유산 포인트 시스템, 추가 기수 대비 (#187)

- 유산 포인트
  - 기수 뒤로도 누적되는 포인트
  - 생존, 최대 임관년 수, 최대 연속 내정 성공, 병종 상성 우위 횟수, 전투 횟수, 계략 성공 횟수, 천통 기여(규모 상승, 천통 수뇌, 천통 군주), 숙련도, 토너먼트, 베팅 당첨
  - 유산 관리 페이지 제공

- 태수국
  - 181년 1월에 자동 생성되는 u장수국
  - 시간이 지나면 사실상 자동 소멸
  - 유저국과는 4칸 거리, 서로는 2칸 거리
  - 이 시스템으로 인해 m장 거병 차단

- NPC 원조시 불가침
  - 1년 세수만큼 받은 경우 24개월 불가침 제안
  - 최소 6개월
  - 불가침을 받지 않고 추가 원조한 경우 계속해서 기간 상승
  - 단, 불가침 수락 전에 선포를 할 수 있음

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/187
Co-authored-by: hide_d <hided62@gmail.com>
Co-committed-by: hide_d <hided62@gmail.com>
This commit was merged in pull request #187.
This commit is contained in:
2021-08-11 21:57:52 +09:00
parent b306601c72
commit b4d7acb827
44 changed files with 1377 additions and 142 deletions
@@ -14,7 +14,8 @@ use function sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
tryUniqueItemLottery,
updateMaxDomesticCritical
};
use \sammo\Constraint\Constraint;
@@ -93,6 +94,13 @@ class che_기술연구 extends che_상업투자{
$exp = $score * 0.7;
$ded = $score * 1.0;
if($pick == 'success'){
updateMaxDomesticCritical($general, $score);
}
else{
$general->setAuxVar('max_domestic_critical', 0);
}
$scoreText = number_format($score, 0);
$josaUl = JosaUtil::pick(static::$actionName, '을');
+86 -81
View File
@@ -1,21 +1,22 @@
<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil, TimeUtil, Json,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\TimeUtil;
use \sammo\Json;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\GameUnitConst;
use \sammo\LastTurn;
use \sammo\Command;
use function \sammo\{
tryUniqueItemLottery,
getInvitationList,
getNationStaticInfo
};
use function \sammo\tryUniqueItemLottery;
use function \sammo\getInvitationList;
use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
@@ -24,10 +25,12 @@ use sammo\MustNotBeReachedException;
class che_랜덤임관 extends Command\GeneralCommand{
class che_랜덤임관 extends Command\GeneralCommand
{
static protected $actionName = '랜덤임관';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
@@ -71,7 +74,7 @@ class che_랜덤임관 extends Command\GeneralCommand{
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinAction(),
];
@@ -83,28 +86,34 @@ class che_랜덤임관 extends Command\GeneralCommand{
*/
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
return '무작위 국가로 임관';
}
public function getBrief():string{
public function getBrief(): string
{
return '무작위 국가로 임관';
}
public function getCost():array{
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
return 0;
}
public function run():bool{
if(!$this->hasFullConditionMet()){
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -126,108 +135,107 @@ class che_랜덤임관 extends Command\GeneralCommand{
$destNation = null;
if ($general->getNPCType() >= 2 && !$env['fiction'] && 1000 <= $env['scenario'] && $env['scenario'] < 2000) {
if($notIn){
if ($notIn) {
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i and nation.nation not in %li',
$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral,
$relYear < 3 ? GameConst::$initialNationGenLimit : GameConst::$defaultMaxGeneral,
$notIn
);
}
else{
} else {
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i',
$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
$relYear < 3 ? GameConst::$initialNationGenLimit : GameConst::$defaultMaxGeneral
);
}
shuffle($nations);
$allGen = Util::arraySum($nations, 'gennum');
$maxScore = 1<<30;
$maxScore = 1 << 30;
$affinity = $general->getVar('affinity');
foreach($nations as $testNation){
foreach ($nations as $testNation) {
$affinity = abs($affinity - $testNation['affinity']);
$affinity = min($affinity, abs($affinity - 150));
$score = log($affinity + 1, 2);//0~
$score = log($affinity + 1, 2); //0~
//쉐킷쉐킷
$score += Util::randF();
$score += sqrt($testNation['gennum']/$allGen);
