부대장 시작 도시를 랜덤으로
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@@ -962,7 +962,7 @@ function updateNationState() {
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$history = array();
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$history = array();
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$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
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$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
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$query = "select nation,name,level,capital from nation";
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$query = "select nation,name,level from nation";
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$nationresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$nationresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$nationcount = MYDB_num_rows($nationresult);
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$nationcount = MYDB_num_rows($nationresult);
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@@ -1022,14 +1022,14 @@ function updateNationState() {
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}
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}
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$lastAssemblerID = $gameStor->assemblerID??0;
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$lastAssemblerID = $gameStor->assembler_id??0;
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$jumpStep = $nationlevel - max(1, $oldLevel);
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$jumpStep = $nationlevel - max(1, $oldLevel);
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if($jumpStep > 0){
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if($jumpStep > 0){
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foreach(range(1, $jumpStep) as $levelGen){
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foreach(range(1, $jumpStep) as $levelGen){
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$lastAssemblerID += 1;
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$lastAssemblerID += 1;
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$npcObj = new Scenario\NPC(
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$npcObj = new Scenario\NPC(
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999, '부대장'.$lastAssemblerID, null, $nation['nation'], $nation['capital'],
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999, '부대장'.$lastAssemblerID, null, $nation['nation'], null,
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10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, '은둔', '척사'
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10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, '은둔', '척사'
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);
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);
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$npcObj->npc = 5;
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$npcObj->npc = 5;
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@@ -1057,7 +1057,7 @@ function updateNationState() {
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}
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}
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}
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}
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$gameStor->assemblerID = $lastAssemblerID;
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$gameStor->assembler_id = $lastAssemblerID;
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//작위 상승
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//작위 상승
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$query = "update nation set level='{$nation['level']}' where nation='{$nation['nation']}'";
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$query = "update nation set level='{$nation['level']}' where nation='{$nation['nation']}'";
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