었다!
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$exp = 200;
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$ded = 300;
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$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
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$pickType = Util::choiceRandomUsingWeight($pickTypeList);
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$totalStat = GameConst::$defaultStatNPCTotal;
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$minStat = GameConst::$defaultStatNPCMin;
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$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
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$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
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$subStat = $totalStat - $mainStat - $otherStat;
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if ($subStat < $minStat) {
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$subStat = $otherStat;
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$otherStat = $minStat;
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$mainStat = $totalStat - $subStat - $otherStat;
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if ($mainStat) {
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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}
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$avgGen = $db->queryFirstRow(
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'SELECT avg(dedication) as ded,avg(experience) as exp,
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avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
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from general where npc < 5',
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$nationID
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);
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$dexTotal = $avgGen['dex_t'];
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if ($pickType == '무') {
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$leadership = $subStat;
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$strength = $mainStat;
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$intel = $otherStat;
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$dexVal = Util::choiceRandom([
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[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
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]);
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} else if ($pickType == '지') {
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
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} else {
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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$scoutType = "발견";
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$scoutLevel = 0;
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$scoutNation = 0;
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$age = Util::randRangeInt(20, 25);
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$birthYear = $env['year'] - $age;
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$deathYear = $env['year'] + Util::randRangeInt(10, 50);
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$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
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$newNPC = new \sammo\Scenario\NPC(
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Util::randRangeInt(1, 150),
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\sammo\getRandGenName(),
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null,
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$scoutNation,
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$cityID,
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$leadership,
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$strength,
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$intel,
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$scoutLevel,
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$birthYear,
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$deathYear,
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null,
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null
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);
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$newNPC->npc = 3;
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$newNPC->setMoney(1000, 1000);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->setSpecYear(
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Util::round((GameConst::$retirementYear - $age) / 12) + $age,
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Util::round((GameConst::$retirementYear - $age) / 6) + $age
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);
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$newNPC->setDex(
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$dexVal[0],
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$dexVal[1],
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$dexVal[2],
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$dexVal[3],
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$avgGen['dex5']
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);
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$newNPC->build($this->env);
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$npcName = $newNPC->realName;
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$josaRa = JosaUtil::pick($npcName, '라');
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
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$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 200;
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$ded = 300;
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 3);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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}
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<?php
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namespace sammo\Command\General;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery,
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getAllNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_인재탐색 extends Command\GeneralCommand
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{
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static protected $actionName = '인재탐색';
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setNation();
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$env = $this->env;
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$db = DB::db();
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$env = $this->env;
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$maxGenCnt = $env['maxgeneral'];
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
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$foundPropText = number_format($foundProp * 100, 1);
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$title = "{$name}(랜덤경험";
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ", 확률 {$foundPropText}%)";
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return $title;
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}
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public function getCost(): array
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{
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return [$this->env['develcost'], 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
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{
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$remainSlot = $maxGenCnt - $currCnt;
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if ($remainSlot < 0) {
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$remainSlot = 0;
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}
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$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
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$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
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$foundPropBig = 1 / $maxGenCnt;
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if ($totalNpcCnt < 50) {
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$foundProp = max($foundPropMain, $foundPropSmall);
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} else {
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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return $foundProp;
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}
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|
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public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
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$db = DB::db();
|
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$env = $this->env;
|
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$relYear = $env['year'] - $env['startyear'];
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|
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nationID = $general->getNationID();
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt));
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$logger = $general->getLogger();
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if (!$foundNpc) {
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp' => $general->getLeadership(false, false, false, false),
|
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'strength_exp' => $general->getStrength(false, false, false, false),
|
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'intel_exp' => $general->getIntel(false, false, false, false)
|
||||
]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 100;
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$ded = 70;
|
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
|
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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||||
}
|
||||
//인간적으로 너무 길어서 끊었다!
|
||||
|
||||
$exp = 200;
|
||||
$ded = 300;
|
||||
|
||||
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
|
||||
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCTotal;
|
||||
$minStat = GameConst::$defaultStatNPCMin;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
|
||||
$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
|
||||
from general where npc < 5',
|
||||
$nationID
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$scoutType = "발견";
|
||||
$scoutLevel = 0;
|
||||
$scoutNation = 0;
|
||||
|
||||
$age = Util::randRangeInt(20, 25);
|
||||
$birthYear = $env['year'] - $age;
|
||||
$deathYear = $env['year'] + Util::randRangeInt(10, 50);
|
||||
|
||||
$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
\sammo\getRandGenName(),
|
||||
null,
|
||||
$scoutNation,
|
||||
$cityID,
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
$scoutLevel,
|
||||
$birthYear,
|
||||
$deathYear,
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->npc = 3;
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setSpecYear(
|
||||
Util::round((GameConst::$retirementYear - $age) / 12) + $age,
|
||||
Util::round((GameConst::$retirementYear - $age) / 6) + $age
|
||||
);
|
||||
$newNPC->setDex(
|
||||
$dexVal[0],
|
||||
$dexVal[1],
|
||||
$dexVal[2],
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
$npcName = $newNPC->realName;
|
||||
$josaRa = JosaUtil::pick($npcName, '라');
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
|
||||
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
|
||||
|
||||
$incStat = Util::choiceRandomUsingWeight([
|
||||
'leadership_exp' => $general->getLeadership(false, false, false, false),
|
||||
'strength_exp' => $general->getStrength(false, false, false, false),
|
||||
'intel_exp' => $general->getIntel(false, false, false, false)
|
||||
]);
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$exp = 200;
|
||||
$ded = 300;
|
||||
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
$general->increaseVar($incStat, 3);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
tryUniqueItemLottery($general);
|
||||
$general->applyDB($db);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -534,7 +534,7 @@ class GeneralAI
|
||||
if(!key_exists($userGeneral->getCityID(), $this->nationCities)){
|
||||
continue;
|
||||
}
|
||||
$city = $this->supplyCities[$userGeneral->getCityID()];
|
||||
$city = $this->nationCities[$userGeneral->getCityID()];
|
||||
$troopLeaderID = $userGeneral->getVar('troop');
|
||||
if(!$troopLeaderID || !key_exists($troopLeaderID, $this->troopLeaders)){
|
||||
continue;
|
||||
@@ -2778,7 +2778,7 @@ class GeneralAI
|
||||
if($city['city'] === $candidate['city']){
|
||||
continue;
|
||||
}
|
||||
$realDevelRate = 0;
|
||||
$realDevelRate = 0.0001; //하단의 나눗셈
|
||||
|
||||
foreach($this->calcCityDevelRate($candidate) as $develKey => [$develVal, $develType]){
|
||||
if(!($this->genType & $develType)){
|
||||
|
||||
Reference in New Issue
Block a user