전략 사용 방식 변경
This commit is contained in:
@@ -17,6 +17,7 @@ use \sammo\Constraint\ConstraintHelper;
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abstract class BaseCommand{
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static protected $actionName = 'CommandName';
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static public $reqArg = false;
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static protected $isLazyCalcReqTurn = false;
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public function getCommandDetailTitle():string{
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return $this->getName();
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@@ -54,7 +55,6 @@ abstract class BaseCommand{
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static protected $isInitStatic = true;
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protected static function initStatic(){
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}
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public function __construct(General $generalObj, array $env, $arg = null){
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@@ -271,6 +271,29 @@ abstract class BaseCommand{
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return $this->logger;
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}
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abstract protected function getNextExecuteKey():string;
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abstract public function getNextAvailable():?int;
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abstract public function setNextAvailable(?int $yearMonth=null);
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protected function testPostReqTurn():?array{
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if(!$this->getPostReqTurn()){
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return null;
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}
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$nextAvailable = $this->getNextAvailable();
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if($nextAvailable === null){
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return null;
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}
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
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$remainTurn = $nextAvailable - $yearMonth - $this->getPreReqTurn();
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if($remainTurn <= 0){
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return null;
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}
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return ['testPostReqTurn', "{$remainTurn}턴 더 기다려야 합니다"];
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}
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public function testPermissionToReserve():?string{
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if($this->cachedPermissionToReserve){
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return $this->reasonNoPermissionToReserve;
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@@ -331,6 +354,11 @@ abstract class BaseCommand{
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];
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[$this->reasonConstraint, $this->reasonNotMinConditionMet] = Constraint::testAll($this->minConditionConstraints??[], $constraintInput, $this->env);
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if($this->reasonNotMinConditionMet === null && !self::$isLazyCalcReqTurn){
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[$this->reasonConstraint, $this->reasonNotMinConditionMet] = $this->testPostReqTurn();
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}
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$this->cachedMinConditionMet = true;
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return $this->reasonNotMinConditionMet;
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@@ -364,6 +392,11 @@ abstract class BaseCommand{
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];
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[$this->reasonConstraint, $this->reasonNotFullConditionMet] = Constraint::testAll($this->fullConditionConstraints??[], $constraintInput, $this->env);
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if($this->reasonNotFullConditionMet === null){
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[$this->reasonConstraint, $this->reasonNotFullConditionMet] = $this->testPostReqTurn();
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}
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$this->cachedFullConditionMet = true;
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return $this->reasonNotFullConditionMet;
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@@ -32,24 +32,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
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$auxYearMonth = $general->getAuxVar('used_'.$this->getName())??-999;
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if($yearMonth < $auxYearMonth + 60 - $this->getPreReqTurn()){
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$this->minConditionConstraints=[
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ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다')
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];
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$this->fullConditionConstraints=[
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ConstraintHelper::AlwaysFail('초기화한 지 5년이 지나야합니다')
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];
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return;
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}
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$this->minConditionConstraints=[
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ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.'),
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];
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@@ -57,7 +39,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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$this->fullConditionConstraints=[
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ConstraintHelper::ReqGeneralValue(static::$specialType, static::$specialText, '!=', 'None', '특기가 없습니다.')
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];
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}
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public function getCommandDetailTitle():string{
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@@ -82,7 +63,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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}
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public function getPostReqTurn():int{
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return 0;
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return 60;
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}
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public function getTermString():string{
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@@ -113,7 +94,6 @@ class che_전투특기초기화 extends Command\GeneralCommand{
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$general->setVar(static::$specialType, 'None');
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$general->setVar(static::$speicalAge, $general->getVar('age') + 1);
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$general->setAuxVar('used_'.$this->getName(), $yearMonth);
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$logger = $general->getLogger();
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@@ -1,6 +1,36 @@
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<?php
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namespace sammo\Command;
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abstract class GeneralCommand extends BaseCommand{
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<?php
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namespace sammo\Command;
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use \sammo\Util;
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abstract class GeneralCommand extends BaseCommand{
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protected function getNextExecuteKey():string{
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$turnKey = static::$actionName;
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$generalID = $this->getGeneral()->getID();
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$executeKey = "next_execute_{$generalID}_{$turnKey}";
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return $executeKey;
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}
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public function getNextAvailable():?int{
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if($this->isArgValid && !$this->getPostReqTurn()){
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return null;
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}
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$db = \sammo\DB::db();
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$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
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return $lastExecuteStor->getValue($this->getNextExecuteKey());
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}
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public function setNextAvailable(?int $yearMonth=null){
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if(!$this->getPostReqTurn()){
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return;
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}
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if($yearMonth === null){
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']) + $this->getPostReqTurn();
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}
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$db = \sammo\DB::db();
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$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
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$lastExecuteStor->setValue($this->getNextExecuteKey(), $yearMonth);
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}
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};
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+251
-251
@@ -1,251 +1,251 @@
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<?php
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namespace sammo\Command\Nation;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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Message,
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MessageTarget
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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getAllNationStaticInfo,
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getNationStaticInfo,
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GetImageURL
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_급습 extends Command\NationCommand
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{
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static protected $actionName = '급습';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
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if (!key_exists('destNationID', $this->arg)) {
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return false;
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}
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$destNationID = $this->arg['destNationID'];
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if (!is_int($destNationID)) {
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return false;
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}
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if ($destNationID < 1) {
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return false;
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}
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$this->arg = [
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'destNationID' => $destNationID
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['strategic_cmd_limit']);
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$this->minConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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protected function initWithArg()
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{
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$this->setDestNation($this->arg['destNationID'], null);
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$this->fullConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::ExistsDestNation(),
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ConstraintHelper::AllowDiplomacyWithTerm(
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1,
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12,
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'선포 12개월 이상인 상대국에만 가능합니다.'
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),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn() + 1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount * 16) * 10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function getBrief(): string
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{
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$commandName = $this->getName();
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$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
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return "【{$destNationName}】에 {$commandName}";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$nationName = $nation['name'];
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$destNation = $this->destNation;
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$destNationID = $destNation['nation'];
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$destNationName = $destNation['name'];
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$commandName = $this->getName();
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$josaUl = JosaUtil::pick($commandName, '을');
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
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$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach ($nationGeneralList as $nationGeneralID) {
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$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
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$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$nationGeneralLogger->flush();
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}
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$josaYiCommand = JosaUtil::pick($commandName, '이');
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$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
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$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach ($destNationGeneralList as $destNationGeneralID) {
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$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
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$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$destNationGeneralLogger->flush();
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}
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$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
