유산 포인트 시스템, 추가 기수 대비 (#187)
- 유산 포인트 - 기수 뒤로도 누적되는 포인트 - 생존, 최대 임관년 수, 최대 연속 내정 성공, 병종 상성 우위 횟수, 전투 횟수, 계략 성공 횟수, 천통 기여(규모 상승, 천통 수뇌, 천통 군주), 숙련도, 토너먼트, 베팅 당첨 - 유산 관리 페이지 제공 - 태수국 - 181년 1월에 자동 생성되는 u장수국 - 시간이 지나면 사실상 자동 소멸 - 유저국과는 4칸 거리, 서로는 2칸 거리 - 이 시스템으로 인해 m장 거병 차단 - NPC 원조시 불가침 - 1년 세수만큼 받은 경우 24개월 불가침 제안 - 최소 6개월 - 불가침을 받지 않고 추가 원조한 경우 계속해서 기간 상승 - 단, 불가침 수락 전에 선포를 할 수 있음 Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/187 Co-authored-by: hide_d <hided62@gmail.com> Co-committed-by: hide_d <hided62@gmail.com>
This commit was merged in pull request #187.
This commit is contained in:
@@ -28,6 +28,7 @@ class AutorunNationPolicy {
|
||||
static $NPC몰수 = 'NPC몰수';
|
||||
|
||||
// 군주 행동
|
||||
static $불가침제의 = '불가침제의';
|
||||
static $선전포고 = '선전포고';
|
||||
static $천도 = '천도';
|
||||
|
||||
@@ -35,6 +36,7 @@ class AutorunNationPolicy {
|
||||
|
||||
//실제 행동
|
||||
static public $defaultPriority = [
|
||||
'불가침제의',
|
||||
'선전포고',
|
||||
'천도',
|
||||
|
||||
@@ -106,6 +108,7 @@ class AutorunNationPolicy {
|
||||
public $canNPC포상 = true;
|
||||
public $canNPC몰수 = true;
|
||||
|
||||
public $can불가침제의 = true;
|
||||
public $can선전포고 = true;
|
||||
public $can천도 = true;
|
||||
|
||||
|
||||
@@ -14,7 +14,8 @@ use function sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
tryUniqueItemLottery,
|
||||
updateMaxDomesticCritical
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -93,6 +94,13 @@ class che_기술연구 extends che_상업투자{
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
if($pick == 'success'){
|
||||
updateMaxDomesticCritical($general, $score);
|
||||
}
|
||||
else{
|
||||
$general->setAuxVar('max_domestic_critical', 0);
|
||||
}
|
||||
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$josaUl = JosaUtil::pick(static::$actionName, '을');
|
||||
|
||||
@@ -1,21 +1,22 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\General;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil, TimeUtil, Json,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst, GameUnitConst,
|
||||
LastTurn,
|
||||
Command
|
||||
};
|
||||
use \sammo\DB;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use \sammo\TimeUtil;
|
||||
use \sammo\Json;
|
||||
use \sammo\General;
|
||||
use \sammo\ActionLogger;
|
||||
use \sammo\GameConst;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\LastTurn;
|
||||
use \sammo\Command;
|
||||
|
||||
|
||||
use function \sammo\{
|
||||
tryUniqueItemLottery,
|
||||
getInvitationList,
|
||||
getNationStaticInfo
|
||||
};
|
||||
use function \sammo\tryUniqueItemLottery;
|
||||
use function \sammo\getInvitationList;
|
||||
use function \sammo\getNationStaticInfo;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -24,10 +25,12 @@ use sammo\MustNotBeReachedException;
|
||||
|
||||
|
||||
|
||||
class che_랜덤임관 extends Command\GeneralCommand{
|
||||
class che_랜덤임관 extends Command\GeneralCommand
|
||||
{
|
||||
static protected $actionName = '랜덤임관';
|
||||
|
||||
protected function argTest():bool{
|
||||
protected function argTest(): bool
|
||||
{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
|
||||
@@ -71,7 +74,7 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::BeNeutral(),
|
||||
ConstraintHelper::AllowJoinAction(),
|
||||
];
|
||||
@@ -83,28 +86,34 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
*/
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
return '무작위 국가로 임관';
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
public function getBrief(): string
|
||||
{
|
||||
return '무작위 국가로 임관';
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
@@ -126,108 +135,107 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
$destNation = null;
|
||||
|
||||
if ($general->getNPCType() >= 2 && !$env['fiction'] && 1000 <= $env['scenario'] && $env['scenario'] < 2000) {
|
||||
if($notIn){
|
||||
if ($notIn) {
|
||||
$nations = $db->query(
|
||||
'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i and nation.nation not in %li',
|
||||
$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral,
|
||||
$relYear < 3 ? GameConst::$initialNationGenLimit : GameConst::$defaultMaxGeneral,
|
||||
$notIn
|
||||
