AI 뼈대 다시 잡는중

This commit is contained in:
2020-03-31 02:50:07 +09:00
parent b397c41c9e
commit aa7d01f3d6
4 changed files with 850 additions and 613 deletions
+1 -1
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@@ -16,7 +16,7 @@ class AutorunGeneralPolicy{
static $한계징병 = '한계징병'; static $한계징병 = '한계징병';
static $고급병종 = '고급병종'; static $고급병종 = '고급병종';
static $전투준비 = '전투준비'; static $전투준비 = '전투준비';
public $소집해제 = '소집해제'; static $소집해제 = '소집해제';
static $출병 = '출병'; static $출병 = '출병';
+14
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@@ -26,6 +26,8 @@ class AutorunNationPolicy {
static $선포 = '선포'; static $선포 = '선포';
static $천도 = '천도'; static $천도 = '천도';
//실제 행동 //실제 행동
static public $defaultPriority = [ static public $defaultPriority = [
'선포', '선포',
@@ -53,6 +55,18 @@ class AutorunNationPolicy {
'NPC전방발령', 'NPC전방발령',
]; ];
//순서는 중요하지 않음
static public $availableInstantTurn = [
'유저장긴급포상'=>true,
'유저장후방발령'=>true,
'유저장전방발령'=>true,
'유저장포상'=>true,
'NPC긴급포상'=>true,
'NPC후방발령'=>true,
'NPC포상'=>true,
'NPC전방발령'=>true,
];
public $priority = []; public $priority = [];
public $can부대전방발령 = true; public $can부대전방발령 = true;
+342 -118
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@@ -1,7 +1,13 @@
<?php <?php
namespace sammo; namespace sammo;
class GeneralAI{ use Generator;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
class GeneralAI
{
/** /**
* @var General $general * @var General $general
*/ */
@@ -46,7 +52,8 @@ class GeneralAI{
//수뇌용 //수뇌용
public function __construct(General $general){ public function __construct(General $general)
{
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$this->env = $gameStor->getValues(['startyear', 'year', 'month', 'turnterm', 'killturn', 'scenario', 'gold_rate', 'rice_rate', 'develcost']); $this->env = $gameStor->getValues(['startyear', 'year', 'month', 'turnterm', 'killturn', 'scenario', 'gold_rate', 'rice_rate', 'develcost']);
@@ -78,14 +85,15 @@ class GeneralAI{
$this->calcGenType(); $this->calcGenType();
$this->calcDiplomacyState(); $this->calcDiplomacyState();
} }
public function getGeneralObj():General{ public function getGeneralObj(): General
{
return $this->general; return $this->general;
} }
protected function calcGenType(){ protected function calcGenType()
{
$leadership = $this->leadership; $leadership = $this->leadership;
$strength = Util::valueFit($this->strength, 1); $strength = Util::valueFit($this->strength, 1);
$intel = Util::valueFit($this->intel, 1); $intel = Util::valueFit($this->intel, 1);
@@ -97,7 +105,6 @@ class GeneralAI{
if (Util::randBool($intel / $strength / 2)) { if (Util::randBool($intel / $strength / 2)) {
$genType |= self::t지장; $genType |= self::t지장;
} }
} }
//지장 //지장
} else { } else {
@@ -116,7 +123,8 @@ class GeneralAI{
$this->genType = $genType; $this->genType = $genType;
} }
protected function calcDiplomacyState(){ protected function calcDiplomacyState()
{
$db = DB::db(); $db = DB::db();
$nationID = $this->general->getNationID(); $nationID = $this->general->getNationID();
$env = $this->env; $env = $this->env;
@@ -142,8 +150,7 @@ class GeneralAI{
if ($warState == 0) { if ($warState == 0) {
$onWar = true; $onWar = true;
$warTargetNation[$warNationID] = 2; $warTargetNation[$warNationID] = 2;
} } else {
else{
$warTargetNation[$warNationID] = 1; $warTargetNation[$warNationID] = 1;
} }
} }
@@ -154,14 +161,11 @@ class GeneralAI{
$minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID); $minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID);
if ($minWarTerm === null) { if ($minWarTerm === null) {
$this->dipState = self::d평화; $this->dipState = self::d평화;
} } else if ($minWarTerm > 8) {
else if($minWarTerm > 8){
$this->dipState = self::d선포; $this->dipState = self::d선포;
} } else if ($minWarTerm > 5) {
else if($minWarTerm > 5){
$this->dipState = self::d징병; $this->dipState = self::d징병;
} } else {
else{
$this->dipState = self::d직전; $this->dipState = self::d직전;
} }
@@ -169,14 +173,252 @@ class GeneralAI{
//전쟁으로 인한 attackable인가? //전쟁으로 인한 attackable인가?
