저격 버그 수정, 필살 강화
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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use sammo\Util;
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class che_필살강화_회피불가 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_PRE + 150;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$self->hasActivatedSkill('필살')){
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return true;
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}
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$oppose->activateSkill('회피불가');
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return true;
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}
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}
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