전략 사용 방식 변경
This commit is contained in:
@@ -17,6 +17,7 @@ use \sammo\Constraint\ConstraintHelper;
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abstract class BaseCommand{
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static protected $actionName = 'CommandName';
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static public $reqArg = false;
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static protected $isLazyCalcReqTurn = false;
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public function getCommandDetailTitle():string{
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return $this->getName();
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@@ -54,7 +55,6 @@ abstract class BaseCommand{
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static protected $isInitStatic = true;
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protected static function initStatic(){
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}
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public function __construct(General $generalObj, array $env, $arg = null){
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@@ -271,6 +271,29 @@ abstract class BaseCommand{
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return $this->logger;
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}
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abstract protected function getNextExecuteKey():string;
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abstract public function getNextAvailable():?int;
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abstract public function setNextAvailable(?int $yearMonth=null);
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protected function testPostReqTurn():?array{
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if(!$this->getPostReqTurn()){
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return null;
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}
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$nextAvailable = $this->getNextAvailable();
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if($nextAvailable === null){
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return null;
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}
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
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$remainTurn = $nextAvailable - $yearMonth - $this->getPreReqTurn();
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if($remainTurn <= 0){
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return null;
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}
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return ['testPostReqTurn', "{$remainTurn}턴 더 기다려야 합니다"];
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}
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public function testPermissionToReserve():?string{
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if($this->cachedPermissionToReserve){
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return $this->reasonNoPermissionToReserve;
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@@ -331,6 +354,11 @@ abstract class BaseCommand{
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];
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[$this->reasonConstraint, $this->reasonNotMinConditionMet] = Constraint::testAll($this->minConditionConstraints??[], $constraintInput, $this->env);
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if($this->reasonNotMinConditionMet === null && !self::$isLazyCalcReqTurn){
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[$this->reasonConstraint, $this->reasonNotMinConditionMet] = $this->testPostReqTurn();
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}
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$this->cachedMinConditionMet = true;
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return $this->reasonNotMinConditionMet;
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@@ -364,6 +392,11 @@ abstract class BaseCommand{
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];
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[$this->reasonConstraint, $this->reasonNotFullConditionMet] = Constraint::testAll($this->fullConditionConstraints??[], $constraintInput, $this->env);
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if($this->reasonNotFullConditionMet === null){
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[$this->reasonConstraint, $this->reasonNotFullConditionMet] = $this->testPostReqTurn();
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}
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$this->cachedFullConditionMet = true;
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return $this->reasonNotFullConditionMet;
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@@ -32,24 +32,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
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$auxYearMonth = $general->getAuxVar('used_'.$this->getName())??-999;
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if($yearMonth < $auxYearMonth + 60 - $this->getPreReqTurn()){
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$this->minConditionConstraints=[
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ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다')
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];
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$this->fullConditionConstraints=[
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ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다')
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];
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return;
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}
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$this->minConditionConstraints=[
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ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.'),
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];
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@@ -57,7 +39,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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$this->fullConditionConstraints=[
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ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.')