if ($onWar) { if ($onWar) {
$this->dipState = self::d전쟁; $this->dipState = self::d전쟁;
} } else {
else{
$this->dipState = self::d징병; $this->dipState = self::d징병;
} }
} }
} }
protected function chooseDevelopTurn(bool &$cityFull):array{ protected function do부대전방발령(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do부대후방발령(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do부대유저장후방발령(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do유저장후방발령(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do유저장전방발령(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function doNPC후방발령(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function doNPC전방발령(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do유저장긴급포상(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do유저장포상(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do유저장몰수(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function doNPC긴급포상(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function doNPC포상(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function doNPC몰수(LastTurn $lastTurn): ?NationCommand
{
return null;
}
// 군주 행동
protected function do선포(LastTurn $lastTurn): ?NationCommand
{
return null;
}
protected function do천도(LastTurn $lastTurn): ?NationCommand
{
return null;
}
//일반장 행동
protected function do일반내정(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do긴급내정(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do전쟁내정(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do금쌀구매(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do징병(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do전투준비(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
public function do소집해제(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do출병(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function doNPC증여(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function doNPC헌납(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do후방워프(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do전방워프(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do내정워프(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do귀환(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do임관(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do집합(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do건국(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do선양(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do중립(GeneralCommand $reservedCommand): GeneralCommand
{
return buildGeneralCommandClass(null, $this->general, $this->env);
}
public function chooseNationTurn(NationCommand $reservedCommand): NationCommand{
//TODO: NationTurn과 InstantNationTurn 구분 필요
$lastTurn = $reservedCommand->getLastTurn();
if($reservedCommand->isRunnable()){
return $reservedCommand;
}
foreach($this->nationPolicy->priority as $actionName){
/** @var ?NationCommand */
$result = $this->{'do'.$actionName}($lastTurn);
if($result !== null){
return $result;
}
}
return buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn());
}
public function chooseInstantNationTurn(NationCommand $reservedCommand): ?NationCommand{
if($reservedCommand->isRunnable()){
return $reservedCommand;
}
foreach($this->nationPolicy->priority as $actionName){
/** @var ?NationCommand */
if(!key_exists($actionName, $this->nationPolicy::$availableInstantTurn)){
continue;
}
$result = $this->{'do'.$actionName}($reservedCommand);
if($result !== null){
return $result;
}
}
return buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn());
}
public function chooseGeneralTurn(GeneralCommand $reservedCommand): GeneralCommand{
if($reservedCommand->isRunnable()){
return $reservedCommand;
}
foreach($this->nationPolicy->priority as $actionName){
/** @var ?GeneralCommand */
$result = $this->{'do'.$actionName}($reservedCommand);
if($result !== null){
return $result;
}
}
return $this->do중립($reservedCommand);
}
protected function chooseDevelopTurn(bool &$cityFull): array
{
$general = $this->general; $general = $this->general;
$city = $this->city; $city = $this->city;
$nation = $this->nation; $nation = $this->nation;
@@ -257,11 +499,9 @@ class GeneralAI{
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) { if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자. //한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자.
$commandList['che_기술연구'] = $intel; $commandList['che_기술연구'] = $intel;
} } else {
else{
$commandList['che_기술연구'] = $intel / 4; $commandList['che_기술연구'] = $intel / 4;
} }
} }
} }
} }
@@ -295,13 +535,13 @@ class GeneralAI{
