아이템에 consumable 개념 추가, GameConstBase에 아이템 준비
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@@ -12,6 +12,7 @@ class che_치료_환약 extends \sammo\BaseItem{
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protected static $info = '[군사] 턴 실행 전 부상 회복. 1회용';
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protected static $cost = 100;
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protected static $consumable = true;
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protected static $buyable = true;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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