fix: 유니크를 얻는 턴이 아니더라도 환불은 하도록 수정
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@@ -3,7 +3,7 @@ namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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@@ -15,7 +15,7 @@ use \sammo\Constraint\ConstraintHelper;
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use sammo\CityConst;
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use function sammo\DeleteConflict;
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use function sammo\refreshNationStaticInfo;
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use function sammo\tryRollbackInheritUniqueItem;
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class che_방랑 extends Command\GeneralCommand{
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static protected $actionName = '방랑';
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@@ -34,7 +34,7 @@ class che_방랑 extends Command\GeneralCommand{
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$this->setNation();
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$relYear = $env['year'] - $env['startyear'];
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$this->fullConditionConstraints=[
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ConstraintHelper::BeLord(),
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ConstraintHelper::NotWanderingNation(),
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@@ -48,7 +48,7 @@ class che_방랑 extends Command\GeneralCommand{
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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@@ -85,7 +85,7 @@ class che_방랑 extends Command\GeneralCommand{
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$logger->pushGlobalHistoryLog("<R><b>【방랑】</b></><D><b>{$generalName}</b></>{$josaUn} <R>방랑</>의 길을 떠납니다.");
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$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 버리고 방랑");
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//분쟁기록 모두 지움
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DeleteConflict($nationID);
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// 국명, 색깔 바꿈 국가 레벨 0, 성향리셋, 기술0
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@@ -123,6 +123,7 @@ class che_방랑 extends Command\GeneralCommand{
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refreshNationStaticInfo();
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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tryRollbackInheritUniqueItem($general);
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$general->applyDB($db);
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return true;
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