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$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
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$destNationLogger->flush();
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
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$db->update('nation', [
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'strategic_cmd_limit' => $this->getPostReqTurn()
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], 'nation=%i', $nationID);
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$db->update('diplomacy', [
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'term' => $db->sqleval('`term` - %i', 3),
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], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->applyDB($db);
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return true;
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}
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public function getJSFiles(): array
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{
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return [
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'js/defaultSelectNationByMap.js'
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];
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}
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public function getForm(): string
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{
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$generalObj = $this->generalObj;
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$nationID = $generalObj->getNationID();
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$nationList = [];
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$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
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foreach (getAllNationStaticInfo() as $destNation) {
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if ($destNation['nation'] == $nationID) {
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continue;
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}
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$testTurn->setArg(['destNationID' => $destNation['nation']]);
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$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
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if ($testCommand->hasFullConditionMet()) {
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$destNation['availableCommand'] = true;
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} else {
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$destNation['availableCommand'] = false;
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}
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$nationList[] = $destNation;
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}
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ob_start();
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?>
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<?= \sammo\getMapHtml() ?><br>
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선택된 국가에 급습을 발동합니다.<br>
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선포, 전쟁중인 상대국에만 가능합니다.<br>
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상대 국가를 목록에서 선택하세요.<br>
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배경색은 현재 급습 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
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<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
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<?php foreach ($nationList as $nation) : ?>
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<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
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<?php endforeach; ?>
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<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
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<?php
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return ob_get_clean();
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}
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}
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<?php
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namespace sammo\Command\Nation;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
|
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ActionLogger,
|
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GameConst,
|
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LastTurn,
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GameUnitConst,
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Command,
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Message,
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MessageTarget
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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getAllNationStaticInfo,
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getNationStaticInfo,
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GetImageURL
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_급습 extends Command\NationCommand
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{
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static protected $actionName = '급습';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if (!key_exists('destNationID', $this->arg)) {
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return false;
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}
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$destNationID = $this->arg['destNationID'];
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if (!is_int($destNationID)) {
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return false;
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}
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if ($destNationID < 1) {
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return false;
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}
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$this->arg = [
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'destNationID' => $destNationID
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];
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return true;
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}
|
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|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyWithTerm(
|
||||
1,
|
||||
12,
|
||||
'선포 12개월 이상인 상대국에만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 16) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($destNationGeneralList as $destNationGeneralID) {
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('diplomacy', [
|
||||
'term' => $db->sqleval('`term` - %i', 3),
|
||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach (getAllNationStaticInfo() as $destNation) {
|
||||
if ($destNation['nation'] == $nationID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID' => $destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
|
||||
if ($testCommand->hasFullConditionMet()) {
|
||||
$destNation['availableCommand'] = true;
|
||||
} else {
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 국가에 급습을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 급습 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($nationList as $nation) : ?>
|
||||
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -124,9 +124,18 @@ class che_물자원조 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
//NOTE: 자체 postReqTurn 사용
|
||||
return 12;
|
||||
}
|
||||
|
||||
public function getNextAvailable():?int{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function setNextAvailable(?int $yearMonth=null){
|
||||
return;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
[$goldAmount, $riceAmount] = $this->arg['amountList'];
|
||||
$goldAmountText = number_format($goldAmount);
|
||||
|
||||
@@ -1,196 +1,193 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_백성동원 extends Command\NationCommand{
|
||||
static protected $actionName = '백성동원';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('destCityID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
if(CityConst::byID($this->arg['destCityID']) === null){
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID'=>$destCityID,
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand()
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
|
||||
0, 1
|
||||
], '전쟁중이 아닙니다.'),
|
||||
ConstraintHelper::OccupiedDestCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand()
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*4)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("백성동원 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($targetGeneralList as $targetGeneralID){
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('GREATEST(def_max * 0.8, def)'),
|
||||
'wall' => $db->sqleval('GREATEST(wall_max * 0.8, wall)'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
|
||||
$logger->pushGeneralHistoryLog('<M>백성동원</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 도시에 백성을 동원해 성벽을 쌓습니다.<br>
|
||||
아국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?=\sammo\optionsForCities()?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_백성동원 extends Command\NationCommand{
|
||||
static protected $actionName = '백성동원';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('destCityID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
if(CityConst::byID($this->arg['destCityID']) === null){
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID'=>$destCityID,
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn())
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::OccupiedDestCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn())
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*4)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("백성동원 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($targetGeneralList as $targetGeneralID){
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('GREATEST(def_max * 0.8, def)'),
|
||||
'wall' => $db->sqleval('GREATEST(wall_max * 0.8, wall)'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
|
||||
$logger->pushGeneralHistoryLog('<M>백성동원</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 도시에 백성을 동원해 성벽을 쌓습니다.<br>
|
||||
아국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?=\sammo\optionsForCities()?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
@@ -60,7 +60,7 @@ class che_수몰 extends Command\NationCommand{
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ class che_수몰 extends Command\NationCommand{
|
||||
ConstraintHelper::NotNeutralDestCity(),
|
||||
ConstraintHelper::NotOccupiedDestCity(),
|
||||
ConstraintHelper::BattleGroundCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -179,7 +179,7 @@ class che_수몰 extends Command\NationCommand{
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
|
||||
@@ -1,243 +1,243 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
KVStorage
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_의병모집 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '의병모집';
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
$this->setCity();
|
||||
$env = $this->env;
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
ConstraintHelper::NotOpeningPart($relYear),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 10) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
|
||||
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
|
||||
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
|
||||
|
||||
|
||||
$genCount = Util::valueFit($genCount, 1);
|
||||
$npcCount = Util::valueFit($npcCount, 1);
|
||||
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
|
||||
|
||||
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
|
||||
$createGenCnt = 5 + Util::round($avgGenCnt / 10);
|
||||
$createGenIdx = $gameStor->npccount + 1;
|
||||
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
|
||||
|
||||
$pickTypeList = ['무' => 5, '지' => 5];
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
|
||||
from general where nation=%i',
|
||||
$nationID
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
|
||||
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
|
||||
$minStat = 10;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
|
||||
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
|
||||
$otherStat = $minStat + Util::randRangeInt(0, 5);
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$age = $avgGen['age'];
|
||||
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
"의병장{$createGenIdx}",
|
||||
null,
|
||||
$nationID,
|
||||
$general->getCityID(),
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
1,
|
||||
$env['year'] - 20,
|
||||
$env['year'] + 6,
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->killturn = Util::randRangeInt(64, 70);
|
||||
$newNPC->npc = 4;
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setDex(
|
||||
$dexVal[0],
|
||||
$dexVal[1],
|
||||
$dexVal[2],
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
}
|
||||
|
||||
$gameStor->npccount = $lastCreatGenIdx;
|
||||
$db->update('nation', [
|
||||
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
KVStorage
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
tryUniqueItemLottery
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
|
||||
class che_의병모집 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '의병모집';
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
$this->arg = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
|
||||
$general = $this->generalObj;
|
||||
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
$this->setCity();
|
||||
$env = $this->env;
|
||||
$relYear = $env['year'] - $env['startyear'];
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
ConstraintHelper::NotOpeningPart($relYear),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 10) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
|
||||
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
|
||||
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
|
||||
|
||||
|
||||
$genCount = Util::valueFit($genCount, 1);
|
||||
$npcCount = Util::valueFit($npcCount, 1);
|
||||
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
|
||||
|
||||
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
|
||||
$createGenCnt = 5 + Util::round($avgGenCnt / 10);
|
||||
$createGenIdx = $gameStor->npccount + 1;
|
||||
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
|
||||
|
||||
$pickTypeList = ['무' => 5, '지' => 5];
|
||||
|
||||
$avgGen = $db->queryFirstRow(
|
||||
'SELECT avg(dedication) as ded,avg(experience) as exp,
|
||||
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
|
||||
from general where nation=%i',
|
||||
$nationID
|
||||
);
|
||||
$dexTotal = $avgGen['dex_t'];
|
||||
|
||||
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
|
||||
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
|
||||
|
||||
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
|
||||
$minStat = 10;
|
||||
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
|
||||
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
|
||||
$otherStat = $minStat + Util::randRangeInt(0, 5);
|
||||
$subStat = $totalStat - $mainStat - $otherStat;
|
||||
if ($subStat < $minStat) {
|
||||
$subStat = $otherStat;
|
||||
$otherStat = $minStat;
|
||||
$mainStat = $totalStat - $subStat - $otherStat;
|
||||
if ($mainStat) {
|
||||
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
|
||||
}
|
||||
}
|
||||
|
||||
if ($pickType == '무') {
|
||||
$leadership = $subStat;
|
||||
$strength = $mainStat;
|
||||
$intel = $otherStat;
|
||||
$dexVal = Util::choiceRandom([