);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$nations = $db->query(
|
||||
'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i',
|
||||
$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
|
||||
$relYear < 3 ? GameConst::$initialNationGenLimit : GameConst::$defaultMaxGeneral
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
shuffle($nations);
|
||||
|
||||
$allGen = Util::arraySum($nations, 'gennum');
|
||||
|
||||
$maxScore = 1<<30;
|
||||
|
||||
$maxScore = 1 << 30;
|
||||
|
||||
$affinity = $general->getVar('affinity');
|
||||
|
||||
foreach($nations as $testNation){
|
||||
|
||||
foreach ($nations as $testNation) {
|
||||
$affinity = abs($affinity - $testNation['affinity']);
|
||||
$affinity = min($affinity, abs($affinity - 150));
|
||||
|
||||
$score = log($affinity + 1, 2);//0~
|
||||
|
||||
|
||||
$score = log($affinity + 1, 2); //0~
|
||||
|
||||
//쉐킷쉐킷
|
||||
$score += Util::randF();
|
||||
|
||||
$score += sqrt($testNation['gennum']/$allGen);
|
||||
|
||||
if($score < $maxScore){
|
||||
|
||||
$score += sqrt($testNation['gennum'] / $allGen);
|
||||
|
||||
if ($score < $maxScore) {
|
||||
$maxScore = $score;
|
||||
$destNation = $testNation;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$onlyRandom = $env['join_mode'] == 'onlyRandom';
|
||||
$genLimit = GameConst::$defaultMaxGeneral;
|
||||
if($onlyRandom && TimeUtil::IsRangeMonth($env['init_year'], $env['init_month'], 1, $env['year'], $env['month'])){
|
||||
if ($onlyRandom && TimeUtil::IsRangeMonth($env['init_year'], $env['init_month'], 1, $env['year'], $env['month'])) {
|
||||
$genLimit = GameConst::$initialNationGenLimitForRandInit;
|
||||
}
|
||||
else if($relYear < 3){
|
||||
} else if ($relYear < 3) {
|
||||
$genLimit = GameConst::$initialNationGenLimit;
|
||||
}
|
||||
|
||||
$generalsCnt = [];
|
||||
if($notIn){
|
||||
if ($notIn) {
|
||||
$rawGeneralsCnt = $db->query(
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 4 AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc != 9 AND nation.gennum < %i AND nation.scout=0 AND nation.nation NOT IN %li GROUP BY general.nation, general.npc',
|
||||
$genLimit,
|
||||
$notIn
|
||||
);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$rawGeneralsCnt = $db->query(
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc < 4 AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
|
||||
'SELECT general.nation as nation, nation.gennum, nation.name, npc, count(*) as cnt FROM general JOIN nation ON general.nation = nation.nation WHERE npc != 9 AND nation.gennum < %i AND nation.scout=0 GROUP BY general.nation, general.npc',
|
||||
$genLimit
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
foreach($rawGeneralsCnt as $nation){
|
||||
|
||||
foreach ($rawGeneralsCnt as $nation) {
|
||||
$nationID = $nation['nation'];
|
||||
if(!\key_exists($nationID, $generalsCnt)){
|
||||
if (!\key_exists($nationID, $generalsCnt)) {
|
||||
$generalsCnt[$nationID] = [
|
||||
'nation'=>$nationID,
|
||||
'gennum'=>$nation['gennum'],
|
||||
'name'=>$nation['name'],
|
||||
'cnt'=>0,
|
||||
'nation' => $nationID,
|
||||
'gennum' => $nation['gennum'],
|
||||
'name' => $nation['name'],
|
||||
'cnt' => 0,
|
||||
];
|
||||
$generalsCnt[$nationID]['cnt'] = 0;
|
||||
}
|
||||
|
||||
if($nation['npc'] <= 2){
|
||||
|
||||
if ($nation['npc'] <= 2) {
|
||||
$calcCnt = $nation['cnt'];
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$calcCnt = $nation['cnt'] / 2;
|
||||
}
|
||||
|
||||
if ($general->getNPCType() < 2 && Util::starts_with($nation['name'], 'ⓤ')) {
|
||||
$calcCnt *= 100;
|
||||
}
|
||||
|
||||
$generalsCnt[$nationID]['cnt'] += $calcCnt;
|
||||
}
|
||||
|
||||
$randVals = [];
|
||||
foreach($generalsCnt as $testNation){
|
||||
$randVals[] = [$testNation, 1/$testNation['cnt']];
|
||||
foreach ($generalsCnt as $testNation) {
|
||||
$randVals[] = [$testNation, 1 / $testNation['cnt']];
|
||||
}
|
||||
|
||||
if($randVals){
|
||||
if ($randVals) {
|
||||
$destNation = Util::choiceRandomUsingWeightPair($randVals);
|
||||
}
|
||||
}
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
if(!$destNation){
|
||||
if (!$destNation) {
|
||||
//임관 가능한 국가가 없다!
