징모병창 변수명 에러
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+5
-5
@@ -206,7 +206,7 @@ function command_11($turn, $command, bool $is모병 = false) {
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[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $me['nation']);
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[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $me['nation']);
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$lbonus = setLeadershipBonus($general, $nationLevel);
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$lbonus = setLeadershipBonus($me, $nationLevel);
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$ownCities = [];
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$ownCities = [];
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$ownRegions = [];
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$ownRegions = [];
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@@ -219,7 +219,7 @@ function command_11($turn, $command, bool $is모병 = false) {
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$ownRegions[$city['region']] = 1;
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$ownRegions[$city['region']] = 1;
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}
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}
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$leader = getGeneralLeadership($general, true, true, true);
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$leader = getGeneralLeadership($me, true, true, true);
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$maxCrew = $leader - Util::round($me['crew']/100);
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$maxCrew = $leader - Util::round($me['crew']/100);
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$abil = getTechAbil($nation['tech']);
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$abil = getTechAbil($nation['tech']);
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@@ -304,10 +304,10 @@ function command_11($turn, $command, bool $is모병 = false) {
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'techLevelText'=>getTechCall($tech),
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'techLevelText'=>getTechCall($tech),
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'tech'=>$tech,
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'tech'=>$tech,
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'leader'=>$leader,
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'leader'=>$leader,
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'crewTypeName'=>GameUnitConst::byId($general['crewtype'])->name,
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'crewTypeName'=>GameUnitConst::byId($me['crewtype'])->name,
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'crew'=>$general['crew'],
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'crew'=>$me['crew'],
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'maxCrew'=>$maxCrew,
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'maxCrew'=>$maxCrew,
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'gold'=>$general['gold'],
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'gold'=>$me['gold'],
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'turn'=>$turn,
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'turn'=>$turn,
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'armTypes'=>$armTypes,
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'armTypes'=>$armTypes,
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]);
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]);
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