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];
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}
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public function getCommandDetailTitle():string{
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@@ -82,7 +63,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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}
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public function getPostReqTurn():int{
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return 0;
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return 60;
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}
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public function getTermString():string{
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@@ -113,7 +94,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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$general->setVar(static::$specialType, 'None');
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$general->setVar(static::$speicalAge, $general->getVar('age') + 1);
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$general->setAuxVar('used_'.$this->getName(), $yearMonth);
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$logger = $general->getLogger();
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@@ -1,6 +1,36 @@
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<?php
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namespace sammo\Command;
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abstract class GeneralCommand extends BaseCommand{
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<?php
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namespace sammo\Command;
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use \sammo\Util;
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abstract class GeneralCommand extends BaseCommand{
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protected function getNextExecuteKey():string{
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$turnKey = static::$actionName;
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$generalID = $this->getGeneral()->getID();
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$executeKey = "next_execute_{$generalID}_{$turnKey}";
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return $executeKey;
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}
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public function getNextAvailable():?int{
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if($this->isArgValid && !$this->getPostReqTurn()){
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return null;
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}
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$db = \sammo\DB::db();
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$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
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return $lastExecuteStor->getValue($this->getNextExecuteKey());
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}
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public function setNextAvailable(?int $yearMonth=null){
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if(!$this->getPostReqTurn()){
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return;
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}
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if($yearMonth === null){
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']) + $this->getPostReqTurn();
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}
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$db = \sammo\DB::db();
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$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
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$lastExecuteStor->setValue($this->getNextExecuteKey(), $yearMonth);
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}
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};
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+251
-251
@@ -1,251 +1,251 @@
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<?php
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namespace sammo\Command\Nation;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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Message,
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MessageTarget
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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getAllNationStaticInfo,
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getNationStaticInfo,
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GetImageURL
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_급습 extends Command\NationCommand
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{
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static protected $actionName = '급습';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
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if (!key_exists('destNationID', $this->arg)) {
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return false;
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}
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$destNationID = $this->arg['destNationID'];
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if (!is_int($destNationID)) {
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return false;
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}
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if ($destNationID < 1) {
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return false;
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}
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$this->arg = [
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'destNationID' => $destNationID
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['strategic_cmd_limit']);
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$this->minConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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protected function initWithArg()
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{
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$this->setDestNation($this->arg['destNationID'], null);
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$this->fullConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::ExistsDestNation(),
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ConstraintHelper::AllowDiplomacyWithTerm(
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1,
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12,
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'선포 12개월 이상인 상대국에만 가능합니다.'
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),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn() + 1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount * 16) * 10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function getBrief(): string