|
||||
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
|
||||
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
|
||||
$this->alternative = new che_요양($general, $this->env, null);
|
||||
return false;
|
||||
}
|
||||
@@ -236,7 +244,7 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
|
||||
|
||||
|
||||
$talkList = [
|
||||
'어쩌다 보니',
|
||||
@@ -257,10 +265,9 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>에 랜덤 임관");
|
||||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} {$randomTalk} <D><b>{$destNationName}</b></>에 <S>임관</>했습니다.");
|
||||
|
||||
if($gennum < GameConst::$initialNationGenLimit) {
|
||||
if ($gennum < GameConst::$initialNationGenLimit) {
|
||||
$exp = 700;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
$exp = 100;
|
||||
}
|
||||
|
||||
@@ -268,22 +275,21 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
$general->setVar('officer_level', 1);
|
||||
$general->setVar('officer_city', 0);
|
||||
$general->setVar('belong', 1);
|
||||
|
||||
if($this->destGeneralObj !== null){
|
||||
|
||||
if ($this->destGeneralObj !== null) {
|
||||
$general->setVar('city', $this->destGeneralObj->getCityID());
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
|
||||
$general->setVar('city', $targetCityID);
|
||||
}
|
||||
|
||||
$db->update('nation', [
|
||||
'gennum'=>$db->sqleval('gennum + 1')
|
||||
'gennum' => $db->sqleval('gennum + 1')
|
||||
], 'nation=%i', $destNationID);
|
||||
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
if($general->getNPCType() == 1 || $relYear >= 3){
|
||||
$joinedNations = $general->getAuxVar('joinedNations')??[];
|
||||
if ($general->getNPCType() == 1 || $relYear >= 3) {
|
||||
$joinedNations = $general->getAuxVar('joinedNations') ?? [];
|
||||
$joinedNations[] = $destNationID;
|
||||
$general->setAuxVar('joinedNations', $joinedNations);
|
||||
}
|
||||
@@ -296,5 +302,4 @@ class che_랜덤임관 extends Command\GeneralCommand{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,8 @@ use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
tryUniqueItemLottery,
|
||||
updateMaxDomesticCritical
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -165,6 +166,13 @@ class che_상업투자 extends Command\GeneralCommand{
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
if($pick == 'success'){
|
||||
updateMaxDomesticCritical($general, $score);
|
||||
}
|
||||
else{
|
||||
$general->setAuxVar('max_domestic_critical', 0);
|
||||
}
|
||||
|
||||
$scoreText = number_format($score, 0);
|
||||
|
||||
$josaUl = JosaUtil::pick(static::$actionName, '을');
|
||||
@@ -203,6 +211,4 @@ class che_상업투자 extends Command\GeneralCommand{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -202,6 +202,8 @@ class che_임관 extends Command\GeneralCommand{
|
||||
$nationList[$nationID]['scoutmsg'] = $scoutMsg;
|
||||
}
|
||||
|
||||
$hiddenItems = [];
|
||||
|
||||
foreach($nationList as &$nation){
|
||||
if($env['year'] < $env['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
|
||||
$nation['availableJoin'] = false;
|
||||
@@ -217,7 +219,9 @@ class che_임관 extends Command\GeneralCommand{
|
||||
$nation['availableJoin'] = false;
|
||||
}
|
||||
|
||||
|
||||
if(Util::starts_with($nation['name'], 'ⓤ')){
|
||||
$hiddenItems[$nation['nation']] = $nation['nation'];
|
||||
}
|
||||
}
|
||||
unset($nation);
|
||||
ob_start();
|
||||
@@ -228,6 +232,7 @@ class che_임관 extends Command\GeneralCommand{
|
||||
임관할 국가를 목록에서 선택하세요.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($nationList as $nation): ?>
|
||||
<?php if(key_exists($nation['nation'], $hiddenItems)){ continue; } ?>
|
||||
<option
|
||||
value='<?=$nation['nation']?>'
|
||||
style='<?=$nation['availableJoin']?'':'background-color:red;'?>'
|
||||
|
||||
@@ -209,7 +209,10 @@ class che_장수대상임관 extends Command\GeneralCommand{
|
||||
$nationList[$nationID]['scoutmsg'] = $scoutMsg;
|
||||
}
|
||||
|
||||
$hiddenItems = [];
|
||||
|
||||
foreach($nationList as &$nation){
|
||||
$nation['hideen'] = false;
|
||||
if($env['year'] < $env['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
|
||||
$nation['availableJoin'] = false;
|
||||
}
|
||||
@@ -224,7 +227,9 @@ class che_장수대상임관 extends Command\GeneralCommand{
|
||||
$nation['availableJoin'] = false;
|
||||
}
|
||||
|
||||
|
||||
if(Util::starts_with($nation['name'], 'ⓤ')){
|
||||
$hiddenItems[$nation['nation']] = $nation['nation'];
|
||||
}
|
||||
}
|
||||
unset($nation);
|
||||
ob_start();
|
||||
@@ -235,6 +240,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
|
||||
임관할 국가를 목록에서 선택하세요.<br>
|
||||
<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($generalList as $targetGeneral): ?>
|
||||
<?php if(key_exists($targetGeneral['nation'], $hiddenItems)){ continue; } ?>
|
||||
<option value='<?=$targetGeneral['no']?>'><?=getColoredName($targetGeneral['name'],$targetGeneral['npc'])?>【<?=getNationStaticInfo($targetGeneral['nation'])['name']??'재야'?>】</option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
|
||||
@@ -15,7 +15,8 @@ use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
tryUniqueItemLottery,
|
||||
updateMaxDomesticCritical
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -150,6 +151,13 @@ class che_정착장려 extends Command\GeneralCommand{
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
if($pick == 'success'){
|
||||
updateMaxDomesticCritical($general, $score);
|
||||
}
|
||||
else{
|
||||
$general->setAuxVar('max_domestic_critical', 0);
|
||||
}
|
||||
|
||||
$score *= 10;
|
||||
|
||||
$scoreText = number_format($score, 0);
|
||||
@@ -187,5 +195,5 @@ class che_정착장려 extends Command\GeneralCommand{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -15,7 +15,8 @@ use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