|
||||
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
|
||||
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
|
||||
]);
|
||||
} else if ($pickType == '지') {
|
||||
$leadership = $subStat;
|
||||
$strength = $otherStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
|
||||
} else {
|
||||
$leadership = $otherStat;
|
||||
$strength = $subStat;
|
||||
$intel = $mainStat;
|
||||
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
|
||||
}
|
||||
|
||||
$leadership = Util::round($leadership);
|
||||
$strength = Util::round($strength);
|
||||
$intel = Util::round($intel);
|
||||
|
||||
$age = $avgGen['age'];
|
||||
|
||||
$newNPC = new \sammo\Scenario\NPC(
|
||||
Util::randRangeInt(1, 150),
|
||||
"의병장{$createGenIdx}",
|
||||
null,
|
||||
$nationID,
|
||||
$general->getCityID(),
|
||||
$leadership,
|
||||
$strength,
|
||||
$intel,
|
||||
1,
|
||||
$env['year'] - 20,
|
||||
$env['year'] + 6,
|
||||
null,
|
||||
null
|
||||
);
|
||||
$newNPC->killturn = Util::randRangeInt(64, 70);
|
||||
$newNPC->npc = 4;
|
||||
$newNPC->setMoney(1000, 1000);
|
||||
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
|
||||
$newNPC->setDex(
|
||||
$dexVal[0],
|
||||
$dexVal[1],
|
||||
$dexVal[2],
|
||||
$dexVal[3],
|
||||
$avgGen['dex5']
|
||||
);
|
||||
|
||||
$newNPC->build($this->env);
|
||||
}
|
||||
|
||||
$gameStor->npccount = $lastCreatGenIdx;
|
||||
$db->update('nation', [
|
||||
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,250 +1,250 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message,
|
||||
MessageTarget
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_이호경식 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '이호경식';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if (!key_exists('destNationID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if (!is_int($destNationID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destNationID < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID' => $destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 16) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($destNationGeneralList as $destNationGeneralID) {
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('diplomacy', [
|
||||
'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3),
|
||||
'state' => 1,
|
||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach (getAllNationStaticInfo() as $destNation) {
|
||||
if ($destNation['nation'] == $nationID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID' => $destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
|
||||
if ($testCommand->hasFullConditionMet()) {
|
||||
$destNation['availableCommand'] = true;
|
||||
} else {
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 국가에 이호경식을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 이호경식 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($nationList as $nation) : ?>
|
||||
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message,
|
||||
MessageTarget
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_이호경식 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '이호경식';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if (!key_exists('destNationID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if (!is_int($destNationID)) {
|
||||
return false;
|
||||
}
|
||||
if ($destNationID < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID' => $destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 16) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($nationGeneralList as $nationGeneralID) {
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($destNationGeneralList as $destNationGeneralID) {
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => 12
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('diplomacy', [
|
||||
'term' => $db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3),
|
||||
'state' => 1,
|
||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach (getAllNationStaticInfo() as $destNation) {
|
||||
if ($destNation['nation'] == $nationID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID' => $destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID' => $destNation['nation']]);
|
||||
if ($testCommand->hasFullConditionMet()) {
|
||||
$destNation['availableCommand'] = true;
|
||||
} else {
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 국가에 이호경식을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 이호경식 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach ($nationList as $nation) : ?>
|
||||
<option value='<?= $nation['nation'] ?>' style='color:<?= $nation['color'] ?>;<?= $nation['availableCommand'] ? '' : 'background-color:red;' ?>'>【<?= $nation['name'] ?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?= $this->getName() ?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,9 +95,18 @@ class che_초토화 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
//NOTE: 자체 postReqTurn 사용
|
||||
return 24;
|
||||
}
|
||||
|
||||
public function getNextAvailable():?int{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function setNextAvailable(?int $yearMonth=null){
|
||||
return;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
|
||||
@@ -1,239 +1,257 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message, MessageTarget
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_피장파장 extends Command\NationCommand{
|
||||
static protected $actionName = '피장파장';
|
||||
static public $reqArg = true;
|
||||
static public $delayCnt = 60;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if(!key_exists('destNationID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if(!is_int($destNationID)){
|
||||
return false;
|
||||
}
|
||||
if($destNationID < 1){
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID'=>$destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*2)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($nationGeneralList as $nationGeneralID){
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($destNationGeneralList as $destNationGeneralID){
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $db->sqleval('strategic_cmd_limit + %i', static::$delayCnt)
|
||||
], 'nation = %i', $destNationID);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach(getAllNationStaticInfo() as $destNation){
|
||||
if($destNation['nation'] == $nationID){
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID'=>$destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]);
|
||||
if($testCommand->hasFullConditionMet()){
|
||||
$destNation['availableCommand'] = true;
|
||||
}
|
||||
else{
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 국가에 피장파장을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($nationList as $nation): ?>
|
||||
<option
|
||||
value='<?=$nation['nation']?>'
|
||||
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
|
||||
>【<?=$nation['name']?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
Message, MessageTarget
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
buildNationCommandClass,
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
getAllNationStaticInfo,
|
||||
getNationStaticInfo,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
|
||||
class che_피장파장 extends Command\NationCommand{
|
||||
static protected $actionName = '피장파장';
|
||||
static public $reqArg = true;
|
||||
static public $delayCnt = 60;
|
||||
|
||||
protected function argTest():bool{
|
||||
if($this->arg === null){
|
||||
return false;
|
||||
}
|
||||
//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
|
||||
if(!key_exists('destNationID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
$destNationID = $this->arg['destNationID'];
|
||||
|
||||
if(!is_int($destNationID)){
|
||||
return false;
|
||||
}
|
||||
if($destNationID < 1){
|
||||
return false;
|
||||
}
|
||||
|
||||
$this->arg = [
|
||||
'destNationID'=>$destNationID
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation();
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestNation($this->arg['destNationID'], null);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getBrief():string{
|
||||
$commandName = $this->getName();
|
||||
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
|
||||
return "【{$destNationName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
$nationName = $nation['name'];
|
||||
|
||||
$destNation = $this->destNation;
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationName = $destNation['name'];
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$josaUl = JosaUtil::pick($commandName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
|
||||
|
||||
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($nationGeneralList as $nationGeneralID){
|
||||
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($destNationGeneralList as $destNationGeneralID){
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach(getAllNationStaticInfo() as $destNation){
|
||||
if($destNation['nation'] == $nationID){
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID'=>$destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]);
|
||||
if($testCommand->hasFullConditionMet()){
|
||||
$destNation['availableCommand'] = true;
|
||||
}
|
||||
else{
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
$availableCommandTypeList = [];
|
||||
$currYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
|
||||
foreach(GameConst::$availableChiefCommand['전략'] as $commandType){
|
||||
$cmd = buildNationCommandClass($commandType, $generalObj, $this->env, new LastTurn());
|
||||
if($cmd->getName() == $this->getName()){
|
||||
continue;
|
||||
}
|
||||
$cmdName = $cmd->getName();
|
||||
$available = true;
|
||||
$nextAvailable = $cmd->getNextAvailable();
|
||||
|
||||
if($nextAvailable !== null && $currYearMonth < $cmd->getNextAvailable() - $cmd->getPreReqTurn()){
|
||||
$available = false;
|
||||
}
|
||||
$availableCommandTypeList[$commandType] = [$cmdName, $available];
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 국가에 피장파장을 발동합니다.<br>
|
||||
지정한 전략을 상대국이 <?=static::$delayCnt?>턴 동안 사용할 수 없게됩니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 피장파장 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($nationList as $nation): ?>
|
||||
<option
|
||||
value='<?=$nation['nation']?>'
|
||||
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
|
||||
>【<?=$nation['name']?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<select class='formInput' name="commandType" id="commandType" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($availableCommandTypeList as $commandType=>[$cmdName, $cmdAvailable]):
|
||||
/** @var \sammo\Command\NationCommand $cmdObj */
|
||||
?>
|
||||
<option
|
||||
value='<?=$commandType?>'
|
||||
style='color:white;<?=$cmdAvailable?'':'background-color:red;'?>'
|
||||
>【<?=$cmdName?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
</select>
|
||||
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
@@ -1,134 +1,134 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_필사즉생 extends Command\NationCommand{
|
||||
static protected $actionName = '필사즉생';
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = [];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
|
||||
0
|
||||
], '전쟁중이 아닙니다.'),
|
||||
ConstraintHelper::AvailableStrategicCommand()
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*8)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("필사즉생 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], 1) as $targetGeneral){
|
||||
$targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
if($targetGeneral->getVar('train') < 100){
|
||||
$targetGeneral->setVar('train', 100);
|
||||
}
|
||||
if($targetGeneral->getVar('atmos') < 100){
|
||||
$targetGeneral->setVar('atmos', 100);
|
||||
}
|
||||
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
if($general->getVar('train') < 100){
|
||||
$general->setVar('train', 100);
|
||||
}
|
||||
if($general->getVar('atmos') < 100){
|
||||
$general->setVar('atmos', 100);
|
||||
}
|
||||
$logger->pushGeneralHistoryLog('<M>필사즉생</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\{
|
||||
DB, Util, JosaUtil,
|
||||
General, DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message
|
||||
};
|
||||
|
||||
use function \sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_필사즉생 extends Command\NationCommand{
|
||||
static protected $actionName = '필사즉생';
|
||||
|
||||
protected function argTest():bool{
|
||||
$this->arg = [];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->fullConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
|
||||
0
|
||||
], '전쟁중이 아닙니다.'),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn())
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*8)*10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("필사즉생 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], 1) as $targetGeneral){
|
||||
$targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
if($targetGeneral->getVar('train') < 100){
|
||||
$targetGeneral->setVar('train', 100);
|
||||
}
|
||||
if($targetGeneral->getVar('atmos') < 100){
|
||||
$targetGeneral->setVar('atmos', 100);
|
||||
}
|
||||
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
if($general->getVar('train') < 100){
|
||||
$general->setVar('train', 100);
|
||||
}
|
||||
if($general->getVar('atmos') < 100){
|
||||
$general->setVar('atmos', 100);
|
||||
}
|
||||
$logger->pushGeneralHistoryLog('<M>필사즉생</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
+239
-239
@@ -1,239 +1,239 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_허보 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '허보';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('destCityID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
if (CityConst::byID($this->arg['destCityID']) === null) {
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID' => $destCityID,
|
||||
];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotNeutralDestCity(),
|
||||
ConstraintHelper::NotOccupiedDestCity(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand(),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 4) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$destNationID = $destCity['nation'];
|
||||
$destNationName = getNationStaticInfo($destNationID)['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("허보 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($targetGeneralList as $targetGeneralID) {
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$destBroadcastMessage = "상대의 <M>허보</>에 당했다! <1>$date</>";
|
||||
$destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID);
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID);
|
||||
foreach (General::createGeneralObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
|
||||
$targetLogger = $targetGeneral->getLogger();
|
||||
$targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
|
||||
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
if ($moveCityID == $destCityID) {
|
||||
//현재도시면 다시 랜덤 추첨
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
}
|
||||
|
||||
$targetGeneral->setVar('city', $moveCityID);
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog(
|
||||
"<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국의 <G><b>{$destCityName}</b></>에 <M>허보</>를 발동",
|
||||
ActionLogger::PLAIN
|
||||
);
|
||||
$destNationLogger->flush();
|
||||
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('def * 0.2'),
|
||||
'wall' => $db->sqleval('wall * 0.2'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 도시에 허보를 발동합니다.<br>
|
||||
전쟁중인 상대국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?= \sammo\optionsForCities() ?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use\sammo\{
|
||||
DB,
|
||||
Util,
|
||||
JosaUtil,
|
||||
General,
|
||||
