거병 추가
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@@ -84,6 +84,18 @@ abstract class BaseCommand{
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$this->generalObj->setRawCity($this->city);
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return;
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}
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$this->city = $this->generalObj->getRawCity();
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$hasArgs = true;
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foreach($args as $arg){
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if(!key_exists($arg, $this->city)){
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$hasArgs = false;
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break;
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}
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}
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if($hasArgs){
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return;
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}
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$this->city = $db->queryFirstRow('SELECT %lb FROM city WHERE city=%i', $args, $this->generalObj->getVar('city'));
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if($this->generalObj->getRawCity() === null){
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$this->generalObj->setRawCity($this->city);
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@@ -0,0 +1,155 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use \sammo\Constraint\Constraint;
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use sammo\CityConst;
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use function sammo\getNationTypeClass;
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use function sammo\refreshNationStaticInfo;
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use function sammo\GetNationColors;
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use function sammo\getAllNationStaticInfo;
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class che_거병 extends Command\GeneralCommand{
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static protected $actionName = '거병';
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protected function argTest():bool{
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$this->arg = [];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation();
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if(!key_exists($colorType, GetNationColors())){
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return false;
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}
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$relYear = $env['year'] - $env['startyear'];
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$this->runnableConstraints=[
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['BeNeutral'],
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['BeOpeningPart', $relYear],
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['AllowJoinAction'],
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];
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$nationName = $generalName;
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$cityName = $this->city['name'];
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$nationNameExistsCnt = $db->queryFirstField('SELECT count(*) FROM nation WHERE name = %s', $nationName);
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if($nationNameExistsCnt){
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$nationName = mb_strimwidth('㉥'.$nationName, 0, 18);
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}
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$nationNameExistsCnt = $db->queryFirstField('SELECT count(*) FROM nation WHERE name = %s', $nationName);
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if($nationNameExistsCnt){
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//여전히 중복된다면, 그냥 글자 길이 넘어가든 말든 신경쓰지 말고 넘기기.
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$nationName = '㉥'.$nationName;
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}
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$diplomacyInit = [];
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foreach(getAllNationStaticInfo() as $destNation){
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$destNationID = $destNation['nation'];
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$diplomacyInit[] = [
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'me'=>$destNationID,
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'you'=>$nationID,
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'state'=>2,
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'term'=>0,
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];
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$diplomacyInit[] = [
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'me'=>$nationID,
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'you'=>$destNationID,
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'state'=>2,
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'term'=>0,
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];
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}
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$db->insert('diplomacy', $diplomacyInit);
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DB::db()->insert('nation', [
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'name'=>$nationName,
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'color'=>'#330000',
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'gold'=>0,
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'rice'=>GameConst::$baserice,
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'rate'=>20,
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'bill'=>100,
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'sabotagelimit'=>12,
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'surlimit'=>72,
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'type'=>0,
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'gennum'=>1
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]);
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$nationID = DB::db()->insertId();
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refreshNationStaticInfo();
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$logger->pushGeneralActionLog("거병에 성공하였습니다. <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 거병하였습니다.");
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$logger->pushGlobalHistoryLog("<Y><b>【거병】</b></><D><b>{$generalName}</b></>{$josaYi} 세력을 결성하였습니다.");
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$logger->pushGeneralHistoryLog("<G><b>{$cityName}</b></>에서 거병");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에서 거병");
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$exp = 100;
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$ded = 100;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->setVar('belong', 1);
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$general->setVar('level', 12);
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$general->setVar('nation', $nationID);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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}
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@@ -43,6 +43,10 @@ class che_건국 extends Command\GeneralCommand{
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return false;
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}
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if(!key_exists($colorType, GetNationColors())){
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return false;
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}
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try{
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$nationTypeClass = getNationTypeClass($nationType);
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}
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@@ -71,25 +75,11 @@ class che_건국 extends Command\GeneralCommand{
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$this->setCity();
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$this->setNation();
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$destGeneralID = $this->arg['destGeneralID']??null;
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$destNationID = $this->arg['destNationID']??null;
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if($destGeneralID !== null){
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$this->setDestGeneral($destGeneralID);
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$this->setDestNation($this->destGeneralObj->getVar('nation'));
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}
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else{
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$this->setDestNation($destNationID, ['gennum', 'scout']);
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}
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if(!key_exists($colorType, GetNationColors())){
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return false;
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}
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$relYear = $env['year'] - $env['startyear'];
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$this->runnableConstraints=[
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['ReqNationValue', 'gennum', '수하 장수', '>=', 2],
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['BeOpeningPart'],
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['BeOpeningPart', $relYear],
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['WanderingNation'],
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['CheckNationNameDuplicate', $nationName],
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['BeLord'],
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