$commandList['che_물자조달'] = ( $commandList['che_물자조달'] = (
(GameConst::$minNationalGold + GameConst::$minNationalRice + 24 * 5 * $env['develcost']) / (GameConst::$minNationalGold + GameConst::$minNationalRice + 24 * 5 * $env['develcost']) /
Util::valueFit($nation['gold'] + $nation['rice'], (GameConst::$defaultGold + GameConst::$defaultRice)/2) Util::valueFit($nation['gold'] + $nation['rice'], (GameConst::$defaultGold + GameConst::$defaultRice) / 2));
);
return [Util::choiceRandomUsingWeight($commandList), null]; return [Util::choiceRandomUsingWeight($commandList), null];
} }
public function chooseRecruitCrewType():?array{ public function chooseRecruitCrewType(): ?array
{
$general = $this->getGeneralObj(); $general = $this->getGeneralObj();
$city = $this->city; $city = $this->city;
$nation = $this->nation; $nation = $this->nation;
@@ -380,8 +620,7 @@ class GeneralAI{
if ($typesAll) { if ($typesAll) {
$type = Util::choiceRandomUsingWeightPair($types); $type = Util::choiceRandomUsingWeightPair($types);
} } else {
else{
$type = GameUnitConst::DEFAULT_CREWTYPE; $type = GameUnitConst::DEFAULT_CREWTYPE;
} }
@@ -405,7 +644,8 @@ class GeneralAI{
]]; ]];
} }
public function getPayTurnCandidates(string $resName):array{ public function getPayTurnCandidates(string $resName): array
{
$nation = $this->nation; $nation = $this->nation;
$remainResource = ['gold' => $nation['gold'], 'rice' => $nation['rice']]; $remainResource = ['gold' => $nation['gold'], 'rice' => $nation['rice']];
$candidateCommand = []; $candidateCommand = [];
@@ -421,7 +661,6 @@ class GeneralAI{
1 1
]; ];
} }
} }
if ($this->npcWarGenerals) { if ($this->npcWarGenerals) {
@@ -469,7 +708,6 @@ class GeneralAI{
2 2
]; ];
} }
} }
} }
@@ -494,7 +732,8 @@ class GeneralAI{
return $candidateCommand; return $candidateCommand;
} }
public function chooseNationTurn($command, $arg):array{ public function old_chooseNationTurn($command, $arg): array
{
$generalObj = $this->getGeneralObj(); $generalObj = $this->getGeneralObj();
//NOTE: 수뇌 턴에서는 general과 city이름의 충돌 가능성이 있음 //NOTE: 수뇌 턴에서는 general과 city이름의 충돌 가능성이 있음
$env = $this->env; $env = $this->env;
@@ -554,8 +793,7 @@ class GeneralAI{
if ($nationCity['officer4']) { if ($nationCity['officer4']) {
$frontImportantCitiesID[] = $cityID; $frontImportantCitiesID[] = $cityID;
} }
} } else {
else{
$backupCitiesID[] = $cityID; $backupCitiesID[] = $cityID;
} }
} }
@@ -591,18 +829,15 @@ class GeneralAI{
if (!$nationCities[$cityID]['supply']) { if (!$nationCities[$cityID]['supply']) {
$lostGenerals[] = $nationGeneral; $lostGenerals[] = $nationGeneral;
} }
} } else {
else{
$lostGenerals[] = $nationGeneral; $lostGenerals[] = $nationGeneral;
} }
if ($nationGeneral->npc < 2 && $nationGeneral->killturn >= 5) { if ($nationGeneral->npc < 2 && $nationGeneral->killturn >= 5) {
$userGenerals[] = $nationGeneral; $userGenerals[] = $nationGeneral;
} } else if ($nationGeneral->leadership >= 40 && $nationGeneral->killturn >= 5) {
else if($nationGeneral->leadership>=40 && $nationGeneral->killturn >= 5){
$npcWarGenerals[] = $nationGeneral; $npcWarGenerals[] = $nationGeneral;
} } else {
else{
//삭턴이 몇 안남은 장수는 '내정장 npc'로 처리 //삭턴이 몇 안남은 장수는 '내정장 npc'로 처리
$npcCivilGenerals[] = $nationGeneral; $npcCivilGenerals[] = $nationGeneral;
} }
@@ -630,8 +865,7 @@ class GeneralAI{
if ($lostGeneral->npc < 2) { if ($lostGeneral->npc < 2) {
if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) { if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) {
$selCityID = Util::choiceRandom($frontCitiesID); $selCityID = Util::choiceRandom($frontCitiesID);
} } else {
else{
$selCityID = Util::choiceRandom($supplyCitiesID); $selCityID = Util::choiceRandom($supplyCitiesID);
} }
$commandList[] = [['che_발령', ['destGeneralID' => $lostGeneral->no, 'destCityID' => $selCityID]], 200]; $commandList[] = [['che_발령', ['destGeneralID' => $lostGeneral->no, 'destCityID' => $selCityID]], 200];
@@ -709,8 +943,7 @@ class GeneralAI{
'isGold' => $resName == 'gold', 'isGold' => $resName == 'gold',
'amount' => $amount 'amount' => $amount
]], 10]; // 금,쌀 1000단위 포상 ]], 10]; // 금,쌀 1000단위 포상
} } else {
else{
$amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 1000 + 1000); $amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 1000 + 1000);
$commandList[] = [['che_포상', [ $commandList[] = [['che_포상', [
'destGeneralID' => $userGenerals[0]->no, 'destGeneralID' => $userGenerals[0]->no,
@@ -718,7 +951,6 @@ class GeneralAI{
'amount' => $amount 'amount' => $amount
]], 1]; // 금,쌀 1000단위 포상 ]], 1]; // 금,쌀 1000단위 포상
} }
} }
break; break;
} }
