$_basegold, $_baserice를 GameConst로 변경
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+8
-8
@@ -4,7 +4,7 @@ function processWar($connect, $general, $city) {
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$templates = new League\Plates\Engine('templates');
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global $_armperphase, $_maximumatmos, $_maximumtrain, $_dexLimit, $_basegold, $_baserice;
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global $_maximumatmos, $_maximumtrain, $_dexLimit;
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$date = substr($general['turntime'],11,5);
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$query = "select * from game where no='1'";
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@@ -156,8 +156,8 @@ function processWar($connect, $general, $city) {
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$cityDef = getCityDef($city);
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// 감소할 병사 수
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$cityCrew = $_armperphase + $myAtt - $cityDef;
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$myCrew = $_armperphase + $cityAtt - $myDef;
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$cityCrew = GameConst::armperphase + $myAtt - $cityDef;
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$myCrew = GameConst::armperphase + $cityAtt - $myDef;
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if($cityCrew <= 0) { $cityCrew = rand() % 90 + 10; }
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if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
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@@ -630,8 +630,8 @@ function processWar($connect, $general, $city) {
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$opAtt = getAtt($game, $oppose, $destnation['tech'], $opplbonus);
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$opDef = getDef($game, $oppose, $destnation['tech']);
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// 감소할 병사 수
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$myCrew = $_armperphase + $opAtt - $myDef;
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$opCrew = $_armperphase + $myAtt - $opDef;
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$myCrew = GameConst::armperphase + $opAtt - $myDef;
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$opCrew = GameConst::armperphase + $myAtt - $opDef;
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if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
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if($opCrew <= 0) { $opCrew = rand() % 90 + 10; }
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//훈련 사기따라
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@@ -1668,7 +1668,7 @@ function getConquerNation($connect, $city) {
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}
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function ConquerCity($connect, $game, $general, $city, $nation, $destnation) {
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global $_armperphase, $_maximumatmos, $_basegold, $_baserice;
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global $_maximumatmos;
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if($destnation['nation'] > 0) {
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$destnationName = "<D><b>{$destnation['name']}</b></>의";
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@@ -1755,8 +1755,8 @@ function ConquerCity($connect, $game, $general, $city, $nation, $destnation) {
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unset($genlog[1]);
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// 승전국 보상
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$losenation['gold'] -= $_basegold;
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$losenation['rice'] -= $_baserice;
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$losenation['gold'] -= GameConst::basegold;
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$losenation['rice'] -= GameConst::baserice;
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if($losenation['gold'] < 0) { $losenation['gold'] = 0; }
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if($losenation['rice'] < 0) { $losenation['rice'] = 0; }
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