저격 버그 수정, 필살 강화

This commit is contained in:
2020-04-30 05:07:52 +09:00
parent 76c4a8a966
commit b4262eb34b
3 changed files with 39 additions and 7 deletions
@@ -14,7 +14,7 @@ class che_저격발동 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$oppose->hasActivatedSkill('저격')){
if(!$self->hasActivatedSkill('저격')){
return true;
}
@@ -25,13 +25,13 @@ class che_저격발동 extends BaseWarUnitTrigger{
$general = $self->getGeneral();
$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$general->increaseVarWithLimit('atmos', 10, GameConst::$maxAtmosByWar);
$general->increaseVarWithLimit('injury', Util::randRangeInt($opposeEnv['woundMin'], $opposeEnv['woundMax']), null, 80);
$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
$this->processConsumableItem();
@@ -0,0 +1,22 @@
<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
use sammo\Util;
class che_필살강화_회피불가 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_PRE + 150;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('필살')){
return true;
}
$oppose->activateSkill('회피불가');
return true;
}
}