DummyGeneral,
|
||||
ActionLogger,
|
||||
GameConst,
|
||||
LastTurn,
|
||||
GameUnitConst,
|
||||
Command,
|
||||
MessageTarget,
|
||||
Message,
|
||||
CityConst
|
||||
};
|
||||
|
||||
use function\sammo\{
|
||||
getDomesticExpLevelBonus,
|
||||
CriticalRatioDomestic,
|
||||
CriticalScoreEx,
|
||||
GetImageURL,
|
||||
getNationStaticInfo
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_허보 extends Command\NationCommand
|
||||
{
|
||||
static protected $actionName = '허보';
|
||||
static public $reqArg = true;
|
||||
|
||||
protected function argTest(): bool
|
||||
{
|
||||
if ($this->arg === null) {
|
||||
return false;
|
||||
}
|
||||
if (!key_exists('destCityID', $this->arg)) {
|
||||
return false;
|
||||
}
|
||||
if (CityConst::byID($this->arg['destCityID']) === null) {
|
||||
return false;
|
||||
}
|
||||
$destCityID = $this->arg['destCityID'];
|
||||
|
||||
$this->arg = [
|
||||
'destCityID' => $destCityID,
|
||||
];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init()
|
||||
{
|
||||
$general = $this->generalObj;
|
||||
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['strategic_cmd_limit']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
protected function initWithArg()
|
||||
{
|
||||
$this->setDestCity($this->arg['destCityID']);
|
||||
$this->setDestNation($this->destCity['nation']);
|
||||
|
||||
$this->fullConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::NotNeutralDestCity(),
|
||||
ConstraintHelper::NotOccupiedDestCity(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
),
|
||||
ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()),
|
||||
];
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle(): string
|
||||
{
|
||||
$name = $this->getName();
|
||||
$reqTurn = $this->getPreReqTurn() + 1;
|
||||
$postReqTurn = $this->getPostReqTurn();
|
||||
|
||||
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
|
||||
}
|
||||
|
||||
public function getCost(): array
|
||||
{
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn(): int
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function getPostReqTurn(): int
|
||||
{
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount * 4) * 10);
|
||||
|
||||
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
return $nextTerm;
|
||||
}
|
||||
|
||||
public function getBrief(): string
|
||||
{
|
||||
$commandName = $this->getName();
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "【{$destCityName}】에 {$commandName}";
|
||||
}
|
||||
|
||||
public function run(): bool
|
||||
{
|
||||
if (!$this->hasFullConditionMet()) {
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->generalObj;
|
||||
$generalID = $general->getID();
|
||||
$generalName = $general->getName();
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$year = $this->env['year'];
|
||||
$month = $this->env['month'];
|
||||
|
||||
$destCity = $this->destCity;
|
||||
$destCityID = $destCity['city'];
|
||||
$destCityName = $destCity['name'];
|
||||
|
||||
$destNationID = $destCity['nation'];
|
||||
$destNationName = getNationStaticInfo($destNationID)['name'];
|
||||
|
||||
$nationID = $general->getNationID();
|
||||
$nationName = $this->nation['name'];
|
||||
|
||||
$logger = $general->getLogger();
|
||||
$logger->pushGeneralActionLog("허보 발동! <1>$date</>");
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다.";
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach ($targetGeneralList as $targetGeneralID) {
|
||||
$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
|
||||
$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$targetLogger->flush();
|
||||
}
|
||||
|
||||
$destBroadcastMessage = "상대의 <M>허보</>에 당했다! <1>$date</>";
|
||||
$destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID);
|
||||
|
||||
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID);
|
||||
foreach (General::createGeneralObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
|
||||
$targetLogger = $targetGeneral->getLogger();
|
||||
$targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
|
||||
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
if ($moveCityID == $destCityID) {
|
||||
//현재도시면 다시 랜덤 추첨
|
||||
$moveCityID = Util::choiceRandom($destNationCityList);
|
||||
}
|
||||
|
||||
$targetGeneral->setVar('city', $moveCityID);
|
||||
$targetGeneral->applyDB($db);
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog(
|
||||
"<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국의 <G><b>{$destCityName}</b></>에 <M>허보</>를 발동",
|
||||
ActionLogger::PLAIN
|
||||
);
|
||||
$destNationLogger->flush();
|
||||
|
||||
|
||||
$db->update('city', [
|
||||
'def' => $db->sqleval('def * 0.2'),
|
||||
'wall' => $db->sqleval('wall * 0.2'),
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectCityByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
ob_start();
|
||||
?>
|
||||
<?= \sammo\getMapHtml() ?><br>
|
||||
선택된 도시에 허보를 발동합니다.<br>
|
||||
전쟁중인 상대국 도시만 가능합니다.<br>
|
||||
목록을 선택하거나 도시를 클릭하세요.<br>
|
||||
<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
|
||||
<?= \sammo\optionsForCities() ?><br>
|
||||
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
|
||||
<br>
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +1,58 @@
|
||||
<?php
|
||||
namespace sammo\Command;
|
||||
use \sammo\General;
|
||||
use \sammo\LastTurn;
|
||||
|
||||
abstract class NationCommand extends BaseCommand{
|
||||
protected $lastTurn;
|
||||
protected $resultTurn;
|
||||
|
||||
public function __construct(General $generalObj, array $env, LastTurn $lastTurn, $arg = null){
|
||||
$this->lastTurn = $lastTurn;
|
||||
$this->resultTurn = $lastTurn->duplicate();
|
||||
parent::__construct($generalObj, $env, $arg);
|
||||
}
|
||||
|
||||
public function getLastTurn():LastTurn{
|
||||
return $this->lastTurn;
|
||||
}
|
||||
|
||||
public function setResultTurn(LastTurn $lastTurn){
|
||||
$this->resultTurn = $lastTurn;
|
||||
}
|
||||
|
||||
public function getResultTurn():LastTurn{
|
||||
return $this->resultTurn;
|
||||
}
|
||||
|
||||
|
||||
|
||||
<?php
|
||||
namespace sammo\Command;
|
||||
use \sammo\General;
|
||||
use sammo\KVStorage;
|
||||
use \sammo\LastTurn;
|
||||
use \sammo\Util;
|
||||
|
||||
abstract class NationCommand extends BaseCommand{
|
||||
protected $lastTurn;
|
||||
protected $resultTurn;
|
||||
|
||||
public function __construct(General $generalObj, array $env, LastTurn $lastTurn, $arg = null){
|
||||
$this->lastTurn = $lastTurn;
|
||||
$this->resultTurn = $lastTurn->duplicate();
|
||||
parent::__construct($generalObj, $env, $arg);
|
||||
}
|
||||
|
||||
public function getLastTurn():LastTurn{
|
||||
return $this->lastTurn;
|
||||
}
|
||||
|
||||
public function setResultTurn(LastTurn $lastTurn){
|
||||
$this->resultTurn = $lastTurn;
|
||||
}
|
||||
|
||||
public function getResultTurn():LastTurn{
|
||||
return $this->resultTurn;
|
||||
}
|
||||
|
||||
protected function getNextExecuteKey():string{
|
||||
$turnKey = static::$actionName;
|
||||
$executeKey = "next_execute_{$turnKey}";
|
||||
return $executeKey;
|
||||
}
|
||||
|
||||
public function getNextAvailable():?int{
|
||||
if($this->isArgValid && !$this->getPostReqTurn()){
|
||||
return null;
|
||||
}
|
||||
$db = \sammo\DB::db();
|
||||
$nationStor = \sammo\KVStorage::getStorage($db, $this->getNationID(), 'nation_env');
|
||||
return $nationStor->getValue($this->getNextExecuteKey());
|
||||
}
|
||||
|
||||
public function setNextAvailable(?int $yearMonth=null){
|
||||
if(!$this->getPostReqTurn()){
|
||||
return;
|
||||
}
|
||||
if($yearMonth === null){
|
||||
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']) + $this->getPostReqTurn();
|
||||
}
|
||||
|
||||
$db = \sammo\DB::db();
|
||||
$nationStor = \sammo\KVStorage::getStorage($db, $this->getNationID(), 'nation_env');
|
||||
$nationStor->setValue($this->getNextExecuteKey(), $yearMonth);
|
||||
}
|
||||
|
||||
};
|
||||
@@ -1,32 +1,32 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class AvailableStrategicCommand extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_NATION;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true):bool{
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwExeception){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('strategic_cmd_limit', $this->nation)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require strategic_cmd_limit in nation");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function test():bool{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if($this->nation['strategic_cmd_limit'] == 0){
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->reason = "전략기한이 남았습니다.";
|
||||
return false;
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class AvailableStrategicCommand extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_NATION | Constraint::REQ_INT_ARG;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true):bool{
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwExeception){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('strategic_cmd_limit', $this->nation)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require strategic_cmd_limit in nation");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function test():bool{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if($this->nation['strategic_cmd_limit'] <= $this->arg){
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->reason = "전략기한이 남았습니다.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,274 +1,274 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class ConstraintHelper{
|
||||
|
||||
static function AdhocCallback(callable $callback):array{
|
||||
return [__FUNCTION__, $callback];
|
||||
}
|
||||
|
||||
static function AllowDiplomacyStatus(int $nationID, array $allowList, string $errMsg):array{
|
||||
return [__FUNCTION__, [$nationID, $allowList, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowDiplomacyBetweenStatus(array $allowDipCodeList, string $errMsg):array{
|
||||
return [__FUNCTION__, [$allowDipCodeList, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowDiplomacyWithTerm(int $allowDipCode, int $allowMinTerm, string $errMsg):array{
|
||||
return [__FUNCTION__, [$allowDipCode, $allowMinTerm, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowJoinAction():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function AllowJoinDestNation(int $relYear):array{
|
||||
return [__FUNCTION__, $relYear];
|
||||
}
|
||||
|
||||
static function AllowRebellion():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function AllowWar():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function AlwaysFail(string $failMessage):array{
|
||||
return [__FUNCTION__, $failMessage];
|
||||
}
|
||||
|
||||
static function AvailableRecruitCrewType(int $crewTypeID):array{
|
||||
return [__FUNCTION__, $crewTypeID];
|
||||
}
|
||||
|
||||
static function AvailableStrategicCommand():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BattleGroundCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeChief():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeLord():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeNeutral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeOpeningPart(int $relYear):array{
|
||||
return [__FUNCTION__, $relYear];
|
||||
}
|
||||
|
||||
static function CheckNationNameDuplicate(string $nationName):array{
|
||||
return [__FUNCTION__, $nationName];
|
||||
}
|
||||
|
||||
static function ConstructableCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function DifferentNationDestGeneral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function DifferentDestNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function DisallowDiplomacyBetweenStatus(array $disallowList):array{
|
||||
return [__FUNCTION__, $disallowList];
|
||||
}
|
||||
|
||||
static function DisallowDiplomacyStatus(int $nationID, array $disallowList):array{
|
||||
return [__FUNCTION__, [$nationID, $disallowList]];
|
||||
}
|
||||
|
||||
static function ExistsAllowJoinNation(int $relYear, array $excludeNationList):array{
|
||||
return [__FUNCTION__, [$relYear, $excludeNationList]];
|
||||
}
|
||||
|
||||
static function ExistsDestGeneral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function ExistsDestNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function FriendlyDestGeneral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function HasRoute():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function HasRouteWithEnemy():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function MustBeNPC():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function MustBeTroopLeader():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NearCity(int $distance):array{
|
||||
return [__FUNCTION__, $distance];
|
||||
}
|
||||
|
||||
static function NearNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotBeNeutral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotCapital(bool $ignoreOfficer=false):array{
|
||||
return [__FUNCTION__, $ignoreOfficer];
|
||||
}
|
||||
|
||||
static function NotChief():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotLord():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotNeutralDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotOccupiedDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotOpeningPart(int $relYear):array{
|
||||
return [__FUNCTION__, $relYear];
|
||||
}
|
||||
|
||||
static function NotSameDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotWanderingNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function OccupiedCity(bool $allowNeutral=false):array{
|
||||
return [__FUNCTION__, $allowNeutral];
|
||||
}
|
||||
|
||||
static function OccupiedDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function RemainCityCapacity($key, string $actionName):array{
|
||||
return [__FUNCTION__, [$key, $actionName]];
|
||||
}
|
||||
|
||||
static function RemainCityTrust(string $actionName):array{
|
||||
return [__FUNCTION__, $actionName];
|
||||
}
|
||||
|
||||
static function ReqCityCapacity($key, string $keyNick, $reqVal):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $reqVal]];
|
||||
}
|
||||
|
||||
static function ReqCityTrust(float $minTrust):array{
|
||||
return [__FUNCTION__, $minTrust];
|
||||
}
|
||||
|
||||
static function ReqCityValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqDestCityValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqCityTrader(int $npcType):array{
|
||||
return [__FUNCTION__, $npcType];
|
||||
}
|
||||
|
||||
static function ReqDestNationValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqEnvValue($key, string $comp, $reqVal, string $failMessage):array{
|
||||
return [__FUNCTION__, [$key, $comp, $reqVal, $failMessage]];
|
||||
}
|
||||
|
||||
static function ReqGeneralAtmosMargin(int $maxAtmos):array{
|
||||
return [__FUNCTION__, $maxAtmos];
|
||||
}
|
||||
|
||||
static function ReqGeneralCrew():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function ReqGeneralCrewMargin(int $crewTypeID):array{
|
||||
return [__FUNCTION__, $crewTypeID];
|
||||
}
|
||||
|
||||
static function ReqGeneralGold(int $reqGold):array{
|
||||
return [__FUNCTION__, $reqGold];
|
||||
}
|
||||
|
||||
static function ReqGeneralRice(int $reqRice):array{
|
||||
return [__FUNCTION__, $reqRice];
|
||||
}
|
||||
|
||||
static function ReqGeneralTrainMargin(int $maxTrain):array{
|
||||
return [__FUNCTION__, $maxTrain];
|
||||
}
|
||||
|
||||
static function ReqGeneralValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqNationGold(int $reqGold):array{
|
||||
return [__FUNCTION__, $reqGold];
|
||||
}
|
||||
|
||||
static function ReqNationRice(int $reqRice):array{
|
||||
return [__FUNCTION__, $reqRice];
|
||||
}
|
||||
|