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{
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$commandName = $this->getName();
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$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
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return "【{$destNationName}】에 {$commandName}";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$nationName = $nation['name'];
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$destNation = $this->destNation;
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$destNationID = $destNation['nation'];
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$destNationName = $destNation['name'];
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$commandName = $this->getName();
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$josaUl = JosaUtil::pick($commandName, '을');
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
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$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach ($nationGeneralList as $nationGeneralID) {
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$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
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$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$nationGeneralLogger->flush();
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}
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$josaYiCommand = JosaUtil::pick($commandName, '이');
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$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
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$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach ($destNationGeneralList as $destNationGeneralID) {
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$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
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$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$destNationGeneralLogger->flush();
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}
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$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
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$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
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$destNationLogger->flush();
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
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$db->update('nation', [
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'strategic_cmd_limit' => $this->getPostReqTurn()
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], 'nation=%i', $nationID);
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$db->update('diplomacy', [
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'term' => $db->sqleval('`term` - %i', 3),
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], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->applyDB($db);
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return true;
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}
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public function getJSFiles(): array
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{
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return [
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'js/defaultSelectNationByMap.js'
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];
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}
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public function getForm(): string
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{
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$generalObj = $this->generalObj;
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$nationID = $generalObj->getNationID();
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$nationList = [];
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$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
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foreach (getAllNationStaticInfo() as $destNation) {
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if ($destNation['nation'] == $nationID) {
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continue;
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}
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$testTurn->setArg(['destNationID' => $destNation['nation']]);
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$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
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if ($testCommand->hasFullConditionMet()) {
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$destNation['availableCommand'] = true;
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} else {
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$destNation['availableCommand'] = false;
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}
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$nationList[] = $destNation;
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}
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ob_start();
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?>
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<?= \sammo\getMapHtml() ?><br>
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선택된 국가에 급습을 발동합니다.<br>
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선포, 전쟁중인 상대국에만 가능합니다.<br>
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상대 국가를 목록에서 선택하세요.<br>
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배경색은 현재 급습 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
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<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
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<?php foreach ($nationList as $nation) : ?>
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<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
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<?php endforeach; ?>
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<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
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<?php
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return ob_get_clean();
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}
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}
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<?php
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namespace sammo\Command\Nation;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
|
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ActionLogger,
|
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GameConst,
|
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LastTurn,
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GameUnitConst,
