feat: '선제 페이즈' 도입
- 일종의 '음수' 페이즈 - 先 표기 - 수비자 기준 - 내부의 currPhase가 변할 수 있도록 로직 변경
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+14
-7
@@ -231,7 +231,7 @@ function processWar_NG(
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$logger->pushGlobalActionLog("<D><b>{$attacker->getNationVar('name')}</b></>의 <Y>{$attacker->getName()}</>{$josaYi} <G><b>{$city->getName()}</b></>{$josaRo} 진격합니다.");
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$logger->pushGeneralActionLog("<G><b>{$city->getName()}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
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for ($currPhase = 0; $currPhase < $attacker->getMaxPhase(); $currPhase += 1) {
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while($attacker->getPhase() < $attacker->getMaxPhase()){
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if ($defender === null) {
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$defender = $city;
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@@ -257,7 +257,7 @@ function processWar_NG(
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}
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if ($defender->getPhase() == 0) {
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$defender->setPrePhase($currPhase);
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$defender->setPrePhase($attacker->getPhase());
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$attacker->addTrain(1);
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$defender->addTrain(1);
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@@ -347,15 +347,22 @@ function processWar_NG(
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$attacker->increaseKilled($deadDefender);
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$defender->increaseKilled($deadAttacker);
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$phaseNickname = $currPhase + 1;
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if($defender->getPhase() < 0){
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$phaseNickname = '先';
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}
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else{
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$currPhase = $attacker->getPhase() + 1;
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$phaseNickname = "{$currPhase} ";
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}
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if ($deadAttacker > 0 || $deadDefender > 0) {
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$attacker->getLogger()->pushGeneralBattleDetailLog(
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"$phaseNickname : <Y1>【{$attacker->getName()}】</> <C>{$attacker->getHP()} (-$deadAttacker)</> VS <C>{$defender->getHP()} (-$deadDefender)</> <Y1>【{$defender->getName()}】</>"
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"$phaseNickname: <Y1>【{$attacker->getName()}】</> <C>{$attacker->getHP()} (-$deadAttacker)</> VS <C>{$defender->getHP()} (-$deadDefender)</> <Y1>【{$defender->getName()}】</>"
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);
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$defender->getLogger()->pushGeneralBattleDetailLog(
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"$phaseNickname : <Y1>【{$defender->getName()}】</> <C>{$defender->getHP()} (-$deadDefender)</> VS <C>{$attacker->getHP()} (-$deadAttacker)</> <Y1>【{$attacker->getName()}】</>"
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"$phaseNickname: <Y1>【{$defender->getName()}】</> <C>{$defender->getHP()} (-$deadDefender)</> VS <C>{$attacker->getHP()} (-$deadAttacker)</> <Y1>【{$attacker->getName()}】</>"
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);
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}
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@@ -414,7 +421,7 @@ function processWar_NG(
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$defender->getLogger()->pushGeneralActionLog("전멸했습니다.", ActionLogger::PLAIN);
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}
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if ($currPhase + 1 == $attacker->getMaxPhase()) {
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if ($attacker->getPhase() == $attacker->getMaxPhase()) {
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break;
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}
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@@ -427,7 +434,7 @@ function processWar_NG(
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}
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}
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if ($currPhase == $attacker->getMaxPhase()) {
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if ($attacker->getPhase() == $attacker->getMaxPhase()) {
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//마지막 페이즈의 전투 마무리
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$attacker->logBattleResult();
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$defender->logBattleResult();
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