tryUniqueItemLottery,
|
||||
updateMaxDomesticCritical
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
@@ -150,6 +151,13 @@ class che_주민선정 extends Command\GeneralCommand{
|
||||
$exp = $score * 0.7;
|
||||
$ded = $score * 1.0;
|
||||
|
||||
if($pick == 'success'){
|
||||
updateMaxDomesticCritical($general, $score);
|
||||
}
|
||||
else{
|
||||
$general->setAuxVar('max_domestic_critical', 0);
|
||||
}
|
||||
|
||||
$score /= 10;
|
||||
|
||||
$scoreText = number_format($score, 1);
|
||||
|
||||
@@ -9,16 +9,17 @@ use \sammo\{
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Json,
|
||||
KVStorage,
|
||||
StringUtil
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo
|
||||
};
|
||||
use function \sammo\getDomesticExpLevelBonus;
|
||||
use function \sammo\CriticalRatioDomestic;
|
||||
use function \sammo\CriticalScoreEx;
|
||||
use function \sammo\getAllNationStaticInfo;
|
||||
use function \sammo\getNationStaticInfo;
|
||||
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
@@ -223,7 +224,10 @@ class che_물자원조 extends Command\NationCommand{
|
||||
$destNationLogger = new ActionLogger(0, $destChiefID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원 받음");
|
||||
|
||||
|
||||
$destNationStor = KVStorage::getStorage(DB::db(), $destNationID, 'nation_env');
|
||||
$destRecvAssist = $destNationStor->getValue('recv_assist')??[];
|
||||
$destRecvAssist["n{$nationID}"] = [$nationID, ($destRecvAssist["n{$nationID}"][1]??0) + $goldAmount + $riceAmount];
|
||||
$destNationStor->setValue('recv_assist', $destRecvAssist);
|
||||
|
||||
$db->update('nation', [
|
||||
'gold'=>$db->sqleval('gold - %i', $goldAmount),
|
||||
|
||||
@@ -2,33 +2,31 @@
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
DiplomaticMessage,
|
||||
Message,
|
||||
};
|
||||
use \sammo\DB;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use \sammo\General;
|
||||
use \sammo\DummyGeneral;
|
||||
use \sammo\ActionLogger;
|
||||
use \sammo\GameConst;
|
||||
use \sammo\LastTurn;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\Command;
|
||||
use \sammo\MessageTarget;
|
||||
use \sammo\DiplomaticMessage;
|
||||
use \sammo\Message;
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
use function \sammo\getDomesticExpLevelBonus;
|
||||
use function \sammo\CriticalRatioDomestic;
|
||||
use function \sammo\CriticalScoreEx;
|
||||
use function \sammo\getAllNationStaticInfo;
|
||||
use function \sammo\getNationStaticInfo;
|
||||
use function \sammo\GetImageUR;
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Json;
|
||||
use sammo\KVStorage;
|
||||
|
||||
class che_불가침수락 extends Command\NationCommand
|
||||
{
|
||||
@@ -191,6 +189,13 @@ class che_불가침수락 extends Command\NationCommand
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$destNationStor = KVStorage::getStorage(DB::db(), $destNationID, 'nation_env');
|
||||
$destRecvAssist = $destNationStor->getValue('recv_assist')??[];
|
||||
$destRespAssist = $destNationStor->getValue('resp_assist')??[];
|
||||
|
||||
$destRespAssist["n{$nationID}"] = [$nationID, $destRecvAssist["n{$nationID}"][1]??0];
|
||||
$destNationStor->setValue('resp_assist', $destRespAssist);
|
||||
|
||||
$year = $this->arg['year'];
|
||||
$month = $this->arg['month'];
|
||||
|
||||
|
||||
@@ -50,6 +50,11 @@ class AllowJoinDestNation extends Constraint{
|
||||
return false;
|
||||
}
|
||||
|
||||
if($this->general['npc']??2 < 2 && \sammo\Util::starts_with($this->destNation['name'], 'ⓤ')){
|
||||
$this->reason = "유저장은 태수국에 임관할 수 없습니다.";
|
||||
return false;
|
||||
}
|
||||
|
||||
$joinedNations = $this->general['auxVar']['joinedNations']??[];
|
||||
if(in_array($this->destNation['nation'], $joinedNations)){
|
||||
$this->reason = "이미 임관했었던 국가입니다.";
|
||||
|
||||
@@ -0,0 +1,282 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Event\Action;
|
||||
|
||||
use InvalidArgumentException;
|
||||
use sammo\ActionLogger;
|
||||
use sammo\CityConst;
|
||||
use sammo\DB;
|
||||
use sammo\GameConst;
|
||||
use sammo\Json;
|
||||
use sammo\KVStorage;
|
||||
use sammo\Scenario\GeneralBuilder;
|
||||
use sammo\Scenario\Nation;
|
||||
use sammo\UniqueConst;
|
||||
use sammo\Util;
|
||||
|
||||
use function sammo\GetNationColors;
|
||||
use function sammo\getNationStaticInfo;
|
||||
use function sammo\pickGeneralFromPool;
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
|
||||
class RaiseNPCNation extends \sammo\Event\Action
|
||||
{
|
||||
public function __construct()
|
||||
{
|
||||
}
|
||||
|
||||
const CITY_KEYS = ['pop', 'agri', 'comm', 'secu', 'def', 'wall'];
|
||||
const MIN_DIST_USERNATION = 4;
|
||||
const MIN_DIST_NPCNATION = 2;
|
||||
|
||||
private function calcAvgNationCity(array $cities)
|
||||
{
|
||||
if (count($cities) == 0) {
|
||||
throw new InvalidArgumentException();
|
||||
}
|
||||
|
||||
$targetCities = [];
|
||||
|
||||
foreach ($cities as $city) {
|
||||
if ($city['nation'] == 0) {
|
||||
continue;
|
||||
}
|
||||
$citySum = 0;
|
||||
foreach (static::CITY_KEYS as $key) {
|
||||
if ($key === 'pop') {
|
||||
continue;
|
||||
}
|
||||
$citySum += $city[$key];
|
||||
}
|
||||
$city['sum'] = $citySum;
|
||||
|
||||
$targetCities[] = $city;
|
||||
}
|
||||
|
||||
$cityCnt = count($targetCities);
|
||||
|
||||
if ($cityCnt == 0) {
|
||||
$target = Util::choiceRandom($cities);
|
||||
$randCity = [];
|
||||
foreach (static::CITY_KEYS as $key) {
|
||||
$randCity[$key] = $target["{$key}_max"];
|
||||
}
|
||||
return $randCity;
|
||||
}
|
||||
|
||||
usort($targetCities, function (array $lhs, array $rhs) {
|
||||
return $lhs['sum'] <=> $rhs['sum'];
|
||||
});
|
||||
|
||||
|
||||
//최소, 최대 도시 몇개를 뺀다. 정렬은 신경쓰지 않는다.