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Command,
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Message,
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MessageTarget
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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getAllNationStaticInfo,
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getNationStaticInfo,
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GetImageURL
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_급습 extends Command\NationCommand
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{
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static protected $actionName = '급습';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if (!key_exists('destNationID', $this->arg)) {
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return false;
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}
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$destNationID = $this->arg['destNationID'];
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if (!is_int($destNationID)) {
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return false;
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}
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if ($destNationID < 1) {
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return false;
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}
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$this->arg = [
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'destNationID' => $destNationID
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];
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return true;
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}
|
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|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyWithTerm(
|
||||
1,
|
||||
12,
|
||||
'선포 12개월 이상인 상대국에만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 16) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($destNationGeneralList as $destNationGeneralID) {
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('diplomacy', [
|
||||
'term' => $db->sqleval('`term` - %i', 3),
|
||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach (getAllNationStaticInfo() as $destNation) {
|
||||
if ($destNation['nation'] == $nationID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID' => $destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
|
||||
if ($testCommand->hasFullConditionMet()) {
|
||||
$destNation['availableCommand'] = true;
|
||||
} else {
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 국가에 급습을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 급습 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($nationList as $nation) : ?>
|
||||
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -124,9 +124,18 @@ class che_물자원조 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
//NOTE: 자체 postReqTurn 사용
|
||||
return 12;
|
||||
}
|
||||
|
||||
public function getNextAvailable():?int{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function setNextAvailable(?int $yearMonth=null){
|
||||
return;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
[$goldAmount, $riceAmount] = $this->arg['amountList'];
|
||||
$goldAmountText = number_format($goldAmount);
|
||||
|
||||
@@ -1,196 +1,193 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_백성동원 extends Command\NationCommand{
|
||||
static protected $actionName = '백성동원';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('destCityID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
if(CityConst::byID($this->arg['destCityID']) === null){
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID'=>$destCityID,
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand()
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
|
||||
0, 1
|
||||
], '전쟁중이 아닙니다.'),
|
||||
ConstraintHelper::OccupiedDestCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand()
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*4)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("백성동원 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($targetGeneralList as $targetGeneralID){
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('GREATEST(def_max * 0.8, def)'),
|
||||
'wall' => $db->sqleval('GREATEST(wall_max * 0.8, wall)'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
|
||||
$logger->pushGeneralHistoryLog('<M>백성동원</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 도시에 백성을 동원해 성벽을 쌓습니다.<br>
|
||||
아국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?=\sammo\optionsForCities()?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_백성동원 extends Command\NationCommand{
|
||||
static protected $actionName = '백성동원';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('destCityID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
if(CityConst::byID($this->arg['destCityID']) === null){
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID'=>$destCityID,
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn())
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::OccupiedDestCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn())
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*4)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("백성동원 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($targetGeneralList as $targetGeneralID){
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('GREATEST(def_max * 0.8, def)'),
|
||||
'wall' => $db->sqleval('GREATEST(wall_max * 0.8, wall)'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
|
||||
$logger->pushGeneralHistoryLog('<M>백성동원</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 도시에 백성을 동원해 성벽을 쌓습니다.<br>
|
||||
아국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?=\sammo\optionsForCities()?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
@@ -60,7 +60,7 @@ class che_수몰 extends Command\NationCommand{
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ class che_수몰 extends Command\NationCommand{
|
||||
ConstraintHelper::NotNeutralDestCity(),
|
||||
ConstraintHelper::NotOccupiedDestCity(),
|
||||
ConstraintHelper::BattleGroundCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -179,7 +179,7 @@ class che_수몰 extends Command\NationCommand{
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
|
||||
@@ -1,243 +1,243 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
KVStorage
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_의병모집 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '의병모집';
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
$this->setCity();
|
||||
$env = $this->env;
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
ConstraintHelper::NotOpeningPart($relYear),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 10) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
|
||||
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
|
||||