@@ -744,8 +976,7 @@ class GeneralAI{
if ($targetGeneral) { if ($targetGeneral) {
if ($targetGeneral === $compNpcCivil) { if ($targetGeneral === $compNpcCivil) {
$amount = Util::round($targetGeneral->$resName - $minRes * 3, -2); $amount = Util::round($targetGeneral->$resName - $minRes * 3, -2);
} } else {
else{
$amount = min(10000, intdiv($targetGeneral->$resName, 5000) * 1000 + 1000); $amount = min(10000, intdiv($targetGeneral->$resName, 5000) * 1000 + 1000);
} }
@@ -756,7 +987,6 @@ class GeneralAI{
'amount' => $amount 'amount' => $amount
]], 3]; ]], 3];
} }
} }
} else { // 포상 } else { // 포상
$compNpcWar = Util::array_first($npcWarGenerals); $compNpcWar = Util::array_first($npcWarGenerals);
@@ -795,8 +1025,7 @@ class GeneralAI{
} }
if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) { if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) {
$selCityID = Util::choiceRandom($frontCitiesID); $selCityID = Util::choiceRandom($frontCitiesID);
} } else {
else{
$selCityID = Util::choiceRandom($supplyCitiesID); $selCityID = Util::choiceRandom($supplyCitiesID);
} }
//고립된 장수가 많을 수록 발령 확률 증가 //고립된 장수가 많을 수록 발령 확률 증가
@@ -820,7 +1049,6 @@ class GeneralAI{
$minCity = $nationCity; $minCity = $nationCity;
break; break;
} }
} }
//reverse_order T_T //reverse_order T_T
@@ -878,16 +1106,13 @@ class GeneralAI{
//세명 이상 차이나야 함 //세명 이상 차이나야 함
$targetGeneral = Util::choiceRandom($maxCity['generals']); $targetGeneral = Util::choiceRandom($maxCity['generals']);
if ($targetGeneral->npc == 5) { if ($targetGeneral->npc == 5) {
} else if ($targetGeneral->npc >= 2 || $maxCity['dev'] >= 95 && $targetGeneral->troop == 0) {
}
else if($targetGeneral->npc>=2 || $maxCity['dev'] >= 95 && $targetGeneral->troop == 0){
//유저장은 의도가 있을 것이므로 삽나지 않는 이상 발령 안함! //유저장은 의도가 있을 것이므로 삽나지 않는 이상 발령 안함!
$commandList[] = [['che_발령', [ $commandList[] = [['che_발령', [
'destGeneralID' => $targetGeneral->no, 'destGeneralID' => $targetGeneral->no,
'destCityID' => $targetCity['city'] 'destCityID' => $targetCity['city']
]], 5]; ]], 5];
} }
} }
} }
@@ -923,8 +1148,7 @@ class GeneralAI{
if (Util::randBool(0.3) && $frontImportantCitiesID) { if (Util::randBool(0.3) && $frontImportantCitiesID) {
$targetCityID = Util::choiceRandom($frontImportantCitiesID); $targetCityID = Util::choiceRandom($frontImportantCitiesID);
} } else {
else{
$targetCityID = Util::choiceRandom($frontCitiesID); $targetCityID = Util::choiceRandom($frontCitiesID);
} }
@@ -936,8 +1160,7 @@ class GeneralAI{
if ($nationGeneral->npc < 2 && ($workRemain & 2)) { if ($nationGeneral->npc < 2 && ($workRemain & 2)) {
$workRemain ^= 2; $workRemain ^= 2;
$commandList[] = [$command, $score]; $commandList[] = [$command, $score];
} } else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) {
else if($nationGeneral->npc>=2 && ($workRemain&1)){
$workRemain ^= 1; $workRemain ^= 1;
$commandList[] = [$command, $score]; $commandList[] = [$command, $score];
} }
@@ -997,8 +1220,7 @@ class GeneralAI{
if ($nationGeneral->npc < 2 && ($workRemain & 2)) { if ($nationGeneral->npc < 2 && ($workRemain & 2)) {
$workRemain ^= 2; $workRemain ^= 2;
$commandList[] = [$command, $score]; $commandList[] = [$command, $score];
} } else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) {
else if($nationGeneral->npc>=2 && ($workRemain&1)){
$workRemain ^= 1; $workRemain ^= 1;
$commandList[] = [$command, $score]; $commandList[] = [$command, $score];
} }
@@ -1013,7 +1235,8 @@ class GeneralAI{
return Util::choiceRandomUsingWeightPair($commandList); return Util::choiceRandomUsingWeightPair($commandList);
} }
public function chooseNeutralTurn():array{ public function chooseNeutralTurn(): array
{
$general = $this->getGeneralObj(); $general = $this->getGeneralObj();
$city = $this->city; $city = $this->city;
@@ -1053,8 +1276,7 @@ class GeneralAI{
$notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit); $notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit);
if ($nationCnt == 0 || $notFullNationCnt == 0) { if ($nationCnt == 0 || $notFullNationCnt == 0) {
$available = false; $available = false;
} } else if (Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1 / 4))) {
else if(Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1/4))){
//국가가 1개일 경우에는 '임관하지 않음' //국가가 1개일 경우에는 '임관하지 않음'
$available = false; $available = false;
} }
@@ -1062,8 +1284,7 @@ class GeneralAI{
if ($general->getVar('affinity') == 999 || !$available) { if ($general->getVar('affinity') == 999 || !$available) {
$command = 'che_견문'; //견문 $command = 'che_견문'; //견문
} } else {
else{
//랜임 커맨드 입력. //랜임 커맨드 입력.