|
||||
|
||||
if ($cityCnt >= 3) {
|
||||
$reduceCnt = Util::valueFit(Util::round($cityCnt / 6, 0), 1);
|
||||
foreach (Util::range($reduceCnt) as $_idx) {
|
||||
array_pop($targetCities);
|
||||
}
|
||||
|
||||
foreach (Util::range($reduceCnt) as $idx) {
|
||||
$targetCities[$idx] = array_pop($targetCities);
|
||||
}
|
||||
|
||||
$cityCnt -= $reduceCnt * 2;
|
||||
}
|
||||
|
||||
$avgCity = [];
|
||||
foreach ($targetCities as $city) {
|
||||
foreach (static::CITY_KEYS as $key) {
|
||||
$avgCity[$key] = ($avgCity[$key] ?? 0) + $city[$key];
|
||||
}
|
||||
}
|
||||
|
||||
foreach (static::CITY_KEYS as $key) {
|
||||
$avgCity[$key] = Util::toInt($avgCity[$key] / $cityCnt);
|
||||
}
|
||||
return $avgCity;
|
||||
}
|
||||
|
||||
public function calcAvgNationGeneralCnt(): int
|
||||
{
|
||||
$nationUsers = [];
|
||||
foreach (\sammo\getAllNationStaticInfo() as $nation) {
|
||||
if ($nation['level'] == 0) {
|
||||
continue;
|
||||
}
|
||||
$nationUsers[] = $nation['gennum'];
|
||||
}
|
||||
|
||||
$nationCnt = count($nationUsers);
|
||||
if ($nationCnt == 0) {
|
||||
return GameConst::$initialNationGenLimit;
|
||||
}
|
||||
|
||||
sort($nationUsers);
|
||||
if ($nationCnt >= 3) {
|
||||
$reduceCnt = Util::valueFit(Util::round($nationCnt / 6, 0), 1);
|
||||
foreach (Util::range($reduceCnt) as $_idx) {
|
||||
array_pop($nationUsers);
|
||||
}
|
||||
|
||||
foreach (Util::range($reduceCnt) as $idx) {
|
||||
$nationUsers[$idx] = array_pop($nationUsers);
|
||||
}
|
||||
$nationCnt -= $reduceCnt * 2;
|
||||
}
|
||||
|
||||
return Util::round(array_sum($nationUsers) / $nationCnt);
|
||||
}
|
||||
|
||||
public function calcAvgTech(): int
|
||||
{
|
||||
$techSum = 0;
|
||||
$nationCnt = 0;
|
||||
foreach (\sammo\getAllNationStaticInfo() as $nation) {
|
||||
if ($nation['level'] == 0) {
|
||||
continue;
|
||||
}
|
||||
$techSum += $nation['tech'];
|
||||
$nationCnt += 1;
|
||||
}
|
||||
if ($nationCnt == 0) {
|
||||
return 0;
|
||||
}
|
||||
return Util::toInt($techSum / $nationCnt);
|
||||
}
|
||||
|
||||
private function buildNation(int $nationID, int $tech, array $baseCity, array $avgCity, int $genCnt, $env)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$targetCity = [
|
||||
'trust' => 100
|
||||
];
|
||||
foreach (static::CITY_KEYS as $key) {
|
||||
$targetCity[$key] = min($baseCity["{$key}_max"], $avgCity[$key]);
|
||||
}
|
||||
|
||||
$pickTypeList = ['무' => 1, '지' => 1];
|
||||
|
||||
$cityID = $baseCity['city'];
|
||||
$cityName = $baseCity['name'];
|
||||
$nationName = "ⓤ{$cityName}";
|
||||
|
||||
$color = Util::choiceRandom(GetNationColors());
|
||||
$nationObj = new Nation($nationID, $nationName, $color, 0, 2000, "우리도 할 수 있다! {$cityName}군", $tech, null, 2, [$cityName]);
|
||||
$nationObj->build($env);
|
||||
|
||||
$ruler = (new GeneralBuilder("{$cityName}태수", false, null, $nationID))
|
||||
->setOfficerLevel(12)
|
||||
->setCityID($cityID)
|
||||
->setNPCType(6)
|
||||
->setGoldRice(1000, 1000)
|
||||
->fillRandomStat($pickTypeList)
|
||||
->setKillturn(240)
|
||||
->fillRemainSpecAsZero($env);
|
||||
$ruler->build($env);
|
||||
|
||||
$nationObj->addGeneral($ruler);
|
||||
|
||||
$birthYear = $env['year'] - 20;
|
||||
$deadYearMin = $env['year'] + 10;
|
||||
|
||||
foreach (pickGeneralFromPool(DB::db(), 0, $genCnt - 1) as $pickedNPC) {
|
||||
//대충 10년후부터 6년마다 절반?