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
|
||||
|
||||
|
||||
$genCount = Util::valueFit($genCount, 1);
|
||||
$npcCount = Util::valueFit($npcCount, 1);
|
||||
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
|
||||
|
||||
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
|
||||
$createGenCnt = 5 + Util::round($avgGenCnt / 10);
|
||||
$createGenIdx = $gameStor->npccount + 1;
|
||||
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
|
||||
|
||||
$pickTypeList = ['무' => 5, '지' => 5];
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
|
||||
from general where nation=%i',
|
||||
$nationID
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
|
||||
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
|
||||
$minStat = 10;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
|
||||
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
|
||||
$otherStat = $minStat + Util::randRangeInt(0, 5);
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$age = $avgGen['age'];
|
||||
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
"의병장{$createGenIdx}",
|
||||
null,
|
||||
$nationID,
|
||||
$general->getCityID(),
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
1,
|
||||
$env['year'] - 20,
|
||||
$env['year'] + 6,
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->killturn = Util::randRangeInt(64, 70);
|
||||
$newNPC->npc = 4;
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setDex(
|
||||
$dexVal[0],
|
||||
$dexVal[1],
|
||||
$dexVal[2],
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
}
|
||||
|
||||
$gameStor->npccount = $lastCreatGenIdx;
|
||||
$db->update('nation', [
|
||||
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
KVStorage
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_의병모집 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '의병모집';
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
$this->setCity();
|
||||
$env = $this->env;
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
ConstraintHelper::NotOpeningPart($relYear),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 10) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
|
||||
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
|
||||
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
|
||||
|
||||
|
||||
$genCount = Util::valueFit($genCount, 1);
|
||||
$npcCount = Util::valueFit($npcCount, 1);
|
||||
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
|
||||
|
||||
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
|
||||
$createGenCnt = 5 + Util::round($avgGenCnt / 10);
|
||||
$createGenIdx = $gameStor->npccount + 1;
|
||||
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
|
||||
|
||||
$pickTypeList = ['무' => 5, '지' => 5];
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
|
||||
from general where nation=%i',
|
||||
$nationID
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
|
||||
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
|
||||
$minStat = 10;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
|
||||
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
|
||||
$otherStat = $minStat + Util::randRangeInt(0, 5);
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$age = $avgGen['age'];
|
||||
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
"의병장{$createGenIdx}",
|
||||
null,
|
||||
$nationID,
|
||||
$general->getCityID(),
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
1,
|
||||
$env['year'] - 20,
|
||||
$env['year'] + 6,
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->killturn = Util::randRangeInt(64, 70);
|
||||
$newNPC->npc = 4;
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setDex(
|
||||
$dexVal[0],
|
||||
$dexVal[1],
|
||||
$dexVal[2],
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
}
|
||||
|
||||
$gameStor->npccount = $lastCreatGenIdx;
|
||||
$db->update('nation', [
|
||||
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,250 +1,250 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message,
|
||||
MessageTarget
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_이호경식 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '이호경식';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if (!key_exists('destNationID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if (!is_int($destNationID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destNationID < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID' => $destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 16) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($destNationGeneralList as $destNationGeneralID) {
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('diplomacy', [
|
||||
'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3),
|
||||
'state' => 1,
|
||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach (getAllNationStaticInfo() as $destNation) {
|
||||
if ($destNation['nation'] == $nationID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID' => $destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
|
||||
if ($testCommand->hasFullConditionMet()) {
|
||||
$destNation['availableCommand'] = true;
|
||||
} else {
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 국가에 이호경식을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 이호경식 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($nationList as $nation) : ?>
|
||||
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message,
|
||||
MessageTarget
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_이호경식 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '이호경식';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if (!key_exists('destNationID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if (!is_int($destNationID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destNationID < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID' => $destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 16) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($destNationGeneralList as $destNationGeneralID) {
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('diplomacy', [
|
||||
'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3),
|
||||
'state' => 1,
|
||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach (getAllNationStaticInfo() as $destNation) {
|
||||
if ($destNation['nation'] == $nationID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID' => $destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
|
||||
if ($testCommand->hasFullConditionMet()) {
|
||||
$destNation['availableCommand'] = true;
|
||||
} else {
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 국가에 이호경식을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 이호경식 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($nationList as $nation) : ?>
|
||||
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,9 +95,18 @@ class che_초토화 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
//NOTE: 자체 postReqTurn 사용
|
||||
return 24;
|
||||
}
|
||||
|
||||
