부대장 수를 많이 늘림

This commit is contained in:
2019-05-04 00:17:25 +09:00
parent 34bdcc1456
commit ab7a1b1cc2
+12 -11
View File
@@ -1100,16 +1100,19 @@ function updateNationState() {
} }
$maxTroopLeader = [
1=>0,
2=>2,
3=>4,
4=>6,
5=>8,
6=>10,
7=>12,
][$nationlevel]??0;
$lastAssemblerID = $gameStor->assembler_id??0; $lastAssemblerID = $gameStor->assembler_id??0;
for($levelGen = max(1, $oldLevel) + 1; $levelGen <= $nationlevel; $levelGen+=1){ $currentTroopLeaderCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation = %i AND npc = 5', $nation['nation']);
if(in_array($levelGen, [3, 5, 7])){ while($currentTroopLeaderCnt < $maxTroopLeader){
$genStep = 2; $currentTroopLeaderCnt++;
}
else{
$genStep = 1;
}
while($genStep > 0){
$lastAssemblerID += 1; $lastAssemblerID += 1;
$npcObj = new Scenario\NPC( $npcObj = new Scenario\NPC(
999, sprintf('부대장%3d',$lastAssemblerID), null, $nation['nation'], null, 999, sprintf('부대장%3d',$lastAssemblerID), null, $nation['nation'], null,
@@ -1137,8 +1140,6 @@ function updateNationState() {
'turn5'=>$command, 'turn5'=>$command,
'killturn'=>80 'killturn'=>80
], 'no=%i', $npcID); ], 'no=%i', $npcID);
$genStep -= 1;
}
} }
$gameStor->assembler_id = $lastAssemblerID; $gameStor->assembler_id = $lastAssemblerID;