||||
static function ReqNationValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqNationAuxValue($key, $defaultValue, string $comp, $reqVal, string $errMsg):array{
|
||||
return [__FUNCTION__, [$key, $defaultValue, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqTroopMembers():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function SuppliedCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function SuppliedDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function WanderingNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class ConstraintHelper{
|
||||
|
||||
static function AdhocCallback(callable $callback):array{
|
||||
return [__FUNCTION__, $callback];
|
||||
}
|
||||
|
||||
static function AllowDiplomacyStatus(int $nationID, array $allowList, string $errMsg):array{
|
||||
return [__FUNCTION__, [$nationID, $allowList, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowDiplomacyBetweenStatus(array $allowDipCodeList, string $errMsg):array{
|
||||
return [__FUNCTION__, [$allowDipCodeList, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowDiplomacyWithTerm(int $allowDipCode, int $allowMinTerm, string $errMsg):array{
|
||||
return [__FUNCTION__, [$allowDipCode, $allowMinTerm, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowJoinAction():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function AllowJoinDestNation(int $relYear):array{
|
||||
return [__FUNCTION__, $relYear];
|
||||
}
|
||||
|
||||
static function AllowRebellion():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function AllowWar():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function AlwaysFail(string $failMessage):array{
|
||||
return [__FUNCTION__, $failMessage];
|
||||
}
|
||||
|
||||
static function AvailableRecruitCrewType(int $crewTypeID):array{
|
||||
return [__FUNCTION__, $crewTypeID];
|
||||
}
|
||||
|
||||
static function AvailableStrategicCommand(int $allowTurnCnt=0):array{
|
||||
return [__FUNCTION__, $allowTurnCnt];
|
||||
}
|
||||
|
||||
static function BattleGroundCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeChief():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeLord():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeNeutral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function BeOpeningPart(int $relYear):array{
|
||||
return [__FUNCTION__, $relYear];
|
||||
}
|
||||
|
||||
static function CheckNationNameDuplicate(string $nationName):array{
|
||||
return [__FUNCTION__, $nationName];
|
||||
}
|
||||
|
||||
static function ConstructableCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function DifferentNationDestGeneral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function DifferentDestNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function DisallowDiplomacyBetweenStatus(array $disallowList):array{
|
||||
return [__FUNCTION__, $disallowList];
|
||||
}
|
||||
|
||||
static function DisallowDiplomacyStatus(int $nationID, array $disallowList):array{
|
||||
return [__FUNCTION__, [$nationID, $disallowList]];
|
||||
}
|
||||
|
||||
static function ExistsAllowJoinNation(int $relYear, array $excludeNationList):array{
|
||||
return [__FUNCTION__, [$relYear, $excludeNationList]];
|
||||
}
|
||||
|
||||
static function ExistsDestGeneral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function ExistsDestNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function FriendlyDestGeneral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function HasRoute():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function HasRouteWithEnemy():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function MustBeNPC():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function MustBeTroopLeader():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NearCity(int $distance):array{
|
||||
return [__FUNCTION__, $distance];
|
||||
}
|
||||
|
||||
static function NearNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotBeNeutral():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotCapital(bool $ignoreOfficer=false):array{
|
||||
return [__FUNCTION__, $ignoreOfficer];
|
||||
}
|
||||
|
||||
static function NotChief():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotLord():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotNeutralDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotOccupiedDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotOpeningPart(int $relYear):array{
|
||||
return [__FUNCTION__, $relYear];
|
||||
}
|
||||
|
||||
static function NotSameDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function NotWanderingNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function OccupiedCity(bool $allowNeutral=false):array{
|
||||
return [__FUNCTION__, $allowNeutral];
|
||||
}
|
||||
|
||||
static function OccupiedDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function RemainCityCapacity($key, string $actionName):array{
|
||||
return [__FUNCTION__, [$key, $actionName]];
|
||||
}
|
||||
|
||||
static function RemainCityTrust(string $actionName):array{
|
||||
return [__FUNCTION__, $actionName];
|
||||
}
|
||||
|
||||
static function ReqCityCapacity($key, string $keyNick, $reqVal):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $reqVal]];
|
||||
}
|
||||
|
||||
static function ReqCityTrust(float $minTrust):array{
|
||||
return [__FUNCTION__, $minTrust];
|
||||
}
|
||||
|
||||
static function ReqCityValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqDestCityValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqCityTrader(int $npcType):array{
|
||||
return [__FUNCTION__, $npcType];
|
||||
}
|
||||
|
||||
static function ReqDestNationValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqEnvValue($key, string $comp, $reqVal, string $failMessage):array{
|
||||
return [__FUNCTION__, [$key, $comp, $reqVal, $failMessage]];
|
||||
}
|
||||
|
||||
static function ReqGeneralAtmosMargin(int $maxAtmos):array{
|
||||
return [__FUNCTION__, $maxAtmos];
|
||||
}
|
||||
|
||||
static function ReqGeneralCrew():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function ReqGeneralCrewMargin(int $crewTypeID):array{
|
||||
return [__FUNCTION__, $crewTypeID];
|
||||
}
|
||||
|
||||
static function ReqGeneralGold(int $reqGold):array{
|
||||
return [__FUNCTION__, $reqGold];
|
||||
}
|
||||
|
||||
static function ReqGeneralRice(int $reqRice):array{
|
||||
return [__FUNCTION__, $reqRice];
|
||||
}
|
||||
|
||||
static function ReqGeneralTrainMargin(int $maxTrain):array{
|
||||
return [__FUNCTION__, $maxTrain];
|
||||
}
|
||||
|
||||
static function ReqGeneralValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqNationGold(int $reqGold):array{
|
||||
return [__FUNCTION__, $reqGold];
|
||||
}
|
||||
|
||||
static function ReqNationRice(int $reqRice):array{
|
||||
return [__FUNCTION__, $reqRice];
|
||||
}
|
||||
|
||||
static function ReqNationValue($key, string $keyNick, string $comp, $reqVal, ?string $errMsg=null):array{
|
||||
return [__FUNCTION__, [$key, $keyNick, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqNationAuxValue($key, $defaultValue, string $comp, $reqVal, string $errMsg):array{
|
||||
return [__FUNCTION__, [$key, $defaultValue, $comp, $reqVal, $errMsg]];
|
||||
}
|
||||
|
||||
static function ReqTroopMembers():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function SuppliedCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function SuppliedDestCity():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
|
||||
static function WanderingNation():array{
|
||||
return [__FUNCTION__];
|
||||
}
|
||||
}
|
||||
+280
-277
@@ -1,278 +1,281 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
class DiplomaticMessage extends Message{
|
||||
|
||||
const ACCEPTED = 1;
|
||||
const DECLINED = -1;
|
||||
const INVALID = 0;
|
||||
|
||||
|
||||
const TYPE_NO_AGGRESSION = 'noAggression'; //불가침
|
||||
const TYPE_CANCEL_NA = 'cancelNA'; //불가침 파기
|
||||
const TYPE_STOP_WAR = 'stopWar'; //종전
|
||||
|
||||
protected $diplomaticType = '';
|
||||
protected $diplomacyName = '';
|
||||
protected $diplomacyDetail = '';
|
||||
protected $validDiplomacy = true;
|
||||
|
||||
public function __construct(
|
||||
string $msgType,
|
||||
MessageTarget $src,
|
||||
MessageTarget $dest,
|
||||
string $msg,
|
||||
\DateTime $date,
|
||||
\DateTime $validUntil,
|
||||
array $msgOption
|
||||
)
|
||||
{
|
||||
if ($msgType !== self::MSGTYPE_DIPLOMACY){
|
||||
throw new \InvalidArgumentException('DiplomaticMessage msgType');
|
||||
}
|
||||
|
||||
$this->diplomaticType = Util::array_get($msgOption['action']);
|
||||
switch($this->diplomaticType){
|
||||
case self::TYPE_NO_AGGRESSION: $this->diplomacyName = '불가침'; break;
|
||||
case self::TYPE_CANCEL_NA: $this->diplomacyName = '불가침 파기'; break;
|
||||
case self::TYPE_STOP_WAR: $this->diplomacyName = '종전'; break;
|
||||
default: throw new \RuntimeException('diplomaticType이 올바르지 않음');
|
||||
}
|
||||
|
||||
parent::__construct(...func_get_args());
|
||||
|
||||
|
||||
if(Util::array_get($msgOption['used'])){
|
||||
$this->validDiplomacy = false;
|
||||
}
|
||||
|
||||
if($this->validUntil < (new \DateTime())){
|
||||
$this->validDiplomacy = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected function checkDiplomaticMessageValidation(array $general){
|
||||
if(!$this->validDiplomacy){
|
||||
return [self::INVALID, '유효하지 않은 외교서신입니다.'];
|
||||
}
|
||||
|
||||
if($this->mailbox !== $this->dest->nationID + static::MAILBOX_NATIONAL){
|
||||
return [self::INVALID, '송신자가 외교서신을 처리할 수 없습니다.'];
|
||||
}
|
||||
|
||||
$permission = checkSecretPermission($general, false);
|
||||
|
||||
if(!$general || $permission < 4){
|
||||
return [self::INVALID, '해당 국가의 외교권자가 아닙니다.'];
|
||||
}
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
protected function noAggression(){
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
|
||||
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
|
||||
|
||||
$commandObj = buildNationCommandClass('che_불가침수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
'year'=>$this->msgOption['year'],
|
||||
'month'=>$this->msgOption['month']
|
||||
]);
|
||||
|
||||
$this->diplomacyDetail = $commandObj->getBrief();
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
return [self::DECLINED, $commandObj->getFailString()];
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
protected function cancelNA(){
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
|
||||
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
|
||||
|
||||
$commandObj = buildNationCommandClass('che_불가침파기수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
]);
|
||||
|
||||
$this->diplomacyDetail = $commandObj->getBrief();
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
return [self::DECLINED, $commandObj->getFailString()];
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
protected function stopWar(){
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
|
||||
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
|
||||
|
||||
$commandObj = buildNationCommandClass('che_종전수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
]);
|
||||
|
||||
$this->diplomacyDetail = $commandObj->getBrief();
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
return [self::DECLINED, $commandObj->getFailString()];
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int 수행 결과 반환, ACCEPTED(등용장 소모), DECLINED(등용장 소모), INVALID 중 반환
|
||||
*/
|
||||
public function agreeMessage(int $receiverID, string &$reason):int{
|
||||
//NOTE: 올바른 유저가 agreeMessage() 호출을 한건지는 외부에서 체크 필요(Session->userID 등)
|
||||
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 수락 진행 중');
|
||||
}
|
||||
|
||||
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
|
||||
$general = $db->queryFirstRow(
|
||||
'SELECT `name`, nation, `officer_level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
|
||||
$receiverID,
|
||||
$this->dest->nationID
|
||||
);
|
||||
|
||||
if($general){
|
||||
$this->dest->generalID = $receiverID;
|
||||
$this->dest->generalName = $general['name'];
|
||||
}
|
||||
|
||||
|
||||
list($result, $reason) = $this->checkDiplomaticMessageValidation($general);
|
||||
if($result !== self::ACCEPTED){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} {$this->diplomacyName} 실패", ActionLogger::PLAIN);
|
||||
if($result === self::DECLINED){
|
||||
$this->_declineMessage();
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
switch($this->diplomaticType){
|
||||
case self::TYPE_NO_AGGRESSION:
|
||||
list($result, $reason) = $this->noAggression();
|
||||
break;
|
||||
case self::TYPE_CANCEL_NA:
|
||||
list($result, $reason) = $this->cancelNA();
|
||||
break;
|
||||
case self::TYPE_STOP_WAR:
|
||||
list($result, $reason) = $this->stopWar();
|
||||
break;
|
||||
default:
|
||||
throw new \RuntimeException('diplomaticType이 올바르지 않음');
|
||||
}
|
||||
|
||||
if($result !== self::ACCEPTED){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog($reason, ActionLogger::PLAIN);
|
||||
if($result === self::DECLINED){
|
||||
$this->_declineMessage();
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
$this->dest->generalID = $receiverID;
|
||||
$this->dest->generalName = $general['name'];
|
||||
$this->msgOption['used'] = true;
|
||||
$this->validDiplomacy = false;
|
||||
|
||||
$josaYi = JosaUtil::pick($this->src->nationName, '이');
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_NATIONAL,
|
||||
$this->dest,
|
||||
$this->src,
|
||||
"【외교】{$year}년 {$month}월: {$this->src->nationName}{$josaYi} {$this->dest->nationName}에게 제안한 {$this->diplomacyDetail}",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id,
|
||||
'silence'=>true,
|
||||
'deletable' => false
|
||||
]
|
||||
);
|
||||
$this->invalidate();
|
||||
$newMsg->send();
|
||||
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_DIPLOMACY,
|
||||
$this->dest,
|
||||
$this->src,
|
||||
"【외교】{$year}년 {$month}월: {$this->src->nationName}{$josaYi} {$this->dest->nationName}에게 제안한 {$this->diplomacyDetail}",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id,
|
||||
'silence'=>true,
|
||||
'deletable' => false
|
||||
]
|
||||
);
|
||||
$newMsg->send();
|
||||
|
||||
return self::ACCEPTED;
|
||||
|
||||
}
|
||||
|
||||
protected function _declineMessage(){
|
||||
$this->msgOption['used'] = true;
|
||||
$this->invalidate();
|
||||
$this->validDiplomacy = false;
|
||||
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
public function declineMessage(int $receiverID, string &$reason):int{
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 거절 진행 중');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
$general = $db->queryFirstRow(
|
||||
'SELECT `name`, nation, `officer_level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
|
||||
$receiverID,
|
||||
$this->dest->nationID
|
||||
);
|
||||
list($result, $reason) = $this->checkDiplomaticMessageValidation($general);
|
||||
|
||||
if($result === self::INVALID){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} {$this->diplomacyName} 거절 불가.", ActionLogger::PLAIN);
|
||||
return $result;
|
||||
}
|
||||
|
||||
$josaYi = JosaUtil::pick($this->dest->nationName, '이');
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("<D>{$this->src->nationName}</>의 {$this->diplomacyName} 제안을 거절했습니다.", ActionLogger::PLAIN);
|
||||
(new ActionLogger($this->src->generalID, 0, $year, $month))->pushGeneralActionLog("<Y>{$this->dest->nationName}</>{$josaYi} {$this->diplomacyName} 제안을 거절했습니다.", ActionLogger::PLAIN);
|
||||
$this->_declineMessage();
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
class DiplomaticMessage extends Message{
|
||||
|
||||
const ACCEPTED = 1;
|
||||
const DECLINED = -1;
|
||||
const INVALID = 0;
|
||||
|
||||
|
||||
