전투 종료 코드 구현(마무리?)

This commit is contained in:
2018-08-20 23:57:36 +09:00
parent faf79e4331
commit a478200549
3 changed files with 103 additions and 38 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ class WarUnitCity extends WarUnit{
$nationID = $oppose->getNationVar('nation');
$newConflict = false;
$dead = $this->dead;
$dead = max(1, $this->dead);
if(!$conflict || $this->getHP() == 0){ // 선타, 막타 보너스
$dead *= 1.05;
+67 -21
View File
@@ -124,7 +124,7 @@ class WarUnitGeneral extends WarUnit{
$critialRatio += 0.1;
}
}
if($specialWar == 71){
else if($specialWar == 71){
$critialRatio += 0.2;
}
return $critialRatio;
@@ -194,7 +194,12 @@ class WarUnitGeneral extends WarUnit{
$specialWar = $this->getSpecialWar();
if($specialWar == 52){
if($specialWar == 53){
if($this->getOppose() instanceof WarUnitCity){
$myWarPowerMultiply *= 2;
}
}
else if($specialWar == 52){
if($this->isAttacker){
$myWarPowerMultiply *= 1.20;
}
@@ -203,8 +208,11 @@ class WarUnitGeneral extends WarUnit{
}
}
else if($specialWar == 60 && $this->isAttacker){
$myWarPowerMultiply *= 1.10;
else if($specialWar == 60){
if($this->isAttacker){
$myWarPowerMultiply *= 1.10;
}
}
else if($specialWar == 61){
$myWarPowerMultiply *= 1.10;
@@ -271,8 +279,15 @@ class WarUnitGeneral extends WarUnit{
}
$expLevel = $this->getVar('explevel');
$warPower /= max(0.01, 1 - $expLevel / 300);
$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
if($this->getOppose() instanceof WarUnitCity){
$warPower *= 1 + $expLevel / 600;
}
else{
$warPower /= max(0.01, 1 - $expLevel / 300);
$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
}
[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->getWarPowerMultiplyBySpecialWar();
$warPower *= $specialMyWarPowerMultiply;
@@ -349,7 +364,7 @@ class WarUnitGeneral extends WarUnit{
!$this->hasActivateSkill('저격') &&
Util::randBool(1/3)
) {
$oppose->activateSkill('저격');
$this->activateSkill('저격');
$skillResult = true;
}
@@ -393,7 +408,7 @@ class WarUnitGeneral extends WarUnit{
$result = false;
$oppose = $this->getOppose();
if($this->hasActivatedSkill('저격')){
if($oppose->hasActivatedSkill('저격')){
$result = true;
$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
@@ -401,7 +416,7 @@ class WarUnitGeneral extends WarUnit{
$this->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$this->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$oppose->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
}
return $result;
@@ -469,7 +484,7 @@ class WarUnitGeneral extends WarUnit{
if(!$this->isAttacker){
$addDex *= 0.9;
}
$this->addDex($this->oppose->getCrewType(), $addDex);
$this->addDex($this->getCrewType(), $addDex);
$this->killed += $damage;
return $this->killed;
@@ -549,7 +564,7 @@ class WarUnitGeneral extends WarUnit{
}
if(Util::randBool($magicRatio)){
$magicSuccessRatio = 0.3;
$magicSuccessRatio = 0.7;
if($specialWar == 40){
$magicSuccessRatio += 0.2;
}
@@ -563,8 +578,14 @@ class WarUnitGeneral extends WarUnit{
$magicSuccessRatio += 1;
}
$magic = Util::choiceRandom(['위보', '매복', '반목', '화계', '혼란']);
if($oppose instanceof WarUnitCity){
$magic = Util::choiceRandom(['급습', '위보',' 혼란']);
}
else{
$magic = Util::choiceRandom(['위보', '매복', '반목', '화계', '혼란']);
}
$this->activateSkill('계략시도', $magic);
if(Util::randBool($magicSuccessRatio)){
$this->activateSkill('계략');
}
@@ -574,6 +595,12 @@ class WarUnitGeneral extends WarUnit{
}
}
//의술
if($specialWar == 73 && Util::randBool(0.2)){
$this->activateSkill('치료');
$activated = true;
}
return $activated;
}
@@ -585,11 +612,6 @@ class WarUnitGeneral extends WarUnit{
$item = $this->getItem();
$crewType = $this->getCrewType();
if($specialWar == 73 && Util::randBool(0.2)){
$this->activateSkill('치료');
$activated = true;
}
if($specialWar == 74 && $oppose->hasActivatedSkill('필살')){
if($this->isAttacker){
if(Util::randBool(1/3)){
@@ -694,16 +716,29 @@ class WarUnitGeneral extends WarUnit{
//계략 세트
if($this->hasActivatedSkill('계략')){
$table = [
$tableToGeneral = [
'위보'=>1.2,
'매복'=>1.4,
'반목'=>1.6,
'화계'=>1.8,
'혼란'=>2.0
];
$tableToCity = [
'급습'=>1.2,
'위보'=>1.4,
'혼란'=>1.6
];
if($specialWar == 45){
$table['반목'] *= 2;
$tableToGeneral['반목'] *= 2;
}
if($oppose instanceof WarUnitCity){
$table = $tableToCity;
}
else{
$table = $tableToGeneral;
}
foreach($table as $skillKey => $skillMultiply){
if($this->hasActivatedSkill($skillKey)){
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
@@ -743,13 +778,24 @@ class WarUnitGeneral extends WarUnit{
//계략 실패 세트
if($this->hasActivatedSkill('계략실패')){
$table = [
$tableToGeneral = [
'위보'=>1.1,
'매복'=>1.2,
'반목'=>1.3,
'화계'=>1.4,
'혼란'=>1.5
];
$tableToCity = [
'급습'=>1.1,
'위보'=>1.2,
'혼란'=>1.3
];
if($oppose instanceof WarUnitCity){
$table = $tableToCity;
}
else{
$table = $tableToGeneral;
}
foreach($table as $skillKey => $skillMultiply){
if($this->hasActivatedSkill($skillKey)){
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
@@ -840,7 +886,7 @@ class WarUnitGeneral extends WarUnit{
}
function continueWar(&$noRice):bool{
if($this->getVar('crew') <= 0){
if($this->getHP() <= 0){
$noRice = false;
return false;
}