$command = 'che_랜덤임관'; $command = 'che_랜덤임관';
$arg = [ $arg = [
@@ -1096,7 +1317,8 @@ class GeneralAI{
return [$command, $arg]; return [$command, $arg];
} }
protected function chooseEndOfNPCTurn():array{ protected function chooseEndOfNPCTurn(): array
{
$general = $this->getGeneralObj(); $general = $this->getGeneralObj();
$city = $this->city; $city = $this->city;
$nation = $this->nation; $nation = $this->nation;
@@ -1107,7 +1329,8 @@ class GeneralAI{
[$baseArmGold, $baseArmRice] = $this->getBaseArmCost(); [$baseArmGold, $baseArmRice] = $this->getBaseArmCost();
if($this->dipState == self::d전쟁 && if (
$this->dipState == self::d전쟁 &&
$general->getVar('killturn') > 2 && $general->getVar('killturn') > 2 &&
$general->getVar('gold') >= $baseArmGold / 3 && $general->getVar('gold') >= $baseArmGold / 3 &&
$general->getVar('rice') >= $baseArmRice && $general->getVar('rice') >= $baseArmRice &&
@@ -1127,8 +1350,7 @@ class GeneralAI{
if (180 >= $trainAndAtmos && $trainAndAtmos >= 160) { if (180 >= $trainAndAtmos && $trainAndAtmos >= 160) {
if ($general->getVar('train') < 80) { if ($general->getVar('train') < 80) {
return ['che_훈련', null]; return ['che_훈련', null];
} } else {
else{
return ['che_사기진작', null]; return ['che_사기진작', null];
} }
} }
@@ -1136,13 +1358,13 @@ class GeneralAI{
if ($general->getVar('gold') >= $general->getVar('rice')) { if ($general->getVar('gold') >= $general->getVar('rice')) {
return ['che_헌납', ['isGold' => true, 'amount' => GameConst::$maxResourceActionAmount]]; return ['che_헌납', ['isGold' => true, 'amount' => GameConst::$maxResourceActionAmount]];
} } else {
else{
return ['che_헌납', ['isGold' => false, 'amount' => GameConst::$maxResourceActionAmount]]; return ['che_헌납', ['isGold' => false, 'amount' => GameConst::$maxResourceActionAmount]];
} }
} }
public function chooseGeneralTurn($command, $arg):array{ public function old_chooseGeneralTurn($command, $arg): array
{
$general = $this->getGeneralObj(); $general = $this->getGeneralObj();
$city = $this->city; $city = $this->city;
$nation = $this->nation; $nation = $this->nation;
@@ -1167,14 +1389,12 @@ class GeneralAI{
$command = '휴식'; //휴식 $command = '휴식'; //휴식
$arg = null; $arg = null;
$general->setVar('killturn', 1); $general->setVar('killturn', 1);
} } else if ($general->getVar('level') == 12) {
else if($general->getVar('level') == 12){
$command = 'che_선양'; $command = 'che_선양';
$arg = [ $arg = [
'destGeneralID' => $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $general->getNationID()) 'destGeneralID' => $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $general->getNationID())
]; ];
} } else {
else{
$command = 'che_집합'; //집합 $command = 'che_집합'; //집합
$arg = []; $arg = [];
$general->setVar('killturn', rand(70, 75)); $general->setVar('killturn', rand(70, 75));
@@ -1250,8 +1470,7 @@ class GeneralAI{
if (Util::randBool(0.2)) { if (Util::randBool(0.2)) {
return ['che_견문', null]; return ['che_견문', null];
} } else {
else{
return ['che_물자조달', null]; return ['che_물자조달', null];
} }
} }
@@ -1265,8 +1484,7 @@ class GeneralAI{
if ($nation['rice'] < 2000) { if ($nation['rice'] < 2000) {
if (($genType & self::t통솔장) && $general->getVar('rice') > $baseArmRice) { if (($genType & self::t통솔장) && $general->getVar('rice') > $baseArmRice) {
return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt(($general->getVar('rice') - $baseArmRice) / 2)]]; return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt(($general->getVar('rice') - $baseArmRice) / 2)]];
} } else if (!($genType & self::t통솔장)) {
else if(!($genType & self::t통솔장)){
return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt($general->getVar('rice') / 2)]]; return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt($general->getVar('rice') / 2)]];
} }
} }
@@ -1295,8 +1513,7 @@ class GeneralAI{
] ]
]; ];
} }
} } else {
else{
if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) { if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
return [ return [
'che_군량매매', 'che_군량매매',
@@ -1334,7 +1551,6 @@ class GeneralAI{
$score *= 1.3; $score *= 1.3;
} }
$moveCities[$moveCityID] = $score; $moveCities[$moveCityID] = $score;
} }
if ($moveCities) { if ($moveCities) {
