아이템 구현. 장비매매 추가

This commit is contained in:
2018-10-21 01:55:09 +09:00
parent 05fcb5397e
commit b6db653f41
28 changed files with 777 additions and 208 deletions
+26
View File
@@ -0,0 +1,26 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
use function sammo\isConsumable;
use function sammo\getItemInfo;
use function sammo\getItemCost2;
//XXX:임시용!
class che_Dummy extends \sammo\BaseItem{
public $id;
public $name;
public $info;
public $cost;
public $consumable = false;
public function __construct(int $itemCode)
{
$this->id = $itemCode = true;
[$this->name, $this->info] = getItemInfo($itemCode);
$this->cost = getItemCost2($itemCode);
$this->consumable = isConsumable($itemCode);
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
public $id = 22;
public $name = '삼략(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 200;
public $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
public $id = 21;
public $name = '육도(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 200;
public $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
public $id = 5;
public $name = '이추(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
public $cost = 1000;
public $consumable = true;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.1;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,28 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
public $id = 5;
public $name = '항냥(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 3000;
public $consumable = true;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
if($varType == 'success') return $value + 0.2;
}
return $value;
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralCommand' && $command == '계략'){
return true;
}
return false;
}
}
@@ -0,0 +1,20 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_의술_청낭서 extends \sammo\BaseItem{
public $id = 23;
public $name = '청낭서(의술)';
public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_도시치료($general)
]);
}
}
@@ -0,0 +1,19 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
class che_의술_태평청령 extends \sammo\BaseItem{
public $id = 24;
public $name = '태평청령(의술)';
public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_도시치료($general)
]);
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_도소연명 extends \sammo\BaseItem{
public $id = 9;
public $name = '도소연명(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_무후행군 extends \sammo\BaseItem{
public $id = 8;
public $name = '무후행군(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_오석산 extends \sammo\BaseItem{
public $id = 7;
public $name = '오석산(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_정력견혈 extends \sammo\BaseItem{
public $id = 11;
public $name = '정력견혈(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_칠엽청점 extends \sammo\BaseItem{
public $id = 10;
public $name = '칠엽청점(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
@@ -0,0 +1,27 @@
<?php
namespace sammo\ActionNationType;
use \sammo\iAction;
use \sammo\General;
use \sammo\GeneralTrigger;
class che_치료_환약 extends \sammo\BaseItem{
public $id = 1;
public $name = '환약(치료)';
public $info = '[군사] 턴 실행 전 부상 회복. 1회용';
public $cost = 100;
public $consumable = true;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
new GeneralTrigger\che_아이템치료($general)
]);
}
function isValidTurnItem(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
}
return false;
}
}
+18
View File
@@ -0,0 +1,18 @@
<?php
namespace sammo;
use \sammo\iAction;
use \sammo\General;
//XXX: 아직 아이템 구현이 끝나지 않았으므로 바뀔 수 있음
class BaseItem implements iAction{
use \sammo\DefaultAction;
static $id = 0;
static $name = '-';
static $info = '';
static $consumable = false;
function isValidTurnItem(string $actionType, string $command):bool{
return false;
}
}
@@ -0,0 +1,173 @@
<?php
namespace sammo\GeneralCommand;
//TODO: 아이템 클래스 재확정 후 재 구현!