const TYPE_NO_AGGRESSION = 'noAggression'; //불가침
|
||||
const TYPE_CANCEL_NA = 'cancelNA'; //불가침 파기
|
||||
const TYPE_STOP_WAR = 'stopWar'; //종전
|
||||
|
||||
protected $diplomaticType = '';
|
||||
protected $diplomacyName = '';
|
||||
protected $diplomacyDetail = '';
|
||||
protected $validDiplomacy = true;
|
||||
|
||||
public function __construct(
|
||||
string $msgType,
|
||||
MessageTarget $src,
|
||||
MessageTarget $dest,
|
||||
string $msg,
|
||||
\DateTime $date,
|
||||
\DateTime $validUntil,
|
||||
array $msgOption
|
||||
)
|
||||
{
|
||||
if ($msgType !== self::MSGTYPE_DIPLOMACY){
|
||||
throw new \InvalidArgumentException('DiplomaticMessage msgType');
|
||||
}
|
||||
|
||||
$this->diplomaticType = Util::array_get($msgOption['action']);
|
||||
switch($this->diplomaticType){
|
||||
case self::TYPE_NO_AGGRESSION: $this->diplomacyName = '불가침'; break;
|
||||
case self::TYPE_CANCEL_NA: $this->diplomacyName = '불가침 파기'; break;
|
||||
case self::TYPE_STOP_WAR: $this->diplomacyName = '종전'; break;
|
||||
default: throw new \RuntimeException('diplomaticType이 올바르지 않음');
|
||||
}
|
||||
|
||||
parent::__construct(...func_get_args());
|
||||
|
||||
|
||||
if(Util::array_get($msgOption['used'])){
|
||||
$this->validDiplomacy = false;
|
||||
}
|
||||
|
||||
if($this->validUntil < (new \DateTime())){
|
||||
$this->validDiplomacy = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected function checkDiplomaticMessageValidation(array $general){
|
||||
if(!$this->validDiplomacy){
|
||||
return [self::INVALID, '유효하지 않은 외교서신입니다.'];
|
||||
}
|
||||
|
||||
if($this->mailbox !== $this->dest->nationID + static::MAILBOX_NATIONAL){
|
||||
return [self::INVALID, '송신자가 외교서신을 처리할 수 없습니다.'];
|
||||
}
|
||||
|
||||
$permission = checkSecretPermission($general, false);
|
||||
|
||||
if(!$general || $permission < 4){
|
||||
return [self::INVALID, '해당 국가의 외교권자가 아닙니다.'];
|
||||
}
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
protected function noAggression(){
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
|
||||
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
|
||||
|
||||
$commandObj = buildNationCommandClass('che_불가침수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
'year'=>$this->msgOption['year'],
|
||||
'month'=>$this->msgOption['month']
|
||||
]);
|
||||
|
||||
$this->diplomacyDetail = $commandObj->getBrief();
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
return [self::DECLINED, $commandObj->getFailString()];
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
$commandObj->setNextAvailable();
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
protected function cancelNA(){
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
|
||||
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
|
||||
|
||||
$commandObj = buildNationCommandClass('che_불가침파기수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
]);
|
||||
|
||||
$this->diplomacyDetail = $commandObj->getBrief();
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
return [self::DECLINED, $commandObj->getFailString()];
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
$commandObj->setNextAvailable();
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
protected function stopWar(){
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
|
||||
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
|
||||
|
||||
$commandObj = buildNationCommandClass('che_종전수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
]);
|
||||
|
||||
$this->diplomacyDetail = $commandObj->getBrief();
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
return [self::DECLINED, $commandObj->getFailString()];
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
$commandObj->setNextAvailable();
|
||||
|
||||
return [self::ACCEPTED, ''];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int 수행 결과 반환, ACCEPTED(등용장 소모), DECLINED(등용장 소모), INVALID 중 반환
|
||||
*/
|
||||
public function agreeMessage(int $receiverID, string &$reason):int{
|
||||
//NOTE: 올바른 유저가 agreeMessage() 호출을 한건지는 외부에서 체크 필요(Session->userID 등)
|
||||
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 수락 진행 중');
|
||||
}
|
||||
|
||||
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
|
||||
$general = $db->queryFirstRow(
|
||||
'SELECT `name`, nation, `officer_level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
|
||||
$receiverID,
|
||||
$this->dest->nationID
|
||||
);
|
||||
|
||||
if($general){
|
||||
$this->dest->generalID = $receiverID;
|
||||
$this->dest->generalName = $general['name'];
|
||||
}
|
||||
|
||||
|
||||
list($result, $reason) = $this->checkDiplomaticMessageValidation($general);
|
||||
if($result !== self::ACCEPTED){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} {$this->diplomacyName} 실패", ActionLogger::PLAIN);
|
||||
if($result === self::DECLINED){
|
||||
$this->_declineMessage();
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
switch($this->diplomaticType){
|
||||
case self::TYPE_NO_AGGRESSION:
|
||||
list($result, $reason) = $this->noAggression();
|
||||
break;
|
||||
case self::TYPE_CANCEL_NA:
|
||||
list($result, $reason) = $this->cancelNA();
|
||||
break;
|
||||
case self::TYPE_STOP_WAR:
|
||||
list($result, $reason) = $this->stopWar();
|
||||
break;
|
||||
default:
|
||||
throw new \RuntimeException('diplomaticType이 올바르지 않음');
|
||||
}
|
||||
|
||||
if($result !== self::ACCEPTED){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog($reason, ActionLogger::PLAIN);
|
||||
if($result === self::DECLINED){
|
||||
$this->_declineMessage();
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
$this->dest->generalID = $receiverID;
|
||||
$this->dest->generalName = $general['name'];
|
||||
$this->msgOption['used'] = true;
|
||||
$this->validDiplomacy = false;
|
||||
|
||||
$josaYi = JosaUtil::pick($this->src->nationName, '이');
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_NATIONAL,
|
||||
$this->dest,
|
||||
$this->src,
|
||||
"【외교】{$year}년 {$month}월: {$this->src->nationName}{$josaYi} {$this->dest->nationName}에게 제안한 {$this->diplomacyDetail}",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id,
|
||||
'silence'=>true,
|
||||
'deletable' => false
|
||||
]
|
||||
);
|
||||
$this->invalidate();
|
||||
$newMsg->send();
|
||||
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_DIPLOMACY,
|
||||
$this->dest,
|
||||
$this->src,
|
||||
"【외교】{$year}년 {$month}월: {$this->src->nationName}{$josaYi} {$this->dest->nationName}에게 제안한 {$this->diplomacyDetail}",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id,
|
||||
'silence'=>true,
|
||||
'deletable' => false
|
||||
]
|
||||
);
|
||||
$newMsg->send();
|
||||
|
||||
return self::ACCEPTED;
|
||||
|
||||
}
|
||||
|
||||
protected function _declineMessage(){
|
||||
$this->msgOption['used'] = true;
|
||||
$this->invalidate();
|
||||
$this->validDiplomacy = false;
|
||||
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
public function declineMessage(int $receiverID, string &$reason):int{
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 거절 진행 중');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
$general = $db->queryFirstRow(
|
||||
'SELECT `name`, nation, `officer_level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
|
||||
$receiverID,
|
||||
$this->dest->nationID
|
||||
);
|
||||
list($result, $reason) = $this->checkDiplomaticMessageValidation($general);
|
||||
|
||||
if($result === self::INVALID){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} {$this->diplomacyName} 거절 불가.", ActionLogger::PLAIN);
|
||||
return $result;
|
||||
}
|
||||
|
||||
$josaYi = JosaUtil::pick($this->dest->nationName, '이');
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("<D>{$this->src->nationName}</>의 {$this->diplomacyName} 제안을 거절했습니다.", ActionLogger::PLAIN);
|
||||
(new ActionLogger($this->src->generalID, 0, $year, $month))->pushGeneralActionLog("<Y>{$this->dest->nationName}</>{$josaYi} {$this->diplomacyName} 제안을 거절했습니다.", ActionLogger::PLAIN);
|
||||
$this->_declineMessage();
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
}
|
||||
+355
-355
@@ -1,355 +1,355 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
class GameConstBase
|
||||
{
|
||||
/** @var string 게임명 */
|
||||
public static $title = "삼국지 모의전투 PHP HiDCHe";
|
||||
/** @var string 코드 아래에 붙는 설명 코드 */
|
||||
public static $banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : HideD(hided62@gmail.com) / <a href='https://sam.hided.net/wiki/hidche/credit' target='_blank' style='color:white;text-decoration: underline;'>Credit</a>";
|
||||
/** @var string 사용중인 지도명 */
|
||||
public static $mapName = 'che';
|
||||
/** @var string 사용중인 유닛셋 */
|
||||
public static $unitSet = 'che';
|
||||
/** @var int 내정시 최하 민심 설정*/
|
||||
public static $develrate = 50;
|
||||
/** @var int 능력치 상승 경험치*/
|
||||
public static $upgradeLimit = 30;
|
||||
/** @var int 숙련도 제한치*/
|
||||
public static $dexLimit = 1000000;
|
||||
/** @var int 초기 징병 사기치*/
|
||||
public static $defaultAtmosLow = 40;
|
||||
/** @var int 초기 징병 훈련치*/
|
||||
public static $defaultTrainLow = 40;
|
||||
/** @var int 초기 모병 사기치*/
|
||||
public static $defaultAtmosHigh = 70;
|
||||
/** @var int 초기 모병 훈련치*/
|
||||
public static $defaultTrainHigh = 70;
|
||||
/** @var int 사기진작으로 올릴 수 있는 최대 사기치*/
|
||||
public static $maxAtmosByCommand = 100;
|
||||
/** @var int 훈련으로 올릴 수 있는 최대 사기치*/
|
||||
public static $maxTrainByCommand = 100;
|
||||
/** @var int 전투로 올릴 수 있는 최대 사기치*/
|
||||
public static $maxAtmosByWar = 150;
|
||||
/** @var int 전투로 올릴 수 훈련치*/
|
||||
public static $maxTrainByWar = 110;
|
||||
/** @var int 풀징병시 훈련 1회 상승량*/
|
||||
public static $trainDelta = 30;
|
||||
/** @var int 풀징병시 훈련 1회 상승량*/
|
||||
public static $atmosDelta = 30;
|
||||
/** @var float 훈련시 사기 감소율*/
|
||||
public static $atmosSideEffectByTraining = 1;
|
||||
/** @var float 사기시 훈련 감소율*/
|
||||
public static $trainSideEffectByAtmosTurn = 1;
|
||||
/** @var float 계략 기본 성공률*/
|
||||
public static $sabotageDefaultProb = 0.35;
|
||||
/** @var int 계략시 확률 가중치(수치가 클수록 변화가 적음 : (지력차/$firing + $basefiring)*/
|
||||
public static $sabotageProbCoefByStat = 300;
|
||||
/** @var int 계략시 최소 수치 감소량*/
|
||||
public static $sabotageDamageMin = 100;
|
||||
/** @var int 계략시 최대 수치 감소량*/
|
||||
public static $sabotageDamageMax = 500;
|
||||
/** @var string 기본 배경색깔 푸른색*/
|
||||
public static $basecolor = "#000044";
|
||||
/** @var string 기본 배경색깔 초록색*/
|
||||
public static $basecolor2 = "#225500";
|
||||
/** @var string 기본 배경색깔 붉은색*/
|
||||
public static $basecolor3 = "#660000";
|
||||
/** @var string 기본 배경색깔 검붉은색*/
|
||||
public static $basecolor4 = "#330000";
|
||||
/** @var int 페이즈당 표준 감소 병사 수*/
|
||||
public static $armperphase = 500;
|
||||
/** @var int 기본 국고*/
|
||||
public static $basegold = 0;
|
||||
/** @var int 기본 병량*/
|
||||
public static $baserice = 2000;
|
||||
/** @var int 최저 국고(긴급시) */
|
||||
public static $minNationalGold = 0;
|
||||
/** @var int 최저 병량(긴급시) */
|
||||
public static $minNationalRice = 0;
|
||||
/** @var float 군량 매매시 세율*/
|
||||
public static $exchangeFee = 0.01;
|
||||
/** @var float 성인 연령 */
|
||||
public static $adultAge = 14;
|
||||
/** @var float 명전 등록 가능 연령 */
|
||||
public static $minPushHallAge = 40;
|
||||
/** @var int 최대 계급 */
|
||||
public static $maxDedLevel = 30;
|
||||
/** @var int 최대 기술 레벨 */
|
||||
public static $maxTechLevel = 12;
|
||||
/** @var int 최대 하야 패널티 수 */
|
||||
public static $maxBetrayCnt = 9;
|
||||
|
||||
/** @var int 최소 인구 증가량 */
|
||||
public static $basePopIncreaseAmount = 5000;
|
||||
/** @var int 증축시 인구 증가량 */
|
||||
public static $expandCityPopIncreaseAmount = 100000;
|
||||
/** @var int 증축시 내정 증가량 */
|
||||
public static $expandCityDevelIncreaseAmount = 2000;
|
||||
/** @var int 증축시 성벽 증가량 */
|
||||
public static $expandCityWallIncreaseAmount = 2000;
|
||||
/** @var int 증축시 최소 비용 */
|
||||
public static $expandCityDefaultCost = 60000;
|
||||
/** @var int 증축시 비용 계수 */
|
||||
public static $expandCityCostCoef = 500;
|
||||
/** @var int 징병 허용 최소 인구 */
|
||||
public static $minAvailableRecruitPop = 30000;
|
||||
|
||||
/** @var int 초기 제한시 장수 제한 */
|
||||
public static $initialNationGenLimitForRandInit = 3;
|
||||
|
||||
/** @var int 초기 제한시 장수 제한 */
|
||||
public static $initialNationGenLimit = 10;
|
||||
|
||||
/** @var int 초기 최대 장수수 */
|
||||
public static $defaultMaxGeneral = 500;
|
||||
/** @var int 초기 최대 국가 수 */
|
||||
public static $defaultMaxNation = 55;
|
||||
/** @var int 초기 최대 천재 수 */
|
||||
public static $defaultMaxGenius = 5;
|
||||
/** @var int 초기 시작 년도. 실제 값은 시나리오에서 정해지므로 딱히 의미는 없음. */
|
||||
public static $defaultStartYear = 180;
|
||||
|
||||
/** @var float 멸망한 NPC 장수의 임관 확률 */
|
||||
public static $joinRuinedNPCProp = 0.1;
|
||||
|
||||
/** @var int 시작시 금 */
|
||||
public static $defaultGold = 1000;
|
||||
/** @var int 시작시 쌀 */
|
||||
public static $defaultRice = 1000;
|
||||
|
||||
/** @var int 원조 계수 */
|
||||
public static $coefAidAmount = 10000;
|
||||
|
||||
/** @var int 최대 개별 자원 금액 */
|
||||
public static $maxResourceActionAmount = 10000;
|
||||
/** @var int[] 포상/몰수 가이드 금액 */
|
||||
public static $resourceActionAmountGuide = [
|
||||
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000,
|
||||
1200, 1500, 2000, 2500, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000
|
||||
];
|
||||
|
||||
public static $generalMinimumGold = 0;
|
||||
public static $generalMinimumRice = 500;
|
||||
|
||||
/** @var int 최대 턴 */
|
||||
public static $maxTurn = 30;
|
||||
public static $maxChiefTurn = 12;
|
||||
|
||||
public static $statGradeLevel = 5;
|
||||
|
||||
/** @var int 초반 제한 기간 */
|
||||
public static $openingPartYear = 3;
|
||||
/** @var int 거병,임관 제한 기간 */
|
||||
public static $joinActionLimit = 12;
|
||||
|
||||
/** @var array 선택 가능한 국가 성향 */
|
||||
public static $availableNationType = [
|
||||
'che_도적', 'che_명가', 'che_음양가', 'che_종횡가', 'che_불가', 'che_오두미도', 'che_태평도', 'che_도가',
|
||||
'che_묵가', 'che_덕가', 'che_병가', 'che_유가', 'che_법가'
|
||||
];
|
||||
/** @var array 기본 국가 성향 */
|
||||
public static $neutralNationType = 'che_중립';
|
||||
|
||||
/** @var string 기본 내정 특기 */
|
||||
public static $defaultSpecialDomestic = 'None';
|
||||
/** @var array 선택 가능한 장수 내정 특기 */
|
||||
public static $availableSpecialDomestic = [
|
||||
'che_경작', 'che_상재', 'che_발명', 'che_축성', 'che_수비', 'che_통찰', 'che_인덕', 'che_귀모',
|
||||
];
|
||||
/** @var array 선택할 수 없으나 게임 내에 유효한 장수 내정 특기 */
|
||||
public static $optionalSpecialDomestic = [
|
||||
'None',
|
||||
];
|
||||
|
||||
/** @var string 기본 전투 특기 */
|
||||
public static $defaultSpecialWar = 'None';
|
||||
/** @var array 선택 가능한 장수 전투 특기 */
|
||||
public static $availableSpecialWar = [
|
||||
'che_귀병', 'che_신산', 'che_환술', 'che_집중', 'che_신중', 'che_반계',
|
||||
'che_보병', 'che_궁병', 'che_기병', 'che_공성',
|
||||
'che_돌격', 'che_무쌍', 'che_견고', 'che_위압',
|
||||
'che_저격', 'che_필살', 'che_징병', 'che_의술', 'che_격노', 'che_척사',
|
||||
];
|
||||
/** @var array 선택할 수 없으나 게임 내에 유효한 장수 전투 특기 */
|
||||
public static $optionalSpecialWar = [
|
||||
'None',
|
||||
];
|
||||
|
||||
|
||||
/** @var string 기본 성향(공용) */
|
||||
public static $neutralPersonality = 'None';
|
||||
/** @var array 선택 가능한 성향 */
|
||||
public static $availablePersonality = [
|
||||
'che_안전', 'che_유지', 'che_재간', 'che_출세', 'che_할거', 'che_정복',
|
||||
'che_패권', 'che_의협', 'che_대의', 'che_왕좌'
|
||||
];
|
||||
/** @var array 존재하는 모든 성향 */
|
||||
public static $optionalPersonality = [
|
||||
'che_은둔', 'None'
|
||||
];
|
||||
|
||||
public static $allItems = [
|
||||
'horse' => [
|
||||
'che_명마_01_노기'=>0, 'che_명마_02_조랑'=>0, 'che_명마_03_노새'=>0,
|
||||
'che_명마_04_나귀'=>0, 'che_명마_05_갈색마'=>0, 'che_명마_06_흑색마'=>0,
|
||||
|
||||
'che_명마_07_백마'=>2, 'che_명마_07_기주마'=>2,
|
||||
'che_명마_08_양주마'=>2, 'che_명마_09_과하마'=>2,
|
||||
'che_명마_10_대완마'=>2, 'che_명마_11_서량마'=>2,