|
||||
$deadYear = $deadYearMin + Util::toInt(60 * (1 - log(Util::randRange(1, 1024), 2)/10));
|
||||
$newNPC = $pickedNPC->getGeneralBuilder();
|
||||
$newNPC->setNationID($nationID)
|
||||
->setCityID($cityID)
|
||||
->setNPCType(6)
|
||||
->setGoldRice(1000, 1000)
|
||||
->setLifeSpan($birthYear, $deadYear)
|
||||
->fillRandomStat($pickTypeList)
|
||||
->fillRemainSpecAsZero($env);
|
||||
$newNPC->build($env);
|
||||
$pickedNPC->occupyGeneralName();
|
||||
|
||||
$nationObj->addGeneral($newNPC);
|
||||
}
|
||||
|
||||
$nationObj->postBuild($env);
|
||||
$db->update('city', $targetCity, 'city = %i', $cityID);
|
||||
refreshNationStaticInfo();
|
||||
}
|
||||
|
||||
public function run(array $env)
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$allCities = $db->query('SELECT * FROM city WHERE 5 <= level AND level <= 6'); //소, 중 성만 선택
|
||||
|
||||
$emptyCities = [];
|
||||
$occupiedCities = [];
|
||||
$npcCities = [];
|
||||
|
||||
$avgCity = $this->calcAvgNationCity($allCities);
|
||||
|
||||
foreach ($allCities as $city) {
|
||||
if ($city['nation'] == 0) {
|
||||
$emptyCities[$city['city']] = $city;
|
||||
} else {
|
||||
$occupiedCities[$city['city']] = $city;
|
||||
}
|
||||
}
|
||||
|
||||
$avgGenCnt = $this->calcAvgNationGeneralCnt();
|
||||
|
||||
$serverID = UniqueConst::$serverID;
|
||||
$lastNationID = max(
|
||||
$db->queryFirstField("SELECT max(`nation`) FROM `nation`"),
|
||||
$db->queryFirstField("SELECT max(`nation`) FROM `ng_old_nations` WHERE server_id = %s", $serverID),
|
||||
);
|
||||
|
||||
$avgTech = $this->calcAvgTech();
|
||||
Util::shuffle_assoc($emptyCities);
|
||||
|
||||
$occupiedCitiesID = array_keys($occupiedCities);
|
||||
$npcCitiesID = [];
|
||||
|
||||
refreshNationStaticInfo();
|
||||
|
||||
foreach ($emptyCities as $emptyCity) {
|
||||
$cityID = $emptyCity['city'];
|
||||
|
||||
$minDistance = 999;
|
||||
foreach ($occupiedCitiesID as $targetCityID) {
|
||||
$minDistance = min(\sammo\calcCityDistance($cityID, $targetCityID, null), $minDistance);
|
||||
if ($minDistance < static::MIN_DIST_USERNATION) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ($minDistance < static::MIN_DIST_USERNATION) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$minDistance = 999;
|
||||
foreach ($npcCitiesID as $targetCityID) {
|
||||
$minDistance = min(\sammo\calcCityDistance($cityID, $targetCityID, null), $minDistance);
|
||||
if ($minDistance < static::MIN_DIST_NPCNATION) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ($minDistance < static::MIN_DIST_NPCNATION) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//TODO: 거리 측정
|
||||
$lastNationID += 1;
|
||||
$this->buildNation($lastNationID, $avgTech, $emptyCity, $avgCity, $avgGenCnt, $env);
|
||||
$npcCities[$cityID] = $emptyCity;
|
||||
$npcCitiesID[] = $cityID;
|
||||
}
|
||||
|
||||
if (count($npcCities) > 0) {
|
||||
$logger = new ActionLogger(0, 0, $env['year'], $env['month']);
|
||||
$logger->pushGlobalHistoryLog("<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.");
|
||||
$logger->flush();
|
||||
}
|
||||
|
||||
return [__CLASS__, count($npcCities)];
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
<?php
|
||||
namespace sammo\Event\Condition;
|
||||
|
||||
use sammo\Event\Condition;
|
||||
|
||||
class Logic extends \sammo\Event\Condition{
|
||||
private $mode = 'and';
|
||||
|
||||
@@ -24,7 +26,9 @@ class Logic extends \sammo\Event\Condition{
|
||||
}
|
||||
|
||||
$this->mode = $mode;
|
||||
$this->conditions = $conditions;
|
||||
$this->conditions = array_map(function($condition){
|
||||
return Condition::build($condition);
|
||||
}, $conditions);
|
||||
}
|
||||
|
||||
public function eval($env=null){
|
||||
|
||||
+207
-3
@@ -50,6 +50,20 @@ class General implements iAction{
|
||||
'occupied'=>1,
|
||||
];
|
||||
|
||||
const INHERITANCE_KEY = [
|
||||
'previous'=>[true, 1, '기존 포인트'],
|
||||
'lived_month'=>[true, 1, '생존'],
|
||||
'max_belong'=>[false, 10, '최대 임관년 수'],
|
||||
'max_domestic_critical'=>[true, 1, '최대 연속 내정 성공'],
|
||||
'snipe_combat'=>[true, 10, '병종 상성 우위 횟수'],
|
||||
'combat'=>[['rank', 'warnum'], 5, '전투 횟수'],
|
||||
'sabotage'=>[['rank', 'firenum'], 20, '계략 성공 횟수'],
|
||||
'unifier'=>[true, 1, '천통 기여'],
|
||||
'dex'=>[false, 0.001, '숙련도'],
|
||||
'tournament'=>[true, 1, '토너먼트'],
|
||||
'betting'=>[false, 10, '베팅 당첨'],
|
||||
];
|
||||
|
||||
const TURNTIME_FULL_MS = -1;
|
||||
const TURNTIME_FULL = 0;
|
||||
const TURNTIME_HMS = 1;
|
||||
@@ -539,6 +553,8 @@ class General implements iAction{
|
||||
|
||||
$generalName = $this->getName();
|
||||
|
||||
$this->mergeTotalInheritancePoint();
|
||||
|
||||
// 군주였으면 유지 이음
|
||||
$officerLevel = $this->getVar('officer_level');
|
||||
if($officerLevel == 12) {
|
||||
@@ -592,6 +608,12 @@ class General implements iAction{
|
||||
|
||||
$generalName = $this->getName();
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if($ownerID){
|
||||
$this->mergeTotalInheritancePoint();
|
||||
resetInheritanceUser($ownerID);
|
||||
}
|
||||
|
||||
$this->multiplyVarWithLimit('leadership', 0.85, 10);
|
||||
$this->multiplyVarWithLimit('strength', 0.85, 10);
|
||||
$this->multiplyVarWithLimit('intel', 0.85, 10);