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\{
uniqueItemEx,
getItemCost, getItemCost2,
getItemInfo,
getHorseName, getWeapName, getBookName, getItemName
};
use \sammo\Constraint\Constraint;
class che_장비매매 extends Command\GeneralCommand{
static protected $actionName = '장비매매';
static $itemMap = [
'horse'=>'명마',
'weap'=>'무기',
'book'=>'서적',
'item'=>'도구',
];
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$itemType = $this->arg['itemType'];
$itemTypeName = static::$itemMap[$itemType];
$itemCode = $this->arg['itemCode'];
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
['ReqCityTrader', $general->getVar('npc')],
['ReqCityCapacity', 'secu', '치안 수치', $itemCode * 1000],
['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice],
];
if($itemCode == 0){
$this->runnableConstraints[] = ['ReqGeneralValue', $itemType, $itemTypeName, 1];
}
else if($itemCode == $general->getVar($itemType)){
$this->runnableConstraints = [['AlwaysFail', '이미 가지고 있습니다.']];
}
else if($itemType != 'item' && $general->getVar($itemType) > 6){
$this->runnableConstraints[] = [['AlwaysFail', '이미 진귀한 것을 가지고 있습니다.']];
}
}
protected function argTest():bool{
$itemType = $this->arg['itemType']??null;
if(!in_array($itemType, array_keys(static::$itemMap))){
return false;
}
$itemCode = $this->arg['itemCode']??null;
if(!is_int($itemCode)){
return false;
}
if($itemCode < 0 || 6 < $itemCode){
return false;
}
$this->arg = [
'itemType'=>$itemType,
'itemCode'=>$itemCode
];
return true;
}
public function getCost():array{
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemType == 'item'){
$reqGold = getItemCost2($itemCode);
}
else{
$reqGold = getItemCost($itemCode);
}
return [$reqGold, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemCode == 0){
$buying = false;
$itemCode = $general->getVar($itemType);
if($itemType == 'item'){
$cost = getItemCost2($itemCode);
}
else{
$cost = getItemCost($itemCode);
}
}
else{
$buying = true;
$cost = $this->getCost()[0];
}
if($itemType == 'horse'){
$itemName = getHorseName($itemCode);
}
else if($itemType == 'weap'){
$itemName = getWeapName($itemCode);
}
else if($itemType == 'book'){
$itemName = getBookName($itemCode);
}
else{
$itemName = getItemName($itemCode);
}
$josaUl = JosaUtil::pick($itemName, '을');
$logger = $general->getLogger();
if($buying){
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 구입했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', -$cost, 0);
$general->setVar($itemType, $itemCode);
}
else{
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 판매했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', $cost / 2);
$general->setVar($itemType, 0);
}
$exp = 10;
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$general->increaseVar('experience', $exp);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
}
+35
View File
@@ -0,0 +1,35 @@
<?php
namespace sammo\Constraint;
//일일히 클래스를 만들기 싫을 때 간단히 끝내는 Constraint
class AdhocCallback extends Constraint{
const REQ_VALUES = Constraint::REQ_ARG;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
if(!is_callable($this->arg)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require callback");
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
$reason = ($this->arg)();
if($reason === null){
return true;
}
$this->reason = $reason;
return false;
}
}
+25
View File
@@ -0,0 +1,25 @@
<?php
namespace sammo\Constraint;
//일일히 클래스를 만들기 싫을 때 간단히 끝내는 Constraint
class AlwaysFail extends Constraint{
const REQ_VALUES = Constraint::REQ_STRING_ARG;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
$this->reason = $this->arg;
return false;
}
}
+5
View File
@@ -27,6 +27,11 @@ class OccupiedCity extends Constraint{
$this->checkInputValues();
$this->tested = true;
//특수 예외로 ARG가 지정된 경우에는 재야여도 'OccupiedCity'로 허용함
if($this->arg && $this->general['nation'] == 0){
return true;
}
if($this->city['nation'] == $this->general['nation']){
return true;
}
+1 -1
View File
@@ -64,7 +64,7 @@ class ReqCityCapacity extends Constraint{
}
$josaYi = JosaUtil::pick($keyNick, '이');
$this->reason = "{$keyNick}{$josaUn} 모자랍니다.";