|
||||
'che_명마_12_사륜거'=>2, 'che_명마_13_절영'=>1, 'che_명마_13_적로'=>1,
|
||||
'che_명마_14_적란마'=>1, 'che_명마_14_조황비전'=>1, 'che_명마_15_한혈마'=>1, 'che_명마_15_적토마'=>1,
|
||||
],
|
||||
'weapon' => [
|
||||
'che_무기_01_단도'=>0, 'che_무기_02_단궁'=>0, 'che_무기_03_단극'=>0,
|
||||
'che_무기_04_목검'=>0, 'che_무기_05_죽창'=>0, 'che_무기_06_소부'=>0,
|
||||
|
||||
'che_무기_07_동추'=>1, 'che_무기_07_철편'=>1, 'che_무기_07_철쇄'=>1, 'che_무기_07_맥궁'=>1,
|
||||
'che_무기_08_유성추'=>1, 'che_무기_08_철질여골'=>1, 'che_무기_09_쌍철극'=>1, 'che_무기_09_동호비궁'=>1, 'che_무기_10_삼첨도'=>1, 'che_무기_10_대부'=>1, 'che_무기_11_고정도'=>1, 'che_무기_11_이광궁'=>1, 'che_무기_12_철척사모'=>1, 'che_무기_12_칠성검'=>1, 'che_무기_13_사모'=>1, 'che_무기_13_양유기궁'=>1,
|
||||
'che_무기_14_언월도'=>1, 'che_무기_14_방천화극'=>1, 'che_무기_15_청홍검'=>1, 'che_무기_15_의천검'=>1
|
||||
],
|
||||
'book' => [
|
||||
'che_서적_01_효경전'=>0, 'che_서적_02_회남자'=>0, 'che_서적_03_변도론'=>0,
|
||||
'che_서적_04_건상역주'=>0, 'che_서적_05_여씨춘추'=>0, 'che_서적_06_사민월령'=>0,
|
||||
|
||||
'che_서적_07_위료자'=>1, 'che_서적_07_사마법'=>1, 'che_서적_07_한서'=>1, 'che_서적_07_논어'=>1,
|
||||
'che_서적_08_전론'=>1, 'che_서적_08_사기'=>1, 'che_서적_09_장자'=>1, 'che_서적_09_역경'=>1,
|
||||
'che_서적_10_시경'=>1, 'che_서적_10_구국론'=>1, 'che_서적_11_상군서'=>1, 'che_서적_11_춘추전'=>1,
|
||||
'che_서적_12_산해경'=>1, 'che_서적_12_맹덕신서'=>1, 'che_서적_13_관자'=>1, 'che_서적_13_병법24편'=>1,
|
||||
'che_서적_14_한비자'=>1, 'che_서적_14_오자병법'=>1, 'che_서적_15_노자'=>1, 'che_서적_15_손자병법'=>1,
|
||||
],
|
||||
'item' => [
|
||||
'che_치료_환약'=>0, 'che_저격_수극'=>0, 'che_사기_탁주'=>0,
|
||||
'che_훈련_청주'=>0, 'che_계략_이추'=>0, 'che_계략_향낭'=>0,
|
||||
|
||||
'che_치료_오석산'=>1, 'che_치료_무후행군'=>1, 'che_치료_도소연명'=>1,
|
||||
'che_치료_칠엽청점'=>1, 'che_치료_정력견혈'=>1,
|
||||
'che_훈련_과실주'=>1, 'che_훈련_이강주'=>1,
|
||||
'che_사기_의적주'=>1, 'che_사기_두강주'=>1, 'che_사기_보령압주'=>1,
|
||||
|
||||
'che_훈련_철벽서'=>1, 'che_훈련_단결도'=>1, 'che_사기_춘화첩'=>1, 'che_사기_초선화'=>1,
|
||||
'che_계략_육도'=>1, 'che_계략_삼략'=>1,
|
||||
'che_의술_청낭서'=>1, 'che_의술_태평청령'=>1,
|
||||
'che_회피_태평요술'=>1, 'che_회피_둔갑천서'=>1,
|
||||
]
|
||||
];
|
||||
|
||||
/** @var array 선택 가능한 커맨드 */
|
||||
public static $availableGeneralCommand = [
|
||||
''=>[
|
||||
'휴식',
|
||||
'che_요양'
|
||||
],
|
||||
'내정'=>[
|
||||
'che_농지개간',
|
||||
'che_상업투자',
|
||||
'che_기술연구',
|
||||
'che_수비강화',
|
||||
'che_성벽보수',
|
||||
'che_치안강화',
|
||||
'che_정착장려',
|
||||
'che_주민선정',
|
||||
'che_물자조달',
|
||||
],
|
||||
'군사'=>[
|
||||
'che_소집해제',
|
||||
'che_첩보',
|
||||
'che_징병',
|
||||
'che_모병',
|
||||
'che_훈련',
|
||||
'che_사기진작',
|
||||
'che_출병',
|
||||
],
|
||||
'인사'=>[
|
||||
'che_이동',
|
||||
'che_강행',
|
||||
'che_인재탐색',
|
||||
'che_등용',
|
||||
'che_집합',
|
||||
'che_귀환',
|
||||
'che_임관',
|
||||
'che_랜덤임관',
|
||||
'che_장수대상임관',
|
||||
],
|
||||
'계략'=>[
|
||||
'che_화계',
|
||||
'che_파괴',
|
||||
'che_탈취',
|
||||
'che_선동',
|
||||
],
|
||||
'개인'=>[
|
||||
'che_내정특기초기화',
|
||||
'che_전투특기초기화',
|
||||
'che_단련',
|
||||
'che_숙련전환',
|
||||
'che_견문',
|
||||
'che_장비매매',
|
||||
'che_군량매매',
|
||||
'che_증여',
|
||||
'che_헌납',
|
||||
'che_하야',
|
||||
'che_거병',
|
||||
'che_건국',
|
||||
'che_선양',
|
||||
'che_방랑',
|
||||
'che_해산',
|
||||
'che_모반시도',
|
||||
]
|
||||
];
|
||||
|
||||
/** @var array 선택 가능한 커맨드 */
|
||||
public static $availableChiefCommand = [
|
||||
'휴식'=>[
|
||||
'휴식',
|
||||
],
|
||||
'인사'=>[
|
||||
'che_발령',
|
||||
'che_포상',
|
||||
'che_몰수',
|
||||
],
|
||||
'외교'=>[
|
||||
'che_물자원조',
|
||||
'che_불가침제의',
|
||||
'che_선전포고',
|
||||
'che_종전제의',
|
||||
'che_불가침파기제의',
|
||||
],
|
||||
'특수'=>[
|
||||
'che_초토화',
|
||||
'che_천도',
|
||||
'che_증축',
|
||||
'che_감축',
|
||||
],
|
||||
'전략'=>[
|
||||
'che_필사즉생',
|
||||
'che_백성동원',
|
||||
'che_수몰',
|
||||
'che_허보',
|
||||
'che_피장파장',
|
||||
'che_의병모집',
|
||||
'che_이호경식',
|
||||
'che_급습',
|
||||
],
|
||||
'기타'=>[
|
||||
'che_국기변경',
|
||||
'che_국호변경',
|
||||
]
|
||||
];
|
||||
public static $retirementYear = 80;
|
||||
|
||||
public static $randGenFirstName = [
|
||||
'가', '간', '감', '강', '고', '공', '공손', '곽', '관', '괴', '교', '금', '노', '뇌', '능', '도', '동', '두',
|
||||
'등', '마', '맹', '문', '미', '반', '방', '부', '비', '사', '사마', '서', '설', '성', '소', '손', '송', '순',
|
||||
'신', '심', '악', '안', '양', '엄', '여', '염', '오', '왕', '요', '우', '원', '위', '유', '육', '윤', '이',
|
||||
'장', '저', '전', '정', '제갈', '조', '종', '주', '진', '채', '태사', '하', '하후', '학', '한', '향', '허',
|
||||
'호', '화', '황', '공손', '손', '왕', '유', '장', '조'
|
||||
];
|
||||
public static $randGenMiddleName = [''];
|
||||
public static $randGenLastName = [
|
||||
'가', '간', '강', '거', '건', '검', '견', '경', '공', '광', '권', '규', '녕', '단', '대', '도', '등', '람',
|
||||
'량', '례', '로', '료', '모', '민', '박', '범', '보', '비', '사', '상', '색', '서', '소', '속', '송', '수',
|
||||
'순', '습', '승', '양', '연', '영', '온', '옹', '완', '우', '웅', '월', '위', '유', '윤', '융', '이', '익',
|
||||
'임', '정', '제', '조', '주', '준', '지', '찬', '책', '충', '탁', '택', '통', '패', '평', '포', '합', '해',
|
||||
'혁', '현', '화', '환', '회', '횡', '후', '훈', '휴', '흠', '흥'
|
||||
];
|
||||
}
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
class GameConstBase
|
||||
{
|
||||
/** @var string 게임명 */
|
||||
public static $title = "삼국지 모의전투 PHP HiDCHe";
|
||||
/** @var string 코드 아래에 붙는 설명 코드 */
|
||||
public static $banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : HideD(hided62@gmail.com) / <a href='https://sam.hided.net/wiki/hidche/credit' target='_blank' style='color:white;text-decoration: underline;'>Credit</a>";
|
||||
/** @var string 사용중인 지도명 */
|
||||
public static $mapName = 'che';
|
||||
/** @var string 사용중인 유닛셋 */
|
||||
public static $unitSet = 'che';
|
||||
/** @var int 내정시 최하 민심 설정*/
|
||||
public static $develrate = 50;
|
||||
/** @var int 능력치 상승 경험치*/
|
||||
public static $upgradeLimit = 30;
|
||||
/** @var int 숙련도 제한치*/
|
||||
public static $dexLimit = 1000000;
|
||||
/** @var int 초기 징병 사기치*/
|
||||
public static $defaultAtmosLow = 40;
|
||||
/** @var int 초기 징병 훈련치*/
|
||||
public static $defaultTrainLow = 40;
|
||||
/** @var int 초기 모병 사기치*/
|
||||
public static $defaultAtmosHigh = 70;
|
||||
/** @var int 초기 모병 훈련치*/
|
||||
public static $defaultTrainHigh = 70;
|
||||
/** @var int 사기진작으로 올릴 수 있는 최대 사기치*/
|
||||
public static $maxAtmosByCommand = 100;
|
||||
/** @var int 훈련으로 올릴 수 있는 최대 사기치*/
|
||||
public static $maxTrainByCommand = 100;
|
||||
/** @var int 전투로 올릴 수 있는 최대 사기치*/
|
||||
public static $maxAtmosByWar = 150;
|
||||
/** @var int 전투로 올릴 수 훈련치*/
|
||||
public static $maxTrainByWar = 110;
|
||||
/** @var int 풀징병시 훈련 1회 상승량*/
|
||||
public static $trainDelta = 30;
|
||||
/** @var int 풀징병시 훈련 1회 상승량*/
|
||||
public static $atmosDelta = 30;
|
||||
/** @var float 훈련시 사기 감소율*/
|
||||
public static $atmosSideEffectByTraining = 1;
|
||||
/** @var float 사기시 훈련 감소율*/
|
||||
public static $trainSideEffectByAtmosTurn = 1;
|
||||
/** @var float 계략 기본 성공률*/
|
||||
public static $sabotageDefaultProb = 0.35;
|
||||
/** @var int 계략시 확률 가중치(수치가 클수록 변화가 적음 : (지력차/$firing + $basefiring)*/
|
||||
public static $sabotageProbCoefByStat = 300;
|
||||
/** @var int 계략시 최소 수치 감소량*/
|
||||
public static $sabotageDamageMin = 100;
|
||||
/** @var int 계략시 최대 수치 감소량*/
|
||||
public static $sabotageDamageMax = 500;
|
||||
/** @var string 기본 배경색깔 푸른색*/
|
||||
public static $basecolor = "#000044";
|
||||
/** @var string 기본 배경색깔 초록색*/
|
||||
public static $basecolor2 = "#225500";
|
||||
/** @var string 기본 배경색깔 붉은색*/
|
||||
public static $basecolor3 = "#660000";
|
||||
/** @var string 기본 배경색깔 검붉은색*/
|
||||
public static $basecolor4 = "#330000";
|
||||
/** @var int 페이즈당 표준 감소 병사 수*/
|
||||
public static $armperphase = 500;
|
||||
/** @var int 기본 국고*/
|
||||
public static $basegold = 0;
|
||||
/** @var int 기본 병량*/
|
||||
public static $baserice = 2000;
|
||||
/** @var int 최저 국고(긴급시) */
|
||||
public static $minNationalGold = 0;
|
||||
/** @var int 최저 병량(긴급시) */
|
||||
public static $minNationalRice = 0;
|
||||
/** @var float 군량 매매시 세율*/
|
||||
public static $exchangeFee = 0.01;
|
||||
/** @var float 성인 연령 */
|
||||
public static $adultAge = 14;
|
||||
/** @var float 명전 등록 가능 연령 */
|
||||
public static $minPushHallAge = 40;
|
||||
/** @var int 최대 계급 */
|
||||
public static $maxDedLevel = 30;
|
||||
/** @var int 최대 기술 레벨 */
|
||||
public static $maxTechLevel = 12;
|
||||
/** @var int 최대 하야 패널티 수 */
|
||||
public static $maxBetrayCnt = 9;
|
||||
|
||||
/** @var int 최소 인구 증가량 */
|
||||
public static $basePopIncreaseAmount = 5000;
|
||||
/** @var int 증축시 인구 증가량 */
|
||||
public static $expandCityPopIncreaseAmount = 100000;
|
||||
/** @var int 증축시 내정 증가량 */
|
||||
public static $expandCityDevelIncreaseAmount = 2000;
|
||||
/** @var int 증축시 성벽 증가량 */
|
||||
public static $expandCityWallIncreaseAmount = 2000;
|
||||
/** @var int 증축시 최소 비용 */
|
||||
public static $expandCityDefaultCost = 60000;
|
||||
/** @var int 증축시 비용 계수 */
|
||||
public static $expandCityCostCoef = 500;
|
||||
/** @var int 징병 허용 최소 인구 */
|
||||
public static $minAvailableRecruitPop = 30000;
|
||||
|
||||
/** @var int 초기 제한시 장수 제한 */
|
||||
public static $initialNationGenLimitForRandInit = 3;
|
||||
|
||||
/** @var int 초기 제한시 장수 제한 */
|
||||
public static $initialNationGenLimit = 10;
|
||||
|
||||
/** @var int 초기 최대 장수수 */
|
||||
public static $defaultMaxGeneral = 500;
|
||||
/** @var int 초기 최대 국가 수 */
|
||||
public static $defaultMaxNation = 55;
|
||||
/** @var int 초기 최대 천재 수 */
|
||||
public static $defaultMaxGenius = 5;
|
||||
/** @var int 초기 시작 년도. 실제 값은 시나리오에서 정해지므로 딱히 의미는 없음. */
|
||||
public static $defaultStartYear = 180;
|
||||
|
||||
/** @var float 멸망한 NPC 장수의 임관 확률 */
|
||||
public static $joinRuinedNPCProp = 0.1;
|
||||
|
||||
/** @var int 시작시 금 */
|
||||
public static $defaultGold = 1000;
|
||||
/** @var int 시작시 쌀 */
|
||||
public static $defaultRice = 1000;
|
||||
|
||||
/** @var int 원조 계수 */
|
||||
public static $coefAidAmount = 10000;
|
||||
|
||||
/** @var int 최대 개별 자원 금액 */
|
||||
public static $maxResourceActionAmount = 10000;
|
||||
/** @var int[] 포상/몰수 가이드 금액 */
|
||||
public static $resourceActionAmountGuide = [
|
||||
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000,
|
||||
1200, 1500, 2000, 2500, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000
|
||||
];
|
||||
|
||||
public static $generalMinimumGold = 0;
|
||||
public static $generalMinimumRice = 500;
|
||||
|
||||
/** @var int 최대 턴 */
|
||||
public static $maxTurn = 30;
|
||||
public static $maxChiefTurn = 12;
|
||||
|
||||
public static $statGradeLevel = 5;
|
||||
|
||||
/** @var int 초반 제한 기간 */
|
||||
public static $openingPartYear = 3;
|
||||
/** @var int 거병,임관 제한 기간 */
|
||||
public static $joinActionLimit = 12;
|
||||
|
||||
/** @var array 선택 가능한 국가 성향 */
|
||||
public static $availableNationType = [
|
||||
'che_도적', 'che_명가', 'che_음양가', 'che_종횡가', 'che_불가', 'che_오두미도', 'che_태평도', 'che_도가',
|
||||
'che_묵가', 'che_덕가', 'che_병가', 'che_유가', 'che_법가'
|
||||
];
|
||||
/** @var array 기본 국가 성향 */
|
||||
public static $neutralNationType = 'che_중립';
|
||||
|
||||
/** @var string 기본 내정 특기 */
|
||||
public static $defaultSpecialDomestic = 'None';
|
||||
/** @var array 선택 가능한 장수 내정 특기 */
|
||||
public static $availableSpecialDomestic = [
|
||||
'che_경작', 'che_상재', 'che_발명', 'che_축성', 'che_수비', 'che_통찰', 'che_인덕', 'che_귀모',
|
||||
];
|
||||
/** @var array 선택할 수 없으나 게임 내에 유효한 장수 내정 특기 */
|
||||
public static $optionalSpecialDomestic = [
|
||||
'None',
|
||||
];
|
||||
|
||||
/** @var string 기본 전투 특기 */
|
||||
public static $defaultSpecialWar = 'None';
|
||||
/** @var array 선택 가능한 장수 전투 특기 */
|
||||
public static $availableSpecialWar = [
|
||||
'che_귀병', 'che_신산', 'che_환술', 'che_집중', 'che_신중', 'che_반계',
|
||||
'che_보병', 'che_궁병', 'che_기병', 'che_공성',
|
||||
'che_돌격', 'che_무쌍', 'che_견고', 'che_위압',
|
||||
'che_저격', 'che_필살', 'che_징병', 'che_의술', 'che_격노', 'che_척사',
|
||||
];
|
||||
/** @var array 선택할 수 없으나 게임 내에 유효한 장수 전투 특기 */
|
||||
public static $optionalSpecialWar = [
|
||||
'None',
|
||||
];
|
||||
|
||||
|
||||
/** @var string 기본 성향(공용) */
|
||||
public static $neutralPersonality = 'None';
|
||||
/** @var array 선택 가능한 성향 */
|
||||
public static $availablePersonality = [
|
||||
'che_안전', 'che_유지', 'che_재간', 'che_출세', 'che_할거', 'che_정복',
|
||||
'che_패권', 'che_의협', 'che_대의', 'che_왕좌'
|
||||
];
|
||||
/** @var array 존재하는 모든 성향 */
|
||||
public static $optionalPersonality = [
|
||||
'che_은둔', 'None'
|
||||
];
|
||||
|
||||
public static $allItems = [
|
||||
'horse' => [
|
||||
'che_명마_01_노기'=>0, 'che_명마_02_조랑'=>0, 'che_명마_03_노새'=>0,
|
||||
'che_명마_04_나귀'=>0, 'che_명마_05_갈색마'=>0, 'che_명마_06_흑색마'=>0,
|
||||
|
||||
'che_명마_07_백마'=>2, 'che_명마_07_기주마'=>2,
|
||||
'che_명마_08_양주마'=>2, 'che_명마_09_과하마'=>2,
|
||||
'che_명마_10_대완마'=>2, 'che_명마_11_서량마'=>2,
|
||||
'che_명마_12_사륜거'=>2, 'che_명마_13_절영'=>1, 'che_명마_13_적로'=>1,
|
||||
'che_명마_14_적란마'=>1, 'che_명마_14_조황비전'=>1, 'che_명마_15_한혈마'=>1, 'che_명마_15_적토마'=>1,
|
||||
],
|
||||
'weapon' => [
|
||||
'che_무기_01_단도'=>0, 'che_무기_02_단궁'=>0, 'che_무기_03_단극'=>0,
|
||||
'che_무기_04_목검'=>0, 'che_무기_05_죽창'=>0, 'che_무기_06_소부'=>0,
|
||||
|
||||
'che_무기_07_동추'=>1, 'che_무기_07_철편'=>1, 'che_무기_07_철쇄'=>1, 'che_무기_07_맥궁'=>1,
|
||||
'che_무기_08_유성추'=>1, 'che_무기_08_철질여골'=>1, 'che_무기_09_쌍철극'=>1, 'che_무기_09_동호비궁'=>1, 'che_무기_10_삼첨도'=>1, 'che_무기_10_대부'=>1, 'che_무기_11_고정도'=>1, 'che_무기_11_이광궁'=>1, 'che_무기_12_철척사모'=>1, 'che_무기_12_칠성검'=>1, 'che_무기_13_사모'=>1, 'che_무기_13_양유기궁'=>1,
|
||||
'che_무기_14_언월도'=>1, 'che_무기_14_방천화극'=>1, 'che_무기_15_청홍검'=>1, 'che_무기_15_의천검'=>1
|
||||
],
|
||||
'book' => [
|
||||
'che_서적_01_효경전'=>0, 'che_서적_02_회남자'=>0, 'che_서적_03_변도론'=>0,
|
||||
'che_서적_04_건상역주'=>0, 'che_서적_05_여씨춘추'=>0, 'che_서적_06_사민월령'=>0,
|
||||
|
||||
'che_서적_07_위료자'=>1, 'che_서적_07_사마법'=>1, 'che_서적_07_한서'=>1, 'che_서적_07_논어'=>1,
|
||||
'che_서적_08_전론'=>1, 'che_서적_08_사기'=>1, 'che_서적_09_장자'=>1, 'che_서적_09_역경'=>1,
|
||||
'che_서적_10_시경'=>1, 'che_서적_10_구국론'=>1, 'che_서적_11_상군서'=>1, 'che_서적_11_춘추전'=>1,
|
||||
'che_서적_12_산해경'=>1, 'che_서적_12_맹덕신서'=>1, 'che_서적_13_관자'=>1, 'che_서적_13_병법24편'=>1,
|
||||
'che_서적_14_한비자'=>1, 'che_서적_14_오자병법'=>1, 'che_서적_15_노자'=>1, 'che_서적_15_손자병법'=>1,
|
||||
],
|
||||
'item' => [
|
||||
'che_치료_환약'=>0, 'che_저격_수극'=>0, 'che_사기_탁주'=>0,
|
||||
'che_훈련_청주'=>0, 'che_계략_이추'=>0, 'che_계략_향낭'=>0,
|
||||
|
||||
'che_치료_오석산'=>1, 'che_치료_무후행군'=>1, 'che_치료_도소연명'=>1,
|
||||
'che_치료_칠엽청점'=>1, 'che_치료_정력견혈'=>1,
|
||||
'che_훈련_과실주'=>1, 'che_훈련_이강주'=>1,
|
||||
'che_사기_의적주'=>1, 'che_사기_두강주'=>1, 'che_사기_보령압주'=>1,
|
||||
|
||||
'che_훈련_철벽서'=>1, 'che_훈련_단결도'=>1, 'che_사기_춘화첩'=>1, 'che_사기_초선화'=>1,
|
||||
'che_계략_육도'=>1, 'che_계략_삼략'=>1,
|
||||
'che_의술_청낭서'=>1, 'che_의술_태평청령'=>1,
|
||||
'che_회피_태평요술'=>1, 'che_회피_둔갑천서'=>1,
|
||||
]
|
||||
];
|
||||
|
||||
/** @var array 선택 가능한 커맨드 */
|
||||
public static $availableGeneralCommand = [
|
||||
''=>[
|
||||
'휴식',
|
||||
'che_요양'
|
||||
],
|
||||
'내정'=>[
|
||||
'che_농지개간',
|
||||
'che_상업투자',
|
||||
'che_기술연구',
|
||||
'che_수비강화',
|
||||
'che_성벽보수',
|
||||
'che_치안강화',
|
||||
'che_정착장려',
|
||||
'che_주민선정',
|
||||
'che_물자조달',
|
||||
],
|
||||
'군사'=>[
|
||||
'che_소집해제',
|
||||
'che_첩보',
|
||||
'che_징병',
|
||||
'che_모병',
|
||||
'che_훈련',
|
||||
'che_사기진작',
|
||||
'che_출병',
|
||||
],
|
||||
'인사'=>[
|
||||
'che_이동',
|
||||
'che_강행',
|
||||
'che_인재탐색',
|
||||
'che_등용',
|
||||
'che_집합',
|
||||
'che_귀환',
|
||||
'che_임관',
|
||||
'che_랜덤임관',
|
||||
'che_장수대상임관',
|
||||
],
|
||||
'계략'=>[
|
||||
'che_화계',
|
||||
'che_파괴',
|
||||
'che_탈취',
|
||||
'che_선동',
|
||||
],
|
||||
'개인'=>[
|
||||
'che_내정특기초기화',
|
||||
'che_전투특기초기화',
|
||||
'che_단련',
|
||||
'che_숙련전환',
|
||||
'che_견문',
|
||||
'che_장비매매',
|
||||
'che_군량매매',
|
||||
'che_증여',
|
||||
'che_헌납',
|
||||
'che_하야',
|
||||
'che_거병',
|
||||
'che_건국',
|
||||
'che_선양',
|
||||
'che_방랑',
|
||||
'che_해산',
|
||||
'che_모반시도',
|
||||
]
|
||||
];
|
||||
|
||||
/** @var array 선택 가능한 커맨드 */
|
||||
public static $availableChiefCommand = [
|
||||
'휴식'=>[
|
||||
'휴식',
|
||||
],
|
||||
'인사'=>[
|
||||
'che_발령',
|
||||
'che_포상',
|
||||
'che_몰수',
|
||||
],
|
||||
'외교'=>[
|
||||
'che_물자원조',