|
||||
@@ -919,19 +941,19 @@ class General implements iAction{
|
||||
static public function mergeQueryColumn(?array $reqColumns=null, int $constructMode=2):array{
|
||||
$minimumColumn = ['no', 'name', 'city', 'nation', 'officer_level', 'officer_city'];
|
||||
$defaultEventColumn = [
|
||||
'no', 'name', 'city', 'nation', 'officer_level', 'officer_city',
|
||||
'no', 'name', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
|
||||
'special', 'special2', 'personal',
|
||||
'horse', 'weapon', 'book', 'item', 'last_turn'
|
||||
];
|
||||
$fullColumn = [
|
||||
'no', 'name', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
|
||||
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
|
||||
'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item',
|
||||
'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
|
||||
'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong',
|
||||
'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg',
|
||||
'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray',
|
||||
'recent_war', 'last_turn', 'myset',
|
||||
'specage', 'specage2', 'con', 'connect', 'owner', 'aux', 'lastrefresh',
|
||||
'specage', 'specage2', 'con', 'connect', 'aux', 'lastrefresh',
|
||||
];
|
||||
|
||||
if($reqColumns === null){
|
||||
@@ -1141,4 +1163,186 @@ class General implements iAction{
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int|float
|
||||
*/
|
||||
public function getInheritancePoint(string $key, &$aux=null, bool $forceCalc=false){
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
return 0;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
return 0;
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($storeType === true || ($gameStor->isunited != 0 && !$forceCalc)){
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
[$value, $aux] = $inheritStor->getValue($key);
|
||||
return $value;
|
||||
}
|
||||
|
||||
if(is_array($storeType)){
|
||||
[$storSubType, $storSubKey] = $storeType;
|
||||
if($storSubType === 'rank'){
|
||||
return $this->getRankVar($storSubKey) * $multiplier;
|
||||
}
|
||||
if($storSubType === 'raw'){
|
||||
return $this->getVar($storSubKey) * $multiplier;
|
||||
}
|
||||
if($storSubType === 'aux'){
|
||||
return ($this->getAuxVar($storSubKey)??0) * $multiplier;
|
||||
}
|
||||
throw new \InvalidArgumentException("{$storSubType}은 참조 할 수 없는 유산 세부키임");
|
||||
}
|
||||
|
||||
if($storeType !== false){
|
||||
throw new \InvalidArgumentException("{$storeType}은 올바르지 않은 유산 키임");
|
||||
}
|
||||
|
||||
$extractFn = function(){ return [0, null];};
|
||||
switch($key){
|
||||
case 'dex':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$totalDex = 0;
|
||||
foreach(array_keys(GameUnitConst::allType()) as $armType){
|
||||
$totalDex += $this->getVar("dex{$armType}");
|
||||
}
|
||||
return [$totalDex * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
case 'betting':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$betWin = $this->getRankVar('betwin');
|
||||
$betWinRate = $this->getRankVar('betwingold')/max(1, $this->getRankVar('betgold'));
|
||||
|
||||
return [$betWin * $multiplier * pow($betWinRate, 2), null];
|
||||
};
|
||||
break;
|
||||
case 'max_belong':
|
||||
$extractFn = function() use ($multiplier){
|
||||
$maxBelong = max($this->getVar('belong'), $this->getAuxVar('max_belong')??0);
|
||||
return [$maxBelong * $multiplier, null];
|
||||
};
|
||||
break;
|
||||
default:
|
||||
throw new \InvalidArgumentException("{$key}는 유산 추출기를 보유하고 있지 않음");
|
||||
}
|
||||
|
||||
[$value, $aux] = ($extractFn)();
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function setInheritancePoint(string $key, $value, $aux=null){
|
||||
if(!is_int($value) && !is_float($value)){
|
||||
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
|
||||
}
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
if($storeType !== true){
|
||||
throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님");
|
||||
}
|
||||
if($multiplier != 1 && $value != 0){
|
||||
throw new \InvalidArgumentException("{$key}는 1:1 유산 포인트가 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($gameStor->isunited != 0){
|
||||
return;
|
||||
}
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
$inheritStor->setValue($key, [$value, $aux]);
|
||||
}
|
||||
|
||||
public function increaseInheritancePoint(string $key, $value, $aux=null){
|
||||
if(!is_int($value) && !is_float($value)){
|
||||
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
|
||||
}
|
||||
|
||||
$inheritType = static::INHERITANCE_KEY[$key]??null;
|
||||
if($inheritType === null){
|
||||
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
|
||||
}
|
||||
|
||||
[$storeType, $multiplier, ] = $inheritType;
|
||||
if($storeType !== true){
|
||||
throw new \InvalidArgumentException("{$key}는 직접 저장형 유산 포인트가 아님");
|
||||
}
|
||||
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
return;
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
if($gameStor->isunited != 0){
|
||||
return;
|
||||
}
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
[$oldValue, $oldAux] = $inheritStor->getValue($key)??[0, null];
|
||||
|
||||
if($oldAux !== $aux){
|
||||
$oldValue = 0;