if($score < $maxScore){
$score += sqrt($testNation['gennum'] / $allGen);
if ($score < $maxScore) {
$maxScore = $score;
$destNation = $testNation;
}
}
}
else{
} else {
$onlyRandom = $env['join_mode'] == 'onlyRandom';
$genLimit = GameConst::$defaultMaxGeneral;
if($onlyRandom && TimeUtil::IsRangeMonth($env['init_year'], $env['init_month'], 1, $env['year'], $env['month'])){
if ($onlyRandom && TimeUtil::IsRangeMonth($env['init_year'], $env['init_month'], 1, $env['year'], $env['month'])) {
$genLimit = GameConst::$initialNationGenLimitForRandInit;
}
else if($relYear < 3){
} else if ($relYear < 3) {
$genLimit = GameConst::$initialNationGenLimit;
}
$generalsCnt = [];
if($notIn){
if ($notIn) {
$rawGeneralsCnt = $db->query(
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 4 AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc != 9 AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
$genLimit,
$notIn
);
}
else{
} else {
$rawGeneralsCnt = $db->query(
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 4 AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc != 9 AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
$genLimit
);
}
foreach($rawGeneralsCnt as $nation){
foreach ($rawGeneralsCnt as $nation) {
$nationID = $nation['nation'];
if(!\key_exists($nationID, $generalsCnt)){
if (!\key_exists($nationID, $generalsCnt)) {
$generalsCnt[$nationID] = [
'nation'=>$nationID,
'gennum'=>$nation['gennum'],
'name'=>$nation['name'],
'cnt'=>0,
'nation' => $nationID,
'gennum' => $nation['gennum'],
'name' => $nation['name'],
'cnt' => 0,
];
$generalsCnt[$nationID]['cnt'] = 0;
}
if($nation['npc'] <= 2){
if ($nation['npc'] <= 2) {
$calcCnt = $nation['cnt'];
}
else{
} else {
$calcCnt = $nation['cnt'] / 2;
}
if ($general->getNPCType() < 2 && Util::starts_with($nation['name'], 'ⓤ')) {
$calcCnt *= 100;
}
$generalsCnt[$nationID]['cnt'] += $calcCnt;
}
$randVals = [];
foreach($generalsCnt as $testNation){
$randVals[] = [$testNation, 1/$testNation['cnt']];
foreach ($generalsCnt as $testNation) {
$randVals[] = [$testNation, 1 / $testNation['cnt']];
}
if($randVals){
if ($randVals) {
$destNation = Util::choiceRandomUsingWeightPair($randVals);
}
}
$logger = $general->getLogger();
if(!$destNation){
if (!$destNation) {
//임관 가능한 국가가 없다!
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
$this->alternative = new che_요양($general, $this->env, null);
return false;
}
@@ -236,7 +244,7 @@ class che_랜덤임관 extends Command\GeneralCommand{
$destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$talkList = [
'어쩌다 보니',
@@ -257,10 +265,9 @@ class che_랜덤임관 extends Command\GeneralCommand{
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>에 랜덤 임관");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} {$randomTalk} <D><b>{$destNationName}</b></>에 <S>임관</>했습니다.");
if($gennum < GameConst::$initialNationGenLimit) {
if ($gennum < GameConst::$initialNationGenLimit) {
$exp = 700;
}
else {
} else {
$exp = 100;
}
@@ -268,22 +275,21 @@ class che_랜덤임관 extends Command\GeneralCommand{
$general->setVar('officer_level', 1);
$general->setVar('officer_city', 0);
$general->setVar('belong', 1);
if($this->destGeneralObj !== null){
if ($this->destGeneralObj !== null) {
$general->setVar('city', $this->destGeneralObj->getCityID());
}
else{
} else {
$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
$general->setVar('city', $targetCityID);
}
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
'gennum' => $db->sqleval('gennum + 1')
], 'nation=%i', $destNationID);
$relYear = $env['year'] - $env['startyear'];
if($general->getNPCType() == 1 || $relYear >= 3){
$joinedNations = $general->getAuxVar('joinedNations')??[];
if ($general->getNPCType() == 1 || $relYear >= 3) {
