BaseWarUnitTrigger, TriggerCaller 구조 변경, 클래스 반영

This commit is contained in:
2019-06-06 22:32:35 +09:00
parent a544f4349f
commit 95487bba48
41 changed files with 132 additions and 127 deletions
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_반계시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_BODY + 300;
protected $priority = ObjectTrigger::PRIORITY_BODY + 300;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$oppose->hasActivatedSkill('계략')){