return ['che_NPC능동', [ return ['che_NPC능동', [
@@ -1342,14 +1558,13 @@ class GeneralAI{
'destCityID' => Util::choiceRandomUsingWeight($moveCities), 'destCityID' => Util::choiceRandomUsingWeight($moveCities),
]]; ]];
} }
} }
return $developTurn; return $developTurn;
} }
protected function getBaseArmCost(){ protected function getBaseArmCost()
{
//총 통솔의 절반을 징병하는 것을 기준으로 함 //총 통솔의 절반을 징병하는 것을 기준으로 함
$general = $this->getGeneralObj(); $general = $this->getGeneralObj();
$tech = $this->nation['tech']; $tech = $this->nation['tech'];
@@ -1367,7 +1582,8 @@ class GeneralAI{
return [$baseArmCost, $baseArmRice]; return [$baseArmCost, $baseArmRice];
} }
protected function processWar():?array{ protected function processWar(): ?array
{
$db = DB::db(); $db = DB::db();
@@ -1472,8 +1688,7 @@ class GeneralAI{
foreach (array_keys(CityConst::byID($frontCityID)->path) as $nearCity) { foreach (array_keys(CityConst::byID($frontCityID)->path) as $nearCity) {
if (!key_exists($nearCity, $nearCities)) { if (!key_exists($nearCity, $nearCities)) {
$nearCities[$nearCity] = [$frontCityID]; $nearCities[$nearCity] = [$frontCityID];
} } else {
else{
$nearCities[$nearCity][] = $frontCityID; $nearCities[$nearCity][] = $frontCityID;
} }
} }
@@ -1487,7 +1702,6 @@ class GeneralAI{
$targetCityID = $targetCity['city']; $targetCityID = $targetCity['city'];
foreach ($nearCities[$targetCityID] as $attackableCity) { foreach ($nearCities[$targetCityID] as $attackableCity) {
$attackableCities[$attackableCity] += 1; $attackableCities[$attackableCity] += 1;
} }
} }
@@ -1497,7 +1711,6 @@ class GeneralAI{
'destCityID' => Util::choiceRandomUsingWeight($attackableCities), 'destCityID' => Util::choiceRandomUsingWeight($attackableCities),
]]; ]];
} }
} }
if ($general->getVar('train') < 90) { if ($general->getVar('train') < 90) {
@@ -1521,7 +1734,8 @@ class GeneralAI{
return null; return null;
} }
protected function processAttack():array{ protected function processAttack(): array
{
$general = $this->getGeneralObj(); $general = $this->getGeneralObj();
$city = $this->city; $city = $this->city;
$nation = $this->nation; $nation = $this->nation;
@@ -1557,7 +1771,8 @@ class GeneralAI{
return ['che_출병', ['destCityID' => Util::choiceRandom($attackableCities)]]; return ['che_출병', ['destCityID' => Util::choiceRandom($attackableCities)]];
} }
protected function proceessNeutralLordTurn():array{ protected function proceessNeutralLordTurn(): array
{
$db = DB::db(); $db = DB::db();
@@ -1582,7 +1797,6 @@ class GeneralAI{
'nationType' => $nationType, 'nationType' => $nationType,
'colorType' => $nationColor 'colorType' => $nationColor
]]; ]];
} }
//모든 공백지 조사 //모든 공백지 조사
@@ -1602,11 +1816,9 @@ class GeneralAI{
foreach (array_keys(CityConst::byID($general->getVar('city'))->path) as $nearCityID) { foreach (array_keys(CityConst::byID($general->getVar('city'))->path) as $nearCityID) {
if (CityConst::byID($nearCityID)->level < 4) { if (CityConst::byID($nearCityID)->level < 4) {
$targetCity[$nearCityID] = 0.5; $targetCity[$nearCityID] = 0.5;
} } else if (!key_exists($nearCityID, $occupiedCities)) {
else if(!key_exists($nearCityID, $occupiedCities)){
$targetCity[$nearCityID] = 2; $targetCity[$nearCityID] = 2;
} } else {
else{
$targetCity[$nearCityID] = 0; $targetCity[$nearCityID] = 0;
} }
@@ -1628,7 +1840,8 @@ class GeneralAI{
return ['che_이동', ['destCityID' => Util::choiceRandomUsingWeight($targetCity)]]; return ['che_이동', ['destCityID' => Util::choiceRandomUsingWeight($targetCity)]];
} }
protected function processLordTurn():?array{ protected function processLordTurn(): ?array
{
$general = $this->getGeneralObj(); $general = $this->getGeneralObj();
$city = $this->city; $city = $this->city;
$nation = $this->nation; $nation = $this->nation;
@@ -1640,20 +1853,17 @@ class GeneralAI{
if ($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable) { if ($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable) {
if ($nation['level'] == 0) { if ($nation['level'] == 0) {
return ['che_해산', null]; return ['che_해산', null];
} } else {
else{
return ['che_방랑', null]; return ['che_방랑', null];
} }
} }
if (in_array($month, [1, 4, 7, 10])) { if (in_array($month, [1, 4, 7, 10])) {
$this->calcPromotion(); $this->calcPromotion();