|
||||
'che_불가침제의',
|
||||
'che_선전포고',
|
||||
'che_종전제의',
|
||||
'che_불가침파기제의',
|
||||
],
|
||||
'특수'=>[
|
||||
'che_초토화',
|
||||
'che_천도',
|
||||
'che_증축',
|
||||
'che_감축',
|
||||
],
|
||||
'전략'=>[
|
||||
'che_피장파장',
|
||||
'che_필사즉생',
|
||||
'che_백성동원',
|
||||
'che_수몰',
|
||||
'che_허보',
|
||||
'che_의병모집',
|
||||
'che_이호경식',
|
||||
'che_급습',
|
||||
],
|
||||
'기타'=>[
|
||||
'che_국기변경',
|
||||
'che_국호변경',
|
||||
]
|
||||
];
|
||||
public static $retirementYear = 80;
|
||||
|
||||
public static $randGenFirstName = [
|
||||
'가', '간', '감', '강', '고', '공', '공손', '곽', '관', '괴', '교', '금', '노', '뇌', '능', '도', '동', '두',
|
||||
'등', '마', '맹', '문', '미', '반', '방', '부', '비', '사', '사마', '서', '설', '성', '소', '손', '송', '순',
|
||||
'신', '심', '악', '안', '양', '엄', '여', '염', '오', '왕', '요', '우', '원', '위', '유', '육', '윤', '이',
|
||||
'장', '저', '전', '정', '제갈', '조', '종', '주', '진', '채', '태사', '하', '하후', '학', '한', '향', '허',
|
||||
'호', '화', '황', '공손', '손', '왕', '유', '장', '조'
|
||||
];
|
||||
public static $randGenMiddleName = [''];
|
||||
public static $randGenLastName = [
|
||||
'가', '간', '강', '거', '건', '검', '견', '경', '공', '광', '권', '규', '녕', '단', '대', '도', '등', '람',
|
||||
'량', '례', '로', '료', '모', '민', '박', '범', '보', '비', '사', '상', '색', '서', '소', '속', '송', '수',
|
||||
'순', '습', '승', '양', '연', '영', '온', '옹', '완', '우', '웅', '월', '위', '유', '윤', '융', '이', '익',
|
||||
'임', '정', '제', '조', '주', '준', '지', '찬', '책', '충', '탁', '택', '통', '패', '평', '포', '합', '해',
|
||||
'혁', '현', '화', '환', '회', '횡', '후', '훈', '휴', '흠', '흥'
|
||||
];
|
||||
}
|
||||
|
||||
@@ -132,6 +132,9 @@ class ResetHelper{
|
||||
$gameStor->resetValues();
|
||||
$gameStor->next_season_idx = $seasonIdx;
|
||||
|
||||
$lastExecuteStor = KVStorage::getStorage($db, 'next_execute');
|
||||
$lastExecuteStor->resetValues();
|
||||
|
||||
return [
|
||||
'result'=>true,
|
||||
'serverID'=>$serverID,
|
||||
|
||||
+227
-226
@@ -1,227 +1,228 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
class ScoutMessage extends Message{
|
||||
|
||||
const ACCEPTED = 1;
|
||||
const DECLINED = -1;
|
||||
const INVALID = 0;
|
||||
protected $validScout = true;
|
||||
|
||||
public function __construct(
|
||||
string $msgType,
|
||||
MessageTarget $src,
|
||||
MessageTarget $dest,
|
||||
string $msg,
|
||||
\DateTime $date,
|
||||
\DateTime $validUntil,
|
||||
array $msgOption
|
||||
)
|
||||
{
|
||||
if ($msgType !== self::MSGTYPE_PRIVATE){
|
||||
throw new \InvalidArgumentException('DiplomaticMessage msgType');
|
||||
}
|
||||
|
||||
if(Util::array_get($msgOption['action']) !== 'scout'){
|
||||
throw new \InvalidArgumentException('Action !== scout');
|
||||
}
|
||||
|
||||
parent::__construct(...func_get_args());
|
||||
|
||||
if(Util::array_get($msgOption['used'])){
|
||||
$this->validScout = false;
|
||||
}
|
||||
|
||||
if($this->validUntil <= new \DateTime()){
|
||||
$this->validScout = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected function checkScoutMessageValidation(int $receiverID){
|
||||
if(!$this->validScout){
|
||||
return [self::INVALID, '유효하지 않은 등용장입니다.'];
|
||||
}
|
||||
if($this->mailbox !== $this->dest->generalID){
|
||||
return [self::INVALID, '송신자가 등용장을 처리할 수 없습니다.'];
|
||||
}
|
||||
|
||||
if($this->mailbox !== $receiverID){
|
||||
return [self::INVALID, '올바른 수신자가 아닙니다.'];
|
||||
}
|
||||
|
||||
return [self::ACCEPTED, '성공'];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int 수행 결과 반환, ACCEPTED(등용장 소모), DECLINED(등용장 소모), INVALID 중 반환
|
||||
*/
|
||||
public function agreeMessage(int $receiverID, string &$reason):int{
|
||||
//NOTE: 올바른 유저가 agreeMessage() 호출을 한건지는 외부에서 체크 필요(Session->userID 등)
|
||||
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 수락 진행 중');
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
$general = \sammo\General::createGeneralObjFromDB($receiverID, null, 2);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
list($result, $reason) = $this->checkScoutMessageValidation($receiverID);
|
||||
|
||||
if($result !== self::ACCEPTED){
|
||||
$logger->pushGeneralActionLog("{$reason} 등용 수락 불가.");
|
||||
if($result === self::DECLINED){
|
||||
$this->_declineMessage();
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
$commandObj = buildGeneralCommandClass('che_등용수락', $general, $gameStor->getAll(true), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
]);
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
$logger->pushGeneralActionLog($commandObj->getFailString());
|
||||
$reason = $commandObj->getFailString();
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
|
||||
//메시지 비 활성화
|
||||
$this->msgOption['used'] = true;
|
||||
$this->invalidate();
|
||||
$this->validScout = false;
|
||||
|
||||
$josaRo = JosaUtil::pick($this->src->nationName, '로');
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_PRIVATE,
|
||||
$this->src,
|
||||
$this->dest,
|
||||
"{$this->src->nationName}{$josaRo} 등용 제의 수락",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id
|
||||
]
|
||||
);
|
||||
$newMsg->send(true);
|
||||
|
||||
return self::ACCEPTED;
|
||||
}
|
||||
|
||||
protected function _declineMessage(){
|
||||
$this->msgOption['used'] = true;
|
||||
$this->invalidate();
|
||||
$this->validScout = false;
|
||||
|
||||
$josaRo = JosaUtil::pick($this->src->nationName, '로');
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_PRIVATE,
|
||||
$this->src,
|
||||
$this->dest,
|
||||
"{$this->src->nationName}{$josaRo} 등용 제의 거부",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id
|
||||
]
|
||||
);
|
||||
$newMsg->send(true);
|
||||
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
public function declineMessage(int $receiverID, string &$reason):int{
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 거절 진행 중');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
list($result, $reason) = $this->checkScoutMessageValidation($receiverID);
|
||||
|
||||
if($result === self::INVALID){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} 등용 취소 불가.", ActionLogger::PLAIN);
|
||||
return $result;
|
||||
}
|
||||
|
||||
$josaRo = JosaUtil::pick($this->src->nationName, '로');
|
||||
$josaYi = JosaUtil::pick($this->dest->generalName, '이');
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$this->src->nationName}</>{$josaRo} 망명을 거부했습니다.", ActionLogger::PLAIN);
|
||||
(new ActionLogger($this->src->generalID, 0, $year, $month))->pushGeneralActionLog("<Y>{$this->dest->generalName}</>{$josaYi} 등용을 거부했습니다.", ActionLogger::PLAIN);
|
||||
$this->_declineMessage();
|
||||
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
public static function buildScoutMessage(int $srcGeneralID, int $destGeneralID, &$reason = null, \DateTime $date = null):?self{
|
||||
if($srcGeneralID == $destGeneralID){
|
||||
if($reason !== null){
|
||||
$reason = '같은 장수에게 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$srcGeneral = $db->queryFirstRow('SELECT `name`, nation FROM general WHERE `no`=%i', $srcGeneralID);
|
||||
$destGeneral = $db->queryFirstRow('SELECT `name`, nation, `officer_level` FROM general WHERE `no`=%i', $destGeneralID);
|
||||
if($date === null){
|
||||
$date = new \DateTime();
|
||||
}
|
||||
|
||||
if($destGeneral['officer_level'] == 12){
|
||||
if($reason !== null){
|
||||
$reason = '군주에게 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!$srcGeneral['nation']){
|
||||
if($reason !== null){
|
||||
$reason = '재야 상태일 때에는 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
if($srcGeneral['nation'] === $destGeneral['nation']){
|
||||
if($reason !== null){
|
||||
$reason = '같은 소속의 장수에게 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
$srcNationInfo = getNationStaticInfo($srcGeneral['nation']);
|
||||
$destNationInfo = getNationStaticInfo($destGeneral['nation']);
|
||||
|
||||
$src = new MessageTarget(
|
||||
$srcGeneralID,
|
||||
$srcGeneral['name'],
|
||||
$srcGeneral['nation'],
|
||||
$srcNationInfo['name'],
|
||||
$srcNationInfo['color']
|
||||
);
|
||||
|
||||
$dest = new MessageTarget(
|
||||
$destGeneralID,
|
||||
$destGeneral['name'],
|
||||
$destGeneral['nation'],
|
||||
$destNationInfo['name'],
|
||||
$destNationInfo['color']
|
||||
);
|
||||
|
||||
$josaRo = JosaUtil::pick($src->nationName, '로');
|
||||
$msg = "{$src->nationName}{$josaRo} 망명 권유 서신";
|
||||
$validUntil = new \DateTime("9999-12-31 12:59:59");
|
||||
|
||||
$msgOption = [
|
||||
'action'=>'scout'
|
||||
];
|
||||
|
||||
return new ScoutMessage(Message::MSGTYPE_PRIVATE, $src, $dest, $msg, $date, $validUntil, $msgOption);
|
||||
}
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
class ScoutMessage extends Message{
|
||||
|
||||
const ACCEPTED = 1;
|
||||
const DECLINED = -1;
|
||||
const INVALID = 0;
|
||||
protected $validScout = true;
|
||||
|
||||
public function __construct(
|
||||
string $msgType,
|
||||
MessageTarget $src,
|
||||
MessageTarget $dest,
|
||||
string $msg,
|
||||
\DateTime $date,
|
||||
\DateTime $validUntil,
|
||||
array $msgOption
|
||||
)
|
||||
{
|
||||
if ($msgType !== self::MSGTYPE_PRIVATE){
|
||||
throw new \InvalidArgumentException('DiplomaticMessage msgType');
|
||||
}
|
||||
|
||||
if(Util::array_get($msgOption['action']) !== 'scout'){
|
||||
throw new \InvalidArgumentException('Action !== scout');
|
||||
}
|
||||
|
||||
parent::__construct(...func_get_args());
|
||||
|
||||
if(Util::array_get($msgOption['used'])){
|
||||
$this->validScout = false;
|
||||
}
|
||||
|
||||
if($this->validUntil <= new \DateTime()){
|
||||
$this->validScout = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected function checkScoutMessageValidation(int $receiverID){
|
||||
if(!$this->validScout){
|
||||
return [self::INVALID, '유효하지 않은 등용장입니다.'];
|
||||
}
|
||||
if($this->mailbox !== $this->dest->generalID){
|
||||
return [self::INVALID, '송신자가 등용장을 처리할 수 없습니다.'];
|
||||
}
|
||||
|
||||
if($this->mailbox !== $receiverID){
|
||||
return [self::INVALID, '올바른 수신자가 아닙니다.'];
|
||||
}
|
||||
|
||||
return [self::ACCEPTED, '성공'];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int 수행 결과 반환, ACCEPTED(등용장 소모), DECLINED(등용장 소모), INVALID 중 반환
|
||||
*/
|
||||
public function agreeMessage(int $receiverID, string &$reason):int{
|
||||
//NOTE: 올바른 유저가 agreeMessage() 호출을 한건지는 외부에서 체크 필요(Session->userID 등)
|
||||
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 수락 진행 중');
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
|
||||
$general = \sammo\General::createGeneralObjFromDB($receiverID, null, 2);
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
list($result, $reason) = $this->checkScoutMessageValidation($receiverID);
|
||||
|
||||
if($result !== self::ACCEPTED){
|
||||
$logger->pushGeneralActionLog("{$reason} 등용 수락 불가.");
|
||||
if($result === self::DECLINED){
|
||||
$this->_declineMessage();
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
$commandObj = buildGeneralCommandClass('che_등용수락', $general, $gameStor->getAll(true), [
|
||||
'destNationID'=>$this->src->nationID,
|
||||
'destGeneralID'=>$this->src->generalID,
|
||||
]);
|
||||
|
||||
if(!$commandObj->hasFullConditionMet()){
|
||||
$logger->pushGeneralActionLog($commandObj->getFailString());
|
||||
$reason = $commandObj->getFailString();
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
$commandObj->run();
|
||||
$commandObj->setNextAvailable();
|
||||
|
||||
//메시지 비 활성화
|
||||
$this->msgOption['used'] = true;
|
||||
$this->invalidate();
|
||||
$this->validScout = false;
|
||||
|
||||
$josaRo = JosaUtil::pick($this->src->nationName, '로');
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_PRIVATE,
|
||||
$this->src,
|
||||
$this->dest,
|
||||
"{$this->src->nationName}{$josaRo} 등용 제의 수락",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id
|
||||
]
|
||||
);
|
||||
$newMsg->send(true);
|
||||
|
||||
return self::ACCEPTED;
|
||||
}
|
||||
|
||||
protected function _declineMessage(){
|
||||
$this->msgOption['used'] = true;
|
||||
$this->invalidate();
|
||||
$this->validScout = false;
|
||||
|
||||
$josaRo = JosaUtil::pick($this->src->nationName, '로');
|
||||
$newMsg = new Message(
|
||||
self::MSGTYPE_PRIVATE,
|
||||
$this->src,
|
||||
$this->dest,
|
||||
"{$this->src->nationName}{$josaRo} 등용 제의 거부",
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[
|
||||
'delete'=>$this->id
|
||||
]
|
||||
);
|
||||
$newMsg->send(true);
|
||||
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
public function declineMessage(int $receiverID, string &$reason):int{
|
||||
if(!$this->id){
|
||||
throw new \RuntimeException('전송되지 않은 메시지에 거절 진행 중');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
|
||||
list($result, $reason) = $this->checkScoutMessageValidation($receiverID);
|
||||
|
||||
if($result === self::INVALID){
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} 등용 취소 불가.", ActionLogger::PLAIN);
|
||||
return $result;
|
||||
}
|
||||
|
||||
$josaRo = JosaUtil::pick($this->src->nationName, '로');
|
||||
$josaYi = JosaUtil::pick($this->dest->generalName, '이');
|
||||
(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$this->src->nationName}</>{$josaRo} 망명을 거부했습니다.", ActionLogger::PLAIN);
|
||||
(new ActionLogger($this->src->generalID, 0, $year, $month))->pushGeneralActionLog("<Y>{$this->dest->generalName}</>{$josaYi} 등용을 거부했습니다.", ActionLogger::PLAIN);
|
||||
$this->_declineMessage();
|
||||
|
||||
return self::DECLINED;
|
||||
}
|
||||
|
||||
public static function buildScoutMessage(int $srcGeneralID, int $destGeneralID, &$reason = null, \DateTime $date = null):?self{
|
||||
if($srcGeneralID == $destGeneralID){
|
||||
if($reason !== null){
|
||||
$reason = '같은 장수에게 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$srcGeneral = $db->queryFirstRow('SELECT `name`, nation FROM general WHERE `no`=%i', $srcGeneralID);
|
||||
$destGeneral = $db->queryFirstRow('SELECT `name`, nation, `officer_level` FROM general WHERE `no`=%i', $destGeneralID);
|
||||
if($date === null){
|
||||
$date = new \DateTime();
|
||||
}
|
||||
|
||||
if($destGeneral['officer_level'] == 12){
|
||||
if($reason !== null){
|
||||
$reason = '군주에게 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!$srcGeneral['nation']){
|
||||
if($reason !== null){
|
||||
$reason = '재야 상태일 때에는 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
if($srcGeneral['nation'] === $destGeneral['nation']){
|
||||
if($reason !== null){
|
||||
$reason = '같은 소속의 장수에게 등용장을 보낼 수 없습니다';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
$srcNationInfo = getNationStaticInfo($srcGeneral['nation']);
|
||||
$destNationInfo = getNationStaticInfo($destGeneral['nation']);
|
||||
|
||||
$src = new MessageTarget(
|
||||
$srcGeneralID,
|
||||
$srcGeneral['name'],
|
||||
$srcGeneral['nation'],
|
||||
$srcNationInfo['name'],
|
||||
$srcNationInfo['color']
|
||||
);
|
||||
|
||||
$dest = new MessageTarget(
|
||||
$destGeneralID,
|
||||
$destGeneral['name'],
|
||||
$destGeneral['nation'],
|
||||
$destNationInfo['name'],
|
||||
$destNationInfo['color']
|
||||
);
|
||||
|
||||
$josaRo = JosaUtil::pick($src->nationName, '로');
|
||||
$msg = "{$src->nationName}{$josaRo} 망명 권유 서신";
|
||||
$validUntil = new \DateTime("9999-12-31 12:59:59");
|
||||
|
||||
$msgOption = [
|
||||
'action'=>'scout'
|
||||
];
|
||||
|
||||
return new ScoutMessage(Message::MSGTYPE_PRIVATE, $src, $dest, $msg, $date, $validUntil, $msgOption);
|
||||
}
|
||||
}
|
||||
@@ -85,6 +85,7 @@ class TurnExecutionHelper
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
$commandObj->setNextAvailable();
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -127,6 +128,7 @@ class TurnExecutionHelper
|
||||
|
||||
$result = $commandObj->run();
|
||||
if($result){
|
||||
$commandObj->setNextAvailable();
|
||||
break;
|
||||
}
|
||||
$alt = $commandObj->getAlternativeCommand();
|
||||
|
||||
Reference in New Issue
Block a user