public function getNextAvailable():?int{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function setNextAvailable(?int $yearMonth=null){
|
||||
return;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
|
||||
@@ -1,239 +1,257 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message, MessageTarget
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_피장파장 extends Command\NationCommand{
|
||||
static protected $actionName = '피장파장';
|
||||
static public $reqArg = true;
|
||||
static public $delayCnt = 60;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if(!key_exists('destNationID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if(!is_int($destNationID)){
|
||||
return false;
|
||||
}
|
||||
if($destNationID < 1){
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID'=>$destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*2)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($nationGeneralList as $nationGeneralID){
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($destNationGeneralList as $destNationGeneralID){
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $db->sqleval('strategic_cmd_limit + %i', static::$delayCnt)
|
||||
], 'nation = %i', $destNationID);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach(getAllNationStaticInfo() as $destNation){
|
||||
if($destNation['nation'] == $nationID){
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID'=>$destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]);
|
||||
if($testCommand->hasFullConditionMet()){
|
||||
$destNation['availableCommand'] = true;
|
||||
}
|
||||
else{
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 국가에 피장파장을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($nationList as $nation): ?>
|
||||
<option
|
||||
value='<?=$nation['nation']?>'
|
||||
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
|
||||
>【<?=$nation['name']?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message, MessageTarget
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
buildNationCommandClass,
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_피장파장 extends Command\NationCommand{
|
||||
static protected $actionName = '피장파장';
|
||||
static public $reqArg = true;
|
||||
static public $delayCnt = 60;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if(!key_exists('destNationID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if(!is_int($destNationID)){
|
||||
return false;
|
||||
}
|
||||
if($destNationID < 1){
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID'=>$destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($nationGeneralList as $nationGeneralID){
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($destNationGeneralList as $destNationGeneralID){
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach(getAllNationStaticInfo() as $destNation){
|
||||
if($destNation['nation'] == $nationID){
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID'=>$destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]);
|
||||
if($testCommand->hasFullConditionMet()){
|
||||
$destNation['availableCommand'] = true;
|
||||
}
|
||||
else{
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
$availableCommandTypeList = [];
|
||||
$currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
|
||||
foreach(GameConst::$availableChiefCommand['전략'] as $commandType){
|
||||
$cmd = buildNationCommandClass($commandType, $generalObj, $this->env, new LastTurn());
|
||||
if($cmd->getName() == $this->getName()){
|
||||
continue;
|
||||
}
|
||||
$cmdName = $cmd->getName();
|
||||
$available = true;
|
||||
$nextAvailable = $cmd->getNextAvailable();
|
||||
|
||||
if($nextAvailable !== null && $currYearMonth < $cmd->getNextAvailable() - $cmd->getPreReqTurn()){
|
||||
$available = false;
|
||||
}
|
||||
$availableCommandTypeList[$commandType] = [$cmdName, $available];
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 국가에 피장파장을 발동합니다.<br>
|
||||
지정한 전략을 상대국이 <?=static::$delayCnt?>턴 동안 사용할 수 없게됩니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($nationList as $nation): ?>
|
||||
<option
|
||||
value='<?=$nation['nation']?>'
|
||||
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
|
||||
>【<?=$nation['name']?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<select class='formInput' name="commandType" id="commandType" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($availableCommandTypeList as $commandType=>[$cmdName, $cmdAvailable]):
|
||||
/** @var \sammo\Command\NationCommand $cmdObj */
|
||||
?>
|
||||
<option
|
||||
value='<?=$commandType?>'
|
||||
style='color:white;<?=$cmdAvailable?'':'background-color:red;'?>'
|
||||
>【<?=$cmdName?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
@@ -1,134 +1,134 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_필사즉생 extends Command\NationCommand{
|
||||
static protected $actionName = '필사즉생';
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = [];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
|
||||
0
|
||||
], '전쟁중이 아닙니다.'),
|
||||
ConstraintHelper::AvailableStrategicCommand()
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*8)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("필사즉생 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], 1) as $targetGeneral){
|
||||
$targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
if($targetGeneral->getVar('train') < 100){
|
||||
$targetGeneral->setVar('train', 100);
|
||||
}
|
||||
if($targetGeneral->getVar('atmos') < 100){
|
||||
$targetGeneral->setVar('atmos', 100);
|
||||
}
|
||||
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
if($general->getVar('train') < 100){
|
||||
$general->setVar('train', 100);
|
||||
}
|
||||
if($general->getVar('atmos') < 100){
|
||||
$general->setVar('atmos', 100);
|
||||
}
|
||||
$logger->pushGeneralHistoryLog('<M>필사즉생</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_필사즉생 extends Command\NationCommand{
|
||||
static protected $actionName = '필사즉생';
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = [];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
|
||||
0
|
||||
], '전쟁중이 아닙니다.'),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn())
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*8)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("필사즉생 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], 1) as $targetGeneral){
|
||||
$targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
if($targetGeneral->getVar('train') < 100){
|
||||
$targetGeneral->setVar('train', 100);
|
||||
}
|
||||
if($targetGeneral->getVar('atmos') < 100){
|
||||
$targetGeneral->setVar('atmos', 100);
|
||||
}
|
||||
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
if($general->getVar('train') < 100){
|
||||
$general->setVar('train', 100);
|
||||
}
|
||||
if($general->getVar('atmos') < 100){
|
||||
$general->setVar('atmos', 100);
|
||||
}
|
||||
$logger->pushGeneralHistoryLog('<M>필사즉생</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