} } else if ($month == 12) {
else if($month == 12){
$this->calcTexRate(); $this->calcTexRate();
$this->calcGoldBillRate(); $this->calcGoldBillRate();
} } else if ($month == 6) {
else if($month == 6){
$this->calcTexRate(); $this->calcTexRate();
$this->calcRiceBillRate(); $this->calcRiceBillRate();
} }
@@ -1667,7 +1877,8 @@ class GeneralAI{
return null; return null;
} }
protected function getNationDevelopedRate(){ protected function getNationDevelopedRate()
{
if ($this->devRate !== null) { if ($this->devRate !== null) {
return $this->devRate; return $this->devRate;
} }
@@ -1682,7 +1893,8 @@ class GeneralAI{
return $this->devRate; return $this->devRate;
} }
protected function findWarTarget():?int{ protected function findWarTarget(): ?int
{
$db = DB::db(); $db = DB::db();
@@ -1713,7 +1925,8 @@ class GeneralAI{
return Util::choiceRandomUsingWeight($nations); return Util::choiceRandomUsingWeight($nations);
} }
protected function calcPromotion(){ protected function calcPromotion()
{
$db = DB::db(); $db = DB::db();
$nation = $this->nation; $nation = $this->nation;
@@ -1731,7 +1944,8 @@ class GeneralAI{
], 'nation=%i AND npc < 2 AND level > 4', $nationID); ], 'nation=%i AND npc < 2 AND level > 4', $nationID);
foreach ($db->query( foreach ($db->query(
'SELECT no, npc, level, killturn FROM general WHERE nation = %i AND 12 > level AND level > 4', $nationID 'SELECT no, npc, level, killturn FROM general WHERE nation = %i AND 12 > level AND level > 4',
$nationID
) as $chief) { ) as $chief) {
if ($chief['npc'] < 2 && $chief['killturn'] < $minKillturn) { if ($chief['npc'] < 2 && $chief['killturn'] < $minKillturn) {
@@ -1780,7 +1994,8 @@ class GeneralAI{
'SELECT no FROM general WHERE nation = %i AND strength >= %i AND level = 1 AND belong >= %i ORDER BY strength DESC LIMIT %i', 'SELECT no FROM general WHERE nation = %i AND strength >= %i AND level = 1 AND belong >= %i ORDER BY strength DESC LIMIT %i',
$nationID, $nationID,
GameConst::$chiefStatMin, GameConst::$chiefStatMin,
$maxBelong, 12 - $minChiefLevel $maxBelong,
12 - $minChiefLevel
); );
//지장 수뇌 후보 //지장 수뇌 후보
$candChiefIntel = $db->queryFirstColumn( $candChiefIntel = $db->queryFirstColumn(
@@ -1816,7 +2031,6 @@ class GeneralAI{
$chiefCandidate[$chiefLevel] = $candidate; $chiefCandidate[$chiefLevel] = $candidate;
$promoted[$candidate] = $chiefLevel; $promoted[$candidate] = $chiefLevel;
} }
} }
foreach ($chiefCandidate as $chiefLevel => $chiefID) { foreach ($chiefCandidate as $chiefLevel => $chiefID) {
@@ -1825,10 +2039,10 @@ class GeneralAI{
], 'no=%i', $chiefID); ], 'no=%i', $chiefID);
} }
} }
} }
protected function calcTexRate():int{ protected function calcTexRate(): int
{
$db = DB::db(); $db = DB::db();
$nation = $this->nation; $nation = $this->nation;
$env = $this->env; $env = $this->env;
@@ -1862,7 +2076,8 @@ class GeneralAI{
} }
} }
protected function calcGoldBillRate():int{ protected function calcGoldBillRate(): int
{
$db = DB::db(); $db = DB::db();
$nation = $this->nation; $nation = $this->nation;
$env = $this->env; $env = $this->env;
@@ -1885,8 +2100,12 @@ class GeneralAI{
$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급 $bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
if($bill < 20) { $bill = 20; } if ($bill < 20) {
if($bill > 200) { $bill = 200; } $bill = 20;
}
if ($bill > 200) {
$bill = 200;
}
$db->update('nation', [ $db->update('nation', [
'bill' => $bill, 'bill' => $bill,
@@ -1895,7 +2114,8 @@ class GeneralAI{
return $bill; return $bill;
} }
protected function calcRiceBillRate():int{ protected function calcRiceBillRate(): int
{
$db = DB::db(); $db = DB::db();
$nation = $this->nation; $nation = $this->nation;
$env = $this->env; $env = $this->env;
@@ -1918,8 +2138,12 @@ class GeneralAI{
$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급 $bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
if($bill < 20) { $bill = 20; } if ($bill < 20) {
if($bill > 200) { $bill = 200; } $bill = 20;
}
if ($bill > 200) {
$bill = 200;
}
$db->update('nation', [ $db->update('nation', [
'bill' => $bill, 'bill' => $bill,
+14 -15
View File
@@ -65,14 +65,9 @@ class TurnExecutionHelper
return true; return true;
} }