$joinedNations = $general->getAuxVar('joinedNations') ?? [];
$joinedNations[] = $destNationID;
$general->setAuxVar('joinedNations', $joinedNations);
}
@@ -296,5 +302,4 @@ class che_랜덤임관 extends Command\GeneralCommand{
return true;
}
}
}
@@ -15,7 +15,8 @@ use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
tryUniqueItemLottery,
updateMaxDomesticCritical
};
use \sammo\Constraint\Constraint;
@@ -165,6 +166,13 @@ class che_상업투자 extends Command\GeneralCommand{
$exp = $score * 0.7;
$ded = $score * 1.0;
if($pick == 'success'){
updateMaxDomesticCritical($general, $score);
}
else{
$general->setAuxVar('max_domestic_critical', 0);
}
$scoreText = number_format($score, 0);
$josaUl = JosaUtil::pick(static::$actionName, '을');
@@ -203,6 +211,4 @@ class che_상업투자 extends Command\GeneralCommand{
return true;
}
}
+6 -1
View File
@@ -202,6 +202,8 @@ class che_임관 extends Command\GeneralCommand{
$nationList[$nationID]['scoutmsg'] = $scoutMsg;
}
$hiddenItems = [];
foreach($nationList as &$nation){
if($env['year'] < $env['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
$nation['availableJoin'] = false;
@@ -217,7 +219,9 @@ class che_임관 extends Command\GeneralCommand{
$nation['availableJoin'] = false;
}
if(Util::starts_with($nation['name'], 'ⓤ')){
$hiddenItems[$nation['nation']] = $nation['nation'];
}
}
unset($nation);
ob_start();
@@ -228,6 +232,7 @@ class che_임관 extends Command\GeneralCommand{
임관할 국가를 목록에서 선택하세요.<br>
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<?php foreach($nationList as $nation): ?>
<?php if(key_exists($nation['nation'], $hiddenItems)){ continue; } ?>
<option
value='<?=$nation['nation']?>'
style='<?=$nation['availableJoin']?'':'background-color:red;'?>'
@@ -209,7 +209,10 @@ class che_장수대상임관 extends Command\GeneralCommand{
$nationList[$nationID]['scoutmsg'] = $scoutMsg;
}
$hiddenItems = [];
foreach($nationList as &$nation){
$nation['hideen'] = false;
if($env['year'] < $env['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
$nation['availableJoin'] = false;
}
@@ -224,7 +227,9 @@ class che_장수대상임관 extends Command\GeneralCommand{
$nation['availableJoin'] = false;
}
if(Util::starts_with($nation['name'], 'ⓤ')){
$hiddenItems[$nation['nation']] = $nation['nation'];
}
}
unset($nation);
ob_start();
@@ -235,6 +240,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
임관할 국가를 목록에서 선택하세요.<br>
<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
<?php foreach($generalList as $targetGeneral): ?>
<?php if(key_exists($targetGeneral['nation'], $hiddenItems)){ continue; } ?>
<option value='<?=$targetGeneral['no']?>'><?=getColoredName($targetGeneral['name'],$targetGeneral['npc'])?>【<?=getNationStaticInfo($targetGeneral['nation'])['name']??'재야'?>】</option>
<?php endforeach; ?>
</select>
+10 -2
View File
@@ -15,7 +15,8 @@ use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
tryUniqueItemLottery,
updateMaxDomesticCritical
};
use \sammo\Constraint\Constraint;
@@ -150,6 +151,13 @@ class che_정착장려 extends Command\GeneralCommand{
$exp = $score * 0.7;
$ded = $score * 1.0;
if($pick == 'success'){
updateMaxDomesticCritical($general, $score);
}
else{
$general->setAuxVar('max_domestic_critical', 0);
}
$score *= 10;
$scoreText = number_format($score, 0);
@@ -187,5 +195,5 @@ class che_정착장려 extends Command\GeneralCommand{
return true;
}
}
@@ -15,7 +15,8 @@ use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
tryUniqueItemLottery,
updateMaxDomesticCritical
};
use \sammo\Constraint\Constraint;
@@ -150,6 +151,13 @@ class che_주민선정 extends Command\GeneralCommand{
$exp = $score * 0.7;
$ded = $score * 1.0;
if($pick == 'success'){
updateMaxDomesticCritical($general, $score);
}
else{
$general->setAuxVar('max_domestic_critical', 0);
}
$score /= 10;
$scoreText = number_format($score, 1);