|
||||
}
|
||||
|
||||
$newValue = $oldValue + $value * $multiplier;
|
||||
$inheritStor->setValue($key, [$newValue, $aux]);
|
||||
}
|
||||
|
||||
public function mergeTotalInheritancePoint(){
|
||||
$ownerID = $this->getVar('owner');
|
||||
if(!$ownerID){
|
||||
return;
|
||||
}
|
||||
|
||||
if($this->getVar('npc') != 0){
|
||||
return;
|
||||
}
|
||||
|
||||
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$ownerID}");
|
||||
$inheritStor->cacheAll();
|
||||
foreach(static::INHERITANCE_KEY as $key=>[$storType, ,]){
|
||||
$aux = null;
|
||||
$point = $this->getInheritancePoint($key, $aux, true);
|
||||
if($storType === true){
|
||||
continue;
|
||||
}
|
||||
$inheritStor->setValue($key, [$point, $aux]);
|
||||
}
|
||||
|
||||
$oldInheritStor = KVStorage::getStorage(DB::db(), "inheritance_result");
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
$serverID = UniqueConst::$serverID;
|
||||
$year = $gameStor->year;
|
||||
$month = $gameStor->month;
|
||||
$oldInheritStor->setValue("{$serverID}_{$ownerID}_{$this->getID()}_{$year}_{$month}", $inheritStor->getAll(true));
|
||||
}
|
||||
}
|
||||
+86
-2
@@ -1712,6 +1712,88 @@ class GeneralAI
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
// 군주 행동
|
||||
protected function do불가침제의(LastTurn $lastTurn): ?NationCommand
|
||||
{
|
||||
$general = $this->general;
|
||||
|
||||
if($general->getVar('officer_level') < 12){
|
||||
return null;
|
||||
}
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
|
||||
$nationStor = KVStorage::getStorage(DB::db(), $nationID, 'nation_env');
|
||||
$recvAssist = $nationStor->getValue('recv_assist')??[];
|
||||
$respAssist = $nationStor->getValue('resp_assist')??[];
|
||||
$respAssistTry = $nationStor->getValue('resp_assist_try')??[];
|
||||
|
||||
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
|
||||
|
||||
$candidateList = [];
|
||||
foreach($recvAssist as [$candNationID, $amount]){
|
||||
$amount -= $respAssist["n{$candNationID}"][1]??0;
|
||||
if($amount <= 0){
|
||||
continue;
|
||||
}
|
||||
if(key_exists($candNationID, $this->warTargetNation)){
|
||||
continue;
|
||||
}
|
||||
if(($respAssistTry["n{$candNationID}"][1]??0) >= $yearMonth - 8){
|
||||
continue;
|
||||
}
|
||||
$candidateList[$candNationID] = $amount;
|
||||
}
|
||||
|
||||
if(!$candidateList){
|
||||
return null;
|
||||
}
|
||||
|
||||
$cityList = $this->supplyCities;
|
||||
|
||||
if (!$cityList) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$goldIncome = getGoldIncome($nation['nation'], $nation['level'], 15, $nation['capital'], $nation['type'], $cityList);
|
||||
$riceIncome = getRiceIncome($nation['nation'], $nation['level'], 15, $nation['capital'], $nation['type'], $cityList);
|
||||
$wallIncome = getWallIncome($nation['nation'], $nation['level'], 15, $nation['capital'], $nation['type'], $cityList);
|
||||
$income = $goldIncome + $riceIncome + $wallIncome;
|
||||
|
||||
arsort($candidateList);
|
||||
$destNationID = null;
|
||||
$diplomatMonth = 0;
|
||||
foreach($candidateList as $candNationID => $amount){
|
||||
if($amount * 4 < $income){
|
||||
break;
|
||||
}
|
||||
$destNationID = $candNationID;
|
||||
$diplomatMonth = 24 * $amount / $income;
|
||||
break;
|
||||
}
|
||||
|
||||
if($destNationID === null){
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
[$targetYear, $targetMonth] = Util::parseYearMonth($yearMonth + $diplomatMonth);
|
||||
|
||||
$cmd = buildNationCommandClass('che_불가침제의', $this->general, $this->env, $lastTurn, [
|
||||
'destNationID' => $destNationID,
|
||||
'year' => $targetYear,
|
||||
'month' => $targetMonth,
|
||||
]);
|
||||
if(!$cmd->hasFullConditionMet()){
|
||||
return null;
|
||||
}
|
||||
|
||||
$respAssistTry["n{$destNationID}"] = [$destNationID, $yearMonth];
|
||||
$nationStor->setValue('resp_assist_try', $respAssistTry);
|
||||
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
// 군주 행동
|
||||
protected function do선전포고(LastTurn $lastTurn): ?NationCommand
|
||||
@@ -3067,6 +3149,9 @@ class GeneralAI
|
||||
if($general->getVar('makelimit')){
|
||||
return null;
|
||||
}
|
||||
if($general->getNPCType() > 2){
|
||||
return null;
|
||||
}
|
||||
if(!$this->generalPolicy->can건국){
|
||||
return null;
|
||||
}
|
||||
@@ -3167,8 +3252,7 @@ class GeneralAI
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1 / 4))) {
|
||||
//국가가 1개일 경우에는 '임관하지 않음'
|
||||
if (Util::randBool(pow(1 / ($nationCnt + 1) / pow($notFullNationCnt, 3), 1 / 4))) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +76,10 @@ class Nation{
|
||||
$capital = 0;
|
||||
}
|
||||
|
||||
if(strpos($this->type, '_') === FALSE){
|
||||
if($this->type === null){
|
||||
$type = Util::choiceRandom(GameConst::$availableNationType);
|
||||
}
|
||||
else if(strpos($this->type, '_') === FALSE){
|
||||
$type = 'che_'.$this->type;
|
||||
}
|
||||
else{
|
||||
|
||||
@@ -257,6 +257,8 @@ class TurnExecutionHelper
|
||||
$autorunMode = false;
|
||||
$ai = null;
|
||||
|
||||
$general->increaseInheritancePoint('lived_month', 1);
|
||||
|
||||
$turnObj->preprocessCommand($env);
|
||||
$generalCommandObj = $general->getReservedTurn(0, $env);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user