Merge branch 'devel' of ssh://storage.hided.net:2525/devsam/core into devel
This commit is contained in:
@@ -284,14 +284,14 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
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$turnList[$turnIdx] = true;
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}
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else if($turnIdx == -1){
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//홀수
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foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
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//홀수, 0부터 맞다.
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foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
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$turnList[$subIdx] = true;
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}
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}
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else if($turnIdx == -2){
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//짝수
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foreach(Util::range(0, GameConst::$maxTurn, 2) as $subIdx){
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//짝수, 1부터 맞다.
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foreach(Util::range(1, GameConst::$maxTurn, 2) as $subIdx){
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$turnList[$subIdx] = true;
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}
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}
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@@ -86,7 +86,7 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
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$itemRawName = $item->getRawName();
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$self->activateSkill($itemName);
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if (!($this->raiseType & static::TYPE_CONSUMABLE_ITEM)) {
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if ($this->raiseType != static::TYPE_CONSUMABLE_ITEM) {
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return false;
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}
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@@ -70,8 +70,8 @@ class che_기술연구 extends che_상업투자{
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if($trust < 80){
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$successRatio *= $trust / 80;
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}
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$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
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$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
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$successRatio = Util::valueFit($successRatio, 0, 1);
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
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@@ -142,8 +142,8 @@ class che_상업투자 extends Command\GeneralCommand{
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if($trust < 80){
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$successRatio *= $trust / 80;
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}
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$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
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$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
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$successRatio = Util::valueFit($successRatio, 0, 1);
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
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@@ -127,8 +127,8 @@ class che_정착장려 extends Command\GeneralCommand{
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$score = Util::valueFit($this->calcBaseScore(), 1);
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['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
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$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
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$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
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$successRatio = Util::valueFit($successRatio, 0, 1);
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
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@@ -128,8 +128,8 @@ class che_주민선정 extends Command\GeneralCommand{
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$score = Util::valueFit($this->calcBaseScore(), 1);
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['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
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$successRatio = $general->onCalcDomestic(static::$cityKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
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$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
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$successRatio = Util::valueFit($successRatio, 0, 1);
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
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@@ -30,11 +30,6 @@ class che_계략시도 extends BaseWarUnitTrigger{
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$general = $self->getGeneral();
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$crewType = $general->getCrewTypeObj();
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if($crewType->magicCoef <= 0){
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//NOTE: -인 경우를 고려해야하나? 계략 맞을 확률 증가?
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return true;
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}
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if($self->hasActivatedSkill('계략불가')){
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return true;
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}
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@@ -43,6 +38,9 @@ class che_계략시도 extends BaseWarUnitTrigger{
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$magicTrialProb *= $crewType->magicCoef;
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$magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb);
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if($magicTrialProb <= 0){
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return true;
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}
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if(!Util::randBool($magicTrialProb)){
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return true;
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