public function processNationCommand(string $commandClassName, ?array $commandArg, LastTurn $commandLast):LastTurn{ public function processNationCommand(Command\NationCommand $commandObj):LastTurn{
$general = $this->getGeneral(); $general = $this->getGeneral();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$commandObj = buildNationCommandClass($commandClassName, $general, $gameStor->getAll(true), $commandLast, $commandArg);
while(true){ while(true){
$failReason = $commandObj->testRunnable(); $failReason = $commandObj->testRunnable();
if($failReason){ if($failReason){
@@ -108,15 +103,13 @@ class TurnExecutionHelper
return $commandObj->getResultTurn(); return $commandObj->getResultTurn();
} }
public function processCommand(string $commandClassName, ?array $commandArg){ public function processCommand(Command\GeneralCommand $commandObj){
$general = $this->getGeneral(); $general = $this->getGeneral();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$commandObj = buildGeneralCommandClass($commandClassName, $general, $gameStor->getAll(true), $commandArg);
while(true){ while(true){
$failReason = $commandObj->testRunnable(); $failReason = $commandObj->testRunnable();
if($failReason){ if($failReason){
@@ -230,6 +223,8 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
$currentTurn = null; $currentTurn = null;
$gameStor = KVStorage::getStorage($db, 'game_env');
foreach($generalsTodo as $rawGeneral){ foreach($generalsTodo as $rawGeneral){
$generalCommand = $rawGeneral['action']; $generalCommand = $rawGeneral['action'];
$generalArg = Json::decode($rawGeneral['arg'])??[]; $generalArg = Json::decode($rawGeneral['arg'])??[];
@@ -244,6 +239,9 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
$general = General::createGeneralObjFromDB($rawGeneral['no']); $general = General::createGeneralObjFromDB($rawGeneral['no']);
$turnObj = new static($general); $turnObj = new static($general);
$env = $gameStor->getAll(true);
$generalCommandObj = buildGeneralCommandClass($generalCommand, $general, $env, $generalArg);
$hasNationTurn = false; $hasNationTurn = false;
if($general->getVar('nation') != 0 && $general->getVar('level') >= 5){ if($general->getVar('nation') != 0 && $general->getVar('level') >= 5){
$nationStor = KVStorage::getStorage($db, 'nation_env'); $nationStor = KVStorage::getStorage($db, 'nation_env');
@@ -258,15 +256,18 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
$hasNationTurn = true; $hasNationTurn = true;
$nationCommand = $rawNationTurn['action']??null; $nationCommand = $rawNationTurn['action']??null;
$nationArg = Json::decode($rawNationTurn['arg']??null); $nationArg = Json::decode($rawNationTurn['arg']??null);
$lastNationTurn = LastTurn::fromJson($lastNationTurn);
$nationCommandObj = buildNationCommandClass($nationCommand, $general, $env, $lastNationTurn, $nationArg);
} }
if($general->getVar('npc') >= 2){ if($general->getVar('npc') >= 2){
$ai = new GeneralAI($turnObj->getGeneral()); $ai = new GeneralAI($turnObj->getGeneral());
if($hasNationTurn){ if($hasNationTurn){
[$nationCommand, $nationArg] = $ai->chooseNationTurn($nationCommand, $nationArg); $nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
} }
[$generalCommand, $generalArg] = $ai->chooseGeneralTurn($generalCommand, $generalArg); // npc AI 처리 $generalCommandObj = $ai->chooseGeneralTurn($generalCommandObj); // npc AI 처리
} }
@@ -274,13 +275,11 @@ WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
$turnObj->preprocessCommand(); $turnObj->preprocessCommand();
if($hasNationTurn){ if($hasNationTurn){
$resultNationTurn = $turnObj->processNationCommand( $resultNationTurn = $turnObj->processNationCommand(
$nationCommand, $nationCommandObj
$nationArg,
LastTurn::fromJson($lastNationTurn)
); );
$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toJson()); $nationStor->setValue($lastNationTurnKey, $resultNationTurn->toJson());
} }
$turnObj->processCommand($generalCommand, $generalArg); $turnObj->processCommand($generalCommandObj);
} }
pullNationCommand($general->getVar('nation'), $general->getVar('level')); pullNationCommand($general->getVar('nation'), $general->getVar('level'));
pullGeneralCommand($general->getID()); pullGeneralCommand($general->getID());