$this->reason = "{$keyNick}{$josaUn} 부족합니다.";
return false;
}
}
+2 -2
View File
@@ -3,7 +3,7 @@
namespace sammo\Constraint;
class ReqCityTrader extends Constraint{
const REQ_VALUES = Constraint::REQ_CITY;
const REQ_VALUES = Constraint::REQ_CITY|Constraint::REQ_INT_ARG;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
@@ -22,7 +22,7 @@ class ReqCityTrader extends Constraint{
$this->checkInputValues();
$this->tested = true;
if($this->city['trade'] !== null){
if($this->city['trade'] !== null || $this->arg >= 2){
return true;
}
+77
View File
@@ -0,0 +1,77 @@
<?php
namespace sammo\Constraint;
use \sammo\JosaUtil;
use \sammo\Util;
class RegGeneralValue extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_ARRAY_ARG;
protected $key;
protected $maxKey;
protected $keyNick;
protected $reqVal;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
[$this->key, $this->keyNick, $this->reqVal] = $this->arg;
$this->maxKey = $this->key.'2';
if(!key_exists($this->key, $this->city)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require {$this->key} in city");
}
if(is_numeric($this->reqVal)){
$this->isPercent = false;
}
else if(is_str($this->reqVal)){
$this->reqVal = Util::convPercentStrToFloat($this->reqVal);
if($this->reqVal === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require valid reqVal(percentStr|numeric) format");
}
if(!key_exists($this->maxKey, $this->city)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require {$this->maxKey} in general");
}
$this->isPercent = true;
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
if($this->isPercent){
if($this->general[$this->key] >= $this->general[$this->maxKey] * $this->reqVal){
return true;
}
}
else{
if($this->general[$this->key] >= $this->reqVal){
return true;
}
}
if($this->reqVal === 1){
$josaYi = JosaUtil::pick($keyNick, '이');
$this->reason = "{$keyNick}{$josaUn} 없습니다.";
}
else{
$josaYi = JosaUtil::pick($keyNick, '이');
$this->reason = "{$keyNick}{$josaUn} 부족합니다.";
}
return false;
}
}
+4
View File
@@ -13,6 +13,10 @@ trait DefaultAction{
return $value;
}
public function onCalcStat(General $general, string $stat, $value){
return $value;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
return $value;
}
+17 -1
View File
@@ -79,10 +79,26 @@ class General implements iAction{
$personalityClass = getPersonalityClass($raw['personal']);
$this->personalityObj = new $personalityClass;
$itemClass = getItemClass($raw['item']);
if($itemClass !== null){
$this->itemObjs['item'] = new $itemClass;
}
else{
$this->itemObjs['item'] = new ActionItem\che_Dummy($raw['item']);
}
//TODO: $specialItemClass 설정
}
function deleteItem(){
$this->setVar('item', 0);
$this->itemObjs['item'] = new ActionItem\che_Dummy(0);
}
function getItem():BaseItem{
return $this->itemObjs['item'];
}
function getLastTurn():LastTurn{
return $this->lastTurn;
}
@@ -0,0 +1,33 @@
<?php
namespace sammo\GeneralTrigger;
use sammo\BaseGeneralTrigger;
use sammo\General;
use sammo\ActionLogger;
use sammo\DB;
use sammo\Util;
use sammo\JosaUtil;
class che_아이템치료 extends BaseGeneralTrigger{
static protected $priority = 20010;
public function action(?array $env=null, $arg=null):?array{
/** @var \sammo\General $general */
$general = $this->object;
if($general->getVar('injury') > 0){
$general->updateVar('injury', 0);
$general->activateSkill('pre.부상경감', 'pre.치료');
$itemObj = $general->getItem();
$itemName = $itemObj->$name;
$josaUl = JosaUtil::pick($itemName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용하여 치료합니다!", ActionLogger::PLAIN);
if($itemObj::$consumable && $itemObj->isValidTurnItem('GeneralTrigger', 'che_아이템치료')){
$general->deleteItem();
}
}
return $env;
}
}
+1 -1
View File
@@ -2,12 +2,12 @@
namespace sammo;
interface iAction{
//TODO: 능력치는?
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float;
public function onPreGeneralStatUpdate(General $general, string $statName, $value);
public function onCalcStat(General $general, string $stat, $value);
public function onCalcStrategic(string $turnType, string $varType, $value);
public function onCalcNationalIncome(string $type, int $amount):int;