+239
-239
@@ -1,239 +1,239 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_허보 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '허보';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('destCityID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
if (CityConst::byID($this->arg['destCityID']) === null) {
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID' => $destCityID,
|
||||
];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotNeutralDestCity(),
|
||||
ConstraintHelper::NotOccupiedDestCity(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 4) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$destNationID = $destCity['nation'];
|
||||
$destNationName = getNationStaticInfo($destNationID)['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("허보 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($targetGeneralList as $targetGeneralID) {
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$destBroadcastMessage = "상대의 <M>허보</>에 당했다! <1>$date</>";
|
||||
$destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID);
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID);
|
||||
foreach (General::createGeneralObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
|
||||
$targetLogger = $targetGeneral->getLogger();
|
||||
$targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
|
||||
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
if ($moveCityID == $destCityID) {
|
||||
//현재도시면 다시 랜덤 추첨
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
}
|
||||
|
||||
$targetGeneral->setVar('city', $moveCityID);
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog(
|
||||
"<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국의 <G><b>{$destCityName}</b></>에 <M>허보</>를 발동",
|
||||
ActionLogger::PLAIN
|
||||
);
|
||||
$destNationLogger->flush();
|
||||
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('def * 0.2'),
|
||||
'wall' => $db->sqleval('wall * 0.2'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 도시에 허보를 발동합니다.<br>
|
||||
전쟁중인 상대국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?= \sammo\optionsForCities() ?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_허보 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '허보';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('destCityID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
if (CityConst::byID($this->arg['destCityID']) === null) {
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID' => $destCityID,
|
||||
];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotNeutralDestCity(),
|
||||
ConstraintHelper::NotOccupiedDestCity(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 4) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$destNationID = $destCity['nation'];
|
||||
$destNationName = getNationStaticInfo($destNationID)['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("허보 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($targetGeneralList as $targetGeneralID) {
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$destBroadcastMessage = "상대의 <M>허보</>에 당했다! <1>$date</>";
|
||||
$destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID);
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID);
|
||||
foreach (General::createGeneralObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
|
||||
$targetLogger = $targetGeneral->getLogger();
|
||||
$targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
|
||||
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
if ($moveCityID == $destCityID) {
|
||||
//현재도시면 다시 랜덤 추첨
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
}
|
||||
|
||||
$targetGeneral->setVar('city', $moveCityID);
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog(
|
||||
"<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국의 <G><b>{$destCityName}</b></>에 <M>허보</>를 발동",
|
||||
ActionLogger::PLAIN
|
||||
);
|
||||
$destNationLogger->flush();
|
||||
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('def * 0.2'),
|
||||
'wall' => $db->sqleval('wall * 0.2'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 도시에 허보를 발동합니다.<br>
|
||||
전쟁중인 상대국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?= \sammo\optionsForCities() ?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +1,58 @@
|
||||
<?php
|
||||
namespace sammo\Command;
|
||||
use \sammo\General;
|
||||
use \sammo\LastTurn;
|
||||
|
||||
abstract class NationCommand extends BaseCommand{
|
||||
protected $lastTurn;
|
||||
protected $resultTurn;
|
||||
|
||||
public function __construct(General $generalObj, array $env, LastTurn $lastTurn, $arg = null){
|
||||
$this->lastTurn = $lastTurn;
|
||||
$this->resultTurn = $lastTurn->duplicate();
|
||||
parent::__construct($generalObj, $env, $arg);
|
||||
}
|
||||
|
||||
public function getLastTurn():LastTurn{
|
||||
return $this->lastTurn;
|
||||
}
|
||||
|
||||
public function setResultTurn(LastTurn $lastTurn){
|
||||
$this->resultTurn = $lastTurn;
|
||||
}
|
||||
|
||||
public function getResultTurn():LastTurn{
|
||||
return $this->resultTurn;
|
||||
}
|
||||
|
||||
|
||||
|
||||
<?php
|
||||
namespace sammo\Command;
|
||||
use \sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use \sammo\LastTurn;
|
||||
use \sammo\Util;
|
||||
|
||||
abstract class NationCommand extends BaseCommand{
|
||||
protected $lastTurn;
|
||||
protected $resultTurn;
|
||||
|
||||
public function __construct(General $generalObj, array $env, LastTurn $lastTurn, $arg = null){
|
||||
$this->lastTurn = $lastTurn;
|
||||
$this->resultTurn = $lastTurn->duplicate();
|
||||
parent::__construct($generalObj, $env, $arg);
|
||||
}
|
||||
|
||||
public function getLastTurn():LastTurn{
|
||||
return $this->lastTurn;
|
||||
}
|
||||
|
||||
public function setResultTurn(LastTurn $lastTurn){
|
||||
$this->resultTurn = $lastTurn;
|
||||
}
|
||||
|
||||
public function getResultTurn():LastTurn{
|
||||
return $this->resultTurn;
|
||||
}
|
||||
|
||||
protected function getNextExecuteKey():string{
|
||||
$turnKey = static::$actionName;
|
||||
$executeKey = "next_execute_{$turnKey}";
|
||||
return $executeKey;
|
||||
}
|
||||
|
||||
public function getNextAvailable():?int{
|
||||
if($this->isArgValid && !$this->getPostReqTurn()){
|
||||
return null;
|
||||
}
|
||||
$db = \sammo\DB::db();
|
||||
$nationStor = \sammo\KVStorage::getStorage($db, $this->getNationID(), 'nation_env');
|
||||
return $nationStor->getValue($this->getNextExecuteKey());
|
||||
}
|
||||
|
||||
public function setNextAvailable(?int $yearMonth=null){
|
||||
if(!$this->getPostReqTurn()){
|
||||
return;
|
||||
}
|
||||
if($yearMonth === null){
|
||||
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']) + $this->getPostReqTurn();
|
||||
}
|
||||
|
||||
$db = \sammo\DB::db();
|
||||
$nationStor = \sammo\KVStorage::getStorage($db, $this->getNationID(), 'nation_env');
|
||||
$nationStor->setValue($this->getNextExecuteKey(), $yearMonth);
|
||||
}
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user