feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정

- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
This commit is contained in:
2022-05-17 03:46:59 +09:00
parent 3c078e7f4a
commit 9fbe270bba
136 changed files with 1000 additions and 784 deletions
+45 -16
View File
@@ -31,7 +31,7 @@ class TurnExecutionHelper
return $this->generalObj;
}
public function preprocessCommand(array $env)
public function preprocessCommand(RandUtil $rng, array $env)
{
$general = $this->getGeneral();
$caller = $general->getPreTurnExecuteTriggerList($general);
@@ -40,7 +40,7 @@ class TurnExecutionHelper
new GeneralTrigger\che_병력군량소모($general)
));
$caller->fire($env);
$caller->fire($rng, $env);
}
public function processBlocked(): bool
@@ -68,7 +68,7 @@ class TurnExecutionHelper
return true;
}
public function processNationCommand(Command\NationCommand $commandObj): LastTurn
public function processNationCommand(RandUtil $rng, Command\NationCommand $commandObj): LastTurn
{
$general = $this->getGeneral();
@@ -89,7 +89,7 @@ class TurnExecutionHelper
break;
}
$result = $commandObj->run();
$result = $commandObj->run($rng);
if ($result) {
$commandObj->setNextAvailable();
break;
@@ -107,7 +107,7 @@ class TurnExecutionHelper
return $commandObj->getResultTurn();
}
public function processCommand(Command\GeneralCommand $commandObj, bool $autorunMode)
public function processCommand(RandUtil $rng, Command\GeneralCommand $commandObj, bool $autorunMode)
{
$general = $this->getGeneral();
@@ -133,7 +133,7 @@ class TurnExecutionHelper
break;
}
$result = $commandObj->run();
$result = $commandObj->run($rng);
if ($result) {
$commandObj->setNextAvailable();
break;
@@ -263,7 +263,14 @@ class TurnExecutionHelper
$general->increaseInheritancePoint(InheritanceKey::lived_month, 1);
$turnObj->preprocessCommand($env);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'preprocess',
$year,
$month,
$general->getID(),
)));
$turnObj->preprocessCommand($rng, $env);
if ($general->getNPCType() >= 2) {
$ai = new GeneralAI($turnObj->getGeneral());
@@ -286,7 +293,16 @@ class TurnExecutionHelper
$cityName = CityConst::byID($general->getCityID())->name;
LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
}
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'nationCommand',
$year,
$month,
$general->getID(),
$nationCommandObj->getRawClassName()
)));
$resultNationTurn = $turnObj->processNationCommand(
$rng,
$nationCommandObj
);
$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toRaw());
@@ -307,8 +323,15 @@ class TurnExecutionHelper
$cityName = CityConst::byID($general->getCityID())->name;
LogText("turn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$generalCommandObj->getBrief()}, {$generalCommandObj->reason}, ");
}
$turnObj->processCommand($generalCommandObj, $autorunMode);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'generalCommand',
$year,
$month,
$general->getID(),
$generalCommandObj->getRawClassName()
)));
$turnObj->processCommand($rng, $generalCommandObj, $autorunMode);
}
pullNationCommand($general->getVar('nation'), $general->getVar('officer_level'));
pullGeneralCommand($general->getID());
@@ -397,6 +420,12 @@ class TurnExecutionHelper
return $currentTurn !== null && $lastExecuted !== $currentTurn;
}
$monthlyRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'monthly',
$gameStor->year,
$gameStor->month
)));
// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
if (!preUpdateMonthly()) {
@@ -416,25 +445,25 @@ class TurnExecutionHelper
processGoldIncome();
updateYearly();
updateQuaterly();
disaster();
tradeRate();
disaster($monthlyRng);
tradeRate($monthlyRng);
addAge();
// 새해 알림
$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
} elseif ($gameStor->month == 4) {
updateQuaterly();
disaster();
disaster($monthlyRng);
} elseif ($gameStor->month == 7) {
processSumInheritPointRank();
processFall();
processRiceIncome();
updateQuaterly();
disaster();
tradeRate();
disaster($monthlyRng);
tradeRate($monthlyRng);
} elseif ($gameStor->month == 10) {
updateQuaterly();
disaster();
disaster($monthlyRng);
}
// 이벤트 핸들러 동작
@@ -456,7 +485,7 @@ class TurnExecutionHelper
$gameStor->resetCache();
}
postUpdateMonthly();
postUpdateMonthly($monthlyRng);
// 다음달로 넘김
$prevTurn = $nextTurn;