game,feat: 소비형 아이템 효율 상승, 환약 3회용으로 변경

This commit is contained in:
2022-02-23 01:41:24 +09:00
parent 5f36143b44
commit 9f84eb8d4d
9 changed files with 45 additions and 18 deletions
+31 -6
View File
@@ -9,22 +9,47 @@ class che_치료_환약 extends \sammo\BaseItem{
protected $rawName = '환약';
protected $name = '환약(치료)';
protected $info = '[군사] 턴 실행 전 부상 회복. 1회용';
protected $cost = 100;
protected $info = '[군사] 턴 실행 전 부상 회복. 3회용';
protected $cost = 200;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 0;
const REMAIN_KEY = 'remain환약';
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller(
new GeneralTrigger\che_아이템치료($general, $general->getAuxVar('use_treatment')??10)
);
}
function isConsumableNow(string $actionType, string $command):bool{
if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
return true;
function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): ?array
{
if($actionType != '장비매매'){
return $aux;
}
return false;
if($phase != '구매'){
return $aux;
}
$general->setAuxVar(static::REMAIN_KEY, 3);
return $aux;
}
function tryConsumeNow(General $general, string $actionType, string $command):bool{
if($actionType != 'GeneralTrigger'){
return false;
}
if($command != 'che_아이템치료'){
return false;
}
$remainCnt = $general->getAuxVar(static::REMAIN_KEY)??1;
if($remainCnt > 1){
$general->setAuxVar(static::REMAIN_KEY, $remainCnt - 1);
return false;
}
$general->setAuxVar(static::REMAIN_KEY, null);
return true;
}
}